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author | Florrie <towerofnix@gmail.com> | 2019-09-22 12:43:34 -0300 |
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committer | Florrie <towerofnix@gmail.com> | 2019-09-22 12:43:34 -0300 |
commit | 88dd9466e513bb562e242d152765ec204e2e2b2d (patch) | |
tree | c6affeba6dac72ee7a15d48552944b4f5a7cc2fd /todo.txt | |
parent | 571026560ec61e26c4498f3d7e9a982c9b5aa68e (diff) |
Basic multiple player UI
Currently uses meta+(c, x, n, p, up, down) keys as the only interaction method, but that'll change soon!
Diffstat (limited to 'todo.txt')
-rw-r--r-- | todo.txt | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/todo.txt b/todo.txt index fc57067..88ff268 100644 --- a/todo.txt +++ b/todo.txt @@ -411,5 +411,11 @@ TODO: Make the menubar work like context menus for keyboard selection, e.g. TODO: Implement a UI in the playback info pane that shows when multiple players exist at once. Make sure it's mouse-interactive, too! + (WIP! Display implemented, but it's not interactive yet.) TODO: Add a menu for controlling the multiple-players code through the menubar. + +TODO: Investigate menubar UX - now that it uses KeyboardSelector, it's very + comparable in interaction to ContextMenus. To match context menus, + should we make its selection index reset to zero (i.e. the 'mtui' option) + whenever it's selected (via the keyboard)? |