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|
// The UI in MTUI! Interfaces with the backend to form the complete mtui app.
'use strict'
const { getAllCrawlersForArg } = require('./crawlers')
const processSmartPlaylist = require('./smart-playlist')
const UndoManager = require('./undo-manager')
const {
shuffleArray,
getTimeStringsFromSec
} = require('./general-util')
const {
cloneGrouplike,
countTotalItems,
flattenGrouplike,
getItemPath,
getNameWithoutTrackNumber,
isGroup,
isTrack,
parentSymbol,
reverseOrderOfGroups,
searchForItem,
shuffleOrderOfGroups
} = require('./playlist-utils')
const {
ui: {
Dialog,
DisplayElement,
Label,
Pane,
WrapLabel,
form: {
Button,
FocusElement,
Form,
ListScrollForm,
TextInput,
}
},
util: {
ansi,
telchars: telc,
unichars: unic,
}
} = require('./tui-lib')
const input = {}
const keyBindings = [
['isUp', telc.isUp],
['isDown', telc.isDown],
['isLeft', telc.isLeft],
['isRight', telc.isRight],
['isSelect', telc.isSelect],
['isBackspace', telc.isBackspace],
['isMenu', 'm'],
['isMenu', 'f'],
['isScrollToStart', 'g', {caseless: false}],
['isScrollToEnd', 'G', {caseless: false}],
['isScrollToStart', telc.isHome],
['isScrollToEnd', telc.isEnd],
['isTogglePause', telc.isSpace],
['isToggleLoop', 'l', {caseless: false}],
['isStop', telc.isEscape],
['isVolumeUp', 'v', {caseless: false}],
['isVolumeDown', 'V', {caseless: false}],
['isSkipBack', telc.isControlUp],
['isSkipAhead', telc.isControlDown],
['isSkipBack', 'p'],
['isSkipAhead', 'n'],
['isFocusTabber', '['],
['isFocusQueue', ']'],
['isNextTab', 't', {caseless: false}],
['isPreviousTab', 'T', {caseless: false}],
['isDownload', 'd'],
['isRemove', 'x'],
['isQueueAfterSelectedTrack', 'q'],
['isShuffleQueue', 's'],
['isClearQueue', 'c'],
['isFocusMenubar', ';'],
['isFocusLabels', 'L', {caseless: false}], // todo: better key? to let isToggleLoop be caseless again
['isSelectUp', telc.isShiftUp],
['isSelectDown', telc.isShiftDown],
['isPreviousPlayer', telc.isMetaUp],
['isNextPlayer', telc.isMetaDown],
['isNewPlayer', keyBuf => keyBuf.equals(Buffer.from([0x1b, 0x6e]))],
// Number pad
['isUp', '8'],
['isDown', '2'],
['isLeft', '4'],
['isRight', '6'],
['isSpace', '5'],
['isTogglePause', '5'],
['isBackspace', '.'],
['isMenu', '+'],
['isSkipBack', '1'],
['isSkipAhead', '3'],
// Disabled because this is the jump key! Oops.
// ['isVolumeDown', '/'],
// ['isVolumeUp', '*'],
['isFocusTabber', '7'],
['isFocusQueue', '9'],
['isFocusMenubar', '*'],
// HJKL
['isDown', 'j'],
['isUp', 'k'],
// Don't use these for now... currently L is used for toggling loop.
// May want to look into changing that (so we can re-enable these).
// ['isLeft', 'h'],
// ['isRight', 'l'],
]
const addKey = (prop, keyOrFunc, {caseless = true} = {}) => {
const oldFunc = input[prop] || (() => false)
let newFunc
if (typeof keyOrFunc === 'function') {
newFunc = keyOrFunc
} else if (typeof keyOrFunc === 'string') {
const key = keyOrFunc
if (caseless) {
newFunc = input => input.toString().toLowerCase() === key.toLowerCase()
} else {
newFunc = input => input.toString() === key
}
}
input[prop] = keyBuf => newFunc(keyBuf) || oldFunc(keyBuf)
}
for (const entry of keyBindings) {
addKey(...entry)
}
// Some things just need to be overridden in order for the rest of tui-lib to
// recognize our new keys.
telc.isUp = input.isUp
telc.isDown = input.isDown
telc.isLeft = input.isLeft
telc.isRight = input.isRight
telc.isSelect = input.isSelect
telc.isBackspace = input.isBackspace
class AppElement extends FocusElement {
constructor(backend, config = {}) {
super()
this.backend = backend
this.telnetServer = null
this.isPartyHost = false
this.bindListeners()
this.initialAttachListeners()
this.config = Object.assign({
canControlPlayback: true,
canControlQueue: true,
canControlQueuePlayers: true,
canProcessMetadata: true,
canSuspend: true,
menubarColor: 4, // blue
showLeftPane: true,
stopPlayingUponQuit: true
}, config)
// TODO: Move edit mode stuff to the backend!
this.undoManager = new UndoManager()
this.markGrouplike = {name: 'Selected Items', items: []}
this.editMode = false
// We add this is a child later (so that it's on top of every element).
this.menuLayer = new DisplayElement()
this.menuLayer.clickThrough = true
this.showContextMenu = this.showContextMenu.bind(this)
this.menubar = new Menubar(this.showContextMenu)
this.addChild(this.menubar)
this.menubar.color = this.config.menubarColor
this.paneLeft = new Pane()
this.addChild(this.paneLeft)
this.paneRight = new Pane()
this.addChild(this.paneRight)
if (!this.config.showLeftPane) {
this.paneLeft.visible = false
}
this.tabber = new Tabber()
this.paneLeft.addChild(this.tabber)
this.metadataStatusLabel = new Label()
this.metadataStatusLabel.visible = false
this.paneLeft.addChild(this.metadataStatusLabel)
this.newGrouplikeListing()
this.queueListingElement = new QueueListingElement(this)
this.setupCommonGrouplikeListingEvents(this.queueListingElement)
this.paneRight.addChild(this.queueListingElement)
this.queueLengthLabel = new Label('')
this.paneRight.addChild(this.queueLengthLabel)
this.queueTimeLabel = new Label('')
this.paneRight.addChild(this.queueTimeLabel)
this.queueListingElement.on('queue', item => this.play(item))
this.queueListingElement.on('remove', item => this.unqueue(item))
this.queueListingElement.on('shuffle', () => this.shuffleQueue())
this.queueListingElement.on('clear', () => this.clearQueue())
this.queueListingElement.on('select main listing',
() => this.selected())
this.playbackPane = new Pane()
this.addChild(this.playbackPane)
this.playbackInfoElement = new PlaybackInfoElement()
this.playbackPane.addChild(this.playbackInfoElement)
this.playbackInfoElement.on('seek back', () => this.SQP.seekBack(5))
this.playbackInfoElement.on('seek ahead', () => this.SQP.seekAhead(5))
this.playbackInfoElement.on('toggle pause', () => this.SQP.togglePause())
this.partyTop = new DisplayElement()
this.partyBottom = new DisplayElement()
this.addChild(this.partyTop)
this.addChild(this.partyBottom)
this.partyTop.visible = false
this.partyBottom.visible = false
this.partyTopBanner = new PartyBanner(1)
this.partyBottomBanner = new PartyBanner(-1)
this.partyTop.addChild(this.partyTopBanner)
this.partyBottom.addChild(this.partyBottomBanner)
this.partyLabel = new Label('')
this.partyTop.addChild(this.partyLabel)
// Dialogs
this.openPlaylistDialog = new OpenPlaylistDialog()
this.setupDialog(this.openPlaylistDialog)
this.openPlaylistDialog.on('source selected', source => this.handlePlaylistSource(source))
this.openPlaylistDialog.on('source selected (new tab)', source => this.handlePlaylistSource(source, true))
this.alertDialog = new AlertDialog()
this.setupDialog(this.alertDialog)
// Should be placed on top of everything else!
this.addChild(this.menuLayer)
this.whereControl = new InlineListPickerElement('Where?', [
{value: 'next-selected', label: 'After selected song'},
{value: 'next', label: 'After current song'},
{value: 'end', label: 'At end of queue'},
{value: 'distribute-evenly', label: 'Distributed across queue evenly'},
{value: 'distribute-randomly', label: 'Distributed across queue randomly'}
], this.showContextMenu)
this.orderControl = new InlineListPickerElement('Order?', [
{value: 'shuffle', label: 'Shuffle all'},
{value: 'shuffle-groups', label: 'Shuffle order of groups'},
{value: 'reverse', label: 'Reverse all'},
{value: 'reverse-groups', label: 'Reverse order of groups'},
{value: 'normal', label: 'In order'}
], this.showContextMenu)
this.menubar.buildItems([
{text: 'mtui', menuItems: [
{label: 'mtui (perpetual development)'},
{divider: true},
{label: 'Quit', action: () => this.shutdown()},
this.config.canSuspend && {label: 'Suspend', action: () => this.suspend()}
]},
{text: 'Playback', menuFn: () => {
const { playingTrack } = this.SQP
const { items } = this.SQP.queueGrouplike
const curIndex = items.indexOf(playingTrack)
const next = (curIndex >= 0) && items[curIndex + 1]
const previous = (curIndex >= 0) && items[curIndex - 1]
return [
{label: playingTrack ? `("${playingTrack.name}")` : '(No track playing.)'},
{divider: true},
playingTrack && {element: this.playingControl},
{element: this.loopingControl},
{element: this.pauseNextControl},
{element: this.volumeSlider},
{divider: true},
previous && {label: `Previous (${previous.name})`, action: () => this.SQP.playPrevious(playingTrack)},
next && {label: `Next (${next.name})`, action: () => this.SQP.playNext(playingTrack)},
next && {label: '- Play later', action: () => this.playLater(next)}
]
}},
{text: 'Queue', menuFn: () => {
const { items } = this.SQP.queueGrouplike
const curIndex = items.indexOf(this.playingTrack)
return [
{label: `(Queue - ${curIndex >= 0 ? `${curIndex + 1}/` : ''}${items.length} items.)`},
{divider: true},
items.length && {label: 'Shuffle', action: () => this.shuffleQueue()},
items.length && {label: 'Clear', action: () => this.clearQueue()}
]
}}
])
this.playingControl = new ToggleControl('Pause?', {
setValue: val => this.SQP.setPause(val),
getValue: () => this.SQP.player.isPaused,
getEnabled: () => this.config.canControlPlayback
})
this.loopingControl = new ToggleControl('Loop current track?', {
setValue: val => this.SQP.setLoop(val),
getValue: () => this.SQP.player.isLooping,
getEnabled: () => this.config.canControlPlayback
})
this.pauseNextControl = new ToggleControl('Pause when this track ends?', {
setValue: val => this.SQP.setPauseNextTrack(val),
getValue: () => this.SQP.pauseNextTrack,
getEnabled: () => this.config.canControlPlayback
})
this.volumeSlider = new SliderElement('Volume', {
setValue: val => this.SQP.setVolume(val),
getValue: () => this.SQP.player.volume,
getEnabled: () => this.config.canControlPlayback
})
this.selectQueuePlayer(this.backend.queuePlayers[0])
}
bindListeners() {
for (const key of [
'handlePlaying',
'handleReceivedTimeData',
'handleProcessMetadataProgress',
'handleQueueUpdated',
'handleAddedQueuePlayer'
]) {
this[key] = this[key].bind(this)
}
}
initialAttachListeners() {
this.attachBackendListeners()
for (const queuePlayer of this.backend.queuePlayers) {
this.attachQueuePlayerListeners(queuePlayer)
}
}
removeListeners() {
this.removeBackendListeners()
for (const queuePlayer of this.backend.queuePlayers) {
this.removeQueuePlayerListeners(queuePlayer)
}
}
attachQueuePlayerListeners(queuePlayer) {
queuePlayer.on('received time data', this.handleReceivedTimeData)
queuePlayer.on('playing', this.handlePlaying)
queuePlayer.on('queue updated', this.handleQueueUpdated)
}
removeQueuePlayerListeners(queuePlayer) {
queuePlayer.removeListener('receivedTimeData', this.handleReceivedTimeData)
queuePlayer.removeListener('playing', this.handlePlaying)
queuePlayer.removeListener('queue updated', this.handleQueueUpdated)
}
attachBackendListeners() {
this.backend.on('processMetadata progress', this.handleProcessMetadataProgress)
this.backend.on('added queue player', this.handleAddedQueuePlayer)
}
removeBackendListeners() {
this.backend.removeListener('processMetadata progress', this.handleProcessMetadataProgress)
this.backend.removeListener('added queue player', this.handleAddedQueuePlayer)
}
handleAddedQueuePlayer(queuePlayer) {
this.attachQueuePlayerListeners(queuePlayer)
}
handlePlaying(track, oldTrack) {
if (track) {
this.playbackInfoElement.updateTrack(track)
if (this.queueListingElement.currentItem === oldTrack) {
this.queueListingElement.selectAndShow(track)
}
} else {
this.playbackInfoElement.clearInfo()
}
this.updateQueueLengthLabel()
}
handleReceivedTimeData(data, queuePlayer) {
if (queuePlayer === this.SQP) {
this.playbackInfoElement.updateProgress(data, queuePlayer.player)
this.updateQueueLengthLabel()
}
}
handleProcessMetadataProgress(remaining) {
this.metadataStatusLabel.text = `Processing metadata - ${remaining} to go.`
}
handleQueueUpdated() {
this.queueListingElement.buildItems()
}
selectQueuePlayer(queuePlayer) {
// You can use this.SQP as a shorthand to get this.
this.selectedQueuePlayer = queuePlayer
this.playbackInfoElement.updateTrack(queuePlayer.playingTrack)
if (queuePlayer.timeData) {
this.playbackInfoElement.updateProgress(queuePlayer.timeData, queuePlayer.player)
}
this.queueListingElement.loadGrouplike(queuePlayer.queueGrouplike)
}
selectNextQueuePlayer() {
const { queuePlayers } = this.backend
let index = queuePlayers.indexOf(this.SQP) + 1
if (index >= queuePlayers.length) {
index = 0
}
this.selectQueuePlayer(queuePlayers[index])
}
selectPreviousQueuePlayer() {
const { queuePlayers } = this.backend
let index = queuePlayers.indexOf(this.SQP) - 1
if (index <= -1) {
index = queuePlayers.length - 1
}
this.selectQueuePlayer(queuePlayers[index])
}
async addQueuePlayer() {
if (!this.config.canControlQueuePlayers) {
return false
}
const queuePlayer = await this.backend.addQueuePlayer()
this.selectQueuePlayer(queuePlayer)
}
selected() {
if (this.paneLeft.visible) {
this.root.select(this.tabber)
} else {
if (this.queueListingElement.selectable) {
this.root.select(this.queueListingElement)
} else {
this.menubar.select()
}
}
}
newGrouplikeListing() {
const grouplikeListing = new GrouplikeListingElement(this)
this.tabber.addTab(grouplikeListing)
this.tabber.selectTab(grouplikeListing)
grouplikeListing.on('download', item => this.SQP.download(item))
grouplikeListing.on('browse', item => grouplikeListing.loadGrouplike(item))
grouplikeListing.on('queue', (item, opts) => this.handleQueueOptions(item, opts))
const updateListingsFor = item => {
for (const grouplikeListing of this.tabber.tabberElements) {
if (grouplikeListing.grouplike === item) {
grouplikeListing.loadGrouplike(item, false)
}
}
}
grouplikeListing.on('remove', item => {
if (this.editMode) {
const parent = item[parentSymbol]
const index = parent.items.indexOf(item)
this.undoManager.pushAction({
activate: () => {
parent.items.splice(index, 1)
delete item[parentSymbol]
updateListingsFor(item)
updateListingsFor(parent)
},
undo: () => {
parent.items.splice(index, 0, item)
item[parentSymbol] = parent
updateListingsFor(item)
updateListingsFor(parent)
}
})
}
})
grouplikeListing.on('mark', item => {
if (this.editMode) {
if (!this.markGrouplike.items.includes(item)) {
this.undoManager.pushAction({
activate: () => {
this.markGrouplike.items.push(item)
},
undo: () => {
this.markGrouplike.items.pop()
}
})
} else {
const index = this.markGrouplike.items.indexOf(item)
this.undoManager.pushAction({
activate: () => {
this.markGrouplike.items.splice(index, 1)
},
undo: () => {
this.markGrouplike.items.splice(index, 0, item)
}
})
}
}
})
grouplikeListing.on('paste', (item, {where = 'below'} = {}) => {
if (this.editMode && this.markGrouplike.items.length) {
let parent, index
if (where === 'above') {
parent = item[parentSymbol]
index = parent.items.indexOf(item)
} else if (where === 'below') {
parent = item[parentSymbol]
index = parent.items.indexOf(item) + 1
}
this.undoManager.pushAction({
activate: () => {
parent.items.splice(index, 0, ...cloneGrouplike(this.markGrouplike).items.map(
item => Object.assign({}, item, {[parentSymbol]: parent})
))
updateListingsFor(parent)
},
undo: () => {
parent.items.splice(index, this.markGrouplike.items.length)
updateListingsFor(parent)
}
})
}
})
this.setupCommonGrouplikeListingEvents(grouplikeListing)
return grouplikeListing
}
setupCommonGrouplikeListingEvents(grouplikeListing) {
// Sets up event listeners that are common to ordinary grouplike listings
// (made by newGrouplikeListing) as well as the queue grouplike listing.
grouplikeListing.pathElement.on('select', item => this.reveal(item))
grouplikeListing.on('menu', (item, el) => this.showMenuForItemElement(el, grouplikeListing))
}
showContextMenu(opts) {
const menu = new ContextMenu(this.showContextMenu)
this.menuLayer.addChild(menu)
if (opts.beforeShowing) {
opts.beforeShowing(menu)
}
menu.show(opts)
return menu
}
reveal(item) {
if (!this.paneLeft.visible) {
return
}
const tabberListing = this.tabber.currentElement
this.root.select(tabberListing)
const parent = item[parentSymbol]
if (isGroup(item)) {
tabberListing.loadGrouplike(item)
} else if (parent) {
if (tabberListing.grouplike !== parent) {
tabberListing.loadGrouplike(parent)
}
tabberListing.selectAndShow(item)
}
}
play(item) {
if (!this.config.canControlQueue) {
return
}
this.SQP.play(item)
}
unqueue(item) {
if (!this.config.canControlQueue) {
return
}
let focusItem = this.queueListingElement.currentItem
focusItem = this.SQP.unqueue(item, focusItem)
this.queueListingElement.buildItems()
this.updateQueueLengthLabel()
if (focusItem) {
this.queueListingElement.selectAndShow(focusItem)
}
}
playSooner(item) {
if (!this.config.canControlQueue) {
return
}
this.SQP.playSooner(item)
// It may not have queued as soon as the user wants; in that case, they'll
// want to queue it sooner again. Automatically reselect the track so that
// this they don't have to navigate back to it by hand.
this.queueListingElement.selectAndShow(item)
}
playLater(item) {
if (!this.config.canControlQueue) {
return
}
this.SQP.playLater(item)
// Just for consistency with playSooner (you can press ^-L to quickly get
// back to the current track).
this.queueListingElement.selectAndShow(item)
}
clearQueuePast(item) {
if (!this.config.canControlQueue) {
return
}
this.SQP.clearQueuePast(item)
this.queueListingElement.selectAndShow(item)
}
clearQueueUpTo(item) {
if (!this.config.canControlQueue) {
return
}
this.SQP.clearQueueUpTo(item)
this.queueListingElement.selectAndShow(item)
}
deselectAll() {
this.markGrouplike.items.splice(0)
}
showMenuForItemElement(el, listing) {
const emitControls = play => () => {
this.handleQueueOptions(item, {
where: this.whereControl.curValue,
order: this.orderControl.curValue,
play: play
})
}
let item
if (this.markGrouplike.items.length) {
item = this.markGrouplike
} else {
item = el.item
}
// TODO: Implement this! :P
const isMarked = false
const { editMode } = this
const { canControlQueue, canProcessMetadata } = this.config
const anyMarked = editMode && this.markGrouplike.items.length > 0
let items;
if (listing.grouplike.isTheQueue && isTrack(item)) {
items = [
this.paneLeft.visible && {label: 'Reveal', action: () => this.reveal(item)},
{divider: true},
canControlQueue && {label: 'Play later', action: () => this.playLater(item)},
canControlQueue && {label: 'Play sooner', action: () => this.playSooner(item)},
{divider: true},
canControlQueue && {label: 'Clear past this track', action: () => this.clearQueuePast(item)},
canControlQueue && {label: 'Clear up to this track', action: () => this.clearQueueUpTo(item)},
{divider: true},
canControlQueue && {label: 'Remove from queue', action: () => this.unqueue(item)}
]
} else {
const numTracks = countTotalItems(item)
const { string: durationString } = this.backend.getDuration(item)
items = [
// A label that just shows some brief information about the item.
{label:
`(${item.name ? `"${item.name}"` : 'Unnamed'}` +
(isGroup(item) ? (
' -' +
` ${numTracks} track${numTracks === 1 ? '' : 's'}` +
`, ${durationString}`)
: '') + ')',
keyboardIdentifier: item.name
},
// The actual controls!
{divider: true},
// TODO: Don't emit these on the element (and hence receive them from
// the listing) - instead, handle their behavior directly. We'll want
// to move the "mark"/"paste" (etc) code into separate functions,
// instead of just defining their behavior inside the listing event
// handlers.
/*
editMode && {label: isMarked ? 'Unmark' : 'Mark', action: () => el.emit('mark')},
anyMarked && {label: 'Paste (above)', action: () => el.emit('paste', {where: 'above'})},
anyMarked && {label: 'Paste (below)', action: () => el.emit('paste', {where: 'below'})},
// anyMarked && !this.isReal && {label: 'Paste', action: () => this.emit('paste')}, // No "above" or "elow" in the label because the "fake" item/row will be replaced (it'll disappear, since there'll be an item in the group)
{divider: true},
*/
canControlQueue && {element: this.whereControl},
canControlQueue && isGroup(item) && {element: this.orderControl},
canControlQueue && {label: 'Play!', action: emitControls(true)},
canControlQueue && {label: 'Queue!', action: emitControls(false)},
{divider: true},
canProcessMetadata && {label: 'Process metadata (new entries)', action: () => this.processMetadata(item, false)},
canProcessMetadata && {label: 'Process metadata (reprocess)', action: () => this.processMetadata(item, true)},
canControlQueue && {label: 'Remove from queue', action: () => this.unqueue(item)},
{divider: true},
item === this.markGrouplike && {label: 'Deselect', action: () => this.deselectAll()}
]
}
this.showContextMenu({
x: el.absLeft,
y: el.absTop + 1,
items
})
}
async handlePlaylistSource(source, newTab = false) {
if (this.openPlaylistDialog.visible) {
this.openPlaylistDialog.close()
}
this.alertDialog.showMessage('Opening playlist...', false)
let grouplike
try {
grouplike = await this.openPlaylist(source)
} catch (error) {
if (error === 'unknown argument') {
this.alertDialog.showMessage('Could not figure out how to load a playlist from: ' + source)
} else if (typeof error === 'string') {
this.alertDialog.showMessage(error)
} else {
throw error
}
return
}
this.alertDialog.close()
grouplike = await processSmartPlaylist(grouplike)
if (newTab || !this.tabber.currentElement) {
const grouplikeListing = this.newGrouplikeListing()
grouplikeListing.loadGrouplike(grouplike)
} else {
this.tabber.currentElement.loadGrouplike(grouplike)
}
}
openPlaylist(arg) {
const crawlers = getAllCrawlersForArg(arg)
if (crawlers.length === 0) {
throw 'unknown argument'
}
const crawler = crawlers[0]
return crawler(arg)
}
setupDialog(dialog) {
dialog.visible = false
this.addChild(dialog)
dialog.on('cancelled', () => {
dialog.close()
})
}
async shutdown() {
if (this.config.stopPlayingUponQuit) {
await this.backend.stopPlayingAll()
}
this.emit('quitRequested')
}
suspend() {
if (this.config.canSuspend) {
this.emit('suspendRequested')
}
}
fixLayout() {
this.w = this.parent.contentW
this.h = this.parent.contentH
this.menubar.fixLayout()
let topY = this.contentH
if (this.partyBottom.visible) {
this.partyBottom.w = this.contentW
this.partyBottom.h = 1
this.partyBottom.x = 0
this.partyBottom.y = topY - this.partyBottom.h
topY = this.partyBottom.top
this.partyBottomBanner.w = this.partyBottom.w
}
this.playbackPane.w = this.contentW
this.playbackPane.h = 5
this.playbackPane.x = 0
this.playbackPane.y = topY - this.playbackPane.h
topY = this.playbackPane.top
let bottomY = 1
if (this.partyTop.visible) {
this.partyTop.w = this.contentW
this.partyTop.h = 1
this.partyTop.x = 0
this.partyTop.y = 1
bottomY = this.partyTop.bottom
this.partyTopBanner.w = this.partyTop.w
this.partyTopBanner.y = this.partyTop.contentH - 1
this.alignPartyLabel()
}
if (this.paneLeft.visible) {
this.paneLeft.w = Math.max(Math.floor(0.8 * this.contentW), this.contentW - 80)
this.paneLeft.y = bottomY
this.paneLeft.h = topY - this.paneLeft.y
this.paneRight.x = this.paneLeft.right
this.paneRight.w = this.contentW - this.paneLeft.right
} else {
this.paneRight.x = 0
this.paneRight.w = this.contentW
}
this.paneRight.y = bottomY
this.paneRight.h = topY - this.paneRight.y
topY = this.paneRight.y
this.tabber.fillParent()
if (this.metadataStatusLabel.visible) {
this.tabber.h--
this.metadataStatusLabel.y = this.paneLeft.contentH - 1
}
this.tabber.fixLayout()
this.queueListingElement.fillParent()
this.queueListingElement.h -= 2
this.updateQueueLengthLabel()
this.playbackInfoElement.fillParent()
this.menuLayer.fillParent()
}
alignPartyLabel() {
this.partyLabel.centerInParent()
this.partyLabel.y = 0
}
attachAsServerHost(telnetServer) {
this.isPartyHost = true
this.attachAsServer(telnetServer)
}
attachAsServerClient(telnetServer) {
this.isPartyHost = false
this.attachAsServer(telnetServer)
}
attachAsServer(telnetServer) {
this.telnetServer = telnetServer
this.updatePartyLabel()
this.telnetServer.on('joined', () => this.updatePartyLabel())
this.telnetServer.on('left', () => this.updatePartyLabel())
this.partyTop.visible = true
this.partyBottom.visible = true
this.fixLayout()
}
updatePartyLabel() {
const clients = this.telnetServer.sockets.length
const clientsMsg = clients === 1 ? '1-ish connection' : `${clients}-ish connections`
let msg = `${process.env.USER} playing for ${clientsMsg}`
this.partyLabel.text = ` ${msg} `
this.alignPartyLabel()
}
keyPressed(keyBuf) {
if (keyBuf[0] === 0x03) { // Ctrl-C
this.shutdown()
return
} else if (keyBuf[0] === 0x1a) { // Ctrl-Z
this.suspend()
return
}
if ((telc.isEscape(keyBuf) || telc.isBackspace(keyBuf)) && this.menubar.isSelected) {
this.menubar.restoreSelection()
return
}
if (this.config.canControlPlayback) {
if ((telc.isLeft(keyBuf) || telc.isRight(keyBuf)) && this.menubar.isSelected) {
return // le sigh
} else if (input.isRight(keyBuf)) {
this.SQP.seekAhead(10)
} else if (input.isLeft(keyBuf)) {
this.SQP.seekBack(10)
} else if (input.isTogglePause(keyBuf)) {
this.SQP.togglePause()
} else if (input.isToggleLoop(keyBuf)) {
this.SQP.toggleLoop()
} else if (input.isVolumeUp(keyBuf)) {
this.SQP.volUp()
} else if (input.isVolumeDown(keyBuf)) {
this.SQP.volDown()
} else if (input.isStop(keyBuf)) {
this.SQP.stopPlaying()
} else if (input.isSkipBack(keyBuf)) {
this.SQP.playPrevious(this.SQP.playingTrack, true)
} else if (input.isSkipAhead(keyBuf)) {
this.SQP.playNext(this.SQP.playingTrack, true)
}
}
if (input.isFocusTabber(keyBuf) && this.paneLeft.visible && this.tabber.selectable) {
this.root.select(this.tabber)
} else if (input.isFocusQueue(keyBuf) && this.queueListingElement.selectable) {
this.root.select(this.queueListingElement)
} else if (input.isFocusMenubar(keyBuf)) {
if (this.menubar.isSelected) {
this.menubar.restoreSelection()
} else {
this.menubar.select()
}
} else if (keyBuf.equals(Buffer.from([5]))) { // Ctrl-E
this.editMode = !this.editMode
} else if (this.editMode && keyBuf.equals(Buffer.from([14]))) { // ctrl-N
this.newEmptyTab()
} else if (keyBuf.equals(Buffer.from([15]))) { // ctrl-O
this.openPlaylistDialog.open()
} else if (this.tabber.isSelected && keyBuf.equals(Buffer.from([20]))) { // ctrl-T
this.cloneCurrentTab()
} else if (this.tabber.isSelected && keyBuf.equals(Buffer.from([23]))) { // ctrl-W
if (this.tabber.tabberElements.length > 1) {
this.closeCurrentTab()
}
} else if (telc.isCharacter(keyBuf, 'u')) {
this.undoManager.undoLastAction()
} else if (telc.isCharacter(keyBuf, 'U')) {
this.undoManager.redoLastUndoneAction()
} else if (this.tabber.isSelected && keyBuf.equals(Buffer.from(['t'.charCodeAt(0)]))) {
this.tabber.nextTab()
} else if (this.tabber.isSelected && keyBuf.equals(Buffer.from(['T'.charCodeAt(0)]))) {
this.tabber.previousTab()
} else if (input.isPreviousPlayer(keyBuf)) {
this.selectPreviousQueuePlayer()
} else if (input.isNextPlayer(keyBuf)) {
this.selectNextQueuePlayer()
} else if (input.isNewPlayer(keyBuf)) {
this.addQueuePlayer()
} else {
super.keyPressed(keyBuf)
}
}
newEmptyTab() {
const listing = this.newGrouplikeListing()
listing.loadGrouplike({
name: 'New Playlist',
items: []
})
}
cloneCurrentTab() {
const grouplike = this.tabber.currentElement.grouplike
const listing = this.newGrouplikeListing()
listing.loadGrouplike(grouplike)
}
closeCurrentTab() {
const listing = this.tabber.currentElement
let index
this.undoManager.pushAction({
activate: () => {
index = this.tabber.currentElementIndex
this.tabber.closeTab(this.tabber.currentElement)
},
undo: () => {
this.tabber.addTab(listing, index)
this.tabber.selectTab(listing)
}
})
}
shuffleQueue() {
this.SQP.shuffleQueue()
}
clearQueue() {
this.SQP.clearQueue()
this.queueListingElement.selectNone()
this.updateQueueLengthLabel()
if (this.queueListingElement.isSelected && !this.queueListingElement.selectable) {
this.root.select(this.tabber)
}
}
// TODO: I'd like to name/incorporate this function better.. for now it's
// just directly moved from the old event listener on grouplikeListings for
// 'queue'.
handleQueueOptions(item, {where = 'end', order = 'normal', play = false, skip = false} = {}) {
if (!this.config.canControlQueue) {
return
}
const passedItem = item
let { playingTrack } = this.SQP
if (skip && playingTrack === item) {
this.SQP.playNext(playingTrack)
}
if (isGroup(item)) {
if (order === 'shuffle') {
item = {items: shuffleArray(flattenGrouplike(item).items)}
} else if (order === 'shuffle-groups') {
item = shuffleOrderOfGroups(item)
} else if (order === 'reverse') {
item = {items: flattenGrouplike(item).items.reverse()}
} else if (order === 'reverse-groups') {
item = reverseOrderOfGroups(item)
}
} else {
// Make it into a grouplike that just contains itself.
item = {items: [item]}
}
if (where === 'next' || where === 'next-selected' || where === 'end') {
let afterItem = null
if (where === 'next') {
afterItem = playingTrack
} else if (where === 'next-selected') {
afterItem = this.queueListingElement.currentItem
}
this.SQP.queue(item, afterItem, {
movePlayingTrack: order === 'normal'
})
if (isTrack(passedItem)) {
this.queueListingElement.selectAndShow(passedItem)
}
} else if (where.startsWith('distribute-')) {
this.SQP.distributeQueue(item, {
how: where.slice('distribute-'.length)
})
}
this.updateQueueLengthLabel()
if (play) {
this.play(item)
}
}
async processMetadata(item, reprocess = false) {
if (!this.config.canProcessMetadata) {
return
}
if (this.clearMetadataStatusTimeout) {
clearTimeout(this.clearMetadataStatusTimeout)
}
this.metadataStatusLabel.text = 'Processing metadata...'
this.metadataStatusLabel.visible = true
this.fixLayout()
const counter = await this.backend.processMetadata(item, reprocess)
const tracksMsg = (counter === 1) ? '1 track' : `${counter} tracks`
this.metadataStatusLabel.text = `Done processing metadata of ${tracksMsg}!`
this.clearMetadataStatusTimeout = setTimeout(() => {
this.clearMetadataStatusTimeout = null
this.metadataStatusLabel.text = ''
this.metadataStatusLabel.visible = false
this.fixLayout()
}, 3000)
}
updateQueueLengthLabel() {
const { playingTrack } = this.SQP
const { items } = this.SQP.queueGrouplike
let trackRemainSec = 0
if (playingTrack) {
const { curSecTotal = 0, lenSecTotal = 0 } = this.playbackInfoElement.timeData
trackRemainSec = lenSecTotal - curSecTotal
}
// Index of tracks "ahead" of the current track. All tracks before this
// index are accounted for by either being behind the current track (and
// thus ignorable) or being the current track (and thus having its
// remaining duration be counted by the time data stored on the playback
// info element).
let index = 0
if (playingTrack) {
index = items.indexOf(playingTrack)
// If it's NOT counted by the playback info element's time data yet,
// we skip this - the current track is counted as "ahead" and its
// duration will be tallied like the rest of the "ahead" tracks.
if (Object.keys(this.playbackInfoElement.timeData).length) {
index++
}
}
const { seconds: aheadRemainSec, approxSymbol } = this.backend.getDuration({items: items.slice(index)})
const totalRemainSec = trackRemainSec + aheadRemainSec
const { duration } = getTimeStringsFromSec(0, totalRemainSec)
this.queueLengthLabel.text = (playingTrack && items.includes(playingTrack)
? `(${this.SQP.playSymbol} ${index} / ${items.length})`
: `(${items.length})`)
this.queueTimeLabel.text = `(${duration + approxSymbol})`
this.queueLengthLabel.centerInParent()
this.queueTimeLabel.centerInParent()
this.queueLengthLabel.y = this.paneRight.contentH - 2
this.queueTimeLabel.y = this.paneRight.contentH - 1
}
get SQP() {
// Just a convenient shorthand.
return this.selectedQueuePlayer
}
get selectedQueuePlayer() { return this.getDep('selectedQueuePlayer') }
set selectedQueuePlayer(v) { return this.setDep('selectedQueuePlayer', v) }
}
class GrouplikeListingElement extends Form {
// TODO: This is a Form, which means that it captures the tab key. The result
// of this is that you cannot use Tab to navigate the top-level application.
// Accordingly, I've made AppElement a FocusElement and not a Form and re-
// factored calls of addInput to addChild. However, I'm not sure that this is
// the "correct" or most intuitive behavior. Should the tab key be usable to
// navigate the entire interface? I don't know. I've gone with the current
// behavior (GrouplikeListingElement as a Form) because it feels right at the
// moment, but we'll see, I suppose.
//
// In order to let tab navigate through all UI elements (or rather, the top-
// level application as well as GrouplikeListingElements, which are a sort of
// nested Form), the AppElement would have to be changed to be a Form again
// (replacing addChild with addInput where appropriate). Furthermore, while
// the GrouplikeListingElement should stay as a Form subclass, it should be
// modified so that it does not capture tab if there is no next element to
// select, and vice versa for shift-tab and the previous element. This should
// probably be implemented in tui-lib as a flag on Form (captureTabOnEnds,
// or something).
//
// (PS AppElement apparently used a "this.form" property, instead of directly
// inheriting from Form, apparently. That's more or less adjacent to the
// point. It's removed now. You'll have to add it back, if wanted.)
//
// August 15th, 2018
constructor(app) {
super()
this.grouplike = null
this.app = app
this.form = this.getNewForm()
this.addInput(this.form)
this.form.on('selected input', input => {
if (input && this.pathElement) {
this.pathElement.showItem(input.item)
}
})
this.jumpElement = new ListingJumpElement()
this.addChild(this.jumpElement)
this.jumpElement.visible = false
this.oldFocusedIndex = null // To restore to, if a jump is canceled.
this.previousJumpValue = '' // To default to, if the user doesn't enter anything.
this.jumpElement.on('cancel', () => this.hideJumpElement(true))
this.jumpElement.on('change', value => this.handleJumpValue(value, false))
this.jumpElement.on('confirm', value => this.handleJumpValue(value, true))
this.pathElement = new PathElement()
this.addInput(this.pathElement)
this.commentLabel = new WrapLabel()
this.addChild(this.commentLabel)
}
getNewForm() {
return new GrouplikeListingForm(this.app)
}
fixLayout() {
this.commentLabel.w = this.contentW
this.form.w = this.contentW
this.form.h = this.contentH
this.form.y = this.commentLabel.bottom
this.form.h -= this.commentLabel.h
this.form.h -= 1 // For the path element
if (this.jumpElement.visible) this.form.h -= 1
this.form.fixLayout() // Respond to being resized
this.form.scrollSelectedElementIntoView()
this.pathElement.y = this.contentH - 1
this.pathElement.w = this.contentW
this.jumpElement.y = this.pathElement.y - 1
this.jumpElement.w = this.contentW
}
selected() {
this.curIndex = 0
this.root.select(this.form)
}
clicked(button) {
if (button === 'left') {
this.selected()
return false
}
}
get selectable() {
return this.form.selectable
}
keyPressed(keyBuf) {
// Just about everything here depends on the grouplike existing, so let's
// not continue if it doesn't!
if (!this.grouplike) {
return
}
if (telc.isBackspace(keyBuf)) {
this.loadParentGrouplike()
} else if (telc.isCharacter(keyBuf, '/') || keyBuf[0] === 6) { // '/', ctrl-F
this.showJumpElement()
} else if (input.isScrollToStart(keyBuf)) {
this.form.selectAndShow(this.grouplike.items[0])
this.form.scrollToBeginning()
} else if (input.isScrollToEnd(keyBuf)) {
this.form.selectAndShow(this.grouplike.items[this.grouplike.items.length - 1])
} else if (keyBuf[0] === 12) { // ctrl-L
if (this.grouplike.isTheQueue) {
this.form.selectAndShow(this.app.SQP.playingTrack)
} else {
this.toggleExpandLabels()
}
} else if (keyBuf[0] === 1) { // ctrl-A
this.toggleSelectAll()
} else {
return super.keyPressed(keyBuf)
}
}
loadGrouplike(grouplike, resetIndex = true) {
this.grouplike = grouplike
this.buildItems(resetIndex)
if (this.root.select) this.hideJumpElement()
}
selectNone() {
// nb: this is unrelated to the actual track selection system!
// just clears the form selection
this.pathElement.showItem(null)
this.form.curIndex = 0
this.form.scrollItems = 0
}
toggleSelectAll() {
const { items } = this.grouplike
if (items.every(item => this.app.markGrouplike.items.includes(item))) {
this.app.markGrouplike.items = []
} else {
this.app.markGrouplike.items = items.slice(0) // Don't share the array! :)
}
}
toggleExpandLabels() {
this.expandLabels = !this.expandLabels
for (const input of this.form.inputs) {
if (!(input instanceof InteractiveGrouplikeItemElement)) {
continue
}
if (!input.labelsSelected) {
input.expandLabels = this.expandLabels
input.computeText()
}
}
}
buildItems(resetIndex = false) {
if (!this.grouplike) {
throw new Error('Attempted to call buildItems before a grouplike was loaded')
}
this.commentLabel.text = this.grouplike.comment || ''
const wasSelected = this.isSelected
const form = this.form
// Just outright scrap the old items - don't deal with any selection stuff
// (as a result of removeInput) yet.
form.children = form.children.filter(child => !form.inputs.includes(child));
form.inputs = []
const parent = this.grouplike[parentSymbol]
if (parent) {
const upButton = new BasicGrouplikeItemElement(`Up (to ${parent.name || 'unnamed group'})`)
upButton.on('pressed', () => this.loadParentGrouplike())
form.addInput(upButton)
}
if (this.grouplike.items.length) {
// Add an element for controlling this whole group. Particularly handy
// for operating on the top-level group, which itself is not contained
// within any groups (so you can't bworse a parent and access its menu
// from there).
if (!this.grouplike.isTheQueue) {
const ownElement = new BasicGrouplikeItemElement(`This group: ${this.grouplike.name || '(Unnamed group)'}`)
ownElement.item = this.grouplike
ownElement.app = this.app
ownElement.isGroup = true
ownElement.on('pressed', () => {
ownElement.emit('menu', ownElement)
})
this.addEventListeners(ownElement)
form.addInput(ownElement)
}
// Add the elements for all the actual items within this playlist.
for (const item of this.grouplike.items) {
const itemElement = new InteractiveGrouplikeItemElement(item, this.app)
this.addEventListeners(itemElement)
form.addInput(itemElement)
if (this.grouplike.isTheQueue) {
itemElement.hideMetadata = true
itemElement.text = getNameWithoutTrackNumber(item)
}
}
} else if (!this.grouplike.isTheQueue) {
form.addInput(new BasicGrouplikeItemElement('(This group is empty)'))
}
if (wasSelected) {
if (resetIndex) {
form.scrollItems = 0
form.selectInput(form.inputs[form.firstItemIndex])
} else {
this.root.select(form)
}
}
// Just to make the selected-track-info bar fill right away (if it wasn't
// already filled by a previous this.curIndex set).
form.curIndex = form.curIndex
this.fixAllLayout()
}
addEventListeners(itemElement) {
for (const evtName of ['download', 'remove', 'mark', 'paste', 'browse', 'queue', 'unqueue', 'menu']) {
itemElement.on(evtName, (...data) => this.emit(evtName, itemElement.item, ...data))
}
itemElement.on('unselected labels', () => {
if (!this.expandLabels) {
itemElement.expandLabels = false
itemElement.computeText()
}
})
}
loadParentGrouplike() {
if (!this.grouplike) {
return
}
const parent = this.grouplike[parentSymbol]
if (parent) {
const oldGrouplike = this.grouplike
this.loadGrouplike(parent)
const form = this.form
const index = form.inputs.findIndex(inp => inp.item === oldGrouplike)
if (typeof index === 'number') {
form.curIndex = index
} else {
form.curIndex = form.firstItemIndex
}
form.updateSelectedElement()
form.scrollSelectedElementIntoView()
}
}
selectAndShow(item) {
return this.form.selectAndShow(item)
}
handleJumpValue(value, isConfirm) {
// If the user doesn't enter anything, we won't perform a search -- unless
// the user just pressed enter. If that's the case, we'll search for
// whatever was previously entered into the form. This is to strike a
// balance between keeping the jump form simple and unsurprising but also
// powerful, i.e. to support easy "repeated" searches (see the below
// cmoment about search match prioritization).
if (!value.length && isConfirm && this.previousJumpValue) {
value = this.previousJumpValue
}
const grouplike = {items: this.form.inputs.map(inp => inp.item)}
// We prioritize searching past the index that the user opened the jump
// element from (oldFocusedIndex). This is so that it's more practical
// to do a "repeated" search, wherein the user searches for the same
// value over and over, each time jumping to the next match, until they
// have found the one they're looking for.
const preferredStartIndex = this.oldFocusedIndex
const item = searchForItem(grouplike, value, preferredStartIndex)
if (item) {
this.form.curIndex = this.form.inputs.findIndex(inp => inp.item === item)
this.form.scrollSelectedElementIntoView()
} else {
// TODO: Feedback that the search failed.. right now we just close the
// jump-to menu, which might not be right.
}
if (isConfirm) {
this.previousJumpValue = value
this.hideJumpElement()
}
}
showJumpElement() {
this.oldFocusedIndex = this.form.curIndex
this.jumpElement.visible = true
this.root.select(this.jumpElement)
this.fixLayout()
}
hideJumpElement(isCancel) {
if (isCancel) {
this.form.curIndex = this.oldFocusedIndex
this.form.scrollSelectedElementIntoView()
}
this.jumpElement.visible = false
if (this.jumpElement.isSelected) {
this.root.select(this)
}
this.fixLayout()
}
get tabberLabel() {
if (this.grouplike) {
return this.grouplike.name || 'Unnamed group'
} else {
return 'No group open'
}
}
get currentItem() {
const element = this.form.inputs[this.form.curIndex] || null
return element && element.item
}
}
class GrouplikeListingForm extends ListScrollForm {
constructor(app) {
super('vertical')
this.app = app
this.dragInputs = []
this.selectMode = null
this.keyboardDragDirection = null
this.captureTab = false
}
keyPressed(keyBuf) {
if (input.isSelectUp(keyBuf)) {
this.selectUp()
} else if (input.isSelectDown(keyBuf)) {
this.selectDown()
} else {
if (telc.isUp(keyBuf) || telc.isDown(keyBuf)) {
this.keyboardDragDirection = null
}
return super.keyPressed(keyBuf)
}
}
set curIndex(newIndex) {
this.setDep('curIndex', newIndex)
this.emit('selected input', this.inputs[this.curIndex])
return newIndex
}
get curIndex() {
return this.getDep('curIndex')
}
get firstItemIndex() {
return Math.max(0, this.inputs.findIndex(el => el instanceof InteractiveGrouplikeItemElement))
}
selectAndShow(item) {
const index = this.inputs.findIndex(inp => inp.item === item)
if (index >= 0) {
this.curIndex = index
if (this.isSelected) {
this.updateSelectedElement()
}
this.scrollSelectedElementIntoView()
return true
}
return false
}
clicked(button, allData) {
const { line, ctrl } = allData
if (button === 'left') {
this.dragStartLine = line - this.absTop + this.scrollItems
this.dragStartIndex = this.inputs.findIndex(inp => inp.absTop === line - 1)
if (this.dragStartIndex >= 0) {
const input = this.inputs[this.dragStartIndex]
if (!(input instanceof InteractiveGrouplikeItemElement)) {
this.dragStartIndex = -1
return
}
const { item } = input
if (this.app.markGrouplike.items.includes(item)) {
this.selectMode = 'deselect'
} else {
if (!ctrl) {
this.app.markGrouplike.items = []
}
this.selectMode = 'select'
}
if (ctrl) {
this.dragInputs = [item]
this.dragEnteredRange(item)
} else {
this.dragInputs = []
}
this.oldMarkedItems = this.app.markGrouplike.items.slice()
}
} else if (button === 'drag-left' && this.dragStartIndex >= 0) {
const offset = (line - this.absTop + this.scrollItems) - this.dragStartLine
const rangeA = this.dragStartIndex
const rangeB = this.dragStartIndex + offset
const inputs = ((rangeA < rangeB)
? this.inputs.slice(rangeA, rangeB + 1)
: this.inputs.slice(rangeB, rangeA + 1))
let enteredRange = inputs.filter(inp => !this.dragInputs.includes(inp))
let leftRange = this.dragInputs.filter(inp => !inputs.includes(inp))
for (const { item } of enteredRange) {
this.dragEnteredRange(item)
}
for (const { item } of leftRange) {
this.dragLeftRange(item)
}
if (this.inputs[rangeB]) {
this.root.select(this.inputs[rangeB])
}
this.dragInputs = inputs
} else if (button === 'release') {
this.dragStartIndex = -1
} else {
return super.clicked(button, allData)
}
}
dragEnteredRange(item) {
const { items } = this.app.markGrouplike
if (this.selectMode === 'select') {
if (!items.includes(item)) {
items.push(item)
}
} else if (this.selectMode === 'deselect') {
if (items.includes(item)) {
items.splice(items.indexOf(item), 1)
}
}
}
dragLeftRange(item) {
const { items } = this.app.markGrouplike
if (this.selectMode === 'select') {
if (items.includes(item) && !this.oldMarkedItems.includes(item)) {
items.splice(items.indexOf(item), 1)
}
} else if (this.selectMode === 'deselect') {
if (!items.includes(item) && this.oldMarkedItems.includes(item)) {
items.push(item)
}
}
}
selectUp() {
this.handleKeyboardSelect(-1)
}
selectDown() {
this.handleKeyboardSelect(+1)
}
handleKeyboardSelect(direction) {
const move = () => {
if (direction === +1) {
this.nextInput()
} else {
this.previousInput()
}
this.scrollSelectedElementIntoView()
}
const getItem = () => {
const input = this.inputs[this.curIndex]
if (input instanceof InteractiveGrouplikeItemElement) {
return input.item
} else {
return null
}
}
if (!this.keyboardDragDirection) {
const item = getItem()
if (!item) {
move()
return
}
this.keyboardDragDirection = direction
this.oldMarkedItems = this.app.markGrouplike.items.slice()
if (this.app.markGrouplike.items.includes(item)) {
this.selectMode = 'deselect'
} else {
this.selectMode = 'select'
}
this.dragEnteredRange(item)
}
if (direction === this.keyboardDragDirection) {
move()
const item = getItem()
if (!item) {
return
}
this.dragEnteredRange(item)
} else {
const item = getItem()
if (!item) {
move()
return
}
this.dragLeftRange(item)
move()
}
}
}
class BasicGrouplikeItemElement extends Button {
constructor(text) {
super()
this._text = this._rightText = ''
this.text = text
this.rightText = ''
this.drawText = ''
}
fixLayout() {
this.w = this.parent.contentW
this.h = 1
this.computeText()
}
set text(val) {
if (this._text !== val) {
this._text = val
this.computeText()
}
}
get text() {
return this._text
}
set rightText(val) {
if (this._rightText !== val) {
this._rightText = val
this.computeText()
}
}
get rightText() {
return this._rightText
}
getFormattedRightText() {
return this.rightText
}
getRightTextColumns() {
return ansi.measureColumns(this.rightText)
}
getMinLeftTextColumns() {
return 12
}
getLeftPadding() {
return 2
}
getSelfSelected() {
return this.isSelected
}
computeText() {
let w = this.w - this.x - this.getLeftPadding()
// Also make space for the right text - if we choose to show it.
const rightTextCols = this.getRightTextColumns()
const showRightText = (w - rightTextCols > this.getMinLeftTextColumns())
if (showRightText) {
w -= rightTextCols
}
let text = ansi.trimToColumns(this.text, w)
const width = ansi.measureColumns(this.text)
if (width < w) {
text += ' '.repeat(w - width)
}
if (showRightText) {
text += this.getFormattedRightText()
}
text += ansi.resetAttributes()
this.drawText = text
}
drawTo(writable) {
const isCurrentInput = this.parent.inputs[this.parent.curIndex] === this
// This line's commented out for now, so it'll show as selected (but
// dimmed) even if you don't have the listing selected. To change that,
// uncomment this and add it to the isCurrentInput line.
// const isListingSelected = this.parent.parent.isSelected
const isSelfSelected = this.getSelfSelected()
if (isSelfSelected) {
writable.write(ansi.invert())
} else if (isCurrentInput) {
writable.write(ansi.setAttributes([ansi.A_INVERT, ansi.A_DIM]))
}
writable.write(ansi.moveCursor(this.absTop, this.absLeft))
this.writeStatus(writable)
writable.write(this.drawText)
}
writeStatus(writable) {
// Add a couple spaces. This is less than the padding of the status text
// of elements which represent real playlist items; that's to distinguish
// "fake" rows from actual playlist items.
writable.write(' ')
this.drawX += 2
}
keyPressed(keyBuf) {
// This function is overridden by InteractiveGrouplikeItemElement, but
// it's still specified here that only enter counts as an action key.
// By default for buttons, the space key also works, but since in this app
// space is generally bound to mean "pause" instead of "select", we don't
// check if space is pressed here.
if (telc.isEnter(keyBuf)) {
this.emit('pressed')
}
}
clicked(button) {
super.clicked(button)
}
}
class InlineListPickerElement extends FocusElement {
// And you thought my class names couldn't get any worse...
// This is an element that looks something like the following:
// Fruit? [Apple]
// (Imagine that "[Apple]" just looks like "Apple" written in blue text.)
// If you press the element (like a button), it'll pick the next item in its
// list of options, like "Banana" or "Canteloupe" in this example. The arrow
// keys also work to move through the list. You typically don't want to put
// too many items in the list, since there's no visual way of telling what's
// next or previous. (That's the point, it's inline.) This element is mainly
// useful in forms or ContextMenus.
constructor(labelText, options, showContextMenu = null) {
super()
this.labelText = labelText
this.options = options
this.showContextMenu = showContextMenu
this.curIndex = 0
this.keyboardIdentifier = this.labelText
}
fixLayout() {
// We want to fill the parent's width, but also fit ourselves, so we need
// to determine the ideal width which would fit us but not leave extra
// space.
const longestOptionLength = this.options.reduce(
(soFar, { label }) => Math.max(soFar, ansi.measureColumns(label)), 0)
const idealWidth = (
ansi.measureColumns(this.labelText) + longestOptionLength + 4)
// Then we use whichever is greater - our ideal width or the width of the
// parent - as our own width. The parent should respect our needs by
// growing if necessary. :) (ContextMenu does this, which is where you'd
// typically embed this element.)
// I shall fill you, parent, even beyond your own bounds!!!
this.w = Math.max(this.parent.contentW, idealWidth)
// Height is always just 1.
this.h = 1
}
drawTo(writable) {
if (this.isSelected) {
writable.write(ansi.invert())
}
const curOption = this.options[this.curIndex].label.toString()
let drawX = 0
writable.write(ansi.moveCursor(this.absTop, this.absLeft))
writable.write(this.labelText + ' ')
drawX += ansi.measureColumns(this.labelText) + 1
writable.write(ansi.setAttributes([ansi.A_BRIGHT, ansi.C_BLUE]))
writable.write(' ' + curOption + ' ')
drawX += ansi.measureColumns(curOption) + 2
writable.write(ansi.setForeground(ansi.C_RESET))
writable.write(' '.repeat(Math.max(0, this.w - drawX)))
writable.write(ansi.resetAttributes())
}
keyPressed(keyBuf) {
if (telc.isSelect(keyBuf) || telc.isRight(keyBuf)) {
this.nextOption()
} else if (telc.isLeft(keyBuf)) {
this.previousOption()
} else if (input.isMenu(keyBuf) && this.showContextMenu) {
this.showContextMenu({
x: this.absLeft + ansi.measureColumns(this.labelText) + 1,
y: this.absTop + 1,
items: this.options.map(({ value, label }, index) => ({
label: label,
action: () => {
this.curIndex = index
},
isDefault: index === this.curIndex
}))
})
} else {
return true
}
return false
}
clicked(button) {
if (button === 'left') {
if (this.isSelected) {
this.nextOption()
} else {
this.root.select(this)
}
} else if (button === 'scroll-up') {
this.previousOption()
} else if (button === 'scroll-down') {
this.nextOption()
} else {
return true
}
return false
}
nextOption() {
this.curIndex++
if (this.curIndex === this.options.length) {
this.curIndex = 0
}
}
previousOption() {
this.curIndex--
if (this.curIndex < 0) {
this.curIndex = this.options.length - 1
}
}
get curValue() {
return this.options[this.curIndex].value
}
get curIndex() { return this.getDep('curIndex') }
set curIndex(v) { return this.setDep('curIndex', v) }
}
// Quite hacky, but ATM I can't think of any way to neatly tie getDep/setDep
// into the slider and toggle elements.
const drawAfter = (fn, thisObj) => (...args) => {
const ret = fn(...args)
thisObj.scheduleDrawWithoutPropertyChange()
return ret
}
class SliderElement extends FocusElement {
// Same general principle and usage as InlineListPickerElement, but for
// changing a numeric value.
constructor(labelText, {setValue, getValue, maxValue = 100, percent = true, getEnabled = () => true}) {
super()
this.labelText = labelText
this.setValue = drawAfter(setValue, this)
this.getValue = getValue
this.getEnabled = getEnabled
this.maxValue = maxValue
this.percent = percent
this.keyboardIdentifier = this.labelText
}
fixLayout() {
const idealWidth = ansi.measureColumns(
this.labelText +
' ' + this.getValueString(this.maxValue) +
' ' + this.getNumString(this.maxValue) +
' '
)
this.w = Math.max(this.parent.contentW, idealWidth)
this.h = 1
}
drawTo(writable) {
const enabled = this.getEnabled()
if (this.isSelected) {
writable.write(ansi.invert())
}
let drawX = 0
writable.write(ansi.moveCursor(this.absTop, this.absLeft))
if (!enabled) {
writable.write(ansi.setAttributes([ansi.A_DIM, ansi.C_WHITE]))
}
writable.write(this.labelText + ' ')
drawX += ansi.measureColumns(this.labelText) + 1
if (enabled) {
writable.write(ansi.setAttributes([ansi.A_BRIGHT, ansi.C_BLUE]))
}
writable.write(' ')
drawX += 1
const valueString = this.getValueString(this.getValue())
writable.write(valueString)
drawX += valueString.length
const numString = this.getNumString(this.getValue())
writable.write(' ' + numString + ' ')
drawX += numString.length + 2
if (enabled) {
writable.write(ansi.setForeground(ansi.C_RESET))
}
writable.write(' '.repeat(Math.max(0, this.w - drawX)))
writable.write(ansi.resetAttributes())
}
getValueString(value) {
const maxLength = 10
let length = Math.round(value / this.maxValue * maxLength)
if (value < this.maxValue && length === maxLength) {
length--
}
if (value > 0 && length === 0) {
length++
}
return (
'[' +
'-'.repeat(length) +
' '.repeat(maxLength - length) +
']'
)
}
getNumString(value) {
const maxValueString = Math.round(this.maxValue).toString()
const valueString = Math.round(value).toString()
const paddedString = valueString.padStart(maxValueString.length)
return paddedString + (this.percent ? '%' : '')
}
keyPressed(keyBuf) {
const enabled = this.getEnabled()
if (enabled && telc.isRight(keyBuf)) {
this.increment()
} else if (enabled && telc.isLeft(keyBuf)) {
this.decrement()
} else {
return true
}
return false
}
clicked(button) {
if (!this.getEnabled()) {
return
}
if (button === 'left') {
if (this.isSelected) {
if (this.getValue() === this.maxValue) {
this.setValue(0)
} else {
this.increment()
}
} else {
this.root.select(this)
}
} else if (button === 'scroll-up') {
this.increment()
} else if (button === 'scroll-down') {
this.decrement()
}
}
increment() {
this.setValue(this.getValue() + this.step)
}
decrement() {
this.setValue(this.getValue() - this.step)
}
get step() {
return this.maxValue / 10
}
}
class ToggleControl extends FocusElement {
constructor(labelText, {setValue, getValue, getEnabled = () => true}) {
super()
this.labelText = labelText
this.setValue = drawAfter(setValue, this)
this.getValue = getValue
this.getEnabled = getEnabled
this.keyboardIdentifier = this.labelText
}
keyPressed(keyBuf) {
if (input.isSelect(keyBuf) && this.getEnabled()) {
this.toggle()
}
}
clicked(button) {
if (!this.getEnabled()) {
return
}
if (button === 'left') {
if (this.isSelected) {
this.toggle()
} else {
this.root.select(this)
}
} else if (button === 'scroll-up' || button === 'scroll-down') {
this.toggle()
} else {
return true
}
return false
}
toggle() {
this.setValue(!this.getValue())
}
fixLayout() {
// Same general principle as ToggleControl - fill the parent, but always
// fit ourselves!
this.w = Math.max(this.parent.contentW, this.labelText.length + 5)
this.h = 1
}
drawTo(writable) {
if (this.isSelected) {
writable.write(ansi.invert())
}
if (!this.getEnabled()) {
writable.write(ansi.setAttributes([ansi.C_WHITE, ansi.A_DIM]))
}
writable.write(ansi.moveCursor(this.absTop, this.absLeft))
writable.write(this.getValue() ? '[X] ' : '[.] ')
writable.write(this.labelText)
writable.write(' '.repeat(this.w - (this.labelText.length + 4)))
writable.write(ansi.resetAttributes())
}
}
class InteractiveGrouplikeItemElement extends BasicGrouplikeItemElement {
constructor(item, app) {
super(item.name)
this.item = item
this.app = app
this.hideMetadata = false
this.expandLabels = false
this.labelsSelected = false
this.selectedLabelIndex = 0
}
drawTo(writable) {
this.rightText = ''
if (!this.hideMetadata) {
const metadata = this.app.backend.getMetadataFor(this.item)
if (metadata) {
const durationString = getTimeStringsFromSec(0, metadata.duration).duration
this.rightText = `(${durationString}) `
}
}
super.drawTo(writable)
}
selected() {
this.computeText()
}
unselected() {
this.unselectLabels()
}
getLabelTexts() {
const separator = this.isSelected ? '' : ''
let labels = []
// let labels = ['Voice', 'Woof']
if (this.expandLabels && this.labelsSelected) {
labels = ['+', ...labels]
}
return labels.map((label, i) => {
return [
label,
separator + (this.expandLabels
? (this.labelsSelected && i === this.selectedLabelIndex
? `<${label}>`
: ` ${label} `)
: label[0])
]
})
}
getLabelColor(label) {
if (label === '+') {
return ansi.C_BLACK
} else {
return 30 + (label.charCodeAt(0) % 7)
}
}
getFormattedRightText() {
const labelTexts = this.getLabelTexts()
if (labelTexts.length) {
const lastColor = this.getLabelColor(labelTexts[labelTexts.length - 1][0])
return (this.isSelected ? ' ' : '') +
ansi.resetAttributes() +
(this.isSelected ? '' : ' ') +
ansi.setAttributes(this.isSelected ? [ansi.A_BRIGHT, 7] : []) +
labelTexts.map(([ label, labelText ], i, arr) => {
let text = ''
if (this.isSelected) {
text += ansi.setBackground(this.getLabelColor(label))
} else {
text += ansi.setForeground(this.getLabelColor(label))
}
text += labelText[0]
// text += ansi.resetAttributes()
text += ansi.setForeground(ansi.C_RESET)
text += ansi.setBackground(this.getLabelColor(label))
text += labelText.slice(1)
return text
}).join('') +
ansi.setAttributes([ansi.A_RESET, this.isSelected ? 0 : lastColor]) +
'▎' +
ansi.resetAttributes() +
super.getFormattedRightText()
} else {
return super.getFormattedRightText()
}
}
getRightTextColumns() {
const labelTexts = this.getLabelTexts()
return labelTexts
.reduce((acc, [l, lt]) => acc + lt.length, 0) +
(labelTexts.length ? 2 : 0) +
super.getRightTextColumns()
}
getMinLeftTextColumns() {
return this.expandLabels ? 0 : super.getMinLeftTextColumns()
}
getLeftPadding() {
return 3
}
getSelfSelected() {
return !this.labelsSelected && super.getSelfSelected()
}
keyPressed(keyBuf) {
if (this.labelsSelected) {
if (input.isRight(keyBuf)) {
this.selectNextLabel()
} else if (input.isLeft(keyBuf)) {
this.selectPreviousLabel()
} else if (telc.isEscape(keyBuf) || input.isFocusLabels(keyBuf)) {
this.unselectLabels()
return false
}
} else if (input.isDownload(keyBuf)) {
this.emit('download')
} else if (input.isQueueAfterSelectedTrack(keyBuf)) {
this.emit('queue', {where: 'next-selected'})
} else if (telc.isEnter(keyBuf)) {
if (isGroup(this.item)) {
this.emit('browse')
} else {
this.emit('queue', {where: 'next', play: true})
}
} else if (input.isRemove(keyBuf)) {
this.emit('remove')
} else if (input.isMenu(keyBuf)) {
this.emit('menu', this)
} else if (input.isFocusLabels(keyBuf)) {
this.labelsSelected = true
this.expandLabels = true
this.selectedLabelIndex = 0
}
}
unselectLabels() {
this.labelsSelected = false
this.emit('unselected labels')
this.computeText()
}
selectNextLabel() {
this.selectedLabelIndex++
if (this.selectedLabelIndex >= this.getLabelTexts().length) {
this.selectedLabelIndex = 0
}
this.computeText()
}
selectPreviousLabel() {
this.selectedLabelIndex--
if (this.selectedLabelIndex < 0) {
this.selectedLabelIndex = this.getLabelTexts().length - 1
}
this.computeText()
}
clicked(button, {ctrl}) {
if (button === 'left') {
if (this.isSelected) {
if (ctrl) {
return
}
if (this.isGroup) {
this.emit('browse')
return false
} else {
this.emit('queue', {where: 'next', play: true})
return false
}
} else {
this.parent.selectInput(this)
}
} else if (button === 'right') {
this.parent.selectInput(this)
this.emit('menu', this)
return false
}
}
writeStatus(writable) {
if (this.isGroup) {
// The ANSI attributes here will apply to the rest of the line, too.
// (We don't reset the active attributes until after drawing the rest of
// the line.)
if (this.isMarked) {
writable.write(ansi.setAttributes([ansi.C_BLUE + 10]))
} else {
writable.write(ansi.setAttributes([ansi.C_BLUE, ansi.A_BRIGHT]))
}
} else {
if (this.isMarked) {
writable.write(ansi.setAttributes([ansi.C_WHITE + 10, ansi.C_BLACK, ansi.A_BRIGHT]))
}
}
this.drawX += 3
const braille = '⠈⠐⠠⠄⠂⠁'
const brailleChar = braille[Math.floor(Date.now() / 250) % 6]
const record = this.app.backend.getRecordFor(this.item)
if (this.isMarked) {
writable.write('>')
} else {
writable.write(' ')
}
if (this.isGroup) {
writable.write('G')
} else if (record.downloading) {
writable.write(braille[Math.floor(Date.now() / 250) % 6])
} else if (this.app.SQP.playingTrack === this.item) {
writable.write('\u25B6')
} else {
writable.write(' ')
}
writable.write(' ')
}
get isMarked() {
return this.app.markGrouplike.items.includes(this.item)
}
get isGroup() {
return isGroup(this.item)
}
get isTrack() {
return isTrack(this.item)
}
}
class ListingJumpElement extends Form {
constructor() {
super()
this.label = new Label('Jump to: ')
this.addChild(this.label)
this.input = new TextInput()
this.addInput(this.input)
this.input.on('confirm', value => this.emit('confirm', value))
this.input.on('change', value => this.emit('change', value))
this.input.on('cancel', () => this.emit('cancel'))
}
selected() {
this.input.value = ''
this.input.keepCursorInRange()
this.root.select(this.input)
}
fixLayout() {
this.input.x = this.label.right
this.input.w = this.contentW - this.input.x
}
keyPressed(keyBuf) {
const val = super.keyPressed(keyBuf)
if (typeof val !== 'undefined') {
return val
}
// Don't bubble escape.
if (telc.isEscape(keyBuf)) {
return false
}
}
}
class PathElement extends ListScrollForm {
constructor() {
// TODO: Once we've got the horizontal scrollbar draw working, perhaps
// enable this? Well probably not. This is more a TODO to just, well,
// implement that horizontal scrollbar drawing anyway.
super('horizontal', false)
this.captureTab = false
}
showItem(item) {
while (this.inputs.length) {
this.removeInput(this.inputs[0])
}
if (!isTrack(item) && !isGroup(item)) {
return
}
const itemPath = getItemPath(item)
const parentPath = itemPath.slice(0, -1)
for (const pathItem of parentPath) {
const isFirst = pathItem === parentPath[0]
const element = new PathItemElement(pathItem, isFirst)
element.on('select', () => this.emit('select', pathItem))
element.fixLayout()
this.addInput(element)
}
this.curIndex = this.inputs.length - 1
this.scrollToEnd()
this.fixLayout()
}
}
class PathItemElement extends FocusElement {
constructor(item, isFirst) {
super()
this.item = item
this.isFirst = isFirst
this.arrowLabel = new Label(isFirst ? 'In: ' : ' > ')
this.addChild(this.arrowLabel)
this.button = new Button(item.name || '(Unnamed)')
this.addChild(this.button)
this.button.on('pressed', () => {
this.emit('select')
})
}
selected() {
this.root.select(this.button)
}
clicked(button) {
if (button === 'left') {
this.emit('select')
}
}
fixLayout() {
const text = this.item.name || '(Unnamed)'
const maxWidth = this.parent ? this.parent.contentW : Infinity
this.arrowLabel.fixLayout()
const maxButtonWidth = maxWidth - this.arrowLabel.w
if (text.length > maxButtonWidth) {
this.button.text = unic.ELLIPSIS + text.slice(-(maxButtonWidth - 1))
} else {
this.button.text = text
}
this.button.fixLayout()
this.w = this.button.w + this.arrowLabel.w
this.button.x = this.arrowLabel.right
this.h = 1
}
}
class QueueListingElement extends GrouplikeListingElement {
getNewForm() {
return new QueueListingForm(this.app)
}
keyPressed(keyBuf) {
if (input.isShuffleQueue(keyBuf)) {
this.emit('shuffle')
} else if (input.isClearQueue(keyBuf)) {
this.emit('clear')
} else {
return super.keyPressed(keyBuf)
}
}
}
class QueueListingForm extends GrouplikeListingForm {
updateSelectedElement() {
if (this.inputs.length) {
super.updateSelectedElement()
} else {
this.emit('select main listing')
}
}
}
class PlaybackInfoElement extends DisplayElement {
constructor() {
super()
this.timeData = {}
this.progressBarLabel = new Label('')
this.addChild(this.progressBarLabel)
this.progressTextLabel = new Label('')
this.addChild(this.progressTextLabel)
this.trackNameLabel = new Label('')
this.addChild(this.trackNameLabel)
this.downloadLabel = new Label('')
this.addChild(this.downloadLabel)
}
fixLayout() {
const centerX = el => el.x = Math.round((this.w - el.w) / 2)
this.trackNameLabel.y = 0
this.progressBarLabel.y = 1
this.progressTextLabel.y = this.progressBarLabel.y
this.downloadLabel.y = 2
if (this.currentTrack) {
const dl = this.currentTrack.downloaderArg
let dlText = dl.slice(Math.max(dl.length - this.w + 20, 0))
if (dlText !== dl) {
dlText = unic.ELLIPSIS + dlText
}
this.downloadLabel.text = `(From: ${dlText})`
}
centerX(this.progressTextLabel)
centerX(this.trackNameLabel)
centerX(this.downloadLabel)
}
clicked(button) {
if (button === 'scroll-up') {
this.emit('seek back')
} else if (button === 'scroll-down') {
this.emit('seek ahead')
} else if (button === 'left') {
this.emit('toggle pause')
}
}
updateProgress(timeData, player) {
const {timeDone, duration, lenSecTotal, curSecTotal} = timeData
this.timeData = timeData
this.curSecTotal = curSecTotal
this.lenSecTotal = lenSecTotal
this.volume = player.volume
this.isLooping = player.isLooping
this.isPaused = player.isPaused
this.progressBarLabel.text = '-'.repeat(Math.floor(this.w / lenSecTotal * curSecTotal))
this.progressTextLabel.text = timeDone + ' / ' + duration
if (player.isLooping) {
this.progressTextLabel.text += ' [Looping]'
}
if (player.volume !== 100) {
this.progressTextLabel.text += ` [Volume: ${Math.round(player.volume)}%]`
}
this.fixLayout()
}
updateTrack(track) {
if (track) {
this.currentTrack = track
this.trackNameLabel.text = track.name
this.progressBarLabel.text = ''
this.progressTextLabel.text = '(Starting..)'
this.timeData = {}
this.fixLayout()
} else {
this.clearInfo()
}
}
clearInfo() {
this.currentTrack = null
this.progressBarLabel.text = ''
this.progressTextLabel.text = ''
this.trackNameLabel.text = ''
this.downloadLabel.text = ''
this.timeData = {}
this.fixLayout()
}
get curSecTotal() { return this.getDep('curSecTotal') }
set curSecTotal(v) { return this.setDep('curSecTotal', v) }
get lenSecTotal() { return this.getDep('lenSecTotal') }
set lenSecTotal(v) { return this.setDep('lenSecTotal', v) }
get volume() { return this.getDep('volume') }
set volume(v) { return this.setDep('volume', v) }
get isLooping() { return this.getDep('isLooping') }
set isLooping(v) { return this.setDep('isLooping', v) }
get isPaused() { return this.getDep('isPaused') }
set isPaused(v) { return this.setDep('isPaused', v) }
}
class OpenPlaylistDialog extends Dialog {
constructor() {
super()
this.label = new Label('Enter a playlist source:')
this.pane.addChild(this.label)
this.form = new Form()
this.pane.addChild(this.form)
this.input = new TextInput()
this.form.addInput(this.input)
this.button = new Button('Open')
this.form.addInput(this.button)
this.buttonNewTab = new Button('..in New Tab')
this.form.addInput(this.buttonNewTab)
this.button.on('pressed', () => {
if (this.input.value) {
this.emit('source selected', this.input.value)
}
})
this.buttonNewTab.on('pressed', () => {
if (this.input.value) {
this.emit('source selected (new tab)', this.input.value)
}
})
}
opened() {
this.input.setValue('')
this.form.curIndex = 0
this.form.updateSelectedElement()
}
fixLayout() {
super.fixLayout()
this.pane.w = Math.min(60, this.contentW)
this.pane.h = 6
this.pane.centerInParent()
this.label.centerInParent()
this.label.y = 0
this.form.w = this.pane.contentW
this.form.h = 2
this.form.y = 1
this.input.w = this.form.contentW
this.button.centerInParent()
this.button.y = 1
this.buttonNewTab.centerInParent()
this.buttonNewTab.y = 2
}
selected() {
this.root.select(this.form)
}
}
class AlertDialog extends Dialog {
constructor() {
super()
this.label = new Label()
this.pane.addChild(this.label)
this.button = new Button('Close')
this.button.on('pressed', () => {
if (this.canClose) {
this.emit('cancelled')
}
})
this.pane.addChild(this.button)
}
selected() {
this.root.select(this.button)
}
showMessage(message, canClose = true) {
this.canClose = canClose
this.label.text = message
this.button.text = canClose ? 'Close' : '(Hold on...)'
this.open()
}
fixLayout() {
super.fixLayout()
this.pane.w = Math.min(this.label.w + 4, this.contentW)
this.pane.h = 4
this.pane.centerInParent()
this.label.centerInParent()
this.label.y = 0
this.button.fixLayout()
this.button.centerInParent()
this.button.y = 1
}
keyPressed() {
// Don't handle the escape key.
}
}
class Tabber extends FocusElement {
constructor() {
super()
this.tabberElements = []
this.currentElementIndex = 0
this.listElement = new TabberList(this)
this.addChild(this.listElement)
this.listElement.on('selected', item => this.selectTab(item))
this.listElement.on('next tab', () => this.nextTab())
this.listElement.on('previous tab', () => this.previousTab())
}
fixLayout() {
const el = this.currentElement
if (el) {
// Only make space for the tab list if there's more than one tab visible.
// (The tab list isn't shown if there's only one.)
if (this.tabberElements.length > 1) {
el.w = this.contentW
el.h = this.contentH - 1
el.x = 0
el.y = 1
} else {
el.fillParent()
el.x = 0
el.y = 0
}
el.fixLayout()
}
if (this.tabberElements.length > 1) {
this.listElement.visible = true
this.listElement.w = this.contentW
this.listElement.h = 1
this.listElement.fixLayout()
} else {
this.listElement.visible = false
}
}
addTab(element, index = this.currentElementIndex) {
element.visible = false
this.tabberElements.splice(index + 1, 0, element)
this.addChild(element, index + 1)
this.listElement.buildItems()
}
nextTab() {
this.currentElementIndex++
this.updateVisibleElement()
}
previousTab() {
this.currentElementIndex--
this.updateVisibleElement()
}
selectTab(element) {
if (!this.tabberElements.includes(element)) {
throw new Error('That tab does not exist! (Perhaps it was removed, somehow, or was never added?)')
}
this.currentElementIndex = this.tabberElements.indexOf(element)
this.updateVisibleElement()
}
closeTab(element) {
if (!this.tabberElements.includes(element)) {
return
}
const index = this.tabberElements.indexOf(element)
this.tabberElements.splice(index, 1)
if (index <= this.currentElementIndex) {
this.currentElementIndex--
}
// Deliberately update the visible element before removing the child. If we
// remove the child first, the isSelected in updateVisibleElement will be
// false, so the new currentElement won't actually be root.select()'ed.
this.updateVisibleElement()
this.removeChild(element)
this.listElement.buildItems()
}
updateVisibleElement() {
const len = this.tabberElements.length - 1
this.currentElementIndex = Math.min(len, Math.max(0, this.currentElementIndex))
this.tabberElements.forEach((el, i) => {
el.visible = (i === this.currentElementIndex)
})
if (this.isSelected) {
if (this.currentElement) {
this.root.select(this.currentElement)
} else {
this.root.select(this)
}
}
this.fixLayout()
}
selected() {
if (this.currentElement) {
this.root.select(this.currentElement)
}
}
get selectable() {
return this.currentElement && this.currentElement.selectable
}
get currentElement() {
return this.tabberElements[this.currentElementIndex] || null
}
}
class TabberList extends ListScrollForm {
constructor(tabber) {
super('horizontal')
this.tabber = tabber
this.captureTab = false
}
buildItems() {
while (this.inputs.length) {
this.removeInput(this.inputs[0])
}
for (const item of this.tabber.tabberElements) {
const element = new TabberListItem(item, this.tabber)
this.addInput(element)
element.fixLayout()
element.on('selected', () => this.emit('selected', item))
}
this.scrollToEnd()
this.fixLayout()
}
fixLayout() {
this.w = this.parent.contentW
this.h = 1
this.x = 0
this.y = 0
this.scrollElementIntoEndOfView(this.inputs[this.curIndex])
super.fixLayout()
}
drawTo() {
let changed = false
for (const input of this.inputs) {
input.fixLayout()
if (input._oldW !== input.w) {
input._oldW = input.w
changed = true
}
}
if (changed) {
this.fixLayout()
}
}
clicked(button) {
if (button === 'scroll-up') {
this.emit('previous tab')
return false
} else if (button === 'scroll-down') {
this.emit('next tab')
return false
}
}
// TODO: Be less hacky about these! Right now the tabber list is totally not
// interactive.
get curIndex() { return this.tabber.currentElementIndex }
set curIndex(newVal) {}
}
class TabberListItem extends FocusElement {
constructor(tab, tabber) {
super()
this.tab = tab
this.tabber = tabber
}
fixLayout() {
this.w = ansi.measureColumns(this.text) + 3
this.h = 1
}
drawTo(writable) {
if (this.tabber.currentElement === this.tab) {
writable.write(ansi.setAttributes([ansi.A_BRIGHT]))
writable.write(ansi.moveCursor(this.absTop, this.absLeft))
writable.write('<' + this.text + '>')
writable.write(ansi.resetAttributes())
} else {
writable.write(ansi.moveCursor(this.absTop, this.absLeft + 1))
writable.write(this.text)
}
}
clicked(button) {
if (button === 'left') {
this.emit('selected')
return false
}
}
get text() {
return this.tab.tabberLabel || 'a(n) ' + this.tab.constructor.name
}
}
class ContextMenu extends FocusElement {
constructor(showContextMenu) {
super()
this.pane = new Pane()
this.addChild(this.pane)
this.form = new ListScrollForm()
this.pane.addChild(this.form)
this.keyboardSelector = new KeyboardSelector(this.form)
this.visible = false
this.showContextMenu = showContextMenu
this.showSubmenu = this.showSubmenu.bind(this)
this.submenu = null
}
show({x = 0, y = 0, items}) {
items = items.filter(Boolean)
if (!items.length) {
return
}
if (!this.root.selectedElement.directAncestors.includes(this)) {
this.selectedBefore = this.root.selectedElement
}
this.clearItems()
this.x = x
this.y = y
this.visible = true
// This code is so that we don't show two dividers beside each other, or
// end a menu with a divider!
let wantDivider = false
const addDividerIfWanted = () => {
if (wantDivider) {
const element = new HorizontalRule()
this.form.addInput(element)
wantDivider = false
}
}
for (const item of items.filter(Boolean)) {
if (item.element) {
addDividerIfWanted()
this.form.addInput(item.element)
item.element.showContextMenu = this.showSubmenu
if (item.isDefault) {
this.root.select(item.element)
}
} else if (item.divider) {
wantDivider = true
} else {
addDividerIfWanted()
const button = new Button(item.label)
button.keyboardIdentifier = item.keyboardIdentifier || item.label
if (item.action) {
button.on('pressed', () => {
this.close()
item.action()
})
}
this.form.addInput(button)
if (item.isDefault) {
this.root.select(button)
}
}
}
this.fixLayout()
if (!items.some(item => item.isDefault)) {
this.form.firstInput()
}
this.keyboardSelector.reset()
}
showSubmenu(opts) {
this.showContextMenu(Object.assign({}, opts, {
// We need to get a reference to the submenu before it is shown, or else
// the parent menu will be closed (from being unselected and not knowing
// that a submenu was just opened).
beforeShowing: menu => {
this.submenu = menu
}
}))
this.submenu.on('close', () => {
this.submenu = null
})
}
keyPressed(keyBuf) {
if (telc.isEscape(keyBuf) || telc.isBackspace(keyBuf)) {
this.close()
return false
} else if (this.keyboardSelector.keyPressed(keyBuf)) {
return false
} else if (input.isScrollToStart(keyBuf)) {
this.form.firstInput()
this.form.scrollToBeginning()
} else if (input.isScrollToEnd(keyBuf)) {
this.form.lastInput()
} else {
return super.keyPressed(keyBuf)
}
}
unselected() {
// Don't close if we just opened a submenu!
const newEl = this.root.selectedElement
if (this.submenu && newEl.directAncestors.includes(this.submenu)) {
return
}
if (this.visible) {
const newlySelected = this.root.selectedElement
this.close()
// Bad hack: if the menubar is the selected thing, directly select it
// (hence setting its previously selected element to whatever we just
// restored the selection to as the context menu).
const menubar = newlySelected.directAncestors.find(
el => el instanceof Menubar)
if (menubar) {
menubar.select()
} else {
this.selectedBefore.root.select(newlySelected)
}
}
}
close() {
this.clearItems()
this.visible = false
this.selectedBefore.root.select(this.selectedBefore)
this.parent.removeChild(this)
this.emit('closed')
}
clearItems() {
// Abhorrent hack - just erases children from memory. Leaves children
// thinking they've still got a parent, though. (Necessary to avoid crazy
// select() loops that probably explode the world... speaking of things
// to forget, that one time when I was figuring out menus in the queue.
// This makes them work.)
this.form.children = this.form.children.filter(
child => !this.form.inputs.includes(child))
this.form.inputs = []
}
fixLayout() {
// Do an initial pass to determine the width of this menu (or in particular
// the form), which is the greatest width of all the inputs.
let width = 10
// Some elements resize to fill their parent (the menu)'s width. Since we
// want to know what their *minimum* width is, we'll immediately change the
// parent width that they see.
this.form.w = width
for (const input of this.form.inputs) {
input.fixLayout()
width = Math.max(width, input.w)
}
let height = Math.min(14, this.form.inputs.length)
width += 2 // Space for the pane border
height += 2 // Space for the pane border
if (this.form.scrollBarShown) width++
this.w = width
this.h = height
this.fitToParent()
this.pane.fillParent()
this.form.fillParent()
this.form.fixLayout()
// After everything else, do a second pass to apply the decided width
// to every element, so that they expand to all be the same width.
// In order to change the width of a button (which is what these elements
// are), we need to append space characters.
for (const input of this.form.inputs) {
input.fixLayout()
if (input.text) {
const inputWidth = ansi.measureColumns(input.text)
if (inputWidth < this.form.contentW) {
input.text += ' '.repeat(this.form.contentW - inputWidth)
}
}
}
}
selected() {
this.root.select(this.form)
}
}
class HorizontalRule extends FocusElement {
// It's just a horizontal rule. Y'know..
// --------------------------------------------------------------------------
// You get the idea. :)
get selectable() {
// Just return false. A HorizontalRule is technically a FocusElement,
// but that's just so that it can be used in place of other inputs
// (e.g. in a ContextMenu).
return false
}
fixLayout() {
this.w = this.parent.contentW
this.h = 1
}
drawTo(writable) {
// For the character we draw with, we use an ordinary dash instead of
// an actual box-drawing horizontal line. That's so that the rule is
// distinguishable from the edge of a Pane.
writable.write(ansi.moveCursor(this.absTop, this.absLeft))
writable.write('-'.repeat(this.w))
}
}
class KeyboardSelector {
// Class used to select things when you type out their name. Specify strings
// used to access each element of a form in the keyboardIdentifier property.
// (Elements without a keyboardIdentifier, or which are !selectable, will be
// skipped.)
constructor(form) {
this.value = ''
this.form = form
}
reset() {
this.value = ''
}
keyPressed(keyBuf) {
// Don't do anything if the input isn't a single keyboard character.
if (keyBuf.length !== 1 || keyBuf[0] <= 31 || keyBuf[0] >= 127) {
return
}
// First see if a result is found when we append the typed character to our
// recorded input.
const char = keyBuf.toString()
this.value += char
if (!KeyboardSelector.find(this.value, this.form)) {
// If we don't find a result, replace our recorded input with the single
// character entered, then do a search. Start from the input after the
// current-selected one, so that we don't just end up re-selecting the
// element that was selected before, if there's another option that would
// match this key ahead. (This is so that you can easily type a string or
// character over and over to navigate through options that all start
// with the same string/character.)
this.value = char
return KeyboardSelector.find(this.value, this.form, this.form.curIndex + 1)
}
return true
}
static find(text, form, fromIndex = form.curIndex) {
// Most of this code is just stolen from AppElement's code for handling
// input from JumpElement!
const lower = text.toLowerCase()
const getName = inp => inp.keyboardIdentifier ? inp.keyboardIdentifier.toLowerCase().trim() : ''
const testStartsWith = inp => getName(inp).startsWith(lower)
const searchPastCurrentIndex = test => {
const start = fromIndex
const match = form.inputs.slice(start).findIndex(test)
if (match === -1) {
return -1
} else {
return start + match
}
}
const allIndexes = [
searchPastCurrentIndex(testStartsWith),
form.inputs.findIndex(testStartsWith),
]
const matchedIndex = allIndexes.find(value => value >= 0)
if (typeof matchedIndex !== 'undefined') {
form.selectInput(form.inputs[matchedIndex])
return true
} else {
return false
}
}
}
class Menubar extends ListScrollForm {
constructor(showContextMenu) {
super('horizontal')
this.showContextMenu = showContextMenu
this.contextMenu = null
this.color = 4 // blue
this.attribute = 2 // dim
}
select() {
// The context menu disappears when it's deselected, so we really want to
// use whatever element was selected before the menu was opened.
if (this.contextMenu && this.contextMenu.isSelected) {
// ...Unless it was the menubar that was already selected.
if (!this.contextMenu.selectedBefore.directAncestors.includes(this)) {
this.selectedBefore = this.contextMenu.selectedBefore
}
} else {
this.selectedBefore = this.root.selectedElement
}
this.root.select(this)
}
keyPressed(keyBuf) {
super.keyPressed(keyBuf)
// Don't pause the music from the menubar!
if (telc.isSpace(keyBuf)) {
return false
}
// For fun :)
if (telc.isCaselessLetter(keyBuf, 'c')) {
this.color = (this.color % 8) + 1
return false
}
if (telc.isCaselessLetter(keyBuf, 'a')) {
this.attribute = (this.attribute % 3) + 1
return false
}
}
restoreSelection() {
if (this.selectedBefore) {
this.root.select(this.selectedBefore)
this.selectedBefore = null
}
}
buildItems(array) {
for (const {text, menuItems, menuFn} of array) {
const button = new Button(` ${text} `)
const container = new FocusElement()
container.addChild(button)
button.x = 1
container.w = button.w + 2
container.h = 1
container.selected = () => this.root.select(button)
button.on('pressed', () => {
this.contextMenu = this.showContextMenu({
x: container.absLeft, y: container.absY + 1,
items: menuFn ? menuFn() : menuItems
})
this.contextMenu.on('closed', () => {
this.contextMenu = null
})
})
this.addInput(container)
}
}
fixLayout() {
this.x = 0
this.y = 0
this.w = this.parent.contentW
this.h = 1
super.fixLayout()
}
drawTo(writable) {
writable.write(ansi.moveCursor(this.absTop, this.absLeft))
writable.write(ansi.setAttributes([this.attribute, 30 + this.color, ansi.A_INVERT, ansi.C_WHITE + 10]))
writable.write(' '.repeat(this.w))
writable.write(ansi.resetAttributes())
}
}
class PartyBanner extends DisplayElement {
constructor(direction) {
super()
this.direction = direction
}
drawTo(writable) {
writable.write(ansi.moveCursor(this.absTop, this.absLeft))
// TODO: Figure out how to connect this to the draw dependency system.
// Currently the party banner doesn't schedule any renders itself (meaning
// if you have nothing playing or otherwise rendering, it'll just stay
// still).
const timerNum = Date.now() / 2000 * this.direction
let lastAttribute = ''
const updateAttribute = offsetNum => {
const attr = (Math.cos(offsetNum - timerNum) < 0 ? '\x1b[0;1m' : '\x1b[0;2m')
if (attr === lastAttribute) {
return ''
} else {
lastAttribute = attr
return attr
}
}
let str = new Array(this.w).fill('0').map((_, i) => {
const offsetNum = i / this.w * 2 * Math.PI
return (
updateAttribute(offsetNum) +
(Math.sin(offsetNum + timerNum) < 0 ? '-' : '*')
)
}).join('')
writable.write(str)
writable.write(ansi.resetAttributes())
}
}
module.exports = AppElement
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