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// Tools for serializing a backend into a JSON-stringifiable object format,
// and for deserializing this format and loading its contained data into an
// existing backend instance.
//
// Serialized data includes the list of queue players and each player's state
// (queued items, playback position, etc).
//
// Serialized backend data can be used for a variety of purposes, such as
// writing the data to a file and saving it for later use, or transferring
// it over an internet connection to synchronize playback with a friend.
// (The code in socket.js exists to automate this process, as well as to
// provide a link so that changes to the queue or playback are synchronized
// in real-time.)
//
// TODO: Changes might be necessary all throughout the program to support
// having any number of objects refer to "the same track", as will likely be
// the case when restoring from a serialized backend. One way to handle this
// would be to (perhaps through the existing record store code) keep a handle
// on each of "the same track", which would be accessed by something like a
// serialized ID (ala symbols), or maybe just the track name / source URL.
'use strict'
import {
isGroup,
isTrack,
findItemObject,
flattenGrouplike,
getFlatGroupList,
getFlatTrackList,
getItemPath,
} from './playlist-utils.js'
const referenceDataSymbol = Symbol('Restored reference data')
function getPlayerInfo(queuePlayer) {
const { player } = queuePlayer
return {
time: queuePlayer.time,
isLooping: player.isLooping,
isPaused: player.isPaused,
volume: player.volume
}
}
export function saveBackend(backend) {
return {
queuePlayers: backend.queuePlayers.map(QP => ({
id: QP.id,
playingTrack: saveItemReference(QP.playingTrack),
queuedTracks: QP.queueGrouplike.items.map(saveItemReference),
pauseNextTrack: QP.pauseNextTrack,
playerInfo: getPlayerInfo(QP)
}))
}
}
export async function restoreBackend(backend, data) {
if (data.queuePlayers) {
if (data.queuePlayers.length === 0) {
return
}
for (const qpData of data.queuePlayers) {
const QP = await backend.addQueuePlayer()
QP[referenceDataSymbol] = qpData
QP.id = qpData.id
QP.queueGrouplike.items = qpData.queuedTracks.map(refData => restoreNewItem(refData))
QP.player.setVolume(qpData.playerInfo.volume)
QP.player.setLoop(qpData.playerInfo.isLooping)
QP.on('playing', () => {
QP[referenceDataSymbol].playingTrack = null
QP[referenceDataSymbol].playerInfo = null
})
}
// We remove the old queue players after the new ones have been added,
// because the backend won't let us ever have less than one queue player
// at a time.
while (backend.queuePlayers.length !== data.queuePlayers.length) {
backend.removeQueuePlayer(backend.queuePlayers[0])
}
}
}
async function restorePlayingTrack(queuePlayer, playedTrack, playerInfo) {
const QP = queuePlayer
await QP.stopPlaying()
QP.play(playedTrack, true)
QP.once('received time data', () => {
if (QP.playingTrack === playedTrack) {
QP.player.seekTo(playerInfo.time)
if (!playerInfo.isPaused) {
QP.player.togglePause()
}
}
})
}
export function updateRestoredTracksUsingPlaylists(backend, playlists) {
// Utility function to restore the "identities" of tracks (i.e. which objects
// they are represented by) queued or playing in the provided backend,
// pulling possible track identities from the provided playlists.
//
// How well provided tracks resemble the ones existing in the backend (which
// have not already been replaced by an existing track) is calculated with
// the algorithm implemented in findItemObject, combining all provided
// playlists (simply putting them all in a group) to allow the algorithm to
// choose from all playlists equally at once.
//
// This function should be called after restoring a playlist and whenever
// a new source playlist is added (a new tab opened, etc).
//
// TODO: Though this helps to combat issues with restoring track identities
// when restoring from a saved backend, it could be expanded to restore from
// closed sources as well (reference data would have to be automatically
// saved on the tracks independently of save/restore in order to support
// this sort of functionality). Note this would still face difficulties with
// opening two identical playlists (i.e. the same playlist twice), since then
// identities would be equally correctly picked from either source; this is
// an inevitable issue with the way identities are resolved, but could be
// lessened in the UI by simply opening a new view (rather than a whole new
// load, with new track identities) when a playlist is opened twice at once.
const possibleChoices = getFlatTrackList({items: playlists})
for (const QP of backend.queuePlayers) {
let playingDataToRestore
const qpData = (QP[referenceDataSymbol] || {})
const waitingTrackData = qpData.playingTrack
if (waitingTrackData) {
playingDataToRestore = waitingTrackData
} else if (QP.playingTrack) {
playingDataToRestore = QP.playingTrack[referenceDataSymbol]
}
if (playingDataToRestore) {
const found = findItemObject(playingDataToRestore, possibleChoices)
if (found) {
restorePlayingTrack(QP, found, qpData.playerInfo || getPlayerInfo(QP))
}
}
QP.queueGrouplike.items = QP.queueGrouplike.items.map(track => {
const refData = track[referenceDataSymbol]
if (!refData) {
return track
}
return findItemObject(refData, possibleChoices) || track
})
QP.emit('queue updated')
}
}
export function saveItemReference(item) {
// Utility function to generate reference data for a track or grouplike,
// according to the format taken by findItemObject.
if (isTrack(item)) {
return {
name: item.name,
path: getItemPath(item).slice(0, -1).map(group => group.name),
downloaderArg: item.downloaderArg
}
} else if (isGroup(item)) {
return {
name: item.name,
path: getItemPath(item).slice(0, -1).map(group => group.name),
items: item.items.map(saveItemReference)
}
} else if (item) {
return item
} else {
return null
}
}
export function restoreNewItem(referenceData, playlists) {
// Utility function to restore a new item. If you're restoring tracks
// already present in a backend, use the specific function for that,
// updateRestoredTracksUsingPlaylists.
//
// This function takes a playlists array like the function for restoring
// tracks in a backend, but in this function, it's optional: if not provided,
// it will simply skip searching for a resembling track and return a new
// track object right away.
let found
if (playlists) {
let possibleChoices
if (referenceData.downloaderArg) {
possibleChoices = getFlatTrackList({items: playlists})
} else if (referenceData.items) {
possibleChoices = getFlatGroupList({items: playlists})
}
if (possibleChoices) {
found = findItemObject(referenceData, possibleChoices)
}
}
if (found) {
return found
} else if (referenceData.downloaderArg) {
return {
[referenceDataSymbol]: referenceData,
name: referenceData.name,
downloaderArg: referenceData.downloaderArg
}
} else if (referenceData.items) {
return {
[referenceDataSymbol]: referenceData,
name: referenceData.name,
items: referenceData.items.map(item => restoreNewItem(item, playlists))
}
} else {
return {
[referenceDataSymbol]: referenceData,
name: referenceData.name
}
}
}
export function getWaitingTrackData(queuePlayer) {
// Utility function to get reference data for the track which is currently
// waiting to be played, once a resembling track is found. This should only
// be used to reflect that data in the user interface.
return (queuePlayer[referenceDataSymbol] || {}).playingTrack
}
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