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|
'use strict'
import path from 'node:path'
import {shuffleArray} from './general-util.js'
export const parentSymbol = Symbol('Parent group')
export function updatePlaylistFormat(playlist) {
const defaultPlaylist = {
options: [],
items: []
}
let playlistObj = {}
// Playlists can be in two formats...
if (Array.isArray(playlist)) {
// ..the first, a simple array of tracks and groups;
playlistObj = {items: playlist}
} else {
// ..or an object including metadata and configuration as well as the
// array described in the first.
playlistObj = playlist
// The 'tracks' property was used for a while, but it doesn't really make
// sense, since we also store groups in the 'tracks' property. So it was
// renamed to 'items'.
if ('tracks' in playlistObj) {
playlistObj.items = playlistObj.tracks
delete playlistObj.tracks
}
}
const fullPlaylistObj = Object.assign(defaultPlaylist, playlistObj)
return updateGroupFormat(fullPlaylistObj)
}
export function updateGroupFormat(group) {
const defaultGroup = {
name: '',
items: []
}
let groupObj = {}
if (Array.isArray(group[1])) {
groupObj = {name: group[0], items: group[1]}
} else {
groupObj = group
}
groupObj = Object.assign(defaultGroup, groupObj)
groupObj.items = groupObj.items.map(item => {
// Check if it's a group; if not, it's probably a track.
if (Array.isArray(item[1]) || item.items) {
item = updateGroupFormat(item)
} else {
item = updateTrackFormat(item)
// TODO: Should this also apply to groups? Is recursion good? Probably
// not!
//
// TODO: How should saving/serializing handle this? For now it just saves
// the result, after applying. (I.e., "apply": {"foo": "baz"} will save
// child tracks with {"foo": "baz"}.)
if (groupObj.apply) {
Object.assign(item, groupObj.apply)
}
}
item[parentSymbol] = groupObj
return item
})
return groupObj
}
export function updateTrackFormat(track) {
const defaultTrack = {
name: '',
downloaderArg: ''
}
let trackObj = {}
if (Array.isArray(track)) {
if (track.length === 2) {
trackObj = {name: track[0], downloaderArg: track[1]}
} else {
throw new Error("Unexpected non-length 2 array-format track")
}
} else {
trackObj = track
}
return Object.assign(defaultTrack, trackObj)
}
export function cloneGrouplike(grouplike) {
const newGrouplike = {
name: grouplike.name,
items: grouplike.items.map(item => {
if (isGroup(item)) {
return cloneGrouplike(item)
} else {
return {
name: item.name,
downloaderArg: item.downloaderArg
}
}
})
}
for (const item of newGrouplike.items) {
item[parentSymbol] = newGrouplike
}
return newGrouplike
}
export function filterTracks(grouplike, handleTrack) {
// Recursively filters every track in the passed grouplike. The track-handler
// function passed should either return true (to keep a track) or false (to
// remove the track). After tracks are filtered, groups which contain no
// items are removed.
if (typeof handleTrack !== 'function') {
throw new Error("Missing track handler function")
}
return Object.assign({}, grouplike, {
items: grouplike.items.filter(item => {
if (isTrack(item)) {
return handleTrack(item)
} else {
return true
}
}).map(item => {
if (isGroup(item)) {
return filterTracks(item, handleTrack)
} else {
return item
}
}).filter(item => {
if (isGroup(item)) {
return item.items.length > 0
} else {
return true
}
})
})
}
export function selectTracks(grouplike, mode = 'all', modeValue = 0) {
// Sort of like filterTracks, but with some ready-to-go modes for convenient
// results! Unlike filterTracks, this ignores the grouplike's structure and
// flattens it before processing and returning a flat list of tracks.
const all = flattenGrouplike(grouplike)
switch (mode) {
case 'all':
return all
case 'random': {
const count =
(modeValue.toString().endsWith('%')
? Math.ceil(parseInt(modeValue) / 100 * all.items.length)
: parseInt(modeValue))
return {items: shuffleArray(all.items, count)}
}
default:
return {items: []}
}
}
export function flattenGrouplike(grouplike) {
// Flattens a group-like, taking all of the non-group items (tracks) at all
// levels in the group tree and returns them as a new group containing those
// tracks.
return {items: getFlatTrackList(grouplike)}
}
export function getFlatTrackList(grouplike) {
// Underlying function for flattenGrouplike. Can be used if you just want to
// get an array and not a grouplike, too.
return grouplike.items.map(item => {
if (isGroup(item)) {
return getFlatTrackList(item)
} else {
return [item]
}
}).reduce((a, b) => a.concat(b), [])
}
export function getFlatGroupList(grouplike) {
// Analogue of getFlatTrackList for groups instead of tracks. Returns a flat
// array of all the groups in each level of the provided grouplike.
return grouplike.items
.filter(isGroup)
.map(item => [item, ...getFlatGroupList(item)])
.reduce((a, b) => a.concat(b), [])
}
export function countTotalTracks(item) {
// Returns the total number of tracks in a grouplike, including tracks in any
// descendant groups. Basically the same as flattenGrouplike().items.length.
if (isGroup(item)) {
return item.items.map(countTotalTracks)
.reduce((a, b) => a + b, 0)
} else if (isTrack(item)) {
return 1
} else {
return 0
}
}
export function shuffleOrderOfGroups(grouplike) {
// OK, this is opinionated on how it should work, but I think it Makes Sense.
// Also sorry functional-programming friends, I'm sure this is a horror.
// (FYI, this is the same as how http-music used to work with shuffle-groups,
// *if* you also did --collapse-groups first. That was how shuffle-groups was
// usually used (by me) anyway, so I figure bringing it over (with simpler
// code) is reasonable. The only potentially confusing part is the behavior
// when a group contains both tracks and groups (the extra tracks in each
// group are collected together and considered "leftover", and are treated as
// their own ordered flat groups).
// Shuffle the list of groups (and potentially tracks). This won't shuffle
// the *contents* of the groups; only the order in which the whole list of
// groups (and tracks) plays.
const { items } = collapseGrouplike(grouplike)
return {items: shuffleArray(items)}
}
export function reverseOrderOfGroups(grouplike) {
const { items } = collapseGrouplike(grouplike)
return {items: items.reverse()}
}
export function collectGrouplikeChildren(grouplike, filter = null) {
// Collects all descendants of a grouplike into a single flat array.
// Can be passed a filter function, which will decide whether or not to add
// an item to the return array. However, note that all descendants will be
// checked against this function; a group will be descended through even if
// the filter function checks false against it.
// Returns an array, not a grouplike.
const items = []
for (const item of grouplike.items) {
if (filter === null || filter(item) === true) {
items.push(item)
}
if (isGroup(item)) {
items.push(...collectGrouplikeChildren(item, filter))
}
}
return items
}
export function partiallyFlattenGrouplike(grouplike, resultDepth) {
// Flattens a grouplike so that it is never more than a given number of
// groups deep, INCLUDING the "top" group -- e.g. a resultDepth of 2
// means that there can be one level of groups remaining in the resulting
// grouplike, plus the top group.
if (resultDepth <= 1) {
return flattenGrouplike(grouplike)
}
const items = grouplike.items.map(item => {
if (isGroup(item)) {
return {items: partiallyFlattenGrouplike(item, resultDepth - 1).items}
} else {
return item
}
})
return {items}
}
export function collapseGrouplike(grouplike) {
// Similar to partiallyFlattenGrouplike, but doesn't discard the individual
// ordering of tracks; rather, it just collapses them all to one level.
// Gather the groups. The result is an array of groups.
// Collapsing [Kar/Baz/Foo, Kar/Baz/Lar] results in [Foo, Lar].
// Aha! Just collect the top levels.
// Only trouble is what to do with groups that contain both groups and
// tracks. Maybe give them their own separate group (e.g. Baz).
const subgroups = grouplike.items.filter(x => isGroup(x))
const nonGroups = grouplike.items.filter(x => !isGroup(x))
// Get each group's own collapsed groups, and store them all in one big
// array.
const ret = subgroups.map(group => {
return collapseGrouplike(group).items
}).reduce((a, b) => a.concat(b), [])
if (nonGroups.length) {
ret.unshift({name: grouplike.name, items: nonGroups})
}
return {items: ret}
}
export function filterGrouplikeByProperty(grouplike, property, value) {
// Returns a copy of the original grouplike, only keeping tracks with the
// given property-value pair. (If the track's value for the given property
// is an array, this will check if that array includes the given value.)
return Object.assign({}, grouplike, {
items: grouplike.items.map(item => {
if (isGroup(item)) {
const newGroup = filterGrouplikeByProperty(item, property, value)
if (newGroup.items.length) {
return newGroup
} else {
return false
}
} else if (isTrack(item)) {
const itemValue = item[property]
if (Array.isArray(itemValue) && itemValue.includes(value)) {
return item
} else if (item[property] === value) {
return item
} else {
return false
}
} else {
return item
}
}).filter(item => item !== false)
})
}
export function filterPlaylistByPathString(playlist, pathString) {
// Calls filterGroupContentsByPath, taking an unparsed path string.
return filterGrouplikeByPath(playlist, parsePathString(pathString))
}
export function filterGrouplikeByPath(grouplike, pathParts) {
// Finds a group by following the given group path and returns it. If the
// function encounters an item in the group path that is not found, it logs
// a warning message and returns the group found up to that point. If the
// pathParts array is empty, it returns the group given to the function.
if (pathParts.length === 0) {
return grouplike
}
let firstPart = pathParts[0]
let possibleMatches
if (firstPart.startsWith('?')) {
possibleMatches = collectGrouplikeChildren(grouplike)
firstPart = firstPart.slice(1)
} else {
possibleMatches = grouplike.items
}
const titleMatch = (group, caseInsensitive = false) => {
let a = group.name
let b = firstPart
if (caseInsensitive) {
a = a.toLowerCase()
b = b.toLowerCase()
}
return a === b || a === b + '/'
}
let match = possibleMatches.find(g => titleMatch(g, false))
if (!match) {
match = possibleMatches.find(g => titleMatch(g, true))
}
if (match) {
if (pathParts.length > 1) {
const rest = pathParts.slice(1)
return filterGrouplikeByPath(match, rest)
} else {
return match
}
} else {
console.warn(`Not found: "${firstPart}"`)
return null
}
}
export function removeGroupByPathString(playlist, pathString) {
// Calls removeGroupByPath, taking a path string, rather than a parsed path.
return removeGroupByPath(playlist, parsePathString(pathString))
}
export function removeGroupByPath(playlist, pathParts) {
// Removes the group at the given path from the given playlist.
const groupToRemove = filterGrouplikeByPath(playlist, pathParts)
if (groupToRemove === null) {
return
}
if (playlist === groupToRemove) {
console.error(
'You can\'t remove the playlist from itself! Instead, try --clear' +
' (shorthand -c).'
)
return
}
if (!(parentSymbol in groupToRemove)) {
console.error(
`Group ${pathParts.join('/')} doesn't have a parent, so we can't` +
' remove it from the playlist.'
)
return
}
const parent = groupToRemove[parentSymbol]
const index = parent.items.indexOf(groupToRemove)
if (index >= 0) {
parent.items.splice(index, 1)
} else {
console.error(
`Group ${pathParts.join('/')} doesn't exist, so we can't explicitly ` +
'ignore it.'
)
}
}
export function getPlaylistTreeString(playlist, showTracks = false) {
function recursive(group) {
const groups = group.items.filter(x => isGroup(x))
const nonGroups = group.items.filter(x => !isGroup(x))
const childrenString = groups.map(group => {
const name = group.name
const groupString = recursive(group)
if (groupString) {
const indented = groupString.split('\n').map(l => '| ' + l).join('\n')
return '\n' + name + '\n' + indented
} else {
return name
}
}).join('\n')
let tracksString = ''
if (showTracks) {
tracksString = nonGroups.map(g => g.name).join('\n')
}
if (tracksString && childrenString) {
return tracksString + '\n' + childrenString
} else if (childrenString) {
return childrenString
} else if (tracksString) {
return tracksString
} else {
return ''
}
}
return recursive(playlist)
}
export function getItemPath(item) {
if (item[parentSymbol]) {
return [...getItemPath(item[parentSymbol]), item]
} else {
return [item]
}
}
export function getItemPathString(item) {
// Gets the playlist path of an item by following its parent chain.
//
// Returns a string in format Foo/Bar/Baz, where Foo and Bar are group
// names, and Baz is the name of the item.
//
// Unnamed parents are given the name '(Unnamed)'.
// Always ignores the root (top) group.
//
// Requires that the given item be from a playlist processed by
// updateGroupFormat.
// Check if the parent is not the top level group.
// The top-level group is included in the return path as '/'.
if (item[parentSymbol]) {
const displayName = item.name || '(Unnamed)'
if (item[parentSymbol][parentSymbol]) {
return getItemPathString(item[parentSymbol]) + '/' + displayName
} else {
return '/' + displayName
}
} else {
return '/'
}
}
export function parsePathString(pathString) {
const pathParts = pathString.split('/').filter(item => item.length)
return pathParts
}
export function getTrackIndexInParent(track) {
if (parentSymbol in track === false) {
throw new Error(
'getTrackIndexInParent called with a track that has no parent!'
)
}
const parent = track[parentSymbol]
let i = 0, foundTrack = false;
for (; i < parent.items.length; i++) {
// TODO: Port isSameTrack from http-music, if it makes sense - doing
// so involves porting the [oldSymbol] property on all tracks and groups,
// so may or may not be the right call. This function isn't used anywhere
// in mtui so it'll take a little extra investigation.
/* eslint-disable-next-line no-undef */
if (isSameTrack(track, parent.items[i])) {
foundTrack = true
break
}
}
if (foundTrack === false) {
return [-1, parent.items.length]
} else {
return [i, parent.items.length]
}
}
const nameWithoutTrackNumberSymbol = Symbol('Cached name without track number')
export function getNameWithoutTrackNumber(track) {
// A "part" is a series of numeric digits, separated from other parts by
// whitespace, dashes, and dots, always preceding either the first non-
// numeric/separator character or (if there are no such characters) the
// first word (i.e. last whitespace).
const getNumberOfParts = ({ name }) => {
name = name.replace(/^[-\s.]+$/, '')
const match = name.match(/[^0-9-\s.]/)
if (match) {
if (match.index === 0) {
return 0
} else {
name = name.slice(0, match.index)
}
} else if (name.includes(' ')) {
name = name.slice(0, name.lastIndexOf(' '))
} else {
return 0
}
name = name.replace(/[-\s.]+$/, '')
return name.split(/[-\s.]+/g).length
}
const removeParts = (name, numParts) => {
const regex = new RegExp(String.raw`[-\s.]{0,}([0-9]+[-\s.]+){${numParts},${numParts}}`)
return track.name.replace(regex, '')
}
// Despite this function returning a single string for one track, that value
// depends on the names of all other tracks under the same parent. We still
// store individual track -> name data on the track object, but the parent
// gets an additional cache for the names of its children tracks as well as
// the number of "parts" (the value directly based upon those names, and
// useful in computing the name data for other children tracks).
const parent = track[parentSymbol]
if (parent) {
const [trackNames, cachedNumParts] = parent[nameWithoutTrackNumberSymbol] || []
const tracks = parent.items.filter(isTrack)
if (trackNames && tracks.length === trackNames.length && tracks.every((t, i) => t.name === trackNames[i])) {
const [, oldName, oldNumParts, cachedValue] = track[nameWithoutTrackNumberSymbol] || []
if (cachedValue && track.name === oldName && cachedNumParts === oldNumParts) {
return cachedValue
} else {
// Individual track cache outdated.
const value = removeParts(track.name, cachedNumParts)
track[nameWithoutTrackNumberSymbol] = [true, track.name, cachedNumParts, value]
return value
}
} else {
// Group (parent) cache outdated.
const numParts = Math.min(...tracks.map(getNumberOfParts))
parent[nameWithoutTrackNumberSymbol] = [tracks.map(t => t.name), numParts]
// Parent changed so track cache changed is outdated too.
const value = removeParts(track.name, numParts)
track[nameWithoutTrackNumberSymbol] = [true, track.name, numParts, value]
return value
}
} else {
const [oldHadParent, oldName, , cachedValue] = track[nameWithoutTrackNumberSymbol] || []
if (cachedValue && !oldHadParent && track.name === oldName) {
return cachedValue
} else {
// Track cache outdated.
const numParts = getNumberOfParts(track)
const value = removeParts(track.name, numParts)
track[nameWithoutTrackNumberSymbol] = [false, track.name, numParts, value]
return value
}
}
}
export function isGroup(obj) {
return !!(obj && obj.items)
}
export function isTrack(obj) {
return !!(obj && obj.downloaderArg)
}
export function isPlayable(obj) {
return isGroup(obj) || isTrack(obj)
}
export function isOpenable(obj) {
return !!(obj && obj.url)
}
export function searchForItem(grouplike, value, preferredStartIndex = -1) {
if (value.length) {
// We prioritize searching past the index that the user opened the jump
// element from (oldFocusedIndex). This is so that it's more practical
// to do a "repeated" search, wherein the user searches for the same
// value over and over, each time jumping to the next match, until they
// have found the one they're looking for.
const lower = value.toLowerCase()
const getName = item => (item && item.name) ? item.name.toLowerCase().trim() : ''
const testStartsWith = item => getName(item).startsWith(lower)
const testIncludes = item => getName(item).includes(lower)
const searchPastCurrentIndex = test => {
const start = preferredStartIndex + 1
const match = grouplike.items.slice(start).findIndex(test)
if (match === -1) {
return -1
} else {
return start + match
}
}
const allIndexes = [
searchPastCurrentIndex(testStartsWith),
searchPastCurrentIndex(testIncludes),
grouplike.items.findIndex(testStartsWith),
grouplike.items.findIndex(testIncludes)
]
const matchedIndex = allIndexes.find(value => value >= 0)
if (typeof matchedIndex !== 'undefined') {
return grouplike.items[matchedIndex]
}
}
return null
}
export function getCorrespondingFileForItem(item, extension) {
if (!(item && item.url)) {
return null
}
const checkExtension = item => item.url && item.url.endsWith(extension)
if (isPlayable(item)) {
const parent = item[parentSymbol]
if (!parent) {
return null
}
const basename = path.basename(item.url, path.extname(item.url))
return parent.items.find(item => checkExtension(item) && path.basename(item.url, extension) === basename)
}
if (checkExtension(item)) {
return item
}
return null
}
export function getCorrespondingPlayableForFile(item) {
if (!(item && item.url)) {
return null
}
if (isPlayable(item)) {
return item
}
const parent = item[parentSymbol]
if (!parent) {
return null
}
const basename = path.basename(item.url, path.extname(item.url))
return parent.items.find(item => isPlayable(item) && path.basename(item.url, path.extname(item.url)) === basename)
}
export function getPathScore(path1, path2) {
// This function is basically only used in findTrackObject, but it's kinda
// huge and I need to test that it works outside of that context, so I'm
// sticking it on the global scope. Feel free to steal for whatever your
// weird future need for comparing any two paths is!
//
// path1 and path2 should be arrays of group names, according to the path
// you'd follow to open the groups and access a contained track. They should
// *not* include the track name, unless you want those to be considered a
// valid place for the paths to cross over!
//
// --
//
// A path score is determined to be the number of groups which must be
// traversed across the two paths to find a matching group name and then
// reach the other track under that group. A lower score implies a closer
// match (since score increases not with "closeness" but "separation").
//
// For example, these two paths are considered to have a score of zero
// against each other ("T" represents the track):
//
// X/B/C/T
// Y/B/C/T
//
// Their separation is zero because, starting from the closest (i.e. top)
// group to either the provided track or the reference data track, it takes
// zero additional steps to reach a group whose name is shared between the
// two paths: those top groups already have the same name.
//
// The above example indicates that the pattern before the closest matching
// path does not matter. Indeed, the actual length of the path could be
// different (W/X/B/C versus Y/B/C for example), and the score would still
// be the same. Parts of the path prepending the closest matching group
// name are thus ommitted from following examples.
//
// These paths, on the other hand, have a score of one:
//
// (...)/C/T
// (...)/C/D/T
//
// The closest matching name in this path is C. It is zero steps further
// from the start of the first path (C is the start); on the other path,
// it is one step further (D must be passed first). Therefore, the total
// steps that must be travelled to reach the start of one path to the
// start of the other by passing through the closest overlapping name is
// one: 0 + 1 = 1.
//
// In determining which of two paths are a closer match to a provided
// reference path, it's important to remember that a lower score (implying
// less separation) is better. Though we'll see the following example is
// probably more common across most music libraries, a reasonably natural
// example of the path structures above occurring in a music library could
// be this: an artist directory containing both albums and stray tracks,
// where one track apparently appears as both a stray track file and in an
// adjacent album directory; or, a mixtape which contains adjacent to its
// mixed-segment track listing a folder of the unmixed segments.
//
// These paths have a score of two:
//
// (...)/B/C/T
// (...)/B/D/T
//
// With the above examples, this one is fairly self explanatory. In this
// case, the closest matching group, B, is one step away from the start
// point (the first group before the track, i.e, the top name in the path)
// in both paths. Summed, the distance (and thus the score) is two.
//
// This example demonstrates what is probably a more realistic case of two
// tracks resembling each other (e.g. having the same name or source) but
// not sharing the same path: if B represents an artist, and C & D stand in
// place (in this example) of the names of that artist's albums, then it is
// reasonable to say the directories for the album are slightly different
// across the two paths. This could be the case for two users who ended up
// naming the album directory differently, or for one user restoring from
// their own backend/playlist after having adjusted the naming structure of
// their music library. It's also possible that there could simply be two
// albums by the same artist which contain a track of the same name; in
// that case, the path score implementation is doing exactly its job by
// indicating that these tracks would have a greater score (meaning further
// separation) than when checking against the track belonging to the same
// release. (If there is concern that such a track should not match at all
// because it may be a remarkably different track, other factors of
// resemblance -- position in album, duration, etc -- can be used to add
// detail to the apparent level of resemblance then.)
//
// --
//
// A note on determining which name is the "closest" -- consider
// the following two paths:
//
// A/X/B/C/D/E/T
// A/Y/E/B/C/D/T
//
// There are many names which appear in both paths. So which do we treat
// as the closest? Well, what we're looking for is the shortest path across
// both paths, passing through at a particular name. To do this, we simply
// calculate the score for each name in the intersection of both paths
// (i.e. every name which shows up in both paths) using the same algorithm
// described above (sum of the distance from the start of either path).
// Then we take the lowest resultant score, and use that as the final score
// which is returned out of this function.
//
// TODO: There are probably optimizations to be made as far as avoiding
// processing every overlapping name goes (particularly once it's
// determined that no other path could be determined), but honestly
// I'm pretty sure if I tried to write an algorithm taking *that*
// into account, I'd end up screwing it up. :P So for now, we just
// do a simple filter and reduce operation.
//
// If the intersection of the two paths is empty (i.e. there is no overlap),
// we return the otherwise nonsense value, -1.
const union = Array.from(new Set([...path1, ...path2]))
const intersection = union.filter(
name => path1.includes(name) && path2.includes(name))
if (!intersection.length) {
return -1
}
const reversed1 = path1.reverse()
const reversed2 = path2.reverse()
const scores = intersection.map(
name => reversed1.indexOf(name) + reversed2.indexOf(name))
return scores.reduce((a, b) => a < b ? a : b)
}
export function findItemObject(referenceData, possibleChoices) {
// Finds the item object in the provided choices which most closely resembles
// the provided reference data. This is used for maintaining the identity of
// item objects when reloading a playlist (see serialized-backend.js). It's
// also usable in synchronizing the identity of items across linked clients
// (see socket.js).
// Reference data includes item NAME, item SOURCE (downloaderArg), and item
// PATH (names of parent groups). Specifics of how existing item objects are
// determined to resemble this data are laid out next to the relevant
// implementation code.
//
// TODO: Should track number be considered here?
// TODO: Should track "metadata" (duration, md5?) be considered too?
// This in particular prompts questions of what the purpose of matching
// tracks *is*, and in considering those I lean towards "no" here, but
// it's probably worth looking at more in the future. (TM.)
function getItemPathScore(item) {
if (!referenceData.path) {
return null
}
const path1 = referenceData.path.slice()
const path2 = getItemPath(item).slice(0, -1).map(group => group.name)
return getPathScore(path1, path2)
}
// The only items which will be considered at all are those which match at
// least one of the reference name/source.
const baselineResemble = possibleChoices.filter(item =>
item.name === referenceData.name ||
item.downloaderArg && item.downloaderArg === referenceData.downloaderArg)
// If no item matches the baseline conditions for resemblance at all,
// return null. It's up to the caller to decide what to do in this case,
// e.g. reporting that no item was found, or creating a new item object
// from the reference data altogether.
if (!baselineResemble.length) {
return null
}
// Find the "reasons" these items resemble the reference data; these will
// be used as the factors in calculating which item resembles closest.
const reasons = baselineResemble.map(item => ({
item,
nameMatches: item.name === referenceData.name,
sourceMatches: item.downloaderArg && item.downloaderArg === referenceData.downloaderArg,
pathScore: getItemPathScore(item)
}))
// TODO: The algorithm for determining which track matches closest is
// rudimentary at best right now. It would be well improved with
// better-detailed reasoning! That said, here's the current code
// laid out explicitly:
//
// Initial sort by matches is (NAME & SOURCE), SOURCE, NAME. Track which
// most closely matches path is returned thereafter, with ties broken by
// the initial sort. (If name, source, *and* path all are equal, first
// track as ordered in the source playlist/parent group is returned.)
// If no tracks have any path overlap, the first item in the sorted list
// is returned (since it is the closest match). (Again, ties here are
// broken according to source ordering.)
reasons.sort((a, b) =>
a.sourceMatches && !b.sourceMatches ? -1 :
!a.sourceMatches && b.sourceMatches ? 1 :
a.nameMatches && !b.nameMatches ? -1 :
!a.nameMatches && b.nameMatches ? 1 :
0)
let mostResembles
const sharePath = reasons.filter(({ pathScore }) => pathScore >= 0)
if (sharePath.length) {
mostResembles = sharePath.reduce((a, b) => a.pathScore < b.pathScore ? a : b)
} else {
mostResembles = reasons[0]
}
return mostResembles.item
}
/*
console.log(getPathScore(['A', 'B', 'C'], ['A', 'B', 'C']))
console.log(getPathScore(['A', 'B', 'C'], ['A', 'B', 'C', 'D']))
console.log(getPathScore(['A', 'B', 'C', 'E'], ['A', 'B', 'C']))
console.log(getPathScore(['W', 'X'], ['Y', 'Z']))
console.log(findItemObject(
// {name: 'T', downloaderArg: 'foo', path: ['A', 'B', 'C']},
{name: 'B'},
// getFlatTrackList(
getFlatGroupList(
updateGroupFormat({items: [
{id: 1, name: 'T'},
{id: 2, name: 'T'},
{id: 3, name: 'T'},
// {id: 4, name: 'T', downloaderArg: 'foo'},
{id: 5, name: 'T'},
{id: 6, name: 'Y', downloaderArg: 'foo'},
{name: 'A', items: [
{name: 'B', items: [
{name: 'C', items: [
{name: 'T'}
]},
{name: 'T'}
]}
]}
]})
)
))
*/
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