diff options
author | (quasar) nebula <qznebula@protonmail.com> | 2023-05-14 19:53:31 -0300 |
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committer | (quasar) nebula <qznebula@protonmail.com> | 2023-05-14 19:53:31 -0300 |
commit | 7f2461a60fba35013551fdb27ba0bb8d0720021d (patch) | |
tree | bcaaf43e2d54ffeff7a400c3a1b32480e118c8eb /ui.js | |
parent | 56ad0bab6cbcc079887d5a5086cb116844bc351e (diff) |
new GhostPlayer class & support 👻
This also makes the UI not explode when duration strings aren't available for progress bar display, and shows getTimeStringsFromSec how to handle that.
Diffstat (limited to 'ui.js')
-rw-r--r-- | ui.js | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/ui.js b/ui.js index 4a92ebe..6cabb32 100644 --- a/ui.js +++ b/ui.js @@ -4439,9 +4439,14 @@ class PlaybackInfoElement extends FocusElement { this.isLooping = player.isLooping this.isPaused = player.isPaused - this.progressBarLabel.text = '-'.repeat(Math.floor(this.w / lenSecTotal * curSecTotal)) + if (duration) { + this.progressBarLabel.text = '-'.repeat(Math.floor(this.w / lenSecTotal * curSecTotal)) + this.progressTextLabel.text = timeDone + ' / ' + duration + } else { + this.progressBarLabel.text = '' + this.progressTextLabel.text = timeDone + } - this.progressTextLabel.text = timeDone + ' / ' + duration if (player.isLooping) { this.progressTextLabel.text += ' [Looping]' } |