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identifier per socket connection - mtui - Music Text User Interface - user-friendly command line music player
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author(quasar) nebula <towerofnix@gmail.com>2021-04-23 11:44:58 -0300
committer(quasar) nebula <qznebula@protonmail.com>2024-05-16 22:00:45 -0300
commitb64d923daa2aad9ca848dd8ff57c016a51ac5383 (patch)
tree992905b8123d6b8589daae1e206ce4f45e444b8c
parentb47f2968742b77378791f171c819957546b4fc7d (diff)
identifier per socket connection
-rw-r--r--backend.js8
-rw-r--r--socket.js61
-rw-r--r--todo.txt2
-rw-r--r--ui.js8
4 files changed, 54 insertions, 25 deletions
diff --git a/backend.js b/backend.js
index 86da76e..817ce1d 100644
--- a/backend.js
+++ b/backend.js
@@ -889,15 +889,15 @@ export default class Backend extends EventEmitter {
     this.emit('log message', messageInfo)
   }
 
-  loadPartyGrouplike(partyGrouplike) {
-    this.emit('got party grouplike', partyGrouplike)
+  loadPartyGrouplike(socketId, partyGrouplike) {
+    this.emit('got party grouplike', socketId, partyGrouplike)
   }
 
   shareWithParty(item) {
     this.emit('share with party', item)
   }
 
-  partyGrouplikeUpdated(partyGrouplike) {
-    this.emit('party grouplike updated', partyGrouplike)
+  partyGrouplikeUpdated(socketId, partyGrouplike) {
+    this.emit('party grouplike updated', socketId, partyGrouplike)
   }
 }
diff --git a/socket.js b/socket.js
index 5f3ded0..42f4057 100644
--- a/socket.js
+++ b/socket.js
@@ -22,6 +22,8 @@
 import EventEmitter from 'node:events'
 import * as net from 'node:net'
 
+import shortid from 'shortid'
+
 import {
   restoreBackend,
   restoreNewItem,
@@ -102,6 +104,8 @@ function validateCommand(command) {
       switch (command.code) {
         case 'initialize-backend':
           return typeof command.backend === 'object'
+        case 'set-socket-id':
+          return typeof command.socketId === 'string'
       }
       // No break here; servers can send commands which typically come from
       // clients too.
@@ -235,7 +239,7 @@ export function makeSocketServer() {
   // that's the responsibility of the caller (use server.listen()).
 
   const server = new net.Server()
-  const sockets = []
+  const socketMap = Object.create(null)
 
   server.canonicalBackend = null
 
@@ -244,13 +248,15 @@ export function makeSocketServer() {
   const donePlaying = {}
 
   server.on('connection', socket => {
-    sockets.push(socket)
+    const socketId = shortid.generate()
+
+    socketMap[socketId] = socket
 
     let nickname = DEFAULT_NICKNAME
 
     socket.on('close', () => {
-      if (sockets.includes(socket)) {
-        sockets.splice(sockets.indexOf(socket), 1)
+      if (socketId in socketMap) {
+        delete socketMap[socketId]
       }
     })
 
@@ -265,6 +271,7 @@ export function makeSocketServer() {
       }
 
       command.sender = 'client'
+      command.senderSocketId = socketId
       command.senderNickname = nickname
 
       if (!validateCommand(command)) {
@@ -278,25 +285,26 @@ export function makeSocketServer() {
         switch (command.status) {
           case 'done-playing': {
             const doneSockets = donePlaying[command.queuePlayer]
-            if (doneSockets && !doneSockets.includes(socket)) {
-              doneSockets.push(socket)
-              if (doneSockets.length === sockets.length) {
+            if (doneSockets && !doneSockets.includes(socketId)) {
+              doneSockets.push(socketId)
+              if (doneSockets.length === Object.keys(socketMap).length) {
                 // determine next track
-                for (const socket of sockets) {
+                for (const socket of Object.values(socketMap)) {
                   // play next track
                 }
                 delete donePlaying[command.queuePlayer]
               }
             }
+            break
           }
           case 'ready-to-resume': {
             const readySockets = readyToResume[command.queuePlayer]
-            if (readySockets && !readySockets.includes(socket)) {
-              readySockets.push(socket)
-              if (readySockets.length === sockets.length) {
+            if (readySockets && !readySockets.includes(socketId)) {
+              readySockets.push(socketId)
+              if (readySockets.length === Object.keys(socketMap).length) {
                 const QP = server.canonicalBackend.queuePlayers.find(QP => QP.id === command.queuePlayer)
                 silenceEvents(QP, ['set-pause'], () => QP.setPause(false))
-                for (const socket of sockets) {
+                for (const socket of Object.values(socketMap)) {
                   socket.write(serializeCommandToData({
                     sender: 'server',
                     code: 'set-pause',
@@ -351,7 +359,7 @@ export function makeSocketServer() {
 
       // Relay the command to client sockets besides the sender.
 
-      const otherSockets = sockets.filter(s => s !== socket)
+      const otherSockets = Object.values(socketMap).filter(s => s !== socket)
 
       for (const socket of otherSockets) {
         socket.write(serializeCommandToData(command) + '\n')
@@ -368,6 +376,12 @@ export function makeSocketServer() {
 
     socket.write(serializeCommandToData({
       sender: 'server',
+      code: 'set-socket-id',
+      socketId
+    }) + '\n')
+
+    socket.write(serializeCommandToData({
+      sender: 'server',
       code: 'initialize-backend',
       backend: savedBackend
     }) + '\n')
@@ -384,6 +398,7 @@ export function makeSocketClient() {
   const client = new EventEmitter()
   client.socket = new net.Socket()
   client.nickname = DEFAULT_NICKNAME
+  client.socketId = null // Will be received from server.
 
   client.sendCommand = function(command) {
     const data = serializeCommandToData(command)
@@ -424,11 +439,16 @@ export function attachBackendToSocketClient(backend, client, {
   // All actual logic for instances of the mtui backend interacting with each
   // other through commands lives here.
 
-  const partyGrouplike = {name: 'My Party Sources', isPartySources: true, items: []}
+  const partyGrouplike = {
+    name: `Party Sources - ${client.nickname}`,
+    isPartySources: true,
+    items: []
+  }
+
+  const partyGrouplikeMap = Object.create(null)
 
   backend.setAlwaysStartPaused(true)
   backend.setWaitWhenDonePlaying(true)
-  backend.loadPartyGrouplike(partyGrouplike)
 
   function logCommand(command) {
     const nickToMessage = nickname => `\x1b[32;1m${nickname}\x1b[0m`
@@ -489,6 +509,8 @@ export function attachBackendToSocketClient(backend, client, {
         actionmsg = `updated their nickname (from ${nickToMessage(command.oldNickname)})`
         senderNickname = command.nickname
         break
+      case 'set-socket-id':
+        return
       case 'set-pause':
         if (command.paused) {
           actionmsg = 'paused the player'
@@ -540,6 +562,11 @@ export function attachBackendToSocketClient(backend, client, {
     switch (command.sender) {
       case 'server':
         switch (command.code) {
+          case 'set-socket-id':
+            client.socketId = command.socketId
+            partyGrouplikeMap[command.socketId] = partyGrouplike
+            backend.loadPartyGrouplike(client.socketId, partyGrouplike)
+            return
           case 'initialize-backend':
             await restoreBackend(backend, command.backend)
             // TODO: does this need to be called here?
@@ -551,7 +578,7 @@ export function attachBackendToSocketClient(backend, client, {
             })
             return
         }
-        // Again, no pause. Client commands can come from the server.
+        // Again, no break. Client commands can come from the server.
       case 'client': {
         let QP = (
           command.queuePlayer &&
@@ -767,7 +794,7 @@ export function attachBackendToSocketClient(backend, client, {
 
     if (partyGrouplike.items.every(x => x[originalSymbol] !== origItem)) {
       partyGrouplike.items.push(newItem)
-      backend.partyGrouplikeUpdated(partyGrouplike)
+      backend.partyGrouplikeUpdated(client.socketId, partyGrouplike)
     }
   })
 }
diff --git a/todo.txt b/todo.txt
index f2a6562..07aabb8 100644
--- a/todo.txt
+++ b/todo.txt
@@ -693,6 +693,8 @@ TODO: Apparently pressing any key while the UI is booting up will make the
 
 TODO: Tabber tab list should be accessible via tab (key).
 
+TODO: Show current index and number of tabs beside tabber tab list.
+
 TODO: Pressing escape while you've got items selected should deselect those
       items, rather than stop playback! ...Or SHOULD IT??? Well, yes. But it's
       still handy to not be locked out of stopping playback altogether.
diff --git a/ui.js b/ui.js
index b9c417a..a83446c 100644
--- a/ui.js
+++ b/ui.js
@@ -587,11 +587,11 @@ export default class AppElement extends FocusElement {
     this.log.newLogMessage(messageInfo)
   }
 
-  handleGotPartyGrouplike(partyGrouplike) {
-    this.newPartyTab(partyGrouplike)
+  handleGotPartyGrouplike(socketId, partyGrouplike) {
+    this.newPartyTab(socketId, partyGrouplike)
   }
 
-  handlePartyGrouplikeUpdated(partyGrouplike) {
+  handlePartyGrouplikeUpdated(socketId, partyGrouplike) {
     for (const grouplikeListing of this.tabber.tabberElements) {
       if (grouplikeListing.grouplike === partyGrouplike) {
         grouplikeListing.loadGrouplike(partyGrouplike, false)
@@ -1950,7 +1950,7 @@ export default class AppElement extends FocusElement {
     })
   }
 
-  newPartyTab(partyGrouplike) {
+  newPartyTab(socketId, partyGrouplike) {
     const listing = this.newGrouplikeListing()
     listing.loadGrouplike(partyGrouplike)
   }