Most of our projects are small, variably-complete creations spread across many sites and disks, some conveniently preserved and others lost to time. This page lists a small selection of the ones that we think are more notable, as far as putting 'em on one webpage goes.


Fan-made website covering the music of Homestuck, cataloguing and celebrating both 'official' and 'fandom' works. Also a disastrously/delightfully expansive piece of software for wikis about music in general.

HSMusic is the most collaborative project we've done (to this point). It was originally a small solo project intended as an alternative to the somewhat-eroded official Bandcamp site, but grew into a larger, more communal project over time, at first accepting album and feature requests from forum posters and then developing an active Discord server with an informal team actively brainstorming and putting together site updates and content together.


Command-line music player that believes with all its heart that it's a desktop application. Does a bunch of stuff we think is cool... but still lacks a lot of features everyone else thinks is necessary. (And we agree, we're just lazy and don't regularly use features like "make a playlist" or "search the entire library", so...)


Cute little RPG maker inspired by OHRRPGCE. This never became especially featureful, let alone complete, but there's some neat tile layering stuff and a small but functional DSL (which really is part of the core game engine), so: cool!


Straightforward metadata browser for Submachine Universe locations. This was mostly put together to explore patterns in locations' "encrypted coordinates" (SWF filenames basically), but it has some other details to filter by and explore too, plus links to each location on the community-made Submachine wiki.


Node.js library for writing really simple TUI (text user interface) applications using a DOM-like hierarchy and event system. Basically, ncurses was too confusing and also Python (or maybe C, we were never certain), so we made something that was more familiar from scratch.

The main project made with this is mtui, but we've put together a variety of smaller ideas with it too, like dq9-mapper and some other things that aren't online oops. Originally tui-lib was just the "lib" folder for Knights & a Relatively Minimal Number of Dragons, serving as the UI framework for a much more interesting video/mobile game except it's in your terminal and served over a telnet connection. Some cool stuff, dudes.


Somewhat sassy syntax text parsing framework; incredibly bare-bones, but also with just enough utility that you don't need to rewrite most of the redundant boilerplate just to try out a new syntax idea. This was made in the same vein of spirit as nearley, except made from scratch by ourselves as usual, because imitation is the best form of glimpsing an idea at how cool stuff actually works under the surface.

Also, the original version of this was literally put together on an ancient computer in a women's shelter, because wow we didn't have much else to keep ourselves busy with there. We coded it in—MS-DOS Editor—and tested it in Internet Explorer 3 probably. It was actually a really fun time!

Syn didn't exactly gain traction, per se, but we used it to implement Scriptscript for rpg-base, which was probably the most satisfying outcome possible as far as simple, naive, made-for-fun parsing engines go.