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const ansi = require('./ansi')
module.exports = class Flushable {
// A writable that can be used to collect chunks of data before writing
// them.
constructor(writable, shouldCompress = false) {
this.target = writable
// Use the magical ANSI self-made compression method that probably
// doesn't *quite* work but should drastically decrease write size?
this.shouldCompress = shouldCompress
// Update these if you plan on using the ANSI compressor!
this.screenLines = 24
this.screenCols = 80
this.ended = false
this.paused = false
this.requestedFlush = false
this.chunks = []
}
write(what) {
this.chunks.push(what)
}
flush() {
// If we're paused, we don't want to write, but we will keep a note that a
// flush was requested for when we unpause.
if (this.paused) {
this.requestedFlush = true
return
}
// Don't write if we've ended.
if (this.ended) {
return
}
// End if the target is destroyed.
// Yes, this relies on the target having a destroyed property
// Don't worry, it'll still work if there is no destroyed property though
// (I think)
if (this.target.destroyed) {
this.end()
return
}
let toWrite = this.chunks.join('')
if (this.shouldCompress) {
toWrite = this.compress(toWrite)
}
try {
this.target.write(toWrite)
} catch(err) {
console.error('Flushable write error (ending):', err.message)
this.end()
}
this.chunks = []
}
pause() {
this.paused = true
}
resume() {
this.paused = false
if (this.requestedFlush) {
this.flush()
}
}
end() {
this.ended = true
}
compress(toWrite) {
// TODO: customize screen size
const screen = ansi.interpret(toWrite, this.screenLines, this.screenCols)
/*
const pcSaved = Math.round(100 - (100 / toWrite.length * screen.length))
console.log(
'\x1b[1A' +
`${toWrite.length} - ${screen.length} ${pcSaved}% saved `
)
*/
return screen
}
}
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