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const ansi = require('../../util/ansi')
const telc = require('../../util/telchars')
const Form = require('./Form')
const ScrollBar = require('./ScrollBar')
module.exports = class ListScrollForm extends Form {
// A form that lets the user scroll through a list of items. It
// automatically adjusts to always allow the selected item to be visible.
// Unless disabled in the constructor, a scrollbar is automatically displayed
// if there are more items than can be shown in the height of the form at a
// single time.
constructor(layoutType = 'vertical', enableScrollBar = true) {
super()
this.layoutType = layoutType
this.wheelMode = 'scroll' // scroll, selection
this.scrollItems = 0
this.scrollBarEnabled = enableScrollBar
this.scrollBar = new ScrollBar({
getLayoutType: () => this.layoutType,
getCurrentScroll: () => this.scrollItems,
getMaximumScroll: () => this.getScrollItemsLength(),
getTotalItems: () => this.inputs.length
})
this.scrollBarShown = false
}
fixLayout() {
this.keepScrollInBounds()
const scrollItems = this.scrollItems
// The scrollItems property represents the item to the very left of where
// we've scrolled, so we know right away that none of those will be
// visible and we won't bother iterating over them. We do need to hide
// them, though.
for (let i = 0; i < Math.min(scrollItems, this.inputs.length); i++) {
this.inputs[i].visible = false
}
// This variable stores how far along the respective axis (implied by
// layoutType) the next element should be.
let nextPos = 0
let formEdge
if (this.layoutType === 'horizontal') {
formEdge = this.contentW
} else {
formEdge = this.contentH
}
for (let i = scrollItems; i < this.inputs.length; i++) {
const item = this.inputs[i]
item.fixLayout()
const curPos = nextPos
let curSize
if (this.layoutType === 'horizontal') {
item.x = curPos
curSize = item.w
} else {
item.y = curPos
curSize = item.h
}
nextPos += curSize
// By default, the item should be visible..
item.visible = true
// ..but the item's far edge is past the form's far edge, it isn't
// fully visible and should be hidden.
if (curPos + curSize > formEdge) {
item.visible = false
}
// Same deal goes for the close edge. We can check it against 0 since
// the close edge of the form's content is going to be 0, of course!
if (curPos < 0) {
item.visible = false
}
}
delete this._scrollItemsLength
if (this.scrollBarEnabled) {
this.showScrollbarIfNecessary()
}
}
keyPressed(keyBuf) {
let ret
handleKeyPress: {
if (this.layoutType === 'horizontal') {
if (telc.isLeft(keyBuf)) {
this.previousInput()
ret = false; break handleKeyPress
} else if (telc.isRight(keyBuf)) {
this.nextInput()
ret = false; break handleKeyPress
}
} else if (this.layoutType === 'vertical') {
if (telc.isUp(keyBuf)) {
this.previousInput()
ret = false; break handleKeyPress
} else if (telc.isDown(keyBuf)) {
this.nextInput()
ret = false; break handleKeyPress
}
}
ret = super.keyPressed(keyBuf)
}
this.scrollSelectedElementIntoView()
return ret
}
clicked(button) {
if (this.wheelMode === 'selection') {
// Change the actual selected item.
if (button === 'scroll-up') {
this.previousInput()
this.scrollSelectedElementIntoView()
} else if (button === 'scroll-down') {
this.nextInput()
this.scrollSelectedElementIntoView()
}
} else if (this.wheelMode === 'scroll') {
// Scrolling is typically pretty slow with a mouse wheel when it's by
// a single line, so scroll at 3x that speed.
for (let i = 0; i < 3; i++) {
if (button === 'scroll-up') {
this.scrollItems--
} else if (button === 'scroll-down') {
this.scrollItems++
} else {
return
}
}
}
this.fixLayout()
}
scrollSelectedElementIntoView() {
const sel = this.inputs[this.curIndex]
if (!sel) {
return
}
let formEdge
if (this.layoutType === 'horizontal') {
formEdge = this.contentW
} else {
formEdge = this.contentH
}
// If the item is ahead of our view (either to the right of or below),
// we should move the view so that the item is the farthest right (of all
// the visible items).
if (this.getItemPos(sel) > formEdge + this.scrollSize) {
this.scrollElementIntoEndOfView(sel)
}
// Adjusting the number of scroll items is much simpler to deal with if
// the item is behind our view. Since the item's behind, we need to move
// the scroll to be immediately behind it, which is simple since we
// already have its index.
if (this.getItemPos(sel) <= this.scrollSize) {
this.scrollItems = this.curIndex
}
this.fixLayout()
}
firstInput(...args) {
this.scrollItems = 0
super.firstInput(...args)
this.fixLayout()
}
getScrollPositionOfElementAtEndOfView(element) {
// We can decide how many items to scroll past by moving forward until
// the item's far edge is visible.
const pos = this.getItemPos(element)
let edge
if (this.layoutType === 'horizontal') {
edge = this.contentW
} else {
edge = this.contentH
}
for (let i = 0; i < this.inputs.length; i++) {
if (pos <= edge) {
return i
}
if (this.layoutType === 'horizontal') {
edge += this.inputs[i].w
} else {
edge += this.inputs[i].h
}
}
// No result? Well, it's at the end.
return this.inputs.length
}
scrollElementIntoEndOfView(element) {
this.scrollItems = this.getScrollPositionOfElementAtEndOfView(element)
}
scrollToBeginning() {
this.scrollItems = 0
this.fixLayout()
}
scrollToEnd() {
this.scrollElementIntoEndOfView(this.inputs[this.inputs.length - 1])
this.fixLayout()
}
keepScrollInBounds() {
this.scrollItems = Math.max(this.scrollItems, 0)
this.scrollItems = Math.min(this.scrollItems, this.getScrollItemsLength())
}
getScrollItemsLength() {
if (typeof this._scrollItemsLength === 'undefined') {
const lastInput = this.inputs[this.inputs.length - 1]
this._scrollItemsLength = this.getScrollPositionOfElementAtEndOfView(lastInput)
}
return this._scrollItemsLength
}
getItemPos(item) {
// Gets the position of the item in an unscrolled view.
const index = this.inputs.indexOf(item)
let pos = 0
for (let i = 0; i <= index; i++) {
if (this.layoutType === 'horizontal') {
pos += this.inputs[i].w
} else {
pos += this.inputs[i].h
}
}
return pos
}
showScrollbarIfNecessary() {
this.scrollBarShown = this.scrollBar.canScrollAtAll()
const isChild = this.children.includes(this.scrollBar)
if (this.scrollBarShown) {
if (!isChild) this.addChild(this.scrollBar)
} else {
if (isChild) this.removeChild(this.scrollBar)
}
}
get scrollSize() {
// Gets the actual length made up by all of the items currently scrolled
// past.
let size = 0
for (let i = 0; i < Math.min(this.scrollItems, this.inputs.length); i++) {
if (this.layoutType === 'horizontal') {
size += this.inputs[i].w
} else {
size += this.inputs[i].h
}
}
return size
}
get contentW() {
if (this.scrollBarShown && this.layoutType === 'vertical') {
return this.w - 1
} else {
return this.w
}
}
get contentH() {
if (this.scrollBarShown && this.layoutType === 'horizontal') {
return this.h - 1
} else {
return this.h
}
}
}
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