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const ansi = require('../../util/ansi')
const telc = require('../../util/telchars')
const unic = require('../../util/unichars')
const DisplayElement = require('../DisplayElement')
const Form = require('./Form')
module.exports = class ListScrollForm extends Form {
// A form that lets the user scroll through a list of items. It
// automatically adjusts to always allow the selected item to be visible.
constructor(layoutType = 'vertical', scrollBarShown = true) {
super()
this.layoutType = layoutType
this.scrollItems = 0
this.scrollBar = new ScrollBar(this)
this.scrollBarShown = scrollBarShown
if (scrollBarShown) {
this.addChild(this.scrollBar)
}
}
fixLayout() {
// The scrollItems property represents the item to the very left of where
// we've scrolled, so we know right away that none of those will be
// visible and we won't bother iterating over them.
const itemsPastScroll = this.inputs.slice(this.scrollItems)
// We do need to hide them, though.
const itemsBeforeScroll = this.inputs.slice(0, this.scrollItems)
for (const item of itemsBeforeScroll) {
item.visible = false
}
// This variable stores how far along the respective axis (as defined by
// posProp) the next element should be.
let nextPos = 0
for (const item of itemsPastScroll) {
item[this.posProp] = nextPos
nextPos += item[this.sizeProp]
// By default, the item should be visible..
item.visible = true
// ..but the item's far edge is past the form's far edge, it isn't
// fully visible and should be hidden.
if (item[this.posProp] + item[this.sizeProp] > this.formEdge) {
item.visible = false
}
// Same deal goes for the close edge. We can check it against 0 since
// the close edge of the form's content is going to be 0, of course!
if (item[this.posProp] < 0) {
item.visible = false
}
}
}
keyPressed(keyBuf) {
let ret
handleKeyPress: {
if (this.layoutType === 'horizontal') {
if (telc.isLeft(keyBuf)) {
this.previousInput()
ret = false; break handleKeyPress
} else if (telc.isRight(keyBuf)) {
this.nextInput()
ret = false; break handleKeyPress
}
} else if (this.layoutType === 'vertical') {
if (telc.isUp(keyBuf)) {
this.previousInput()
ret = false; break handleKeyPress
} else if (telc.isDown(keyBuf)) {
this.nextInput()
ret = false; break handleKeyPress
}
}
ret = super.keyPressed(keyBuf)
}
this.scrollSelectedElementIntoView()
return ret
}
scrollSelectedElementIntoView() {
const sel = this.inputs[this.curIndex]
// If the item is ahead of our view (either to the right of or below),
// we should move the view so that the item is the farthest right (of all
// the visible items).
if (this.getItemPos(sel) > this.formEdge + this.scrollSize) {
this.scrollElementIntoEndOfView(sel)
}
// Adjusting the number of scroll items is much simpler to deal with if
// the item is behind our view. Since the item's behind, we need to move
// the scroll to be immediately behind it, which is simple since we
// already have its index.
if (this.getItemPos(sel) <= this.scrollSize) {
this.scrollItems = this.curIndex
}
this.fixLayout()
}
firstInput(...args) {
this.scrollItems = 0
super.firstInput(...args)
}
getScrollPositionOfElementAtEndOfView(element) {
// We can decide how many items to scroll past by moving forward until
// the item's far edge is visible.
let edge = this.formEdge
let i = 0
for (; i < this.inputs.length; i++) {
if (this.getItemPos(element) <= edge) break
edge += this.inputs[i][this.sizeProp]
}
return i
}
scrollElementIntoEndOfView(element) {
this.scrollItems = this.getScrollPositionOfElementAtEndOfView(element)
}
scrollToBeginning() {
this.scrollItems = 0
this.fixLayout()
}
scrollToEnd() {
this.scrollElementIntoEndOfView(this.inputs[this.inputs.length - 1])
this.fixLayout()
}
getScrollItemsLength() {
const lastInput = this.inputs[this.inputs.length - 1]
return this.getScrollPositionOfElementAtEndOfView(lastInput)
}
getItemPos(item) {
// Gets the position of the item in an unscrolled view.
return this.inputs.slice(0, this.inputs.indexOf(item) + 1)
.reduce((a, b) => a + b[this.sizeProp], 0)
}
get sizeProp() {
// The property used to measure the size of an item. If the layoutType
// isn't valid (that is, 'horizontal' or 'vertical'), it'll return null.
return (
this.layoutType === 'horizontal' ? 'w' :
this.layoutType === 'vertical' ? 'h' :
null
)
}
get posProp() {
// The property used to position an item. Like sizeProp, returns null if
// the layoutType isn't valid.
return (
this.layoutType === 'horizontal' ? 'x' :
this.layoutType === 'vertical' ? 'y' :
null)
}
get edgeProp() {
// The property used to get the far edge of the property. As with
// sizeProp, if the layoutType doesn't have an expected value, it'll
// return null.
return (
this.layoutType === 'horizontal' ? 'right' :
this.layoutType === 'vertical' ? 'bottom' :
null)
}
get formEdge() {
// Returns the value of the far edge of this form. Items farther in the
// list (up to the edge) will be closer to this edge.
return (
this.layoutType === 'horizontal' ? this.contentW :
this.layoutType === 'vertical' ? this.contentH :
null)
}
get scrollSize() {
// Gets the actual length made up by all of the items currently scrolled
// past.
return this.inputs.slice(0, this.scrollItems)
.reduce((a, b) => a + b[this.sizeProp], 0)
}
get contentW() {
if (this.scrollBarShown && this.layoutType === 'vertical') {
return this.w - 1
} else {
return this.w
}
}
get contentH() {
if (this.scrollBarShown && this.layoutType === 'horizontal') {
return this.h - 1
} else {
return this.h
}
}
}
class ScrollBar extends DisplayElement {
constructor(listScrollForm) {
super()
this.listScrollForm = listScrollForm
}
fixLayout() {
// Normally we'd subtract one from contentW/contentH when setting the x/y
// position, but the scrollbar is actually displayed OUTSIDE of (adjacent
// to) the parent's content area.
if (this.listScrollForm.layoutType === 'vertical') {
this.h = this.listScrollForm.contentH
this.w = 1
this.x = this.listScrollForm.contentW
this.y = 0
} else {
this.h = 1
this.w = this.listScrollForm.contentW
this.x = 0
this.y = this.listScrollForm.contentH
}
}
drawTo(writable) {
// Uuuurgh
this.fixLayout()
// TODO: Horizontal layout! Not functionally a lot different, but I'm too
// lazy to write a test UI for it right now.
// - 2 for extra UI elements (arrows)
const totalLength = this.h - 2
const totalScroll = this.listScrollForm.getScrollItemsLength()
const currentScroll = this.listScrollForm.scrollItems
const handlePosition = Math.floor(totalLength / (totalScroll + 1) * currentScroll)
const handleLength = totalLength / (totalScroll + 1)
const canScrollBackwards = (currentScroll > 0)
const canScrollForwards = (currentScroll < totalScroll)
if (this.listScrollForm.layoutType === 'vertical') {
const start = this.absTop + handlePosition + 1
for (let i = 0; i < handleLength; i++) {
writable.write(ansi.moveCursor(start + i, this.absLeft))
writable.write(unic.BOX_V_DOUBLE)
}
if (canScrollBackwards) {
writable.write(ansi.moveCursor(this.absTop, this.absLeft))
writable.write(unic.ARROW_UP_DOUBLE)
}
if (canScrollForwards) {
writable.write(ansi.moveCursor(this.absBottom, this.absLeft))
writable.write(unic.ARROW_DOWN_DOUBLE)
}
}
}
}
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