blob: 62b0172b405f6e46e4a3f117d260c805d16edc64 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
|
const ansi = require('../util/ansi')
const DisplayElement = require('./DisplayElement')
module.exports = class Sprite extends DisplayElement {
// "A sprite is a two-dimensional bitmap that is integrated into a larger
// scene." - Wikipedia
//
// Sprites are display objects that have a single texture that will not
// render outside of their parent.
//
// Sprites have a "real" position which overrides their "integer" position.
// This is so that motion can be more fluid (i.e., sprites don't need to
// move a whole number of terminal characters at a time).
constructor() {
super()
this.texture = []
this.realX = 0
this.realY = 0
}
set x(newX) { this.realX = newX }
set y(newY) { this.realY = newY }
get x() { return Math.round(this.realX) }
get y() { return Math.round(this.realY) }
drawTo(writable) {
if (this.textureAttributes) {
writable.write(ansi.setAttributes(this.textureAttributes))
}
for (let y = 0; y < this.textureHeight; y++) {
// Don't render above or below the parent's content area.
if (this.y + y >= this.parent.contentH || this.y + y < 0) continue
const right = this.x + this.textureWidth
const start = (this.x < 0) ? -this.x : 0
const end = (
(right > this.parent.contentW)
? this.parent.contentW - right
: right)
const text = this.texture[y].slice(start, end)
writable.write(ansi.moveCursor(this.absY + y, this.absX + start))
writable.write(text)
}
if (this.textureAttributes) {
writable.write(ansi.resetAttributes())
}
}
fixLayout() {
this.w = this.textureWidth
this.h = this.textureHeight
}
get textureWidth() {
return Math.max(...this.texture.map(row => row.length))
}
get textureHeight() {
return this.texture.length
}
}
|