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use ESM module syntax & minor cleanups - tui-lib - Pure Node.js library for making visual command-line programs (ala vim, ncdu)
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author(quasar) nebula <qznebula@protonmail.com>2023-05-12 17:42:09 -0300
committer(quasar) nebula <qznebula@protonmail.com>2023-05-13 12:48:36 -0300
commit6ea74c268a12325296a1d2e7fc31b02030ddb8bc (patch)
tree5da94d93acb64e7ab650d240d6cb23c659ad02ca /ui/controls/FocusBox.js
parente783bcf8522fa68e6b221afd18469c3c265b1bb7 (diff)
use ESM module syntax & minor cleanups
The biggest change here is moving various element classes under
more scope-specific directories, which helps to avoid circular
dependencies and is just cleaner to navigate and expand in the
future.

Otherwise this is a largely uncritical port to ESM module syntax!
There are probably a number of changes and other cleanups that
remain much needed.

Whenever I make changes to tui-lib it's hard to believe it's
already been <INSERT COUNTING NUMBER HERE> years since the
previous time. First commits are from January 2017, and the
code originates a month earlier in KAaRMNoD!
Diffstat (limited to 'ui/controls/FocusBox.js')
-rw-r--r--ui/controls/FocusBox.js32
1 files changed, 32 insertions, 0 deletions
diff --git a/ui/controls/FocusBox.js b/ui/controls/FocusBox.js
new file mode 100644
index 0000000..64f84c9
--- /dev/null
+++ b/ui/controls/FocusBox.js
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+import {FocusElement} from 'tui-lib/ui/primitives'
+
+import * as ansi from 'tui-lib/util/ansi'
+
+export default class FocusBox extends FocusElement {
+  // A box (not to be confused with Pane!) that can be selected. When it's
+  // selected, it applies an invert effect to its children. (This won't work
+  // well if you have elements inside of it that have their own attributes,
+  // since they're likely to reset all effects after drawing - including the
+  // invert from the FocusBox! Bad ANSI limitations; it's relatively likely
+  // I'll implement maaaaaagic to help deal with this - maybe something
+  // similar to 'pushMatrix' from Processing - at some point... [TODO])
+
+  constructor() {
+    super()
+
+    this.cursorX = null
+    this.cursorY = null
+  }
+
+  drawTo(writable) {
+    if (this.isSelected) {
+      writable.write(ansi.invert())
+    }
+  }
+
+  didRenderTo(writable) {
+    if (this.isSelected) {
+      writable.write(ansi.resetAttributes())
+    }
+  }
+}