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|
// MTUI "server" - this just acts as the backend for mtui, controlling the
// player, queue, etc. It's entirely independent from tui-lib/UI.
'use strict'
const { getDownloaderFor } = require('./downloaders')
const { getMetadataReaderFor } = require('./metadata-readers')
const { getPlayer } = require('./players')
const RecordStore = require('./record-store')
const {
getTimeStringsFromSec,
shuffleArray,
throttlePromise
} = require('./general-util')
const {
isGroup,
isTrack,
flattenGrouplike,
getItemPathString,
parentSymbol
} = require('./playlist-utils')
const { promisify } = require('util')
const EventEmitter = require('events')
const fs = require('fs')
const writeFile = promisify(fs.writeFile)
const readFile = promisify(fs.readFile)
async function download(item, record) {
if (isGroup(item)) {
// TODO: Download all children (recursively), show a confirmation prompt
// if there are a lot of items (remember to flatten).
return
}
// Don't start downloading an item if we're already downloading it!
if (record.downloading) {
return
}
const arg = item.downloaderArg
record.downloading = true
try {
return await getDownloaderFor(arg)(arg)
} finally {
record.downloading = false
}
}
class QueuePlayer extends EventEmitter {
constructor({
getRecordFor
}) {
super()
this.player = null
this.playingTrack = null
this.queueGrouplike = {name: 'Queue', isTheQueue: true, items: []}
this.pauseNextTrack = false
this.playedTrackToEnd = false
this.timeData = null
this.getRecordFor = getRecordFor
}
async setup() {
this.player = await getPlayer()
if (!this.player) {
return {
error: "Sorry, it doesn't look like there's an audio player installed on your computer. Can you try installing MPV (https://mpv.io) or SoX?"
}
}
this.player.on('printStatusLine', data => {
if (this.playingTrack) {
this.timeData = data
this.emit('received time data', data, this)
}
})
return true
}
queue(topItem, afterItem = null, {movePlayingTrack = true} = {}) {
const { items } = this.queueGrouplike
const newTrackIndex = items.length
// The position which new tracks should be added at, if afterItem is
// passed.
const afterIndex = afterItem && items.indexOf(afterItem)
// Keeps track of how many tracks have been added; this is used so that
// a whole group can be queued in order after a given item.
let grouplikeOffset = 0
// Keeps track of how many tracks have been removed (times -1); this is
// used so we queue tracks at the intended spot.
let removeOffset = 0
const recursivelyAddTracks = item => {
// For groups, just queue all children.
if (isGroup(item)) {
for (const child of item.items) {
recursivelyAddTracks(child)
}
return
}
// You can't put the same track in the queue twice - we automatically
// remove the old entry. (You can't for a variety of technical reasons,
// but basically you either have the display all bork'd, or new tracks
// can't be added to the queue in the right order (because Object.assign
// is needed to fix the display, but then you end up with a new object
// that doesn't work with indexOf).)
if (items.includes(item)) {
// HOWEVER, if the "moveCurrentTrack" option is false, and that item
// is the one that's currently playing, we won't do anything with it
// at all.
if (!movePlayingTrack && item === this.playingTrack) {
return
}
const removeIndex = items.indexOf(item)
items.splice(removeIndex, 1)
// If the item we removed was positioned before the insertion index,
// we need to shift that index back one, so it's placed after the same
// intended track.
if (removeIndex <= afterIndex) {
removeOffset--
}
}
if (afterItem === 'FRONT') {
items.unshift(item)
} else if (afterItem) {
items.splice(afterIndex + 1 + grouplikeOffset + removeOffset, 0, item)
} else {
items.push(item)
}
grouplikeOffset++
}
recursivelyAddTracks(topItem)
this.emitQueueUpdated()
// This is the first new track, if a group was queued.
const newTrack = items[newTrackIndex]
return newTrack
}
distributeQueue(grouplike, {how = 'evenly', rangeEnd = 'end-of-queue'}) {
if (isTrack(grouplike)) {
grouplike = {items: [grouplike]}
}
const { items } = this.queueGrouplike
const newItems = flattenGrouplike(grouplike).items
// Expressly do an initial pass and unqueue the items we want to queue -
// otherwise they would mess with the math we do afterwords.
for (const item of newItems) {
if (items.includes(item)) {
/*
if (!movePlayingTrack && item === this.playingTrack) {
// NB: if uncommenting this code, splice item from newItems and do
// continue instead of return!
return
}
*/
items.splice(items.indexOf(item), 1)
}
}
const distributeStart = items.indexOf(this.playingTrack) + 1
let distributeEnd
if (rangeEnd === 'end-of-queue') {
distributeEnd = items.length
} else if (typeof rangeEnd === 'number') {
distributeEnd = Math.min(items.length, rangeEnd)
} else {
throw new Error('Invalid rangeEnd: ' + rangeEnd)
}
const distributeSize = distributeEnd - distributeStart
const queueItem = (item, insertIndex) => {
if (items.includes(item)) {
/*
if (!movePlayingTrack && item === this.playingTrack) {
return
}
*/
items.splice(items.indexOf(item), 1)
} else {
offset++
}
items.splice(insertIndex, 0, item)
}
if (how === 'evenly') {
let offset = 0
for (const item of newItems) {
const insertIndex = distributeStart + Math.floor(offset)
items.splice(insertIndex, 0, item)
offset++
offset += distributeSize / newItems.length
}
} else if (how === 'randomly') {
const indexes = newItems.map(() => Math.floor(Math.random() * distributeSize))
indexes.sort()
for (let i = 0; i < newItems.length; i++) {
const item = newItems[i]
const insertIndex = distributeStart + indexes[i] + i
items.splice(insertIndex, 0, item)
}
}
this.emitQueueUpdated()
}
unqueue(topItem, focusItem = null) {
// This function has support to unqueue groups - it removes all tracks in
// the group recursively. (You can never unqueue a group itself from the
// queue listing because groups can't be added directly to the queue.)
const { items } = this.queueGrouplike
const recursivelyUnqueueTracks = item => {
// For groups, just unqueue all children. (Groups themselves can't be
// added to the queue, so we don't need to worry about removing them.)
if (isGroup(item)) {
for (const child of item.items) {
recursivelyUnqueueTracks(child)
}
return
}
// Don't unqueue the currently-playing track - this usually causes more
// trouble than it's worth.
if (item === this.playingTrack) {
return
}
// If we're unqueueing the item which is currently focused by the cursor,
// just move the cursor ahead.
if (item === focusItem) {
focusItem = items[items.indexOf(focusItem) + 1]
// ...Unless that puts it at past the end of the list, in which case, move
// it behind the item we're removing.
if (!focusItem) {
focusItem = items[items.length - 2]
}
}
if (items.includes(item)) {
items.splice(items.indexOf(item), 1)
}
}
recursivelyUnqueueTracks(topItem)
this.emitQueueUpdated()
return focusItem
}
clearQueuePast(track) {
const { items } = this.queueGrouplike
const index = items.indexOf(track) + 1
if (index < 0) {
return
} else if (index < items.indexOf(this.playingTrack)) {
items.splice(index, items.length - index, this.playingTrack)
} else {
items.splice(index)
}
this.emitQueueUpdated()
}
clearQueueUpTo(track) {
const { items } = this.queueGrouplike
const endIndex = items.indexOf(track)
const startIndex = (this.playingTrack ? items.indexOf(this.playingTrack) + 1 : 0)
if (endIndex < 0) {
return
} else if (endIndex < startIndex) {
return
} else {
items.splice(startIndex, endIndex - startIndex)
}
this.emitQueueUpdated()
}
playSooner(item) {
this.distributeQueue(item, {
how: 'randomly',
rangeEnd: this.queueGrouplike.items.indexOf(item)
})
}
playLater(item) {
this.skipIfCurrent(item)
this.distributeQueue(item, {
how: 'randomly'
})
}
skipIfCurrent(track) {
if (track === this.playingTrack) {
this.playNext(track)
}
}
shuffleQueue() {
const queue = this.queueGrouplike
const index = queue.items.indexOf(this.playingTrack) + 1 // This is 0 if no track is playing
const initialItems = queue.items.slice(0, index)
const remainingItems = queue.items.slice(index)
const newItems = initialItems.concat(shuffleArray(remainingItems))
queue.items = newItems
this.emitQueueUpdated()
}
clearQueue() {
// Clear the queue so that there aren't any items left in it (except for
// the track that's currently playing).
this.queueGrouplike.items = this.queueGrouplike.items
.filter(item => item === this.playingTrack)
this.emitQueueUpdated()
}
emitQueueUpdated() {
this.emit('queue updated')
}
async stopPlaying() {
// We emit this so the active play() call doesn't immediately start a new
// track. We aren't *actually* about to play a new track.
this.emit('playing new track')
await this.player.kill()
this.clearPlayingTrack()
}
async play(item) {
if (this.player === null) {
throw new Error('Attempted to play before a player was loaded')
}
let playingThisTrack = true
this.emit('playing new track')
this.once('playing new track', () => {
playingThisTrack = false
})
// If it's a group, play the first track.
if (isGroup(item)) {
item = flattenGrouplike(item).items[0]
}
// If there is no item (e.g. an empty group), well.. don't do anything.
if (!item) {
return
}
playTrack: {
// No downloader argument? That's no good - stop here.
// TODO: An error icon on this item, or something???
if (!item.downloaderArg) {
break playTrack
}
// If, by the time the track is downloaded, we're playing something
// different from when the download started, assume that we just want to
// keep listening to whatever new thing we started.
const oldTrack = this.playingTrack
const downloadFile = await this.download(item)
if (this.playingTrack !== oldTrack) {
return
}
this.playingTrack = item
this.emit('playing', this.playingTrack, oldTrack, this)
await this.player.kill()
if (this.playedTrackToEnd) {
this.player.setPause(this.pauseNextTrack)
this.pauseNextTrack = false
this.playedTrackToEnd = false
} else {
this.player.setPause(false)
}
await this.player.playFile(downloadFile)
}
// playingThisTrack now means whether the track played through to the end
// (true), or was stopped by a different track being started (false).
if (playingThisTrack) {
this.playedTrackToEnd = true
if (!this.playNext(item)) {
this.clearPlayingTrack()
}
}
}
playNext(track, automaticallyQueueNextTrack = false) {
if (!track) return false
const queue = this.queueGrouplike
let queueIndex = queue.items.indexOf(track)
if (queueIndex === -1) return false
queueIndex++
if (queueIndex >= queue.items.length) {
if (automaticallyQueueNextTrack) {
const parent = track[parentSymbol]
if (!parent) return false
const index = parent.items.indexOf(track)
const nextItem = parent.items[index + 1]
if (!nextItem) return false
this.queue(nextItem)
queueIndex = queue.items.length - 1
} else {
return false
}
}
this.play(queue.items[queueIndex])
return true
}
playPrevious(track, automaticallyQueuePreviousTrack = false) {
if (!track) return false
const queue = this.queueGrouplike
let queueIndex = queue.items.indexOf(track)
if (queueIndex === -1) return false
queueIndex--
if (queueIndex < 0) {
if (automaticallyQueuePreviousTrack) {
const parent = track[parentSymbol]
if (!parent) return false
const index = parent.items.indexOf(track)
const previousItem = parent.items[index - 1]
if (!previousItem) return false
this.queue(previousItem, 'FRONT')
queueIndex = 0
} else {
return false
}
}
this.play(queue.items[queueIndex])
return true
}
clearPlayingTrack() {
if (this.playingTrack !== null) {
const oldTrack = this.playingTrack
this.playingTrack = null
this.timeData = null
this.emit('playing', null, oldTrack, this)
}
}
async download(item) {
return download(item, this.getRecordFor(item))
}
seekAhead(seconds) {
this.player.seekAhead(seconds)
}
seekBack(seconds) {
this.player.seekBack(seconds)
}
togglePause() {
this.player.togglePause()
}
setPause(value) {
this.player.setPause(value)
}
toggleLoop() {
this.player.toggleLoop()
}
setLoop(value) {
this.player.setLoop(value)
}
volUp(amount = 10) {
this.player.volUp(amount)
}
volDown(amount = 10) {
this.player.volDown(amount)
}
setVolume(value) {
this.player.setVolume(value)
}
setPauseNextTrack(value) {
this.pauseNextTrack = !!value
}
get playSymbol() {
if (this.player && this.playingTrack) {
if (this.player.isPaused) {
return '⏸'
} else {
return '▶'
}
} else {
return '.'
}
}
}
class Backend extends EventEmitter {
constructor() {
super()
this.queuePlayers = []
this.recordStore = new RecordStore()
this.throttleMetadata = throttlePromise(10)
this.metadataDictionary = {}
this.rootDirectory = process.env.HOME + '/.mtui'
this.metadataPath = this.rootDirectory + '/track-metadata.json'
}
async setup() {
const error = await this.addQueuePlayer()
if (error.error) {
return error
}
await this.loadMetadata()
return true
}
async addQueuePlayer() {
const queuePlayer = new QueuePlayer({
getRecordFor: item => this.getRecordFor(item)
})
const error = await queuePlayer.setup()
if (error.error) {
return error
}
this.queuePlayers.push(queuePlayer)
this.emit('added queue player', queuePlayer)
return queuePlayer
}
removeQueuePlayer(queuePlayer) {
if (this.queuePlayers.length > 1) {
this.queuePlayers.splice(this.queuePlayers.indexOf(queuePlayer), 1)
this.emit('removed queue player', queuePlayer)
}
}
async readMetadata() {
try {
return JSON.parse(await readFile(this.metadataPath))
} catch (error) {
// Just stop. It's okay to fail to load metadata.
return null
}
}
async loadMetadata() {
Object.assign(this.metadataDictionary, await this.readMetadata())
}
async saveMetadata() {
const newData = Object.assign({}, await this.readMetadata(), this.metadataDictionary)
await writeFile(this.metadataPath, JSON.stringify(newData))
}
getMetadataFor(item) {
const key = this.metadataDictionary[item.downloaderArg]
return this.metadataDictionary[key] || null
}
async processMetadata(item, reprocess = false, top = true) {
let counter = 0
if (isGroup(item)) {
const results = await Promise.all(item.items.map(x => this.processMetadata(x, reprocess, false)))
counter += results.reduce((acc, n) => acc + n, 0)
} else process: {
if (!reprocess && this.getMetadataFor(item)) {
break process
}
await this.throttleMetadata(async () => {
const filePath = await this.download(item)
const metadataReader = getMetadataReaderFor(filePath)
const data = await metadataReader(filePath)
this.metadataDictionary[item.downloaderArg] = filePath
this.metadataDictionary[filePath] = data
})
this.emit('processMetadata progress', this.throttleMetadata.queue.length)
counter++
}
if (top) {
await this.saveMetadata()
}
return counter
}
getRecordFor(item) {
return this.recordStore.getRecord(item)
}
getDuration(item) {
let noticedMissingMetadata = false
const durationFn = (acc, track) => {
const metadata = this.getMetadataFor(track)
if (!metadata) noticedMissingMetadata = true
return acc + (metadata && metadata.duration) || 0
}
let items
if (isGroup(item)) {
items = flattenGrouplike(item).items
} else {
items = [item]
}
const seconds = items.reduce(durationFn, 0)
let { duration: string } = getTimeStringsFromSec(0, seconds)
const approxSymbol = noticedMissingMetadata ? '+' : ''
string += approxSymbol
return {seconds, string, noticedMissingMetadata, approxSymbol}
}
async stopPlayingAll() {
for (const queuePlayer of this.queuePlayers) {
await queuePlayer.stopPlaying()
}
}
async download(item) {
return download(item, this.getRecordFor(item))
}
}
module.exports = Backend
|