Age | Commit message (Collapse) | Author |
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Currently bug-free and doesn't change anything about existing mtui
behavior! Meta N to create a new player, meta up/down to switch between
which one you're interacting with. Each player has its own queue.
Eventually (soon(TM)) there'll be much better UI to go with all this!
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This means we can basically guarantee 0% CPU usage when nothing on the
screen is changing! There may still be some kinks to work out, but I've
tested most features and fixed any apparent bugs (including an unrelated
bug in the suspend feature which made it crash when resuming the process).
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I don't think I'm going to disable controls in the telnet client (by
default?), but it's good to have this implemented anyway.
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Suspending doesn't really mean anything unless you're an actual process!
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Testing this out in the telnet client. Also some tweaks to tabber
keybinding behavior.
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This prevents occasional errors from showing up when a flushable tries
to flush to the socket after it's been closed.
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