diff options
author | (quasar) nebula <qznebula@protonmail.com> | 2023-05-14 19:53:31 -0300 |
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committer | (quasar) nebula <qznebula@protonmail.com> | 2024-05-16 22:29:28 -0300 |
commit | 9a1d0c26338a7d0851c60b99296669cdc80673f2 (patch) | |
tree | 55f8a3c07c0591fde8397a863c170b976791a760 /ui.js | |
parent | 8baa393ea05ac894ab78f6ff163d876cee4934d5 (diff) |
new GhostPlayer class & support 👻
This also makes the UI not explode when duration strings aren't available for progress bar display, and shows getTimeStringsFromSec how to handle that.
Diffstat (limited to 'ui.js')
-rw-r--r-- | ui.js | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/ui.js b/ui.js index 371da80..ed046c0 100644 --- a/ui.js +++ b/ui.js @@ -4511,9 +4511,14 @@ class PlaybackInfoElement extends FocusElement { this.isLooping = player.isLooping this.isPaused = player.isPaused - this.progressBarLabel.text = '-'.repeat(Math.floor(this.w / lenSecTotal * curSecTotal)) + if (duration) { + this.progressBarLabel.text = '-'.repeat(Math.floor(this.w / lenSecTotal * curSecTotal)) + this.progressTextLabel.text = timeDone + ' / ' + duration + } else { + this.progressBarLabel.text = '' + this.progressTextLabel.text = timeDone + } - this.progressTextLabel.text = timeDone + ' / ' + duration if (player.isLooping) { this.progressTextLabel.text += ' [Looping]' } |