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author | (quasar) nebula <towerofnix@gmail.com> | 2021-03-15 21:29:48 -0300 |
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committer | (quasar) nebula <qznebula@protonmail.com> | 2024-05-16 19:13:42 -0300 |
commit | 9577f46b1ed6c205f938e5e6a9cba9bdaa20f500 (patch) | |
tree | d60c38cc7d44e89859fdac10253a690950f5c564 /socket.js | |
parent | 8c1ca578d12c905ff5a7bf1fe1ac752e645e5dd7 (diff) |
resume canonical player when all sockets are ready
this fixes an issue where a sync-playback received immediately during the resume would receive the paused status! in general, the canonical backend should always stay in line with the messages that the server sends out.
Diffstat (limited to 'socket.js')
-rw-r--r-- | socket.js | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/socket.js b/socket.js index 52a2d51..5d4f85a 100644 --- a/socket.js +++ b/socket.js @@ -283,6 +283,8 @@ export function makeSocketServer() { if (readySockets && !readySockets.includes(socket)) { readySockets.push(socket) if (readySockets.length === sockets.length) { + const QP = server.canonicalBackend.queuePlayers.find(QP => QP.id === command.queuePlayer) + silenceEvents(QP, ['set-pause'], () => QP.setPause(false)) for (const socket of sockets) { socket.write(serializeCommandToData({ sender: 'server', |