1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
|
const _seedRandom = require('seed-random')
// Pickers should rely on a "state", which is a serializable object that stores data for a given picker "instance".
// Pick-random picker: picks a random track from the entire playlist each time.
// Track order is defined by a seed, which is storeed in state. By looking at the track order calculated by the seed, the picker can decide what track to play after a given other track.
// - Problems:
// One track can appear twice before another track appears once (i.e. it does not avoid tracks that have already been picked). This is fine (and intetional), but it makes it impossible to say "after this track, play that track". Thus, how should skipping through a track list work?
// Pickers only pick ONE track at a time.
// The history manager may run the picker multiple times to create a list of upcoming tracks which may be presented to the user. This list is useful because the user can then decide to skip ahead in the list if they see a bunch of songs they'd like to hear right away.
// The history manager may keep track of tracks that were previously played, and it should be expected that the user may skip to one of these tracks. If the user skips to a previous track, the upcoming tracks list is NOT recalculated. This is analagous to a book whose pages are randomly added as it is read; when the reader skips back several pages, they should be able to expect to see the following pages in the same order they had previously read them!
// Pickers only know the track that played immediately before the one that is currently to be picked (or null if no tracks have played yet). This is so that a picker can resume at any given track (e.g. so the user can skip ahead - or back - while playing all their music in order).
// Picker state is used to contain information specific to that picker (for example, the seed a shuffle picker uses, or sorting methods).
// Uncertain on how to handle serialization of tracks.. some tracks may appear twice in the same playlist (or two tracks of the same name appear); in this case the serialized path to the two track appearances is the same, when they really refer to two separate instances of the track within the playlist. Could track serialization instead be index-based (rather than name-based)..?
const {
flattenGrouplike, isGroup, updatePlaylistFormat, isSameTrack, oldSymbol,
getTrackIndexInParent
} = require('./playlist-utils')
class HistoryController {
constructor(playlist, picker, pickerOptions = {}) {
this.playlist = playlist
this.picker = picker
this.pickerOptions = pickerOptions // This is mutable by the picker!
this.timeline = []
this.timelineIndex = -1 // Becomes 0 upon first call of getNextTrack.
// Number of tracks that should be picked and placed into the timeline
// "ahead of time" (i.e. past the timelineIndex).
this.timelineFillSize = 50
}
addNextTrackToTimeline(picker) {
const lastTrack = this.timeline[this.timeline.length - 1] || null
const picked = this.picker(this.playlist, lastTrack, this.pickerOptions)
this.timeline.push(picked)
}
fillTimeline() {
// Refills the timeline so that there's at least timelineFillSize tracks
// past the current timeline index (which is considered to be at least 0,
// i.e. so that while it is -1 initially, the length will still be filled
// to a length of tilelineFillSize).
// Math.max is used here because we should always be loading at least one
// track (the one at the current index)!
const targetSize = (
Math.max(this.timelineFillSize, 1) +
Math.max(this.timelineIndex, 0)
)
while (this.timeline.length < targetSize) {
this.addNextTrackToTimeline()
}
}
getNextTrack(move = true) {
// Moves the timeline index forwards and returns the track at the new index
// (while refilling the timeline, so that the "up next" list is still full,
// and so the picker is called if there is no track at the current index).
if (move) {
this.timelineIndex++
this.fillTimeline()
return this.currentTrack
} else {
return this.timeline[this.timelineIndex + 1]
}
}
getBackTrack(move = true) {
if (move) {
if (this.timelineIndex > 0) {
this.timelineIndex--
}
return this.currentTrack
} else {
return this.timeline[Math.max(this.timelineIndex - 1, 0)]
}
}
get currentTrack() {
// Returns the track in the timeline at the current index.
return this.timeline[this.timelineIndex]
}
}
function shuffleGroups(grouplike, getRandom) {
if (isGroup(grouplike) && grouplike.items.every(isGroup)) {
const newItems = []
for (let item of grouplike.items) {
const returnGrouplike = shuffleGroups(item, getRandom)
newItems.push(returnGrouplike)
}
const items = shuffleArray(newItems, getRandom)
return Object.assign({}, grouplike, {items})
} else {
return grouplike
}
}
function shuffleArray(array, getRandom) {
// Shuffles the items in an array, using a seeded random number generator.
// (That means giving the same array and seed to shuffleArray will always
// produce the same results.) Takes a random number generator (Math.random
// or a seeded RNG will work here). Super-interesting post on how this
// all works (though with less seeded-RNG):
// https://bost.ocks.org/mike/shuffle/
const workingArray = array.slice(0)
let m = array.length
while (m) {
let i = Math.floor(getRandom() * m)
m--
// Stupid lol; avoids the need of a temporary variable!
Object.assign(workingArray, {
[m]: workingArray[i],
[i]: workingArray[m]
})
}
return workingArray
}
function makeGetRandom(seed = null) {
// The normal seedRandom function (from NPM) doesn't handle getting
// undefined as its seed very well; this function is fine with that (and
// appropriately generates a new seed, as _seedRandom() with no arguments
// does).
if (seed === null) {
return _seedRandom()
} else {
return _seedRandom(seed)
}
}
// ----------------------------------------------------------------------------
function sortFlattenGrouplike(grouplike, sort, getRandom) {
// Takes a grouplike (usually a playlist), and returns a flat (only tracks,
// no groups) version of it, according to a given sorting method. Takes a
// seed, for random-generation purposes.
if (sort === 'order' || sort === 'ordered') {
return {items: flattenGrouplike(grouplike).items}
}
if (
sort === 'shuffle' || sort === 'shuffled' ||
sort === 'shuffle-tracks' || sort === 'shuffled-tracks'
) {
const items = shuffleArray(flattenGrouplike(grouplike).items, getRandom)
return {items}
}
if (sort === 'shuffle-groups' || sort === 'shuffled-groups') {
const { items } = flattenGrouplike(shuffleGroups(grouplike, getRandom))
return {items}
}
}
const playlistCache = Symbol('Cache of indexed playlist')
function generalPicker(sourcePlaylist, lastTrack, options) {
// (Track 3/5 [2712]) -- Track (CUR/GROUP [ALL])
// (Track 3/2712) -- Track (CUR/ALL)
const { sort, loop } = options
if (![
'order', 'ordered', 'shuffle', 'shuffled', 'shuffle-tracks',
'shuffled-tracks','shuffle-groups', 'shuffled-groups'
].includes(sort)) {
throw new Error(`Invalid sort mode: ${sort}`)
}
if (![
'loop', 'no-loop', 'no', 'loop-same-order', 'loop-regenerate',
'pick-random'
].includes(loop)) {
throw new Error(`Invalid loop mode: ${loop}`)
}
// Regenerating the flattened list is really time-expensive, so we make sure
// to cache the result of the operation (in the 'options' property, which is
// used to store "state"-specific data for the picker).
let playlist
if (options.hasOwnProperty(playlistCache)) {
playlist = options[playlistCache]
} else {
// TODO: Enable this conditionally.
// console.log('\x1b[1K\rIndexing (flattening)...')
if (typeof options.seed === 'undefined') {
options.seed = Math.random()
}
const getRandom = makeGetRandom(options.seed)
const updatedPlaylist = updatePlaylistFormat(sourcePlaylist)
const flattened = sortFlattenGrouplike(updatedPlaylist, sort, getRandom)
playlist = flattened
options[playlistCache] = playlist
// TODO: Enable this condtionally.
// console.log('\x1b[1K\rDone indexing.')
}
let index
decideTrackIndex: {
if (lastTrack !== null) {
// The "current" version of the last track (that is, the object
// representing this track which appears in the flattened/updated/cached
// playlist).
const currentLastTrack = playlist.items.find(
t => isSameTrack(t, lastTrack)
)
index = playlist.items.indexOf(currentLastTrack)
} else {
index = -1
}
if (index === -1) {
index = 0
break decideTrackIndex
}
if (index + 1 === playlist.items.length) {
if (loop === 'loop-same-order' || loop === 'loop') {
index = 0
break decideTrackIndex
}
if (loop === 'loop-regenerate') {
// Deletes the random number generation seed then starts over. Assigning
// a new RNG seed makes it so we get a new shuffle the next time, and
// clearing the lastTrack value makes generalPicker thinks we're
// starting over. We also need to destroy the playlistCache, or else it
// won't actually recalculate the list.
const newSeed = makeGetRandom(options.seed)()
options.seed = newSeed
delete options[playlistCache]
return generalPicker(sourcePlaylist, null, options)
}
if (loop === 'no-loop' || loop === 'no') {
// Returning null means the picker is done picking.
return null
}
}
if (index + 1 > playlist.items.length) {
throw new Error(
"Picker index is greater than total item count?" +
`(${index + 1} > ${playlist.items.length}`
)
}
if (index + 1 < playlist.items.length) {
// Pick-random is a special exception - in this case we don't actually
// care about the value of the index variable; instead we just pick a
// random track from the generated top level.
//
// Loop=pick-random is different from sort=shuffle. Sort=shuffle always
// ensures the same song doesn't play twice in a single shuffle. It's
// like how when you shuffle a deck of cards, you'll still never pick
// the same card twice, until you go all the way through the deck and
// re-shuffle the deck!
//
// Loop=pick-random instead picks a random track every time the picker
// is called. It's more like you reshuffle the complete deck every time
// you pick something.
//
// Now, how should pick-random work when dealing with groups, such as
// when using sort=shuffle-groups? (If I can't find a solution, I'd say
// that's alright.)
/*
if (loop === 'pick-random') {
const pickedIndex = Math.floor(Math.random() * topLevel.items.length)
return topLevel.items[pickedIndex]
}
*/
index += 1
break decideTrackIndex
}
}
const oldItem = playlist.items[index]
const item = Object.assign({}, oldItem, {[oldSymbol]: oldItem})
item.overallTrackIndex = [index, playlist.items.length]
if (
['order', 'ordered', 'shuffle-groups', 'shuffled-groups'].includes(sort)
) {
item.groupTrackIndex = getTrackIndexInParent(item)
}
return item
}
module.exports = {HistoryController, generalPicker}
// ----------------------------------------------------------------------------
// Test script:
if (require.main === module) {
const playlist = {items: [{x: 'A'}, {x: 'B'}, {x: 'C'}, {items: [{x: 'D-a'}, {x: 'D-b'}]}, {x: 'E'}]}
console.log('ordered:')
console.log('- testing to see if timeline fill size works correctly')
console.log('- initial length should be 4, index -1')
console.log('- once index becomes 0, length should still be 4')
console.log('- as index grows, length should increase at same rate')
const hc = new HistoryController(playlist, generalPicker, {sort: 'ordered', loop: 'loop'})
hc.timelineFillSize = 4
hc.fillTimeline()
console.log(hc.timeline)
console.log('initial length:', hc.timeline.length)
for (let i = 0; i < 6; i++) {
console.log(`(${hc.timelineIndex}) next:`, hc.getNextTrack())
console.log(`(-> ${hc.timelineIndex}) length:`, hc.timeline.length)
}
console.log('setting timeline index to 2 (3rd item)..')
console.log('- timeline shouldn\'t grow until it gets to 6')
console.log(' (because currently the timeline is (or should be) 9 (from index=5 + fillSize=4)')
console.log(' but then, index=6 + fillSize=4 = length=10)')
console.log('- timeline should then grow at same rate as index')
hc.timelineIndex = 2
console.log('current:', hc.currentTrack)
for (let i = 0; i < 6; i++) {
console.log(`(${hc.timelineIndex}) next:`, hc.getNextTrack())
console.log(`(-> ${hc.timelineIndex}) length:`, hc.timeline.length)
}
console.log('---------------')
console.log('shuffle-tracks:')
console.log('seed = 123; loop = loop-same-order')
console.log(' - should output the same thing every run')
console.log(' - the resulting tracks should loop in a cycle')
const hc_st = new HistoryController(playlist, generalPicker, {sort: 'shuffle-tracks', loop: 'loop-same-order', seed: 123})
hc_st.timelineFillSize = 20
hc_st.fillTimeline()
console.log(hc_st.timeline)
console.log('seed = 123; loop = loop-regenerate')
console.log(' - should output the same thing every run')
console.log(' - the resulting tracks should loop randomly (based on the seed)')
const hc_st2 = new HistoryController(playlist, generalPicker, {sort: 'shuffle-tracks', loop: 'loop-regenerate', seed: 123})
hc_st2.timelineFillSize = 20
hc_st2.fillTimeline()
console.log(hc_st2.timeline)
console.log('seed = undefined')
console.log(' - should output something random each time')
const hc_st3 = new HistoryController(playlist, generalPicker, {sort: 'shuffle-tracks', loop: 'loop'})
hc_st3.timelineFillSize = 5
hc_st3.fillTimeline()
console.log(hc_st3.timeline)
console.log('---------------')
console.log('shuffle-groups:')
console.log('(different playlist used here)')
const playlist2 = {items: [
{items: [
{x: 'A-a'}, {x: 'A-b'}, {x: 'A-c'}
]},
{items: [
{x: 'B-a'}, {x: 'B-b'}
]},
{items: [
{items: [
{x: 'C-1-a'}, {x: 'C-1-b'}
]},
{items: [
{x: 'C-2-a'}, {x: 'C-2-b'}
]}
]}
]}
console.log('seed = baz')
console.log(' - should output the same thing every time')
const hc_sg = new HistoryController(playlist2, generalPicker, {sort: 'shuffle-groups', loop: 'loop', seed: '13324iou321324i234123'})
hc_sg.timelineFillSize = 3 + 2 + (2 + 2)
hc_sg.fillTimeline()
console.log(hc_sg.timeline)
console.log('seed = undefined')
console.log('- should output something random each time')
const hc_sg2 = new HistoryController(playlist2, generalPicker, {sort: 'shuffle-groups', loop: 'loop'})
hc_sg2.timelineFillSize = 3 + 2 + (2 + 2)
hc_sg2.fillTimeline()
console.log(hc_sg2.timeline)
console.log('---------------')
console.log('misc. stuff')
const playlist3 = {items: []}
for (let i = 0; i < 10000; i++) {
playlist3.items.push({i})
}
console.log('speedtest shuffle-tracks on 10000 items')
const hc_sp = new HistoryController(playlist3, generalPicker, {sort: 'shuffle-tracks', loop: 'loop'})
hc_sp.timelineFillSize = playlist3.items.length
console.time('speedtest10k')
hc_sp.fillTimeline()
console.timeEnd('speedtest10k')
}
|