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// This isn't actually the code for the `play` command! That's in `play.js`.
'use strict'
const { spawn } = require('child_process')
const FIFO = require('fifo-js')
const EventEmitter = require('events')
const {
getDownloaderFor, makeConverterDownloader,
byName: downloadersByName
} = require('./downloaders')
const { getItemPathString } = require('./playlist-utils')
const promisifyProcess = require('./promisify-process')
class DownloadController extends EventEmitter {
waitForDownload() {
// Returns a promise that resolves when a download is
// completed. Note that this isn't necessarily the download
// that was initiated immediately before a call to
// waitForDownload (if any), since that download may have
// been canceled (see cancel). You can also listen for the
// 'downloaded' event instead.
return new Promise((resolve, reject) => {
const onDownloaded = file => { clear(); resolve(file) }
const onErrored = err => { clear(); reject(err) }
const clear = () => {
this.removeListener('downloaded', onDownloaded)
this.removeListener('errored', onErrored)
}
this.once('downloaded', onDownloaded)
this.once('errored', onErrored)
})
}
async download(downloader, arg) {
// Downloads a file. This doesn't return anything; use
// waitForDownload to get the result of this.
// (The reasoning is that it's possible for a download to
// be canceled and replaced with a new download (see cancel)
// which would void the result of the old download.)
this.cleanupListeners()
let canceled = false
this._handleCanceled = () => {
canceled = true
this.cleanupListeners()
}
this.once('canceled', this._handleCanceled)
let file
try {
file = await downloader(arg)
} catch(err) {
this.emit('errored', err)
return
}
if (!canceled) {
this.emit('downloaded', file)
}
}
cleanupListeners() {
if (this._handleCanceled) {
this.removeListener('canceled', this._handleCanceled)
}
}
cancel() {
// Cancels the current download. This doesn't cancel any
// waitForDownload promises, though -- you'll need to start
// a new download to resolve those.
this.emit('canceled')
this.cleanupListeners()
}
}
class PlayController {
constructor(picker, downloadController) {
this.picker = picker
this.downloadController = downloadController
this.playOpts = []
this.playerCommand = null
this.currentTrack = null
this.process = null
}
async loopPlay() {
let nextFile
// Null would imply there's NO up-next track, but really we just haven't
// set it yet.
this.nextTrack = undefined
const downloadNext = async () => {
this.nextTrack = this.startNextDownload()
if (this.nextTrack !== null) {
try {
nextFile = await this.downloadController.waitForDownload()
} catch(err) {
console.warn(
"\x1b[31mFailed to download (or convert) track \x1b[1m" +
getItemPathString(this.nextTrack) + "\x1b[0m"
)
await downloadNext()
}
} else {
nextFile = null
}
}
await downloadNext()
while (this.nextTrack) {
this.currentTrack = this.nextTrack
await Promise.all([
// If the downloader returns false, the file failed to download; that
// means we'll just skip this track and wait for the next.
nextFile !== false ? this.playFile(nextFile) : Promise.resolve(),
downloadNext()
])
}
}
startNextDownload() {
// TODO: Handle/test null return from picker.
const picked = this.picker()
if (picked === null) {
return null
} else {
let downloader
if (picked.downloader) {
downloader = downloadersByName[picked.downloader]()
if (!downloader) {
console.error(
`Invalid downloader for track ${picked.name}:`, downloader
)
return false
}
} else {
downloader = getDownloaderFor(picked.downloaderArg)
}
downloader = makeConverterDownloader(downloader, 'wav')
this.downloadController.download(downloader, picked.downloaderArg)
return picked
}
}
playFile(file) {
if (this.playerCommand === 'sox' || this.playerCommand === 'play') {
return this.playFileSoX(file)
} else if (this.playerCommand === 'mpv') {
return this.playFileMPV(file)
} else {
if (this.playerCommand) {
console.warn('Invalid player command given?', this.playerCommand)
} else {
console.warn('No player command given?')
}
return Promise.resolve()
}
}
playFileSoX(file) {
// SoX's play command is useful for systems that don't have MPV. SoX is
// much easier to install (and probably more commonly installed, as well).
// You don't get keyboard controls such as seeking or volume adjusting
// with SoX, though.
this.process = spawn('play', [
...this.playOpts,
file
])
return promisifyProcess(this.process)
}
playFileMPV(file) {
// The more powerful MPV player. MPV is virtually impossible for a human
// being to install; if you're having trouble with it, try the SoX player.
this.fifo = new FIFO()
this.process = spawn('mpv', [
'--input-file=' + this.fifo.path,
'--no-audio-display',
file,
...this.playOpts
])
this.process.stderr.on('data', data => {
const match = data.toString().match(
/(..):(..):(..) \/ (..):(..):(..) \(([0-9]+)%\)/
)
if (match) {
const [
curHour, curMin, curSec, // ##:##:##
lenHour, lenMin, lenSec, // ##:##:##
percent // ###%
] = match.slice(1)
let curStr, lenStr
// We don't want to display hour counters if the total length is less
// than an hour.
if (parseInt(lenHour) > 0) {
curStr = `${curHour}:${curMin}:${curSec}`
lenStr = `${lenHour}:${lenMin}:${lenSec}`
} else {
curStr = `${curMin}:${curSec}`
lenStr = `${lenMin}:${lenSec}`
}
// Multiplication casts to numbers; addition prioritizes strings.
// Thanks, JavaScript!
const curSecTotal = (3600 * curHour) + (60 * curMin) + (1 * curSec)
const lenSecTotal = (3600 * lenHour) + (60 * lenMin) + (1 * lenSec)
const percentVal = (100 / lenSecTotal) * curSecTotal
const percentStr = (Math.trunc(percentVal * 100) / 100).toFixed(2)
process.stdout.write(
`\x1b[K~ (${percentStr}%) ${curStr} / ${lenStr}\r`
)
}
})
return new Promise(resolve => {
this.process.once('close', resolve)
})
}
skip() {
this.kill()
}
seekAhead(secs) {
this.sendCommand(`seek +${parseFloat(secs)}`)
}
seekBack(secs) {
this.sendCommand(`seek -${parseFloat(secs)}`)
}
volUp(amount) {
this.sendCommand(`add volume +${parseFloat(amount)}`)
}
volDown(amount) {
this.sendCommand(`add volume -${parseFloat(amount)}`)
}
togglePause() {
this.sendCommand('cycle pause')
}
sendCommand(command) {
if (this.playerCommand === 'mpv' && this.fifo) {
this.fifo.write(command)
}
}
kill() {
if (this.process) {
this.process.kill()
}
if (this.fifo) {
this.fifo.close()
delete this.fifo
}
this.currentTrack = null
}
logTrackInfo() {
const getMessage = t => {
let path = getItemPathString(t)
return (
`\x1b[1m${t.name} \x1b[0m@ ${path} \x1b[2m${t.downloaderArg}\x1b[0m`
)
}
if (this.currentTrack) {
console.log(`Playing: ${getMessage(this.currentTrack)}`)
} else {
console.log("No song currently playing.")
}
if (this.nextTrack) {
console.log(`Up next: ${getMessage(this.nextTrack)}`)
} else {
console.log("No song up next.")
}
}
}
module.exports = function loopPlay(
picker, playerCommand = 'mpv', playOpts = []
) {
// Looping play function. Takes one argument, the "picker" function,
// which returns a track to play. Stops when the result of the picker
// function is null (or similar). Optionally takes a second argument
// used as arguments to the `play` process (before the file name).
const downloadController = new DownloadController()
const playController = new PlayController(picker, downloadController)
Object.assign(playController, {playerCommand, playOpts})
const promise = playController.loopPlay()
return {
promise,
playController,
downloadController
}
}
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