diff options
author | liam4 <towerofnix@gmail.com> | 2017-06-11 12:29:17 -0300 |
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committer | liam4 <towerofnix@gmail.com> | 2017-06-11 19:50:34 -0300 |
commit | 791c62508c00de07e3190c078824d8277926673d (patch) | |
tree | 739cd3fd22ae15f7dba988922a030543fbb9fa0e /src | |
parent | b1184c312d3963de5b324777f4a743be057535f1 (diff) |
Add a bunch of code commenting, and a skip up-next method
Diffstat (limited to 'src')
-rwxr-xr-x | src/http-music.js | 6 | ||||
-rw-r--r-- | src/loop-play.js | 87 | ||||
-rw-r--r-- | src/promisify-process.js | 24 |
3 files changed, 90 insertions, 27 deletions
diff --git a/src/http-music.js b/src/http-music.js index 3d7e217..f6c1a52 100755 --- a/src/http-music.js +++ b/src/http-music.js @@ -246,7 +246,11 @@ setupDefaultPlaylist('./playlist.json') process.stdin.on('data', data => { if (Buffer.from('s').equals(data)) { - play.skip() + play.skipCurrent() + } + + if (Buffer.from([0x7f]).equals(data)) { // Delete + play.skipUpNext() } if ( diff --git a/src/loop-play.js b/src/loop-play.js index 100c14b..b49d9e4 100644 --- a/src/loop-play.js +++ b/src/loop-play.js @@ -8,43 +8,107 @@ const tempy = require('tempy') class DownloadController { constructor(picker, downloader) { this.process = null + this.requestingSkipUpNext = false + this.isDownloading = false this.picker = picker this.downloader = downloader } async downloadNext() { + this.requestingSkipUpNext = false + this.isDownloading = true + + // We need to actually pick something to download; we'll use the picker + // (given in the DownloadController constructor) for that. + // (See pickers.js.) const picked = this.picker() + // If the picker returns null, nothing was picked; that means that we + // should stop now. No point in trying to play nothing! if (picked == null) { + this.wavFile = null return false } + // The picked result is an array containing the title of the track (only + // really used to display to the user) and an argument to be passed to the + // downloader. The downloader argument doesn't have to be anything in + // particular; but typically it's a string containing a URL or file path. + // It's up to the downloader to decide what to do with it. const [ title, downloaderArg ] = picked + console.log(`Downloading ${title}..\nDownloader arg: ${downloaderArg}`) + // The "from" file is downloaded by the downloader (given in the + // DownloadController constructor) using the downloader argument we just + // got. const from = await this.downloader(downloaderArg) + // The "to" file is simply a WAV file. We give this WAV file a specific + // name - the title of the track we got earlier, sanitized to be file-safe + // - so that when `play` outputs the name of the song, it's obvious to the + // user what's being played. const tempDir = tempy.directory() const to = tempDir + `/.${sanitize(title)}.wav` - // We pass false to promisifyProcess to show we want hte output of avconv - // to be silenced. - const convertProcess = spawn('avconv', ['-y', '-i', from, to]) - const convertPromise = promisifyProcess(convertProcess, false) - + // Now that we've got the `to` and `from` file names, we can actually do + // the convertion. We don't want any output from `avconv` at all, since the + // output of `play` will usually be displayed while `avconv` is running, + // so we pass `-loglevel quiet` into `avconv`. + const convertProcess = spawn('avconv', [ + '-loglevel', 'quiet', '-i', from, to + ]) + + // It's handy to store the output WAV file (the "to" file) and the `avconv` + // process; the WAV file is used later to be played, and the convert + // process is stored so it can be killed before it finishes. this.wavFile = to this.process = convertProcess + // Now it's only a matter of time before the process is finished. + // Literally; we need to await the promisified version of our convertion + // child process. try { - await convertPromise + await promisifyProcess(convertProcess) } catch(err) { console.warn("Failed to convert " + title) console.warn("Selecting a new track\n") + // There's a chance we'll fail, though. That could happen if the passed + // "from" file doesn't actually contain audio data. In that case, we + // have to attempt this whole process over again, so that we get a + // different file. (Technically, the picker might always pick the same + // file; if that's the case, and the convert process is failing on it, + // we could end up in an infinite loop. That would be bad, since there + // isn't any guarding against a situation like that here.) + return await this.downloadNext() + } + + // If we were requested to skip the up-next track that's currently being + // downloaded (probably by the user), we'll have to do that now. + if (this.requestingSkipUpNext) return await this.downloadNext() + + // We successfully downloaded something, and so the downloadNext function + // is done. We mark that here, so that skipUpNext will know that it'll need + // to start a whole new downloadNext to have any effect. + this.isDownloading = false + } + + skipUpNext() { + // If we're already in the process of downloading the up-next track, we'll + // set the requestingSkipUpNext flag to true. downloadNext will use this to + // cancel its current download and begin new. + if (this.isDownloading) { + this.requestingSkipUpNext = true this.killProcess() + } - return await this.downloadNext() + // If we aren't currently downloading a track, downloadNext won't + // automatically be called from the start again, so we need to do that + // here. + if (!this.isDownloading) { + this.downloadNext() } } @@ -64,6 +128,9 @@ class PlayController { } async loopPlay() { + // Playing music in a loop isn't particularly complicated; essentially, we + // just want to keep downloading and playing tracks until none is picked. + await this.downloadController.downloadNext() while (this.downloadController.wavFile) { @@ -109,10 +176,14 @@ module.exports = function loopPlay(picker, downloader, playArgs = []) { return { promise, - skip: function() { + skipCurrent: function() { playController.killProcess() }, + skipUpNext: function() { + downloadController.skipUpNext() + }, + kill: function() { playController.killProcess() downloadController.killProcess() diff --git a/src/promisify-process.js b/src/promisify-process.js index 4d06f8c..d1c09d7 100644 --- a/src/promisify-process.js +++ b/src/promisify-process.js @@ -2,26 +2,14 @@ const { Writable } = require('stream') -module.exports = function promisifyProcess(proc, showLogging = true) { - // Takes a process (from child_process) and returns a promise that resolves - // when the process exits (or rejects with a warning, if the exit code is - // non-zero). +module.exports = function promisifyProcess(proc) { + // Takes a process (from the child_process module) and returns a promise that + // resolves when the process exits (or rejects with a warning, if the exit + // code is non-zero). return new Promise((resolve, reject) => { - if (showLogging) { - proc.stdout.pipe(process.stdout) - proc.stderr.pipe(process.stderr) - } else { - // For some mysterious reason, youtube-dl doesn't seem to work unless - // we pipe the output of it SOMEWHERE.. - - const emptyStream = () => Object.assign(new Writable(), { - write: () => {} - }) - - proc.stdout.pipe(emptyStream()) - proc.stderr.pipe(emptyStream()) - } + proc.stdout.pipe(process.stdout) + proc.stderr.pipe(process.stderr) proc.on('exit', code => { if (code === 0) { |