diff options
author | Florrie <towerofnix@gmail.com> | 2017-09-03 13:17:11 -0300 |
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committer | Florrie <towerofnix@gmail.com> | 2017-09-03 13:17:11 -0300 |
commit | 0657579988dddac3040fb84a0f8743d8caab95b4 (patch) | |
tree | 66f51b337fcf525a49388331c970cfa1ef255403 /src | |
parent | fc73efa34bbd9ec08b1d48046912c765e61bba67 (diff) |
Begin commandable keybindings
Diffstat (limited to 'src')
-rwxr-xr-x | src/play.js | 161 |
1 files changed, 117 insertions, 44 deletions
diff --git a/src/play.js b/src/play.js index db83f13..558a561 100755 --- a/src/play.js +++ b/src/play.js @@ -362,49 +362,49 @@ async function main(args) { console.warn("If you're piping into http-music, this is normal.") } - process.stdin.on('data', data => { - const escModifier = Buffer.from('\x1b[') - const shiftModifier = Buffer.from('1;2') - - const esc = num => Buffer.concat([escModifier, Buffer.from([num])]) - - const shiftEsc = num => ( - Buffer.concat([escModifier, shiftModifier, Buffer.from([num])]) - ) - - const equalsChar = char => ( - Buffer.from(char.toLowerCase()).equals(data) || - Buffer.from(char.toUpperCase()).equals(data) - ) + const commands = { + 'doNothing': function() {}, - if (Buffer.from([0x20]).equals(data)) { + // TODO: Separate pause and unpause commands + 'toggle_pause': function() { player.togglePause() - } + }, - if (esc(0x43).equals(data)) { - player.seekAhead(5) - } + 'quit': function() { + playController.stop().then(() => { + process.exit(0) + }) + }, - if (esc(0x44).equals(data)) { - player.seekBack(5) - } + 'seek': function(seconds) { + // TODO: Does it even make sense to have these two methods be + // separate? + if (seconds < 0) { + player.seekBack(-seconds) + } else { + player.seekAhead(seconds) + } + }, - if (shiftEsc(0x43).equals(data)) { - player.seekAhead(30) - } + 'changeVolume': function(diff) { + // TODO: Why have these be separate? + if (diff < 0) { + player.volDown(-diff) + } else { + player.volUp(diff) + } + }, - if (shiftEsc(0x44).equals(data)) { - player.seekBack(30) - } + // TODO: Skip back/ahead multiple tracks at once - if (esc(0x41).equals(data) || equalsChar('p')) { // Previous + 'skipBack': function() { clearConsoleLine() console.log("Skipping backwards. (Press I for track info!") playController.skipBack() - } + }, - if (esc(0x42).equals(data) || equalsChar('s')) { // Skip + 'skipAhead': function() { clearConsoleLine() console.log( "Skipping the track that's currently playing. " + @@ -412,17 +412,13 @@ async function main(args) { ) playController.skip() - } - - if (shiftEsc(0x41).equals(data)) { - player.volUp(10) - } + }, - if (shiftEsc(0x42).equals(data)) { - player.volDown(10) - } + 'skip': function() { + commands.skipAhead() + }, - if (Buffer.from([0x7f]).equals(data)) { + 'skipUpNext': function() { clearConsoleLine() console.log("Skipping the track that's up next.") @@ -432,22 +428,99 @@ async function main(args) { " (Press I for track info!)" ) }) - } + }, - if (equalsChar('i') || equalsChar('t')) { + // TODO: Number of history/up-next tracks to show. + 'showTrackInfo': function() { clearConsoleLine() playController.logTrackInfo() } + } + + const splitChars = str => str.split('').map(char => char.charCodeAt(0)) + + const simpleKeybindings = { + space: [0x20], + esc: [0x1b], escape: [0x1b], + up: [0x1b, ...splitChars('[A')], + down: [0x1b, ...splitChars('[B')], + right: [0x1b, ...splitChars('[C')], + left: [0x1b, ...splitChars('[D')], + shiftUp: [0x1b, ...splitChars('[1;2A')], + shiftDown: [0x1b, ...splitChars('[1;2B')], + shiftRight: [0x1b, ...splitChars('[1;2C')], + shiftLeft: [0x1b, ...splitChars('[1;2D')], + delete: [0x7f] + } + + // TODO: Load these from a file + // TODO: Verify that each command exists + const commandBindings = { + bindings: [ + [['space'], 'togglePause'], + [['left'], 'seek', -5], + [['right'], 'seek', +5], + [['shiftLeft'], 'seek', -30], + [['shiftRight'], 'seek', +30], + [['up'], 'skipBack'], + [['down'], 'skipAhead'], + [['s'], 'skipAhead'], + [['delete'], 'skipUpNext'], + [['i'], 'showTrackInfo'], + [['t'], 'showTrackInfo'], + [['q'], 'quit'] + ] + } + + process.stdin.on('data', data => { + const escModifier = Buffer.from('\x1b[') + const shiftModifier = Buffer.from('1;2') + + const esc = num => Buffer.concat([escModifier, Buffer.from([num])]) + + const shiftEsc = num => ( + Buffer.concat([escModifier, shiftModifier, Buffer.from([num])]) + ) + + const equalsChar = char => ( + Buffer.from(char.toLowerCase()).equals(data) || + Buffer.from(char.toUpperCase()).equals(data) + ) if ( - equalsChar('q') || - Buffer.from('q').equals(data) || Buffer.from([0x03]).equals(data) || // ^C Buffer.from([0x04]).equals(data) // ^D ) { playController.stop().then(() => { process.exit(0) }) + + return + } + + for (let [ keyBinding, command, ...args ] of commandBindings.bindings) { + let run = true + + // TODO: "Compile" keybindings upon loading them + const buffer = Buffer.from(keyBinding.map(item => { + if (typeof item === 'number') { + return [item] + } else if (Object.keys(simpleKeybindings).includes(item)) { + return simpleKeybindings[item] + } else if (typeof item === 'string' && item.length === 1) { + return [item.charCodeAt(0)] + } else { + // Error + console.warn('Invalid keybinding part?', item, 'in', keyBinding) + return [0xFF] + } + }).reduce((a, b) => a.concat(b), [])) + + run = buffer.equals(data) + + if (run && Object.keys(commands).includes(command)) { + commands[command](...args) + } } }) |