diff options
author | Florrie <towerofnix@gmail.com> | 2017-10-30 21:17:09 -0300 |
---|---|---|
committer | Florrie <towerofnix@gmail.com> | 2017-10-30 21:17:09 -0300 |
commit | ff2d6d8fcef09afb6320f39d71002dbe8beb79b2 (patch) | |
tree | 9a4d42a348990d9bd0e94c126950690a52daa576 | |
parent | ff46c17bc25ca7b4345641c373ae9b6db91f4fff (diff) |
Actually clear status line properly
-rw-r--r-- | src/loop-play.js | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/loop-play.js b/src/loop-play.js index f9eaab0..09b3cad 100644 --- a/src/loop-play.js +++ b/src/loop-play.js @@ -365,9 +365,9 @@ class PlayController extends EventEmitter { this.player.on('printStatusLine', playerString => { let fullStatusLine = '' - // 1K - clears the screen from the start of the cursor onwards. This is - // here to avoid artefacts from a previously printed status line. - fullStatusLine += '\x1b[1K' + // ESC[K - clears the line going from the cursor position onwards. + // This is here to avoid artefacts from a previously printed status line. + fullStatusLine += '\x1b[K' const track = this.currentTrack |