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diff --git a/album/one-year-older/album.txt b/album/one-year-older/album.txt
index bd33613d..c6f6ed28 100644
--- a/album/one-year-older/album.txt
+++ b/album/one-year-older/album.txt
@@ -5,7 +5,7 @@ Date: August 15, 2012
 FG: #00aaff
 URLs:
 - https://erikscheele.bandcamp.com/album/one-year-older
-- https://www.youtube.com/playlist?list=PL43D61BA1D4DF9B24
+- https://www.youtube.com/playlist?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 Commentary:
     <i>Erik Scheele:</i>
     <center><small>okay first things first</small><br>I<br>MADE THIS<br><big>FOR YOU</big></center>
@@ -21,9 +21,12 @@ Commentary:
     <i>Signed, Erik "Jit" Scheele</i>
 -------------------------------------------------------------------------------
 Track: Sunrise
-References: Light:light-vol5
 Track Art: Tavia Morra
-URLs: https://erikscheele.bandcamp.com/track/sunrise
+Duration: 3:20
+References: Light:light-vol5
+URLs:
+- https://erikscheele.bandcamp.com/track/sunrise
+- https://youtu.be/AmW_GOMIimo?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 Commentary:
     <i>Eric Scheele:</i>
     So, where else to start this off but the beginning? And by beginning, I mean "the morning of 4/13/09, John's birthday and the beginning of it all". So I wanted to take time with this piece, and create a sort of smooth, shifting landscape, illustrating the sun rising over John's neighborhood before he wakes up. This was mainly achieved by intersparsing little melodic hits on instruments with each other, building up and fading out in turn. The opening from a rather old tune of mine, "Light" from Volume 5, also makes an appearance in here to further the overall effect.
@@ -31,16 +34,22 @@ Commentary:
 -------------------------------------------------------------------------------
 Track: October
 Track Art: saffronScarf
-URLs: https://erikscheele.bandcamp.com/track/october
+Duration: 5:12
+URLs:
+- https://erikscheele.bandcamp.com/track/october
+- https://youtu.be/wh0vuVouIG4?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 Commentary:
     <i>Eric Scheele:</i>
     Now to completely break away from the previous track, we move into a peppy, small ensemble piece. This one just started out because I wanted a tight ensemble to play something together, something sort of bouncy and light. Before that, I'd been making a lot of pieces that felt unnecessarily large, sticking in instruments for just one little section and not using them the rest of the time, so something lighter with more emphasis on individual parts seemed like a great idea. I had no idea what to call it, though, and it didn't really seem to have much context in terms of the album either, until I was looking through the 2010 calendar that the art team made, and came across the October artwork. Immediately it was like, that was it, the piece both fit the "kids and fun" aesthetic that lasted a while in the beginning, and the artwork fit too, so it achieved purpose and title both at the same time.
     Instrumentally it fit too, it had piano and bass and bitcrushed drums that sounded somewhat like beatboxing, which were three out of the four instruments the original kids used. There's definitely a discrepancy with using synth vs. violin, though. Before anyone asks, I definitely spent time trying to fandangle string patches into it, but it just didn't work. So you can imagine Rose playing an electric violin, that's what I do. (I don't know if electric violins can functionl ike that string players please don't strangle me thank you)
 -------------------------------------------------------------------------------
 Track: Firefly Cloud
-References: Doctor
 Track Art: Nic Carey
-URLs: https://erikscheele.bandcamp.com/track/firefly-cloud
+Duration: 4:04
+References: Doctor
+URLs:
+- https://erikscheele.bandcamp.com/track/firefly-cloud
+- https://youtu.be/Y3u8E918EwM?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 Commentary:
     <i>Eric Scheele:</i>
     So after a quick burst of events and some luck, John finds himself in LOWAS, the Land of Wind and Shade. Everything's dark, except for the stars above, but as we found out, the were really fireflies trapped in the clouds. This was one of the concepts I latched onto rather hard with this piece, the mass of sparkling and blinking above John as he traipsed about. I've been lucky enough to live in a more rural area for most of my life, and being able to watch the stars was always great, so I could only ever imagine what LOWAS's clouds looked like.
@@ -48,9 +57,12 @@ Commentary:
     And of course, there's one or two Doctor quotes in there just because.
 -------------------------------------------------------------------------------
 Track: FantasyP
-References: Penumbra Phantasm
 Track Art: Kaymurph
-URLs: https://erikscheele.bandcamp.com/track/fantasyp
+Duration: 3:52
+References: Penumbra Phantasm
+URLs:
+- https://erikscheele.bandcamp.com/track/fantasyp
+- https://youtu.be/4Px7Yn9oIoM?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 Commentary:
     <i>Erik Scheele:</i>
     This is definitely one of the older tracks on the record, a cover of Penumbra Phantasm by Toby Fox aka Radiation. At the time of writing this, that track still hasn't been released, but that didn't stop me from making a cover of it. And then re-making that cover, since the first one was kind of crap.
@@ -59,24 +71,33 @@ Commentary:
 -------------------------------------------------------------------------------
 Track: Underfoot
 Track Art: Tavia Morra
-URLs: https://erikscheele.bandcamp.com/track/underfoot
+Duration: 3:05
+URLs:
+- https://erikscheele.bandcamp.com/track/underfoot
+- https://youtu.be/FO_x-VgcYAc?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 Commentary:
     <i>Erik Scheele:</i>
-    The first of two completely-solo-piano pieces on here, this piece was a small idea that I had one night, that I sat on and worked into a rough piece right then and there even though I was supposed to be recording parts of the <a href="album/sburb/index.html">Sburb</a> album at the time. And a little later, I was fortunate enough to get a good recording of it before heading home for the summer.
-    The piece itself ise meant to go along with John discovering Jade's dead dreamself, after waking up on Skaia for the first time. I know a lot of people associate <a href="track/sarabande/index.html">Sarabande</a>, from Volume 5, with that event, or at least with John reading Jade's letter, but I couldn't help but want to at least touch on it while going through his timeline. Originally I'd stuck this before John even entered the Medium, but that didn't really have any moment tacked on with it, and it made much more sense here.
+    The first of two completely-solo-piano pieces on here, this piece was a small idea that I had one night, that I sat on and worked into a rough piece right then and there even though I was supposed to be recording parts of the [[album:Sburb]] album at the time. And a little later, I was fortunate enough to get a good recording of it before heading home for the summer.
+    The piece itself ise meant to go along with John discovering Jade's dead dreamself, after waking up on Skaia for the first time. I know a lot of people associate [[Sarabande]], from Volume 5, with that event, or at least with John reading Jade's letter, but I couldn't help but want to at least touch on it while going through his timeline. Originally I'd stuck this before John even entered the Medium, but that didn't really have any moment tacked on with it, and it made much more sense here.
 -------------------------------------------------------------------------------
 Track: Flying Car
 Track Art: njeekyo
-URLs: https://erikscheele.bandcamp.com/track/flying-car
+Duration: 3:09
+URLs:
+- https://erikscheele.bandcamp.com/track/flying-car
+- https://youtu.be/lKH9ByKgnfs?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 Commentary:
     <i>Erik Scheele:</i>
     A little later, and John's achieved God Tier (near-invincibility) and is blasting around Skaia (central planet hub) with one of the game pieces (who was later called the Wayward Vagabond but is equivalent to a pawn in chess), using his powers to make a car (he took from his dad's wallet) fly around.
     That's kind of a confusing explanation, I'm sure! Basically all you need to know is that there's a car that can fly and it's flying. Like pchooo flying. It's awesome.
-    For the piece, I went with this old idea I had a few years back in college, a 13/8 double-piano piece. Seeing as I'm not two piano players, though, I wanted to orchestrate it out a bit, so I put some brighter instruments to double the melody, over top of the original riff, and beefed it up with some light strings and drums. A few other instruments come in later as the piece developed, but like <a href="track/october/index.html">October</a>, I tried to keep it all to a small group and not let the orchestration explode.
+    For the piece, I went with this old idea I had a few years back in college, a 13/8 double-piano piece. Seeing as I'm not two piano players, though, I wanted to orchestrate it out a bit, so I put some brighter instruments to double the melody, over top of the original riff, and beefed it up with some light strings and drums. A few other instruments come in later as the piece developed, but like [[October]], I tried to keep it all to a small group and not let the orchestration explode.
 -------------------------------------------------------------------------------
 Track: Cancerous Core
 Track Art: Dawn Davis
-URLs: https://erikscheele.bandcamp.com/track/cancerous-core
+Duration: 3:30
+URLs:
+- https://erikscheele.bandcamp.com/track/cancerous-core
+- https://youtu.be/hQcYa03LOkQ?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 Commentary:
     <i>Erik Scheele:</i>
     The descent into Skaia and the exploration of its interior, I feel, went by too quick. It might just be because the Tomb Raider series was a favorite while growing up, but I've always loved old, unexplored ruins, arcane or mystical elements hinted at with wall carvings or murals, that sort of thing. And Skaia, being the center of a sort of central planet to everything in Sburb, could be chock-full of old buildings and mystical secrets to explore.
@@ -84,7 +105,10 @@ Commentary:
 -------------------------------------------------------------------------------
 Track: Game Over
 Track Art: Sarah Fu
-URLs: https://erikscheele.bandcamp.com/track/game-over
+Duration: 3:42
+URLs:
+- https://erikscheele.bandcamp.com/track/game-over
+- https://youtu.be/II2Fgetf2So?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 Commentary:
     <i>Erik Scheele:</i>
     This is most likely the first piece that was ever made and put into this album. It might even be from before I started on the album, I'm not sure. At any rate, when John was stabbed and "died" (god tier characters can only truly die from a Just or Heroic death), he stayed dead for a few minutes. And for those few minutes, I imagined that he came to a sort of Game Over screen, or, if you were playing a video game of Homestuck, you would come to a Game Over screen. From there, you could either continue or give up, which is a pretty staple part of game over screens, I think.
@@ -92,7 +116,10 @@ Commentary:
 -------------------------------------------------------------------------------
 Track: Unlabeled
 Track Art: Vivian Ng
-URLs: https://erikscheele.bandcamp.com/track/unlabeled
+Duration: 2:36
+URLs:
+- https://erikscheele.bandcamp.com/track/unlabeled
+- https://youtu.be/xVuZ5DGLsNk?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 Commentary:
     <i>Erik Scheele:</i>
     This is the second of the solo piano pieces on this album, at least in the main tracks, and a really late release as well, given that it first appeared in the comic some time around a year ago. I've held it back from getting released just so it could go on this record, so I'm glad it could finally go out.
@@ -100,8 +127,11 @@ Commentary:
 -------------------------------------------------------------------------------
 Track: Skaian Shrapnel
 Track Art: Amethyst Barron
+Duration: 4:13
 References: Ruins, Walk-Stab-Walk (R&E), Crystalanthemums
-URLs: https://erikscheele.bandcamp.com/track/skiain-shrapnel
+URLs:
+- https://erikscheele.bandcamp.com/track/skiain-shrapnel
+- https://youtu.be/NbWTEFgpxRg?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 Commentary:
     <i>Erik Scheele:</i>
     The lights go down, everyone finds their way back into their seats, and we're off.
@@ -110,7 +140,10 @@ Commentary:
 -------------------------------------------------------------------------------
 Track: The Scratch
 Track Art: Brian Griv
-URLs: https://erikscheele.bandcamp.com/track/the-scratch
+Duration: 7:34
+URLs:
+- https://erikscheele.bandcamp.com/track/the-scratch
+- https://youtu.be/5UrMv4IQclk?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 Commentary:
     <i>Erik Scheele:</i>
     Aka "the big reset button for the universe". It was hinted at for ages in the comic, and finally happened at some point after this piece was made. It als oserved as the inspiration for a project that my third-year piano studio did.
@@ -119,64 +152,82 @@ Commentary:
 -------------------------------------------------------------------------------
 Track: Respit
 Track Art: K
-URLs: https://erikscheele.bandcamp.com/track/respit
+Duration: 2:33
+URLs:
+- https://erikscheele.bandcamp.com/track/respit
+- https://youtu.be/9eSnvqGpzj8?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 Commentary:
     <i>Erik Scheele:</i>
     To separate the big glitched-up waves from the final battle and rest up ahead, I wanted to stick something right in the middle just to give the listener a break. And, in some games I've played, there's a sort of resting area before the final boss, or a small break to prepare yourself before the last battle. This is what spawned Respit, the idea of a light and airy, calming piece. I was also pretty reminded of Kingdom Heart's usage of the "resting area" trope, which was a small chamber with several large crystals around. So, I went with the idea of a large, reflective area, someplace in the dream bubbles perhaps, where the heroes could rest and reflect.
     This is another one of those tracks, too, that tried to predict a future event but was overtaken as time went on. The concept of the dream bubbles and the long voyage John took fit my original idea well enough, though, so that's what the piece molded itself into being.
 -------------------------------------------------------------------------------
 Track: Negastrife
-References: Showtime (Original Mix), Cascade (Beta), Rex Duodecim Angelus
 Track Art: Amethyst Barron
-URLs: https://erikscheele.bandcamp.com/track/negastrife
+Duration: 6:29
+References: Showtime (Original Mix), Cascade (Beta), Rex Duodecim Angelus
+URLs:
+- https://erikscheele.bandcamp.com/track/negastrife
+- https://youtu.be/e5LP87QF9p0?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 Commentary:
     <i>Erik Scheele:</i>
     And now that everyone is prepared....it's time for the final fight.
     This track, like the album, was perhaps a bit ambitious to try, a final boss fight with the biggest baddest dudes around, but I made it anyway. It pulls from Showtime, the original strife music, and also (ironically enough) from an idea I had when I was around 11 and wanted to make something spooky for Halloween. Let me tell you, it worked way better in this context than my original plan.
-    So seeing as this is the final boss fight, there wasn't really any reason to hold back while adding in instruments and layers. To this day, it's definitely the largest piece I've made in instrumentation, and also the first to make me render everything out into separate files because my computer just couldn't handle it. Suffice to say, it's a pretty large piece, for a pretty large fight. There's a rather intentional and large nod to the aesthetic in <a href="track/rex-duodecim-angelus/index.html">Rex Duodecim Angelus</a> by Malcolm Brown as well, since his piece was about the trolls' final fight with the Black King at the end of their session.
+    So seeing as this is the final boss fight, there wasn't really any reason to hold back while adding in instruments and layers. To this day, it's definitely the largest piece I've made in instrumentation, and also the first to make me render everything out into separate files because my computer just couldn't handle it. Suffice to say, it's a pretty large piece, for a pretty large fight. There's a rather intentional and large nod to the aesthetic in [[Rex Duodecim Angelus]] by Malcolm Brown as well, since his piece was about the trolls' final fight with the Black King at the end of their session.
     And at the end, there's a little victory music to pass through and segue into the last piece...
 -------------------------------------------------------------------------------
 Track: Mother
 Contributors: Robert J! Lake (additional beats)
-References: Mother (Piano), Skies of Skaia
 Track Art: Louise L.
-URLs: https://erikscheele.bandcamp.com/track/mother
+Duration: 5:03
+References: Mother (Piano), Skies of Skaia
+URLs:
+- https://erikscheele.bandcamp.com/track/mother
+- https://youtu.be/jw2hUg_32PQ?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 Commentary:
     <i>Erik Scheele:</i>
     Way back, before I was even on the team and before I thought I even belonged on the team, I recorded a simple piano refrain. First thing I'd ever recorded, too, and I want to say it was done a few months after Homestuck had started. In my ehad, it fit in as a possible refrain for one of the characters, and the idea always stuck in my head that it could also work as a piece for the very ending for Homestuck, a sort of "all is well" refrain. After two years, I was finally able to make something like what I was thinking and put it in the right context.
-    Like <a href="track/homestuck-anthem/index.html">the Homestuck Anthem</a>, I went with using the four kids' instruments: piano, strings, drums/percussion, and bass, and stuck mainly with those. I also got some help by Mr. Lake of Awesome Beats Inc. who was way better at beats than I am, and he made it way better too. Big props to him.
+    Like the [[Homestuck Anthem]], I went with using the four kids' instruments: piano, strings, drums/percussion, and bass, and stuck mainly with those. I also got some help by Mr. Lake of Awesome Beats Inc. who was way better at beats than I am, and he made it way better too. Big props to him.
     With the new universe and many new characters being explored, this piece might not work for "the end of Homestuck" anymore, but if anything, I see it as a sort of moving forward. John's journey on that one day, when he turned 13, matured both him and his friends. Like many others, he took the hero's journey, and grew as a result of it, and so this piece could very well fit him leaving his universe and going on to the next, bringing his experiences and knowledge with him, just as well as it could fit him moving past Sburb to whatever adventures lie ahead.
 -------------------------------------------------------------------------------
 Track: Another Chance
 Artist: Eston Schweickart
-References: Walk-Stab-Walk (R&E)
 Track Art: dapperpixel
-URLs: https://erikscheele.bandcamp.com/track/another-chance-bonus
+Duration: 5:01
+References: Walk-Stab-Walk (R&E)
+URLs:
+- https://erikscheele.bandcamp.com/track/another-chance-bonus
+- https://youtu.be/gfw3ALlYnmY?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 Commentary:
     <i>Erik Scheele:</i>
     BONUS TRACK TIME! But since I didn't make this one, I'm not going to talk over it, I'm going to turn htis over to Eston for his commentary. So here's Eston:
-    <i>Eston Schewickart:</i>
+    <i>Eston Schweickart:</i>
     <ul><li>Like most of this album, it was made over a year before release</li><li>Sound sources include the "stab" sound from Walk-Stab-Walk and a burnt-out lightbulb</li><li>Jit is an amazingly talented musician and a spectacular pianist, but he will never admit it nor accept it</li><li>I spent longer writing and producing this piece than any other finished song I've worked on (~5 months)</li><li>I took cues from Jit's style of orchestral instruments accompanying synths reminiscent of chiptunes, and though it is largely a re-imagining of Walk-Stab-Walk, I included subtle tips of the hat to his other early works</li><li>Yes good that sounded sufficiently pretentious</li></ul>
     <i>Erik Scheele:</i>
     Eston is the coolest of bros and makes sick music. But in a good way, not like sick with the flu or whatever. If you want to check out more of his stuff, and you should, you can visit his blog at <a href="https://siasinsilence.tumblr.com/">siasinsilence.tumblr.com</a>.
 -------------------------------------------------------------------------------
 Track: Under The Hat
 Track Art: none
-URLs: https://erikscheele.bandcamp.com/track/under-the-hat-bonus
+Duration: 3:27
+URLs:
+- https://erikscheele.bandcamp.com/track/under-the-hat-bonus
+- https://youtu.be/tBfUV056rjo?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 References:
 - Under The Hat:under-the-hat-lofam
 Commentary:
     <i>Erik Scheele:</i>
-    Also known as <a href="track/trollcops/index.html">Trollcops</a>, this is a rather old idea that I once had for a Dad strife theme. I mean, all the kids had fight music, why not him? Anyway, between a chiptune variant I started and Trollcops, it's had a bit of a journey, but when it turned out alright on piano too, I didn't see any reason not to record a few takes.
+    Also known as [[Trollcops]], this is a rather old idea that I once had for a Dad strife theme. I mean, all the kids had fight music, why not him? Anyway, between a chiptune variant I started and Trollcops, it's had a bit of a journey, but when it turned out alright on piano too, I didn't see any reason not to record a few takes.
     Let me just put this out here, I'm not a jazz pianist at all, nor is this really jazz. Not very complicated jazz, at any rate. I know there's way better jazz playing out there, and probably quite a few pianists that'll be wondering why some pianist douchebag thinks he can play jazz, well rest assured, I'm not claiming I'm amazing at all.
     Of course, not being able to play something magnificently and to the best form of the genre didn't really stop me from playing around with this piece. So I did.
     I also think it would fit in during the first Intermission, with all the under-the-hat chicanery and stabbings that went on.
 -------------------------------------------------------------------------------
 Track: Mother (Piano)
 Track Art: none
-URLs: https://erikscheele.bandcamp.com/track/mother-piano-bonus
+Duration: 3:07
+URLs:
+- https://erikscheele.bandcamp.com/track/mother-piano-bonus
+- https://youtu.be/utXsOEmFVds?list=PLnVpmehyaOFa4xghnUpmCxz8AtEk-ewlI
 Commentary:
     <i>Erik Scheele:</i>
-    This is the original recording that <a href="track/mother/index.html">Mother</a> came from, made years back when I thought the only way to avoid clipping while recording was to play the softest I possibly could. I stressed out for ages to get it sounding just right, too, and after two years or however long it's been, it's still not perfect but it's pretty close.
+    This is the original recording that [[Mother]] came from, made years back when I thought the only way to avoid clipping while recording was to play the softest I possibly could. I stressed out for ages to get it sounding just right, too, and after two years or however long it's been, it's still not perfect but it's pretty close.
     If you've been reading this along with the tracks, then this means you've reached the end. You can either put the entire album on repeat and let it loop back to the beginning, or you can stop it here if you'd like. But in any case this means you're done reading this pdf for now, so I'll say goodbye now.
     And of course, thanks for listening to this album, and supporting both me and the comic in whatever way you have.