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Diffstat (limited to 'album/lofam4.yaml')
-rw-r--r-- | album/lofam4.yaml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/album/lofam4.yaml b/album/lofam4.yaml index efd89b0c..4f206b86 100644 --- a/album/lofam4.yaml +++ b/album/lofam4.yaml @@ -665,7 +665,7 @@ Commentary: |- This art by insecureIllustrator was actually one of two made for this track! iI sent us both this version and a different one of Rose with just as much incredible detail, and allowed us to choose which one suited the track better. This version won out primarily due to fitting the bright tone of the song more, and the general feeling of an "aura of colour". <i>Quasar Nebula:</i> (the other drawing by iI is below!) - <img src="media/misc/aura-of-colour-bonus.png" width="670" height="670"> + <img src="media/misc/aura-of-colour-bonus.png" width="300"> --- Track: Beyond the Death of the King Artists: @@ -2590,7 +2590,7 @@ Referenced Tracks: Commentary: |- <i>Circlejourney:</i> This track was assigned to me after the original artist dropped out. I decided to further extend the image formed of [[Crystalendofgames]]' and [[Ultimate Alchemy]]'s track illustrations after several people expressed assent when I aired the idea on the LoFaM server. - <img src="media/misc/circlejourney-lofam4-bonus.png" width="2800" height="4200"> + <img src="media/misc/circlejourney-lofam4-bonus.png" width="500"> While brainstorming illustration concepts, I immediately ot attached to the idea of an image of the victory platform gang silhouetted in the light of the Sburb logo, and went with it. It's a shame that this scene is physically impossible due to the clouds being higher than the victory platform, but the picture looks far too plain without them. <i><b>Kal-la-kal-la:</b></i> The final boss is beaten. The game is won. The lights fade and the world begins to disappear. A gaping maw drags all into it, even the very fabric of reality. In the distance, a door opens. @@ -2861,7 +2861,7 @@ Commentary: |- This song was originally made for the [[group:canmt|Cool and New Music Team]], but I went with a much more Homestuck slant than a cool and new one for this track. I wanted to take Upward Movement and change it into something more EDM and techno, so I chopped and screwed traditional strings and mixed them into the powerful drum tracks and synths you hear in the song. I wanted to include motifs from both Dave and Nepeta as they're two halves of Davepeta's whole. I also incorporated caws and meows for the same effect. Finally, I put the Undertale track CORE in the song because of that one scene in EOA6 (you know the one.) There's an additional reference at that point if you're listening carefully! Although this song was challenging to make, I think it turned out very well in the end. <i>Shadok:</i> this used to be a normal edit of the Upward Movement cover but greatest hits 2 happened on the cool and new music team so i decided to redo it. i experimented a lot with the shading but in the end, i kept something simple - <img src="media/misc/collision-course-bonus.png" width="1400" height="1400"> + <img src="media/misc/collision-course-bonus.png" width="300"> --- Track: Revisit/Rewind Directory: revisit-rewind @@ -2911,7 +2911,7 @@ Commentary: |- <i><b>wheals:</b></i> This art was made in like five hours on Christmas 2016 when i yelled at nights to make some John/Aradia art for Revisit/Rewind (it being based off Ascend, with its iconic John/Aradia art). That's basically the plot of The Christmas Carol and by writing this seven months later I'm now the Ghost of Christmas Future. I'll let Past Nights (the Ghost of Christmas Past) fill you in on the rest: <i>nights:</i> - <img src="media/misc/nights-revisit-rewind.png" width="435" height="226"> + <img src="media/misc/nights-revisit-rewind.png" width="435"> <hr> <b>References:</b> - [[track:doctor|Doctor]] - 0:07-0:29, 1:30-2:18, 2:26-2:48 |