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Diffstat (limited to 'album/homestuck-vol-8.yaml')
-rw-r--r-- | album/homestuck-vol-8.yaml | 24 |
1 files changed, 22 insertions, 2 deletions
diff --git a/album/homestuck-vol-8.yaml b/album/homestuck-vol-8.yaml index de24b1a2..94a1c8b6 100644 --- a/album/homestuck-vol-8.yaml +++ b/album/homestuck-vol-8.yaml @@ -213,7 +213,15 @@ Commentary: |- Also I was trying to channel some of the style from the music of the Little Big Adventure games. The soundtrack for thems' awesome and ya'll should go listen to it! - <i>Malcolm Brown:</i> (composer, "tumblr version", via [early commentary collection](https://hsmusic.wiki/media/misc/commentary-collection.txt)) + <i>Malcolm Brown:</i> (composer, [Tumblr](https://dragonxvi.tumblr.com/post/44535752440/hi-i-was-wondering-if-you-could-maybe-do-one-of), commentary redux, 03/04/2013) + + > Hi! I was wondering if you could maybe do one of those "THE CONCEPT, THE NAME, THE TRACK" bits for Do You Remem8er Me? Aside from the fact that I love the song, I was curious as to how you went about writing the percussion for the piece. I mean it's so powerful and it fits, and it does amazing stuff with the escalation of the woodwind and the song in general. Thanks i advance and awesome work! + + Thanks! Appreci8 the love ::::D + + I 8elieve I already did commentary on these tracks, 8ut they were 8efore the Tumblr and on the devast8ed crater that is the MSPA forums, so what the hey let's go again........ + + <u><b>Do You Remember Me?"</b></u> "DYRM" was essentially cre8ed as a sort of 8acking track to the John and Vriska 'date' sequence (around about here). The idea was to do a sort of schlocky romantic 8allad that combined elements of Johns goofiness but with the tragedy that hey - Vriska's dead. Over the course of it, we travel through John and Vriska's memories, and she's trying to get him to remem8er something important, so there's that element too. It's kinda sad, 8ut in a way it's also a 8it of a cele8ration of Vriska - She's surprisingly polarizing with a lot of the fan8ase, as the 8est characters often are... :p @@ -605,7 +613,19 @@ Commentary: |- The breakbeat drum thing was also fun to do. - <i>Malcolm Brown:</i> (composer, "commentary redux", via [early commentary collection](https://hsmusic.wiki/media/misc/commentary-collection.txt)) + <i>Malcolm Brown:</i> (composer, [Tumblr](https://dragonxvi.tumblr.com/post/26987751519/do-you-think-you-could-do-some-commentary-on-unite), 07/11/2012) + + > Do you think you could do some commentary on Unite Synchronization? That would be pretty relevant now, and I your posts about your songs from Vol. 9 were really cool! + + Sure why not. + + (Oh, and SPOZZILERS I'll talk about the latest Flash) + + <b><u>Unite Synchronization</b></u> + + I'm sure I've already provided commentary for this somewhere, but it's since been lost or someone else has it. Here's another one since it's become suddenly relevant. + + <b>Concept</b> The idea behind this guy was something similar to the traditional idea of some HS songs being about movement ([[track:descend|"Descend"]], [[flash:1668|"Ascend"]], [[track:upward-movement-dave-owns|"Upward Movement"]]), so in this case it's 4 things moving, together as one. It was becoming reasonably clear that post-scratch, we'd be separating The beta kids up a bit, and ideally, once the dust settled, they would all meet up again - This track's effectively the kids overcoming whatever barriers in their way to unite. |