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author | Niklink <25875275+Niklink@users.noreply.github.com> | 2025-02-25 12:36:17 -0400 |
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committer | (quasar) nebula <qznebula@protonmail.com> | 2025-02-25 16:30:30 -0400 |
commit | d28d7aadb34dd83177b98e72647fc78759b5e18c (patch) | |
tree | 8b7f6ce0429af5d777dc1bc385ed9e65121378ed /album | |
parent | 354826218d39b5b30e0a0ffe35fd175ffd79b459 (diff) |
dare new track additions
Diffstat (limited to 'album')
-rw-r--r-- | album/dare.yaml | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/album/dare.yaml b/album/dare.yaml index c989c9b3..cce4d43e 100644 --- a/album/dare.yaml +++ b/album/dare.yaml @@ -272,3 +272,56 @@ URLs: Commentary: |- <i>Mark J. Hadley:</i> In this game, the player had to investigate and uncover a conspiracy in the city. As the investigation deepens, more tracks are added to the music to increase the intensity. +--- +Track: Theory (Ludum Dare 49) +Directory: theory +Suffix Directory: true +Date First Released: October 3, 2024 +Duration: 2:18 +URLs: +- https://parsecproductions.bandcamp.com/track/theory-ludum-dare-49 +Commentary: |- + <i>Mark J. Hadley:</i> + The first third of this track is the title sequence. In this game, your character can shift between a living and dead state, so the music shifts between a more action-like track (second third) and a more ethereal version (last third). +--- +Track: Evacuate Immediately (Ludum Dare 50) +Directory: evacuate-immediately +Date First Released: October 3, 2024 +Duration: 3:06 +URLs: +- https://parsecproductions.bandcamp.com/track/evacuate-immediately-ludum-dare-50 +Commentary: |- + <i>Mark J. Hadley:</i> + The game involves trying to destroy incoming meteors while launching ships away from Earth, before the biggest meteor strikes it. While mostly a static track, the music in the Ludum Dare entry itself also had a few other things I could fade in and out if meteors got close, or as time started to run out. +--- +Track: Schism (Ludum Dare 51) +Directory: schism +Suffix Directory: true +Date First Released: October 3, 2024 +Duration: 1:24 +URLs: +- https://parsecproductions.bandcamp.com/track/schism-ludum-dare-51 +Commentary: |- + <i>Mark J. Hadley:</i> + For the act of shifting between a light world and a dark world every 10 seconds, I had it pick 3 tracks at random from a pool of six in each world, keeping the music sounding slightly different while still creating a sharp contrast between the worlds. This is an example result. +--- +Track: Reaper of Souls (Ludum Dare 52) +Directory: reaper-of-souls +Date First Released: October 3, 2024 +Duration: 0:48 +URLs: +- https://parsecproductions.bandcamp.com/track/reaper-of-souls-ludum-dare-52 +Commentary: |- + <i>Mark J. Hadley:</i> + A pretty short track overall, just a backdrop really for a game where you play as Death collecting souls. +--- +Track: Foxcrate (Ludum Dare 53) +Directory: foxcrate +Date First Released: October 3, 2024 +Duration: 1:42 +URLs: +- https://parsecproductions.bandcamp.com/track/foxcrate-ludum-dare-53 +Commentary: |- + <i>Mark J. Hadley:</i> + An upbeat track that plays as you deliver packages to houses on your route. I expanded the game into a full roguelite and released it on Steam. + This is the extended version of the track; the Ludum Dare version was shorter, but I've gotten so used to hearing the extended version that I felt it was the better one to share. \ No newline at end of file |