From d28d7aadb34dd83177b98e72647fc78759b5e18c Mon Sep 17 00:00:00 2001
From: Niklink <25875275+Niklink@users.noreply.github.com>
Date: Tue, 25 Feb 2025 12:36:17 -0400
Subject: dare new track additions
---
album/dare.yaml | 53 +++++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 53 insertions(+)
(limited to 'album')
diff --git a/album/dare.yaml b/album/dare.yaml
index c989c9b3..cce4d43e 100644
--- a/album/dare.yaml
+++ b/album/dare.yaml
@@ -272,3 +272,56 @@ URLs:
Commentary: |-
Mark J. Hadley:
In this game, the player had to investigate and uncover a conspiracy in the city. As the investigation deepens, more tracks are added to the music to increase the intensity.
+---
+Track: Theory (Ludum Dare 49)
+Directory: theory
+Suffix Directory: true
+Date First Released: October 3, 2024
+Duration: 2:18
+URLs:
+- https://parsecproductions.bandcamp.com/track/theory-ludum-dare-49
+Commentary: |-
+ Mark J. Hadley:
+ The first third of this track is the title sequence. In this game, your character can shift between a living and dead state, so the music shifts between a more action-like track (second third) and a more ethereal version (last third).
+---
+Track: Evacuate Immediately (Ludum Dare 50)
+Directory: evacuate-immediately
+Date First Released: October 3, 2024
+Duration: 3:06
+URLs:
+- https://parsecproductions.bandcamp.com/track/evacuate-immediately-ludum-dare-50
+Commentary: |-
+ Mark J. Hadley:
+ The game involves trying to destroy incoming meteors while launching ships away from Earth, before the biggest meteor strikes it. While mostly a static track, the music in the Ludum Dare entry itself also had a few other things I could fade in and out if meteors got close, or as time started to run out.
+---
+Track: Schism (Ludum Dare 51)
+Directory: schism
+Suffix Directory: true
+Date First Released: October 3, 2024
+Duration: 1:24
+URLs:
+- https://parsecproductions.bandcamp.com/track/schism-ludum-dare-51
+Commentary: |-
+ Mark J. Hadley:
+ For the act of shifting between a light world and a dark world every 10 seconds, I had it pick 3 tracks at random from a pool of six in each world, keeping the music sounding slightly different while still creating a sharp contrast between the worlds. This is an example result.
+---
+Track: Reaper of Souls (Ludum Dare 52)
+Directory: reaper-of-souls
+Date First Released: October 3, 2024
+Duration: 0:48
+URLs:
+- https://parsecproductions.bandcamp.com/track/reaper-of-souls-ludum-dare-52
+Commentary: |-
+ Mark J. Hadley:
+ A pretty short track overall, just a backdrop really for a game where you play as Death collecting souls.
+---
+Track: Foxcrate (Ludum Dare 53)
+Directory: foxcrate
+Date First Released: October 3, 2024
+Duration: 1:42
+URLs:
+- https://parsecproductions.bandcamp.com/track/foxcrate-ludum-dare-53
+Commentary: |-
+ Mark J. Hadley:
+ An upbeat track that plays as you deliver packages to houses on your route. I expanded the game into a full roguelite and released it on Steam.
+ This is the extended version of the track; the Ludum Dare version was shorter, but I've gotten so used to hearing the extended version that I felt it was the better one to share.
\ No newline at end of file
--
cgit 1.3.0-6-gf8a5