« get me outta code hell

strip trailing whitespace in a bunch of content fields - hsmusic-data - Data files for https://hsmusic.wiki - track, album, artist & flash info, etc
summary refs log tree commit diff
path: root/album/songs-from-the-planet-earth.yaml
diff options
context:
space:
mode:
author(quasar) nebula <qznebula@protonmail.com>2024-01-06 11:15:20 -0400
committer(quasar) nebula <qznebula@protonmail.com>2024-01-06 11:15:20 -0400
commit92a9594e93ca89be50380ca217375f65ae5e9149 (patch)
tree58b5b5da156f42dc37fca92410c0e9c73c777465 /album/songs-from-the-planet-earth.yaml
parente4206586cb7dd6811b9620133401e5d189991b6a (diff)
strip trailing whitespace in a bunch of content fields
Diffstat (limited to 'album/songs-from-the-planet-earth.yaml')
-rw-r--r--album/songs-from-the-planet-earth.yaml32
1 files changed, 16 insertions, 16 deletions
diff --git a/album/songs-from-the-planet-earth.yaml b/album/songs-from-the-planet-earth.yaml
index 2019b83..7d46a53 100644
--- a/album/songs-from-the-planet-earth.yaml
+++ b/album/songs-from-the-planet-earth.yaml
@@ -82,27 +82,27 @@ Commentary: |-
     <i>Jordan Chin:</i>
     Q: Tell us a bit about yourself and your music.
 
-    I come from a musical family and have been drawn to musical instruments for as long as I can remember. After picking up piano, guitar, drums, and voice (at varying levels of success) I focused my creative energies on songwriting and composition. I've been working as a composer and sound designer for video games and film since then. 
+    I come from a musical family and have been drawn to musical instruments for as long as I can remember. After picking up piano, guitar, drums, and voice (at varying levels of success) I focused my creative energies on songwriting and composition. I've been working as a composer and sound designer for video games and film since then.
 
     Q: Briefly describe the process of working on your track!
 
-    Usually I'll start either behind a piano or a guitar and hash out the basic chord progressions I want to use. Nothing complicated, just block chords that inspire me enough to write a melody. I like to move onto drums next to get a sense of how those chords are then "felt." Everything that follows that is a lovely process of trial and error with different instruments and harmonic lines.  
+    Usually I'll start either behind a piano or a guitar and hash out the basic chord progressions I want to use. Nothing complicated, just block chords that inspire me enough to write a melody. I like to move onto drums next to get a sense of how those chords are then "felt." Everything that follows that is a lovely process of trial and error with different instruments and harmonic lines.
 
     Q: What's your favourite (official) Steven Universe song?
 
-    It's Over, Isn't It. 
+    It's Over, Isn't It.
 
     Q: What were your favourite moments in the show?
 
-    Every Lion episode and every Pearl revelation (especially A Single Pale Rose). I loved the slowly unfolding backstory, and the tragic history that the Crystal Gems tried to hide from Steven. Every time Lion had an episode, we learned more about that same backstory from Rose's perspective. Those were always the most powerful moments for me. 
+    Every Lion episode and every Pearl revelation (especially A Single Pale Rose). I loved the slowly unfolding backstory, and the tragic history that the Crystal Gems tried to hide from Steven. Every time Lion had an episode, we learned more about that same backstory from Rose's perspective. Those were always the most powerful moments for me.
 
     Q: Why did you decide to make a track about [coming of age]?
 
-    I think many people enjoy Steven Universe because they identify with the immense growth that his character goes through. He's just a kid, but he deals with some heavy topics regarding love, purpose, and sacrifice. I wanted the lyrical narrative of my track to capture this moment in time right before he "grew up" (and grew a neck), and some of the doubts that he wrestled with along the way. It's a process many of us deal with (or are dealing with), and in this way, Steven is almost a role model. 
+    I think many people enjoy Steven Universe because they identify with the immense growth that his character goes through. He's just a kid, but he deals with some heavy topics regarding love, purpose, and sacrifice. I wanted the lyrical narrative of my track to capture this moment in time right before he "grew up" (and grew a neck), and some of the doubts that he wrestled with along the way. It's a process many of us deal with (or are dealing with), and in this way, Steven is almost a role model.
 
     Q: What's your favorite thing about the track you made?
 
-    I think maybe the way it navigates through different musical styles. I've never had an easy time editing my choices in instrumentation, but I realized that part of what I love about the original soundtrack is its diversity. There are jazz, chiptune, showtune, and trip-hop influences scattered throughout, and I thought it would be a challenge to do them all (and in under 3 minutes). In this particular case, it felt good not to have to start with any preconceptions about what genre the track needed to be. 
+    I think maybe the way it navigates through different musical styles. I've never had an easy time editing my choices in instrumentation, but I realized that part of what I love about the original soundtrack is its diversity. There are jazz, chiptune, showtune, and trip-hop influences scattered throughout, and I thought it would be a challenge to do them all (and in under 3 minutes). In this particular case, it felt good not to have to start with any preconceptions about what genre the track needed to be.
 ---
 Track: Haven't You Noticed (I'm A Star)
 Directory: havent-you-noticed-im-a-star-planet-earth
@@ -370,7 +370,7 @@ Cover Artists:
 - Circlejourney
 Commentary: |-
     <i>Levc:</i>
-    Q: Tell us a bit about yourself and your music! 
+    Q: Tell us a bit about yourself and your music!
 
     Im a composer, mostly for videogames but im allways experimenting. im also a writer in progress. other think, im not an native english speaker so, sorry if my english hurts to read.
 
@@ -383,7 +383,7 @@ Commentary: |-
     i think the harmony is really cool. also the instrumentation, idk i like to combine chiptune with some orchesta here and there.
 
     Q: What were your favourite moments in the show?
-    
+
     It's valid to say that most peridot moments? if so that.
 
     Q: What's your favourite song from the TV series?
@@ -400,13 +400,13 @@ Cover Artists:
 - Feidlimid
 Commentary: |-
     <i>Feidlimid:</i>
-    Q: Tell us a bit about yourself and your art! 
+    Q: Tell us a bit about yourself and your art!
 
     I've studied studio art as a minor in college, but am mostly self-trained. I mostly work with pencil, charcoal, and ink in traditional mediums, or draw digitally.
 
     Q: Describe the process of working on your illustrations!
 
-    Steven Universe's landscapes have such a unique, light feel to them - I started there for WE ON THE MOON, hoping to emulate that with the space landscape. Then came about twenty sketches of just the moon base's shape, plotting the perspective and angle I wanted. Taking pretty much the single, front-on shot we get in the series of the moon base and imagining it in 3D space at an extreme angle was the most difficult part. I used a LOT of math, sketches, guidelines, basic shapes, and perspective tools to gradually build up the geometry of the base. Sometimes I had to remind myself that eyeballing the details, such as the door facade, was more efficient and sometimes more intuitive-looking than trying to reason out the math behind the perspective. I built out the geodesic dome with several transparent layers to render both the front and back. First came base colors, then curved outlines for the panels, and finally highlights. 
+    Steven Universe's landscapes have such a unique, light feel to them - I started there for WE ON THE MOON, hoping to emulate that with the space landscape. Then came about twenty sketches of just the moon base's shape, plotting the perspective and angle I wanted. Taking pretty much the single, front-on shot we get in the series of the moon base and imagining it in 3D space at an extreme angle was the most difficult part. I used a LOT of math, sketches, guidelines, basic shapes, and perspective tools to gradually build up the geometry of the base. Sometimes I had to remind myself that eyeballing the details, such as the door facade, was more efficient and sometimes more intuitive-looking than trying to reason out the math behind the perspective. I built out the geodesic dome with several transparent layers to render both the front and back. First came base colors, then curved outlines for the panels, and finally highlights.
 ---
 Track: Guard Your Heart
 Artists:
@@ -506,7 +506,7 @@ Commentary: |-
 
     My favorite song has got be [[Stronger Than You]]. The moment it plays in the show is probably the most cathartic experience I've ever seen on television
 
-    Q: And what were your favourite moment(s) in the show? 
+    Q: And what were your favourite moment(s) in the show?
 
     My favorite moment is when Steven fuses with himself  after being split by white diamond. Seeing his entire arc culminate in him being able to be truly himself was really powerful and meant a lot to me.
 ---
@@ -523,7 +523,7 @@ Commentary: |-
     <i>Catboss:</i>
     Q: Tell us about yourself and your music!
 
-    I make covers of video game music! I'd like to say "I make music inspired by video games", but that's simultaneously not 100% true, and I haven't done anything original in ages (there's stuff in the works, though). Perhaps in a more general sense, I'll just say I make music inspired by whatever happens to inspire me, and a lot of that (but certainly not all!) is video game music, and right now a lot of it is covers. I think that's accurate! 
+    I make covers of video game music! I'd like to say "I make music inspired by video games", but that's simultaneously not 100% true, and I haven't done anything original in ages (there's stuff in the works, though). Perhaps in a more general sense, I'll just say I make music inspired by whatever happens to inspire me, and a lot of that (but certainly not all!) is video game music, and right now a lot of it is covers. I think that's accurate!
 
     I try to draw my influences from various places - I'm inspired by Japanese composers in video gamesand anime (Nobuo Uematsu being a big one, Yoko Shimomura, Yuki Kajiura, more recently Keiichi Okabe), more contemporary indie composers (Lena Raine, Chipzel, Austin Wintory, and of course Aivi and Surasshu), and electronic pop acts (Caravan Palace and Porter Robinson, to name a few). I'd like to shoot for something that kind of mashes all of these things together, which is some combination of ambient/ethereal, melodic, jazz/orchestral, pop, uh, a sprinkling of other stuff?
 
@@ -537,7 +537,7 @@ Commentary: |-
 
     The answer is Pearl.
 
-    So I swiped a couple motifs - from "Do It For Her", "It's Over, Isn't It" and the memories in "A Single Pale Rose" - and built something on top of it. The vibe of the song is largely inspired by Keiichi Okabe's "City Ruins" from NieR: Automata. I like that song probably more than is healthy. 
+    So I swiped a couple motifs - from "Do It For Her", "It's Over, Isn't It" and the memories in "A Single Pale Rose" - and built something on top of it. The vibe of the song is largely inspired by Keiichi Okabe's "City Ruins" from NieR: Automata. I like that song probably more than is healthy.
 
     Threw it together in 6 hours and slid it in and somehow didn't get yelled at.
 
@@ -545,7 +545,7 @@ Commentary: |-
 
     [[Stronger Than You]]. Is good.
 
-    Q: What's your favourite thing about the track you made? 
+    Q: What's your favourite thing about the track you made?
 
     I like taking little motifs and stringing them out and combining them with other motifs. Have fun spotting them!
 ---
@@ -581,7 +581,7 @@ Commentary: |-
 
     Q: What were your favourite moments in the show?
 
-    When Steven travels into Pearl's gem and sees Rose kill Pink, only for Rose to look up with Pearl's eyes. It was such a good payoff for the entire mystery and at least to me it was super impactful. Truly a feeling of a final puzzle piece falling into place. 
+    When Steven travels into Pearl's gem and sees Rose kill Pink, only for Rose to look up with Pearl's eyes. It was such a good payoff for the entire mystery and at least to me it was super impactful. Truly a feeling of a final puzzle piece falling into place.
 
     Other than that I really love when Blue was fighting the crystal gems. She's my favourite character and I was thrilled with the screen time, haha.
 
@@ -859,7 +859,7 @@ Commentary: |-
 
     Q: What's your favourite thing about the track you made?
 
-    There are some really interesting chord changes I enjoyed experimenting with, and to be honest, I liked the simplicity of working on it, since I'm a pretty busy guy! 
+    There are some really interesting chord changes I enjoyed experimenting with, and to be honest, I liked the simplicity of working on it, since I'm a pretty busy guy!
 ---
 Track: Beach City (People of This World)
 Artists: