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author | (quasar) nebula <qznebula@protonmail.com> | 2022-02-27 08:28:15 -0400 |
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committer | (quasar) nebula <qznebula@protonmail.com> | 2022-02-27 08:28:15 -0400 |
commit | b33dab7b313b809a620d1bc560d69c311015d71e (patch) | |
tree | 90b63f25d100501bc455b1f8bbb94983103d5233 /album/one-year-older.yaml | |
parent | a043cb2383cf98eea0eb5916700a1f2b2c872230 (diff) |
bring over Niklink's data fixes!
Diffstat (limited to 'album/one-year-older.yaml')
-rw-r--r-- | album/one-year-older.yaml | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/album/one-year-older.yaml b/album/one-year-older.yaml index 788f40d..51eed91 100644 --- a/album/one-year-older.yaml +++ b/album/one-year-older.yaml @@ -239,6 +239,11 @@ Cover Artists: - K Art Tags: - John +- Vriska +- Dave +- Jade +- Rose +- Karkat Commentary: |- <i>Erik Scheele:</i> To separate the big glitched-up waves from the final battle and rest up ahead, I wanted to stick something right in the middle just to give the listener a break. And, in some games I've played, there's a sort of resting area before the final boss, or a small break to prepare yourself before the last battle. This is what spawned Respit, the idea of a light and airy, calming piece. I was also pretty reminded of Kingdom Heart's usage of the "resting area" trope, which was a small chamber with several large crystals around. So, I went with the idea of a large, reflective area, someplace in the dream bubbles perhaps, where the heroes could rest and reflect. |