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bring over Niklink's data fixes! - hsmusic-data - Data files for https://hsmusic.wiki - track, album, artist & flash info, etc
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author(quasar) nebula <qznebula@protonmail.com>2022-02-27 08:28:15 -0400
committer(quasar) nebula <qznebula@protonmail.com>2022-02-27 08:28:15 -0400
commitb33dab7b313b809a620d1bc560d69c311015d71e (patch)
tree90b63f25d100501bc455b1f8bbb94983103d5233 /album/one-year-older.yaml
parenta043cb2383cf98eea0eb5916700a1f2b2c872230 (diff)
bring over Niklink's data fixes!
Diffstat (limited to 'album/one-year-older.yaml')
-rw-r--r--album/one-year-older.yaml5
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diff --git a/album/one-year-older.yaml b/album/one-year-older.yaml
index 788f40d..51eed91 100644
--- a/album/one-year-older.yaml
+++ b/album/one-year-older.yaml
@@ -239,6 +239,11 @@ Cover Artists:
 - K
 Art Tags:
 - John
+- Vriska
+- Dave
+- Jade
+- Rose
+- Karkat
 Commentary: |-
     <i>Erik Scheele:</i>
     To separate the big glitched-up waves from the final battle and rest up ahead, I wanted to stick something right in the middle just to give the listener a break. And, in some games I've played, there's a sort of resting area before the final boss, or a small break to prepare yourself before the last battle. This is what spawned Respit, the idea of a light and airy, calming piece. I was also pretty reminded of Kingdom Heart's usage of the "resting area" trope, which was a small chamber with several large crystals around. So, I went with the idea of a large, reflective area, someplace in the dream bubbles perhaps, where the heroes could rest and reflect.