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htmhell: convert <a href>-style tags to Markdown - hsmusic-data - Data files for https://hsmusic.wiki - track, album, artist & flash info, etc
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author(quasar) nebula <qznebula@protonmail.com>2024-02-29 14:14:06 -0400
committer(quasar) nebula <qznebula@protonmail.com>2024-02-29 14:14:06 -0400
commit7cdb1d56249fde612230097eed16db1e6a6c8ba9 (patch)
tree39d802093e3f284c90fcda0e2223d25da770f399 /album/crossmound-vol-1.yaml
parent2d1c88651a51a108e88a87b9687c83f26a31f921 (diff)
htmhell: convert <a href>-style tags to Markdown
Diffstat (limited to 'album/crossmound-vol-1.yaml')
-rw-r--r--album/crossmound-vol-1.yaml2
1 files changed, 1 insertions, 1 deletions
diff --git a/album/crossmound-vol-1.yaml b/album/crossmound-vol-1.yaml
index 3d958fc..6abd2f3 100644
--- a/album/crossmound-vol-1.yaml
+++ b/album/crossmound-vol-1.yaml
@@ -339,7 +339,7 @@ Art Tags:
 - Horrorterrors
 Commentary: |-
     <i>Abibeur:</i>
-    "Eyes in the Abyss" is... what happens when you ask a noise artist to work on the soundtrack of your fanadventure. Ironically, it is probably the less Homestuck-y track of the whole album and as such probably the track who differentiates Crossmound Vol. 1 from most other Homestuck and fanadventures' soundtracks. In all modesty, obviously. It is one of my shortest songs, as I'm used to make them drag a little longer for a full droney vibe, but I fully understand why it had to be that way, as it was used in <a href="https://mspfa.com/?s=45123&p=418">[S] And now... You'll wake up.</a>
+    "Eyes in the Abyss" is... what happens when you ask a noise artist to work on the soundtrack of your fanadventure. Ironically, it is probably the less Homestuck-y track of the whole album and as such probably the track who differentiates Crossmound Vol. 1 from most other Homestuck and fanadventures' soundtracks. In all modesty, obviously. It is one of my shortest songs, as I'm used to make them drag a little longer for a full droney vibe, but I fully understand why it had to be that way, as it was used in [\[S] And now... You'll wake up.](https://mspfa.com/?s=45123&p=418)
 
     I was asked to begin the track in a dark ambient feel and then make it become increasingly noisy and chaotic, and that's what I did. I don't really remember what were most of the sounds and noises I used in this, but as I just said "most", there still are some. I was asked to represent horrorterrors by adding unsettling sentient noises, so I did with whispers, moans and groans that I actually recorded myself, because I know how to make strange noises with my mouth, so I was in my element.