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strip trailing whitespace in a bunch of content fields - hsmusic-data - Data files for https://hsmusic.wiki - track, album, artist & flash info, etc
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author(quasar) nebula <qznebula@protonmail.com>2024-01-06 11:15:20 -0400
committer(quasar) nebula <qznebula@protonmail.com>2024-01-06 11:15:20 -0400
commit92a9594e93ca89be50380ca217375f65ae5e9149 (patch)
tree58b5b5da156f42dc37fca92410c0e9c73c777465 /album/cool-and-new-volume-3.yaml
parente4206586cb7dd6811b9620133401e5d189991b6a (diff)
strip trailing whitespace in a bunch of content fields
Diffstat (limited to 'album/cool-and-new-volume-3.yaml')
-rw-r--r--album/cool-and-new-volume-3.yaml20
1 files changed, 10 insertions, 10 deletions
diff --git a/album/cool-and-new-volume-3.yaml b/album/cool-and-new-volume-3.yaml
index a8334a7..0ef06ff 100644
--- a/album/cool-and-new-volume-3.yaml
+++ b/album/cool-and-new-volume-3.yaml
@@ -27,7 +27,7 @@ Groups:
 Commentary: |-
     <i>Cool and New Music Team:</i>
     This is the final album. Thanks for everything.
-    Take care of yourself, yeah? 
+    Take care of yourself, yeah?
 
     <i>Makin:</i> (Myserty)
     no it isn't
@@ -249,12 +249,12 @@ Commentary: |-
     <i>bobthetacocat:</i> (Composer)
     This track is actually an old project from 2018 (almost 20 years ago!) that I think still holds up. There was really no time for me to create something new for the final album, unfortunately. I really would've liked to, but life's been busy and I've been doing awful and such, you know how it is.
     Speaking of 2018 and the final album - It's weird to think that so much time has passed since CaNMT started. I mean, seriously, half a decade has gone by, give or take. Ain't that kinda crazy?
-    I really do have to thank CaNMT for giving me a place where it was okay to be really, really shitty at whatever you were doing. It was okay! How could it not be, that was kind of the whole point. When I started making art for CaNMT I was just some cringe awful kid who really had no idea what they were doing, art or music wise, but wanted to interact with a community of something that I binged in a week and then read a fancomic of. From there, I was given a platform to learn digital art and work on completely terrible mashups, which allowed me to expand out into other things like I have to become a slightly less cringe awful adult. I went from making shitty rips that were posted on the Youtube channel to SiIvagunner team, from making really bad mouse art and having no idea what I was doing to the occasional person wanting to spend money on me, which is weird, amd I really don't think I'd be in the same place at all if I wasn't in an environment that fostered growth like this and gave me the chance to experiment like this team did. For that, I have to thank the team for existing to allow people to grow and develop to a fuller potential. 
+    I really do have to thank CaNMT for giving me a place where it was okay to be really, really shitty at whatever you were doing. It was okay! How could it not be, that was kind of the whole point. When I started making art for CaNMT I was just some cringe awful kid who really had no idea what they were doing, art or music wise, but wanted to interact with a community of something that I binged in a week and then read a fancomic of. From there, I was given a platform to learn digital art and work on completely terrible mashups, which allowed me to expand out into other things like I have to become a slightly less cringe awful adult. I went from making shitty rips that were posted on the Youtube channel to SiIvagunner team, from making really bad mouse art and having no idea what I was doing to the occasional person wanting to spend money on me, which is weird, amd I really don't think I'd be in the same place at all if I wasn't in an environment that fostered growth like this and gave me the chance to experiment like this team did. For that, I have to thank the team for existing to allow people to grow and develop to a fuller potential.
     (You can even see that this happened in general if you look back, actually. Our team lost some of the joke-y shitty bite as time went on with the project, as a lot of the team members got actually good at what they did over time. Compare the overall quality of voluem 1 to 9 or " ", for instance. It's kind of incredible, when you look at it.)
     Thanks y'all for tuning in for however many times you did, and I hope that I am able to work with my cool and new peers on a project sometime in the future, Homestuck or not. (Preferably not, I've really forgotten a lot of Homestuck stuff.)
 
     <i>bobthetacocat:</i> (Artist)
-    A less sappy thing, for the track art section - even though I'm not really involved much with Homestuck and CaNWC as much as I was back in the day, I can't deny that Homestuck and CaNMT is baked into everything I work on nowadays. The original characters that I create and draw are all that Homestuck Brand #FFFFFF White and some "speak in purple lowercase", whatever that means. 
+    A less sappy thing, for the track art section - even though I'm not really involved much with Homestuck and CaNWC as much as I was back in the day, I can't deny that Homestuck and CaNMT is baked into everything I work on nowadays. The original characters that I create and draw are all that Homestuck Brand #FFFFFF White and some "speak in purple lowercase", whatever that means.
     On the music side, a lot of the things that I use for making music are also just cobbled together bits and pieces from things I picked up from CaNMT and making rips with le canrival and such. (Like, seriously, all of the stuff in the le canrival project file - EB soundfont, Famisynth, Nexus, DVS Bass, etc. - is still stuff I use on the regular, lol.) With all that I've made with that kind of stuff, I thought it was only fitting that i used the le canrival project in a SiIvaGunner: King for Another Day arrangement, really. (well, that and I thought it would be funny and make people a bit confused)
     Even if I wanted to divorce myself from Homestuck and say that I absolutely hate it and never want to touch it again, not that I really believe that, I couldn't. Isn't that kinda funny? I think it is. I bemoan that Homestuck influenced my brain to such a degree, but I don't really mean it.
 ---
@@ -630,7 +630,7 @@ Referenced Tracks:
 - A Baby Legend - The Baby is 2
 Commentary: |-
     <i>Ray Mike:</i> (Composer)
-    babies and stuff 
+    babies and stuff
 
     <i>cookiefonster:</i> (Not the Composer)
     Since the commentary on this track was so short, I'll just say here that it so
@@ -652,7 +652,7 @@ Referenced Tracks:
 - wwg2 ver. 2 (Piano Improv)
 Commentary: |-
     <i>cctv:</i> (Composer)
-    Not going to lie, most of this was rad's work. I've always liked his style of music and about a year ago I contacted him and asked if he was willing to collab with me on something. He accepted and transformed the 20 second very basic 2 instrument starter into this masterpiece. 
+    Not going to lie, most of this was rad's work. I've always liked his style of music and about a year ago I contacted him and asked if he was willing to collab with me on something. He accepted and transformed the 20 second very basic 2 instrument starter into this masterpiece.
 ---
 Track: Davesprite Chiptune
 Artists:
@@ -726,8 +726,8 @@ Lyrics: |-
     (Hahaha, oh well, it was nice while it lasted right?)
     (Sure, it was nice while it lasted)
 Commentary: |-
-    <i>Ragzilla:</i> (Composer) 
-    Part 2/2. While it lasted is a song I spent a long time getting just right. Wow there are a lot of versions of this song haha. I wanted to capture nostalgia and the feeling of freedom. the first part of the song is a slower, more sad nostalgic feeling. Its meant to capture a feeling of "man, I'm gonna miss doing this. I'm going to miss listening to these." The beginning has some RCT samples, which makes me smile and be sad at the same time. The RCT joke is one of my favorites from CANWC, and is the reason I got hooked on it in the first place. The RCT crowd sample is meant to represent all the people who have read and listened to CANMT/CANWC over the years, ready for one last sendoff. The tempo of the song picks up, and the chords get happier. A drum kicks in that makes the listener think "Hey, it'll all be okay." Then, each following verse between drops has multiple refrences to other iconic music from CANWC. This is meant to represent the listener going back and remember the good times they had laughing, and listening to the music from this project. It all comes together in a dancy, happy, but nostalgic tone. The very last section of the song has the "listener" rewind the CANWC tape, turn off the lights and shut the door on the whole project, to come back to, and listen and laugh again another day. 
+    <i>Ragzilla:</i> (Composer)
+    Part 2/2. While it lasted is a song I spent a long time getting just right. Wow there are a lot of versions of this song haha. I wanted to capture nostalgia and the feeling of freedom. the first part of the song is a slower, more sad nostalgic feeling. Its meant to capture a feeling of "man, I'm gonna miss doing this. I'm going to miss listening to these." The beginning has some RCT samples, which makes me smile and be sad at the same time. The RCT joke is one of my favorites from CANWC, and is the reason I got hooked on it in the first place. The RCT crowd sample is meant to represent all the people who have read and listened to CANMT/CANWC over the years, ready for one last sendoff. The tempo of the song picks up, and the chords get happier. A drum kicks in that makes the listener think "Hey, it'll all be okay." Then, each following verse between drops has multiple refrences to other iconic music from CANWC. This is meant to represent the listener going back and remember the good times they had laughing, and listening to the music from this project. It all comes together in a dancy, happy, but nostalgic tone. The very last section of the song has the "listener" rewind the CANWC tape, turn off the lights and shut the door on the whole project, to come back to, and listen and laugh again another day.
 ---
 Track: Final Phantasm
 Artists:
@@ -822,10 +822,10 @@ Referenced Tracks:
 - Doctor
 Commentary: |-
     <i>Ragzilla:</i> (Composer)
-    This was a joke I had been trying to bring to light for a little while now. Doing shitty acapella versions of homestuck songs always cracked me up, but never to this extent. My brother and I decided to sit down and record this for the final album, as a send off. super stupid. super fun. 
+    This was a joke I had been trying to bring to light for a little while now. Doing shitty acapella versions of homestuck songs always cracked me up, but never to this extent. My brother and I decided to sit down and record this for the final album, as a send off. super stupid. super fun.
 
     <i>Ragzilla's Brother:</i> (Artist)
-    Its a dumb rendition of ragzilla and myself parodying the Homestuck Vol. 1 art. 
+    Its a dumb rendition of ragzilla and myself parodying the Homestuck Vol. 1 art.
 ---
 Track: Assess (Piano Improv)
 Artists:
@@ -920,7 +920,7 @@ Referenced Tracks:
 Commentary: |-
     <i>tempest2k:</i> (Composer)
     This technically isn't a song that I made. It was made long ago by someone in similar circumstances, who couldn't get Don't by Approaching Nirvana out of their head. I opened my project file, made a few adjustments, and then exported it for use on this last album. You could consider it an offering, or a tribute, or simply a final contribution from someone who effectively doesn't exist anymore. Without them, and without this team, I wouldn't be making art today. For all these years, I'm incredibly thankful.
-    
+
     <i>tempest2k:</i> (Artist)
     Fun fact: did you know that years ago the roleplaying website teased something called Skaia.io? Little is known about it, but it was planned to be an immersive tabletop roleplaying experience for Homestuck and SBURB itself. Some beta testers were let in, but to my knowledge rarely any of them are active in the community anymore or have divulged what the experience was like. It was cancelled because of its scope. I can't cite a source here because I got this information directly from the main developer on the project in the now-deleted MSPARP Discord server. (Different from the MXRP Discord server.)
 ---