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'use strict'
const canvas = document.getElementById('canvas')
class ATBBar {
constructor() {
// State
this.progress = 0
this.segmentCount = 6
this.queuedActions = []
// Drawing
this.canvas = document.createElement('canvas')
this.canvas.width = 200
this.canvas.height = 13
}
draw() {
const ctx = this.canvas.getContext('2d')
ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
ctx.save()
ctx.beginPath()
ctx.rect(0, 0, this.canvas.width * this.progress, this.canvas.height)
ctx.clip()
ctx.fillStyle = '#77F'
ctx.fillRect(0, 0, this.canvas.width, this.canvas.height)
ctx.restore()
ctx.strokeStyle = '#000'
ctx.strokeRect(0.5, 0.5, this.canvas.width - 1, this.canvas.height - 1)
const segmentWidth = this.canvas.width / this.segmentCount
for (let i = 1; i < this.segmentCount; i++) {
const x = Math.round(segmentWidth * i) + 0.5
ctx.beginPath()
ctx.moveTo(x, 0)
ctx.lineTo(x, this.canvas.height)
ctx.stroke()
}
{
let i = 0
for (const action of this.queuedActions) {
const rectX = Math.floor(segmentWidth * i) + 2
const rectW = Math.floor(segmentWidth * (i + action.size)) - rectX - 2
const textX = Math.round(rectX + rectW / 2)
const rectH = this.canvas.height - 5
const text = action.label
const actionFilled = this.progress * this.segmentCount >= i + action.size
if (actionFilled) {
ctx.fillStyle = 'gold'
} else {
ctx.fillStyle = 'white'
}
ctx.fillRect(rectX, 2, rectW, rectH)
ctx.strokeStyle = 'black'
ctx.strokeRect(rectX + 0.5, 2.5, rectW, rectH)
ctx.textAlign = 'center'
ctx.fillStyle = 'black'
ctx.font = '5px pixel-font'
ctx.fillText(text, textX, this.canvas.height / 2 + 2.5)
i += action.size
}
}
}
update(dt) {
this.progress = Math.min(1, this.progress + dt / 6)
}
}
class ActionMenu {
constructor() {
this.canvas = document.createElement('canvas')
// State
this.options = [
['Fire', 'Fira', 'Firaga'],
['Blizz', 'Blizza', 'Blizzaga'],
['Aero', 'Aerora', 'Aeroga'],
['Zap', 'Zappa', 'Zappaga'],
['Bio', 'Biora'],
['Stun', 'Stunra', 'Stunga']
]
this.currentOptionIndex = 3
this.uiLevel = 1 // 1-3 -- which of "fire", "fira", "firaga" is selected.
// Drawing
// Button height is 9, with a margin of 1 between each plus 1 at the top and bottom.
const visibleButtonCount = 3
this.canvas.height = 9 * visibleButtonCount + 1 * (visibleButtonCount - 1) + 2
// Should be the width of a 3-segment ATB bar.
this.canvas.width = 100
}
draw() {
const ctx = this.canvas.getContext('2d')
ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
const startIndex = Math.max(0, this.currentOptionIndex - 1)
const endIndex = Math.min(this.options.length, startIndex + 3)
let y = 1
for (let i = startIndex; i < endIndex; i++) {
const maxLevel = this.options[i].length
const effectiveLevel = Math.min(maxLevel, this.uiLevel)
const text = this.options[i][effectiveLevel - 1]
const rectW = this.getRectW(effectiveLevel)
if (effectiveLevel < maxLevel) {
const ghostRectW = this.getRectW(maxLevel)
ctx.fillStyle = 'rgba(255, 255, 255, 0.3)'
ctx.fillRect(1, y, ghostRectW, 9)
ctx.strokeStyle = 'rgba(0, 0, 0, 0.3)'
ctx.strokeRect(1.5, y + 0.5, ghostRectW, 8)
}
if (i === this.currentOptionIndex) {
const mul = Math.sin(Date.now() / 200) * 0.125 + 0.875
ctx.fillStyle = `rgb(${mul * 255}, ${mul * 127}, 0)`
} else {
ctx.fillStyle = 'white'
}
ctx.fillRect(1, y, rectW, 9)
ctx.strokeStyle = 'black'
ctx.strokeRect(1.5, y + 0.5, rectW - 1, 8)
ctx.textAlign = 'center'
ctx.fillStyle = 'black'
ctx.font = '5px pixel-font'
ctx.fillText(text, 1 + Math.round(rectW / 2), y + 2 + 9 / 2)
y += 10
}
}
getRectW(level) {
return Math.floor((this.canvas.width - 2) / 3 * level)
}
}
const atbBar = new ATBBar()
atbBar.queuedActions = [{label: 'Fire', size: 1}, {label: 'Fira', size: 2}, {label: 'Firaga', size: 3}]
const actionMenu = new ActionMenu()
let lastTime = Date.now()
function drawLoop() {
const dt = (Date.now() - lastTime) / 1000
lastTime = Date.now()
atbBar.update(dt)
atbBar.draw()
actionMenu.draw()
const ctx = canvas.getContext('2d')
ctx.clearRect(0, 0, canvas.width, canvas.height)
ctx.fillStyle = '#EEE'
ctx.fillRect(0, 0, canvas.width, canvas.height)
ctx.drawImage(actionMenu.canvas, 20, canvas.height - 20 - actionMenu.canvas.height)
ctx.drawImage(atbBar.canvas, 20, canvas.height - 20 - actionMenu.canvas.height - 2 - atbBar.canvas.height)
requestAnimationFrame(drawLoop)
}
requestAnimationFrame(drawLoop)
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