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csb-game - Pixelly spin-off of the Command Synergy Battle system used in Final Fantasy XIII
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AgeCommit message (Collapse)Author
2018-08-20Don't let HP bars go off screenFlorrie
Also a tweak to action label rendering
2018-08-20Camera stuffFlorrie
2018-08-20Boring physics stuffFlorrie
2018-08-20Remove dead codeFlorrie
2018-08-19Red bars acros screen when HP is lowFlorrie
2018-08-19Only make enemies heal 50% of the timeFlorrie
2018-08-19Fix order of HP bar renderingFlorrie
2018-08-19HP tweaksFlorrie
2018-08-19Basic AIFlorrie
2018-08-19CurasaFlorrie
2018-08-19Misc. scenario tweaksFlorrie
2018-08-19Change leader buttonFlorrie
2018-08-17GuideFlorrie
2018-08-17Fix aqua chain not existingFlorrie
This caused a crash when any Aqua move was in your player character's known actions (i.e. Ren dies and Fie becomes leader).
2018-08-17Visual significant stun feedbackFlorrie
2018-08-17Action cooldownsFlorrie
Also tweak player character ATB gauges to be 4 segments instead of 6
2018-08-16Warmech AI recover moveFlorrie
2018-08-16Aqua line of actionsFlorrie
2018-08-16Draw labels about actions being executedFlorrie
2018-08-16Don't show targetCharacter HP bar if in target menuFlorrie
2018-08-16Target most hurt player with cureFlorrie
2018-08-16Better overlay HP barsFlorrie
2018-08-16Player/enemy stat adjustmentsFlorrie
2018-08-16Clear queue upon significant stunFlorrie
2018-08-16Change damage/stun calculationFlorrie
2018-08-16'knownActions' property for battle charactersFlorrie
Also tweaked Cure to be a lot weaker.
2018-08-16Try to fix backspace going to previous webpageFlorrie
2018-08-16Different sprites, minor camera adjustmentsFlorrie
2018-08-16Don't crash when option index is out of boundsFlorrie
2018-08-16Pick random target in AIFlorrie
2018-08-16StunFlorrie
2018-08-12Slideacross message, 'leader changed'Florrie
2018-08-12Slide camera when player character changesFlorrie
2018-08-12Change leader upon deathFlorrie
2018-08-12HP bar labelsFlorrie
2018-08-12Tiny readmeFlorrie
2018-08-12Access target type menu while no other menu is visibleFlorrie
2018-08-12Store action menus on charactersFlorrie
2018-08-12Save enemy/ally menu cursor positions separatelyFlorrie
2018-08-12More keyboard controlsFlorrie
2018-08-12Tab to view target type menuFlorrie
2018-08-12Don't make <=3-item menus render like spinnersFlorrie
2018-08-12Target type menuFlorrie
2018-08-12Basic concept of unique actionsFlorrie
2018-08-12Very basic AIFlorrie
2018-08-12Basic attack animationsFlorrie
2018-08-12Grayscale entire UI after winFlorrie
2018-08-12Pre-win animationFlorrie
2018-08-12Focus canvas automaticallyFlorrie
2018-08-12Space/enter to activate once gauge full, E to activate nowFlorrie