diff options
author | Florrie <towerofnix@gmail.com> | 2018-08-20 11:05:21 -0300 |
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committer | Florrie <towerofnix@gmail.com> | 2018-08-20 11:05:23 -0300 |
commit | 9922a898f806e53faa63a5d82d0f498e74f55de3 (patch) | |
tree | e1afeec1f1c7d89b9870fb89258b4887f9861c94 | |
parent | 267c3ea764a851fe50d24feaf0d8a9612c14af43 (diff) |
Don't let HP bars go off screen
Also a tweak to action label rendering
-rw-r--r-- | index.js | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/index.js b/index.js index 237a9e3..79d7d7f 100644 --- a/index.js +++ b/index.js @@ -941,7 +941,7 @@ class Battle { ctx.font = '5px pixel-font' const width = ctx.measureText(label).width + 4 - const x = Math.round(sprite.x - sprite.canvas.width / 2 - width / 2) + const x = Math.round(sprite.x - width / 2) const y = Math.round(sprite.y - sprite.canvas.height / 2) let textFillStyle @@ -1030,9 +1030,9 @@ class Battle { for (const { x, y, battleCharacter } of overlayHPBars) { const hpBar = battleCharacter.hpBar - const drawX = Math.round(x - hpBar.canvas.width / 2) - const drawY = Math.round(y - hpBar.canvas.height) hpBar.draw() + const drawX = Math.max(10 + hpBar.labelCanvas.width, Math.round(x - hpBar.canvas.width / 2)) + const drawY = Math.max(10, Math.round(y - hpBar.canvas.height)) ctx.drawImage(hpBar.canvas, drawX, drawY) ctx.drawImage(hpBar.labelCanvas, drawX - hpBar.labelCanvas.width - 2, drawY - 1) } |