diff options
Diffstat (limited to 'index.js')
-rw-r--r-- | index.js | 48 |
1 files changed, 31 insertions, 17 deletions
diff --git a/index.js b/index.js index fa9df29..9117502 100644 --- a/index.js +++ b/index.js @@ -3,6 +3,8 @@ const canvas = document.getElementById('canvas') const last = arr => arr[arr.length - 1] +const pickRandom = arr => arr[randomIndex(arr)] +const randomIndex = arr => Math.floor(Math.random() * arr.length) const chainDatabase = { fire: ['fire', 'fira', 'firaga'], @@ -11,13 +13,17 @@ const chainDatabase = { } const actionDatabase = { - fire: {id: 'fire', chain: 'fire', label: 'Fire', size: 1, target: 'enemy', color: '#F77'}, - fira: {id: 'fira', chain: 'fire', label: 'Fira', size: 2, target: 'enemy', color: '#F77'}, - firaga: {id: 'firaga', chain: 'fire', label: 'Firaga', size: 3, target: 'enemy', color: '#F77'}, + fire: {id: 'fire', chain: 'fire', label: 'Fire', size: 1, target: 'enemy', color: '#F77', damage: 20, stun: 0.1}, + fira: {id: 'fira', chain: 'fire', label: 'Fira', size: 2, target: 'enemy', color: '#F77', damage: 40, stun: 0.2}, + firaga: {id: 'firaga', chain: 'fire', label: 'Firaga', size: 3, target: 'enemy', color: '#F77', damage: 60, stun: 0.3}, + cure: {id: 'cure', chain: 'cure', label: 'Cure', size: 1, target: 'ally', color: '#AFA'}, - blizz: {id: 'blizz', chain: 'blizz', label: 'Blizz', size: 1, target: 'enemy', color: '#AAF'}, - blizzara: {id: 'blizzara', chain: 'blizz', label: 'Blizzara', size: 2, target: 'enemy', color: '#AAF'}, - blizzaga: {id: 'blizzaga', chain: 'blizz', label: 'Blizzaga', size: 3, target: 'enemy', color: '#AAF'} + + blizz: {id: 'blizz', chain: 'blizz', label: 'Blizz', size: 1, target: 'enemy', color: '#AAF', damage: 15, stun: 0.2}, + blizzara: {id: 'blizzara', chain: 'blizz', label: 'Blizzara', size: 2, target: 'enemy', color: '#AAF', damage: 30, stun: 0.35}, + blizzaga: {id: 'blizzaga', chain: 'blizz', label: 'Blizzaga', size: 3, target: 'enemy', color: '#AAF', damage: 45, stun: 0.5}, + + manasvinSwipe: {id: 'manasvinSwipe', label: 'Swipe', size: 3, target: 'enemy', color: '#CCC', damage: 75, stun: 1.25}, } class Sprite { @@ -184,14 +190,20 @@ class ATBBar { // ATB gauge not full? Try to queue actions if (!this.battleCharacter.isExecutingChain && this.battleCharacter.targetCharacter && this.getRemainingSpace() >= 0) { - // TODO: More moves - while (this.getRemainingSpace()) { - this.enqueue(actionDatabase.fire) + // TODO: Actual AI logic here + enqueueMoves: while (this.getRemainingSpace()) { + const moves = this.battleCharacter.knownActions.slice() + while (moves.length) { + const index = randomIndex(moves) + const moveID = moves[index] + moves.splice(index, 1) + if (this.enqueue(actionDatabase[moveID])) { + continue enqueueMoves + } + } + break } - } - // ATB gauge full? Plan to execute queued actions - if (!this.battleCharacter.isExecutingChain && !this.getRemainingSpace()) { this.battleCharacter.willExecuteChain = true } } @@ -207,6 +219,8 @@ class ATBBar { enqueue(action) { if (this.stunIsSignificant) { return false + } else if (this.getRemainingSpace() < action.size) { + return false } else { this.queuedActions.push(action) return true @@ -644,7 +658,7 @@ class BattleCharacter extends Sprite { const targets = this.getValidTargets(targetType) if (targets.length) { // TODO: Some sort of "follow the leader" mechanic - this.targetCharacter = targets[Math.floor(Math.random() * targets.length)] + this.targetCharacter = pickRandom(targets) } else { this.targetCharacter = null } @@ -1026,9 +1040,9 @@ class MagicProjectile { this.y += dt * 5 * (this.target.y - this.y) if (Math.abs(this.target.x - this.x) <= 5 && Math.abs(this.target.y - this.y) <= 5) { - if (['fire', 'blizz'].includes(this.action.chain)) { - this.target.takeDamage(this.action.size * 20) - this.target.addStunTime([0.1, 0.25, 0.4][this.action.size - 1]) + if (this.action.target === 'enemy') { + if (this.action.damage) this.target.takeDamage(this.action.damage) + if (this.action.stun) this.target.addStunTime(this.action.stun || 0) } else if (this.action.id === 'cure') { this.target.recoverHP(40) } @@ -1096,7 +1110,7 @@ const battle = new Battle({ {x: -70, y: 200, name: 'Ren', knownActions: ['fire', 'fira', 'firaga', 'blizz', 'blizzara', 'blizzaga', 'cure']} ]}, {characterData: [ - {x: 70, y: 200, name: 'Manasvin Warmech'} + {x: 70, y: 200, name: 'Manasvin Warmech', knownActions: ['firaga', 'manasvinSwipe']} ]} ] }) |