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Curasa - csb-game - Pixelly spin-off of the Command Synergy Battle system used in Final Fantasy XIII
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authorFlorrie <towerofnix@gmail.com>2018-08-19 14:31:08 -0300
committerFlorrie <towerofnix@gmail.com>2018-08-19 14:31:08 -0300
commit6b9ae24cbfbc680833d40195bdcaaf7b8bd0d60d (patch)
treef5d8a1dc3a6ef423d1f18bd9e6f25f08833fb6e6 /index.js
parentfde565cc07d6d4d459bf49906b8038fdaba7c584 (diff)
Curasa
Diffstat (limited to 'index.js')
-rw-r--r--index.js15
1 files changed, 10 insertions, 5 deletions
diff --git a/index.js b/index.js
index a57f8af..a0cda18 100644
--- a/index.js
+++ b/index.js
@@ -9,6 +9,7 @@ const randomIndex = arr => Math.floor(Math.random() * arr.length)
 const chainDatabase = {
   fire: ['fire', 'fira', 'firaga'],
   cure: ['cure'],
+  curasa: ['curasa'],
   blizz: ['blizz', 'blizzara', 'blizzaga'],
   aqua: ['aqua', 'aquara', 'aquaga']
 }
@@ -20,6 +21,8 @@ const actionDatabase = {
 
   cure: {id: 'cure', chain: 'cure', label: 'Cure', size: 1, target: 'ally', color: '#AFA', heal: 80},
 
+  curasa: {id: 'curasa', chain: 'curasa', label: 'Curasa', size: 1, target: 'ally', color: '#AFA', healRelativeToDamageTaken: 0.25},
+
   blizz: {id: 'blizz',       chain: 'blizz', label: 'Blizz',    size: 1, target: 'enemy', color: '#AAF', damage: 15, stun: 0.2},
   blizzara: {id: 'blizzara', chain: 'blizz', label: 'Blizzara', size: 2, target: 'enemy', color: '#AAF', damage: 30, stun: 0.35},
   blizzaga: {id: 'blizzaga', chain: 'blizz', label: 'Blizzaga', size: 3, target: 'enemy', color: '#AAF', damage: 45, stun: 0.5},
@@ -562,9 +565,8 @@ class TargetMenu extends BaseBattleMenu {
       .map(char => ({label: char.name, battleCharacter: char}))
 
     // If the top action is a 'cure' action, pick the character with the least health by default.
-    // TODO: Some property like "healsAlive" on the action itself, so things like potions (which target one) are also affected by this
     const lastAction = last(this.battle.playerCharacter.atbBar.queuedActions)
-    if (lastAction && lastAction.chain === 'cure') {
+    if (lastAction && (lastAction.heal || lastAction.healRelativeToDamageTaken)) {
       const allies = this.battle.playerCharacter.team.characters
       const aliveCharacter = allies.find(c => !c.dead)
       const mostHurtCharacter = allies.reduce((a, b) => (b.hp < a.hp && !b.dead ? b : a), aliveCharacter)
@@ -779,7 +781,7 @@ class BattleCharacter extends Sprite {
 
   takeDamage(damage) {
     if (!this.dead) {
-      this.hp -= damage
+      this.hp -= Math.round(damage)
       if (this.hp <= 0) {
         this.died()
       }
@@ -788,7 +790,7 @@ class BattleCharacter extends Sprite {
 
   recoverHP(amount) {
     if (!this.dead) {
-      this.hp = Math.min(this.maxHP, this.hp + amount)
+      this.hp = Math.min(this.maxHP, this.hp + Math.round(amount))
     }
   }
 
@@ -1075,6 +1077,7 @@ class Battle {
   showTargetTypeMenu() {
     this.changeMenuAnim = {old: this.currentMenu, direction: -1, time: 1}
     this.currentMenu = this.targetTypeMenu
+    this.targetTypeMenu.currentOptionIndex = this.targetTypeMenu.options.findIndex(opt => opt.targetType === this.playerCharacter.targetType)
   }
 
   showActionMenu({direction}) {
@@ -1210,6 +1213,8 @@ class MagicProjectile {
         if (this.action.stun) this.target.addStunTime(this.action.stun || 0)
       } else if (this.action.target === 'ally') {
         if (this.action.heal) this.target.recoverHP(this.action.heal)
+        const { healRelativeToDamageTaken: rel } = this.action
+        if (rel) this.target.recoverHP(rel * (this.target.maxHP - this.target.hp))
       }
       this.discarded = true
     }
@@ -1273,7 +1278,7 @@ const battle = new Battle({
   teamData: [
     {characterData: [
       {x: -55, y: 190, name: 'Ren', hp: 600, maxHP: 600, knownActions: ['fire', 'fira', 'firaga', 'blizz', 'blizzara', 'cure']},
-      {x: -75, y: 225, name: 'Fie', hp: 475, maxHP: 475, knownActions: ['fire', 'blizz', 'blizzara', 'blizzaga', 'aqua', 'aquara']}
+      {x: -75, y: 225, name: 'Fie', hp: 475, maxHP: 475, knownActions: ['fire', 'blizz', 'blizzara', 'blizzaga', 'aqua', 'aquara', 'curasa']}
     ]},
     {characterData: [
       {x: 80, y: 200, aiID: 'manasvinWarmech', name: 'Manasvin Warmech', hp: 1600, maxHP: 1600, knownActions: ['aqua', 'aquaga', 'manasvinSwipe', 'manasvinRecover']}