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Unused stun stuff - csb-game - Pixelly spin-off of the Command Synergy Battle system used in Final Fantasy XIII
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authorFlorrie <towerofnix@gmail.com>2018-08-26 10:48:15 -0300
committerFlorrie <towerofnix@gmail.com>2018-08-26 10:48:15 -0300
commite7101357df06d875c7b4dd06afb43533837a948f (patch)
tree94a5f0a6388e229ee54429707f9c61ea6859d4f3
parent21e83b949e1727e22823f7921253b53c156d53e0 (diff)
Unused stun stuff
-rw-r--r--index.js19
1 files changed, 18 insertions, 1 deletions
diff --git a/index.js b/index.js
index aa1a4b2..8db718e 100644
--- a/index.js
+++ b/index.js
@@ -11,7 +11,8 @@ const chainDatabase = {
   cure: ['cure'],
   curasa: ['curasa'],
   blizz: ['blizz', 'blizzara', 'blizzaga'],
-  aqua: ['aqua', 'aquara', 'aquaga']
+  aqua: ['aqua', 'aquara', 'aquaga'],
+  // stun: ['stun', 'stunra', 'stunga']
 }
 
 const actionDatabase = {
@@ -27,6 +28,12 @@ const actionDatabase = {
   blizzara: {id: 'blizzara', chain: 'blizz', label: 'Blizzara', size: 2, target: 'enemy', color: '#AAF', damage: 30, stun: 0.35},
   blizzaga: {id: 'blizzaga', chain: 'blizz', label: 'Blizzaga', size: 3, target: 'enemy', color: '#AAF', damage: 45, stun: 0.5},
 
+  /*
+  stun: {id: 'stun',     chain: 'stun', label: 'Stun',   size: 1, target: 'enemy', color: '#FFA', damage: 0, stun: 0.8},
+  stunra: {id: 'stunra', chain: 'stun', label: 'Stunra', size: 2, target: 'enemy', color: '#FFA', damage: 0, stun: 0.9},
+  stunga: {id: 'stunga', chain: 'stun', label: 'Stunga', size: 3, target: 'enemy', color: '#FFA', damage: 0, stun: 0.95},
+  */
+
   aqua: {id: 'aqua',     chain: 'aqua', label: 'Aqua',   size: 1, target: 'enemy', color: '#33F', damage: 30, stun: 0},
   aquara: {id: 'aquara', chain: 'aqua', label: 'Aquara', size: 2, target: 'enemy', color: '#33F', damage: 60, stun: 0},
   aquaga: {id: 'aquaga', chain: 'aqua', label: 'Aquaga', size: 3, target: 'enemy', color: '#33F', damage: 90, stun: 0},
@@ -416,6 +423,16 @@ class HPBar {
     ctx.fillStyle = '#5E5'
     ctx.fillRect(0, 0, this.canvas.width, this.canvas.height)
 
+    /*
+    ctx.restore()
+    ctx.beginPath()
+    ctx.rect(1, 1, Math.ceil((this.canvas.width - 2) * this.battleCharacter.stunTime), this.canvas.height - 2)
+    ctx.clip()
+
+    ctx.fillStyle = '#EE5'
+    ctx.fillRect(0, 0, this.canvas.width, this.canvas.height)
+    */
+
     ctx.restore()
     ctx.strokeStyle = '#000'
     ctx.strokeRect(0.5, 0.5, this.canvas.width - 1, this.canvas.height - 1)