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author | Florrie <towerofnix@gmail.com> | 2018-08-09 20:04:53 -0300 |
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committer | Florrie <towerofnix@gmail.com> | 2018-08-09 20:04:53 -0300 |
commit | 0d600998bd6ad07702491ec91e34e9eedbc7f499 (patch) | |
tree | fe2c60152da3a79dffcc352b20644b3788067fbd | |
parent | 49b6b42165c313955f39d15e4bc37d6ffed6d102 (diff) |
Make ATB progress more animated
-rw-r--r-- | index.js | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/index.js b/index.js index c3f6e6c..cc1f4e4 100644 --- a/index.js +++ b/index.js @@ -11,6 +11,7 @@ class ATBBar { // State this.progress = 0 + this.visualProgress = 0 this.segmentCount = 6 this.queuedActions = [] @@ -27,7 +28,7 @@ class ATBBar { ctx.save() ctx.beginPath() - ctx.rect(0, 0, Math.round(this.canvas.width * this.progress), this.canvas.height) + ctx.rect(0, 0, Math.round(this.canvas.width * this.visualProgress), this.canvas.height) ctx.clip() ctx.fillStyle = '#77F' @@ -79,6 +80,9 @@ class ATBBar { this.progress = Math.min(1, this.progress + dt / this.segmentCount) } + // ATB gauge visual update + this.visualProgress += 8 * dt * (this.progress - this.visualProgress) + // Action chaining if (this.battleCharacter.isExecutingChain && !this.battleCharacter.isExecutingAction) { if (this.queuedActions.length) { |