- GRANDIA III item list - (Released into the public domain.) [001-010] - [011] Flight Unit (Valuable) The power source for an airplane. [012] Medicinal Herb (Valuable) A homegrown herb that helps heal bruises. [013] Lem Fruit (Valuable) A fruit known for its extreme hardness. [014] Drak's Orb (Orb) An orb containing Drak's power. Attack all enemies with the ultimate power! [015] Chief Emblem (Valuable) An old stone tablet passed down from one chief to another for generations. [016] Yoat's Orb (Orb) An orb containing Yoat's power. Surround your allies with the ultimate healing power! [017] Seiba's Orb (Orb) An orb containing Seiba's power. Energize allies with the ultimate support power! [018] Unama's Orb (Orb) An orb containing Unama's power. Stop the flow of time itself, freezing your enemies! [019] Alfina's Brooch (Valuable) A beautiful Communicator's brooch, shaped like a bird's wing. [020] Alfina's Brooch (Valuable) A beautiful Communicator's brooch, shaped like a bird's wing. [021] Boat Key (Valuable) The key to Alonso's ship. [022] Lem Fruit (Valuable) A fruit known for its extreme hardness. [sic: the line break is different in the second Lem Fruit!] [023] Necklace (Valuable) A necklace you found in the mountains. [024] - [025] Flight Unit (Valuable) A rejuvenated Flight Unit! [026-049] - [050] Medal (Medal) Alonso's soul seems to be in this medal. [051] 20 Medals (Medal) sell: 50G For casual gambling. [052] 200 Medals (Medal) sell: 500G For the serious gambler. [053] 2000 Medals (Medal) sell: 5000G For putting your entire life on the line. [054-100] - [101] Mystic Potion (Consumable) sell: 1500G A magic healing potion of the gods. Restores 9999 HP. [102] Crimson Potion (Consumable) sell: 500G A potion that instantly heald anyone who drinks it. Restores 2400 HP. [103] Rez Potion (Consumable) sell: 160G A potion that greatly heals anyone who drinks it. Restores 1800 HP. [104] Healing Fruit (Consumable) sell: 54G This nutritious fruit rejuvenates those who eat it. Restores 1200 HP. [105] Holy Salve (Consumable) sell: 18G A holy healing elixir. Restores 900 HP. [106] Wound Salve (Consumable) sell: 6G Apply to wounds to promote healing. Restores 600 HP. [107] Healing Herb (Consumable) sell: 2G A plant with mild healing properties. Restores 300 HP. [108] Spirit Elixir (Consumable) sell: 5000G An elixir imbued with the protective power of the gods. Restores 9999 HP. [109] Azure Elixir (Consumable) sell: 1250G An azure potion that heals nearby allies. Restores 2000 HP. [110] - [111] Cure Powder (Consumable) sell: 45G A curative powder that heals nearby allies. Restores 750 HP. [112] Cure Herb (Consumable) sell: 15G An herb that heals nearby allies. Restores 500 HP. [113] Golden Elixir (Consumable) sell: 2500G A golden elixir that invigorates those who drink it. Restores 200 SP. [114] Warrior's Tonic (Consumable) sell: 32G A mysterious kind of water that restores energy. Restores 100 SP. [115] Shining Nut (Consumable) sell: 4000G A shining magical nut. Restores 999 MP. [116] Indigo Elixir (Consumable) sell: 1375G A shining blue liquid that restores magic power. Restores 320 MP. [117] - [118] Holy Water (Consumable) sell: 150G Holy water that restores magic power. Restores 160 MP. [119] White Sulfur (Consumable) sell: 5G When made into tea, this plant restores magic power. Restores 40 MP. [120] Miracle Elixir (Consumable) sell: 1500G Revives one dead ally with 100% HP. Ally's IP symbol will be moved ahead a large amount. [121] Hero's Elixir (Consumable) sell: 1500G Revives one dead ally with 100% HP. Increases all attributes. [122] Revival Elixir (Consumable) sell: 120G This elixir awakens the will to fight. Revives one ally with 100% HP. [123] Revival Potion (Consumable) sell: 20G Brings an ally back from death's door. Revives one ally with 50% HP. [124] Panacea (Consumable) sell: 60G Can cure any ailment. Cures poison, sleep, paralysis, confusion, silence, and sickness. [125] Antidote (Consumable) sell: 4G A medicinal herb that counteracts the effects of poison. Cures poison. [126] Torte's Reedpipe (Consumable) sell: 2G Emits an invigorating aroma that wakes people up. Cures sleep. [127] Smelling Salts (Consumable) sell: 12G Emits a strong scent that brings people to their senses. Cures confusion. [128] Curse Remover (Consumable) sell: 18G Releases the user from magical bonds. Cures silence. [129] Vaccine (Consumable) sell: 30G An injection that can cure any disease. Cures sickness. [130] Life Seed (Consumable) sell: 1G Increases resilience. Max HP +10. Restores all HP, MP and SP. [131] Magic Seed (Consumable) sell: 1G Increases focus. Max MP +10. Restores all HP, MP and SP. [132] Power Seed (Consumable) sell: 1G Has lots of protein. ATK +3. Restores all HP, MP and SP. [133] Defense Seed (Consumable) sell: 1G Increases toughness. DEF +3. Restores all HP, MP and SP. [134] Smart Seed (Consumable) sell: 1G A favorite of scholars. MAG +3. Restores all HP, MP and SP. [135] Spirit Seed (Consumable) sell: 1G Boosts courage. RES +3. Restores all HP, MP and SP. [136] Speed Seed (Consumable) sell: 1G Makes the body light. INI +3. Restores all HP, MP and SP. [137] The Big One (Consumable) sell: 750G Handle with care! Non-elemental damage. Power: 3000. [138] Nitro (Consumable) sell: 300G Has incredible power. Non-elemental damage. Power: 1600. [139] Dynamite (Consumable) sell: 120G Hand-made explosive. Non-elemental damage. Power: 1200. [140] Grenade (Consumable) sell: 50G A powerful explosive. Non-elemental damage. Power: 720. [141] Cherry Bomb (Consumable) sell: 3G Explodes when thrown. Non-elemental damage. Power: 160. [142] Fat Mogay Bomb (Consumable) sell: 80G An exquisite bomb. Non-elemental damage. Power: 1800. Cancel. [143] Big Mogay Bomb (Consumable) sell: 20G From the Mogay tribe. Non-elemental damage. Power: 600. Cancel. [144] Mogay Bomb (Consumable) sell: 5G Shaped like a rabbit. Non-elemental damage. Power: 120. Cancel. [145] Fat Time Bomb (Consumable) sell: 450G Delayed-action bomb. Non-elemental damage. Power: 2400. [146] Time Bomb 2 (Consumable) sell: 72G A modified time bomb. Non-elemental damage. Power: 1200. [147] Time Bomb (Consumable) sell: 30G A bomb with a timer. Non-elemental damage. Power: 600. [148] Meteor Bomb (Consumable) sell: 800G Explodes with the power of a meteor strike. Use: Meteor Strike. [149] Icefang Stone (Consumable) sell: 125G A stone that seems to emit waves of cold energy. Use: Diamond Dust. [150] Lightning Stone (Consumable) sell: 125G Sparkles with the power of lightning. Use: Zap All. [151] - [152] Phoenix Stone (Consumable) sell: 21G Summons the power of the phoenix. Use: Burnstrike. [153] Storm Stone (Consumable) sell: 21G Summons the power of the wind. Use: Howlslash. [154] Bond of Trust (Consumable) sell: 1G Moves one ally's IP symbol slightly ahead. Does not disappear when used. [155] Platinum Feather (Consumable) sell: 100G Made of pure platinum. Moves all characters' IP symbols far ahead. [156] Golden Feather (Consumable) sell: 25G A gold-plated feather. Moves all characters' IP symbols far ahead. [157] Silver Feather (Consumable) sell: 5G An artificial feather. Moves one character's IP symbol far ahead. [158] Boomshroom (Consumable) sell: 9G Grows in volcanic soil. Non-elemental damage. Power: 80. [159] Quake Stone (Consumable) sell: 21G Causes an earthquake when thrown to the ground. Use: Tremor. [160] Manana Fruit (Consumable) A fruit with relaxing properties. Restores 80 MP. [161] Healing Gem (Consumable) sell: 400G A gemstone that soothes everyone nearby. Restores 1500 HP. [162] Bagoo Nut (Consumable) sell: 20G An exploding nut. Non-elemental damage. Power: 480. [163] Big Time Bomb (Consumable) sell: 180G A powerful bomb. Non-elemental damage. Power: 1800. [164-169] - [170] Dark Blitz (Magic) -5 MP- [This spell displays no description.] [This spell cannot be sold.] [171] Dark Mist (Magic) -30 MP- [This spell displays no description.] [This spell cannot be sold.] [172] Dark Force (Magic) -45 MP- [This spell displays no description.] [This spell cannot be sold.] [173] Full Blast (Magic) -1 MP- [This spell displays no description.] [This spell cannot be sold.] [174] Suction (Magic) -45 MP- [This spell displays no description.] [This spell cannot be sold.] [175] Alhealer+ (Magic) -90 MP- [This spell displays no description.] [This spell cannot be sold.] [176] Feather (Magic) -0 MP- [This spell displays no description.] [This spell cannot be sold.] [177] Halvah (Magic) -24 MP- [This spell displays no description.] [This spell cannot be sold.] [178] Vanish (Magic) -25 MP- [This spell displays no description.] [This spell cannot be sold.] [179] Stram (Magic) -12 MP- [This spell displays no description.] [This spell cannot be sold.] [180] Def-Loss (Magic) -8 MP- [This spell displays no description.] [This spell cannot be sold.] [181] Cold (Magic) -20 MP- [This spell displays no description.] [This spell cannot be sold.] [182] Wheel (Magic) -20 MP- [This spell displays no description.] [This spell cannot be sold.] [183] Giga Vanish (Magic) -50 MP- [This spell displays no description.] [This spell cannot be sold.] [184] Fader (Magic) -15 MP- [This spell displays no description.] [This spell cannot be sold.] [185] Junay (Magic) -25 MP- [This spell displays no description.] [This spell cannot be sold.] [186] Burn Wall (Magic) -40 MP- [This spell displays no description.] [This spell cannot be sold.] [187] Magic Shield (Magic) -50 MP- [This spell displays no description.] [This spell cannot be sold.] [188] Small Bomb (Magic) -0 MP- [This spell displays no description.] [This spell cannot be sold.] [189] Large Bomb (Magic) -0 MP- [This spell displays no description.] [This spell cannot be sold.] [190] Mogay Bomb (Magic) -0 MP- [This spell displays no description.] [This spell cannot be sold.] [191] Big Mogay Bomb (Magic) -0 MP- [This spell displays no description.] [This spell cannot be sold.] [192] Gift Seed (Magic) -0 MP- [This spell displays no description.] [This spell cannot be sold.] [193] SP Heal (Magic) -0 MP- [This spell displays no description.] [This spell cannot be sold.] [194] MP Heal (Magic) -0 MP- [This spell displays no description.] [This spell cannot be sold.] [195] Refresh (Magic) -0 MP- [This spell displays no description.] [This spell cannot be sold.] [196-200] - [201] Spirit Sword (Weapon) sell: 32000G Filled with countless spirits. ATK +125. More SP restored when attack hits. [202] Silver Wrench (Weapon) sell: 500G Yuki's favorite wrench. ATK +3. [203] Grandalf (Weapon) sell: 14000G A legendary sword that brings its owner fame and fortune. ATK +99. [204] Lorenzo Blade (Weapon) sell: 6000G A holy sword once used by Lorenzo, a famed swordsman. ATK +69. Effect: DEF down. [205] Lightning Sword (Weapon) sell: 1200G Crackles with lightning. ATK +32. Wind-based. Use weapon: Cause wind damage. [206] Ice Brand (Weapon) sell: 1200G Covered with frost. ATK +32. Water-based. Use weapon: Cause water damage. [207] Burning Blade (Weapon) sell: 1200G Flames envelop this blade. ATK +32. Fire-based. Use weapon: Cause fire damage. [208] Falchion (Weapon) sell: 7500G This sword ahs a curved, single-edged blade. ATK +78. [209] Maken Galcion (Weapon) sell: 17500G This magical sword was the favorite of a magician king. ATK +0, MAG +120. [210] Mithril Sword (Weapon) sell: 4000G This greatsword is made of a silvery-white metal. ATK +60. [211] Claymore (Weapon) sell: 2250G Has a sharp blade and a cross-shaped handle. ATK +45. [212] - [213] Bastard Sword (Weapon) sell: 1200G A general-purpose sword that can be used in either hand. ATK +32. [214] Rune Blade (Weapon) sell: 2400G Mysterious runes adorn the blade of this sword. ATK +0, MAG +55. [215] Heaven Blade (Weapon) sell: 1G Good luck seems to visit the bearer of this blade. ATK +25. Brings good luck. [216] (Weapon) sell: 525G Created by a fire spirit. ATK +18. Fire-based. [This sword displays no name.] [217] Flame Sword (Weapon) sell: 300G Created by a fire spirit. ATK +18. Fire-based. Use weapon: Cause fire damage. [218] Broadsword (Weapon) sell: 200G This wide-bladed sword is easy for anyone to use. ATK +19. [219] Shock Blade (Weapon) sell: 48G Has a chance of paralyzing an enemy. ATK +11, Effect: Paralysis. [sic] [220] Small Sword (Weapon) sell: 80G As the name suggests, a very small sword. ATK +7. [221] The Gambler (Weapon) sell: 1G Leaves it all to chance. ATK +???. Variable attack bonus. [222] Staff of Isis (Weapon) sell: 16000G This battle staff was used by the gods themselves. ATK +160. [223] Spirit Staff (Weapon) sell: 1G Filled with countless spirits. ATK +96, MAG +80. Use weapon: Cure status disorder. [224] Staff of Light (Weapon) sell: 12500G This mysterious staff emits holy light. ATK +72, MAG +60. [225] - [226] Diviner's Staff (Weapon) sell: 8250G Channels star power. ATK +60, MAG +50. Use weapon: Cause earth damage. [227] Thunder Staff (Weapon) sell: 4400G A thunder lizard's tail. ATK +48, MAG +40. Wind-based. Use weapon: Cause wind damage. [228] Battle Rod (Weapon) sell: 1350G Adorned with a large iron spike. ATK +54. [229] Lilith's Staff (Weapon) sell: 325G This mysterious staff has captivated countless souls. ATK +80. Absorbs MP. [230] Wizard's Staff (Weapon) sell: 2050G Amplifies the user's magic power. ATK +36, MAG +30. [231] Staff of Ice (Weapon) sell: 260G A giant icicle. ATK +32, MAG +16. Water-based. Use weapon: Cause water damage. [232] Staff of Sorcery (Weapon) sell: 1080G Can aid in a magic user's studies. ATK +24, MAG +20. [233] Iron Rod (Weapon) sell: 590G This rod is made of iron and is rather heavy. ATK +40. [234] Mage Staff (Weapon) sell: 475G Used by mages to help focus their magic talents. ATK +18, MAG +15. [235] Flame Rod (Weapon) sell: 180G Covered by eternal flames. ATK +22. Fire-based. Use weapon: Cause fire damage. [236] Aromatic Root (Weapon) sell: 90G Emits a gentle aroma. ATK +24, MAG +12. Use weapon: Cure poison/paralysis. [237] Staff of Healing (Weapon) sell: 108G Radiates a healing power. ATK +20, MAG +10. Use weapon: Restore ally's HP. [238] Staff of Prayer (Weapon) sell: 32G Once used by priests in purification ceremonies. ATK +8, MAG +8. [239] Cedar Staff (Weapon) sell: 16G Although the name sounds nice, it's just a wooden staff. ATK +5, MAG +5. [240] Hell Spike (Weapon) sell: 10000G This hammer has sent many to their doom. ATK +81. Effect: Instant death. [241] Rashik's Hammer (Weapon) sell: 21000G Owned by an evil despot. ATK +96. Reduces special move SP. [242] Morningstar (Weapon) sell: 4250G An iron ball and chain. ATK +68. [243] Blood Hammer (Weapon) sell: 6400G Spattered with blood. ATK +62. Absorbs HP. Reverse for demons. [244] Buster Flail (Weapon) sell: 475G A heavy flail made out of iron. ATK +58. [245] Chaos Flail (Weapon) sell: 18000G A flail which grants its user powerful magic abilities. ATK +0, MAG +150. [246] Heavy Flail (Weapon) sell: 1270G A flail that has been modified for use in battle. ATK +38. [247] Flail (Weapon) sell: 225G This farming tool also doubles as a weapon. ATK +25. [248] Power Cards (Weapon) sell: 7250G These make even the weakest person formidable. ATK +180. [249] Alluring Cards (Weapon) sell: 450G Charm unwitting enemies. ATK +99, Effect: Confusion. [sic] Use weapon: Confuse an enemy. [250] Sublime Cards (Weapon) sell: 12300G These cards set their user on the path to inner peace. ATK +70, MAG + 84. [sic] [251] Queen's Cards (Weapon) sell: 6600G Greatly increase the user's magical abilities. ATK +55, MAG + 66. [sic] [252] Judge's Cards (Weapon) sell: 7250G Prevent special attacks. ATK +180. Effect: Silence. Use weapon: Silence enemy. [253] Sleep Cards (Weapon) sell: 240G These lull enemies to sleep. ATK +58. Effect: Sleep. Use weapon: Put enemy to sleep. [254] - [255] Sun Cards (Weapon) sell: 3500G These cards use the sun's power to boost magic abilities. ATK +40, MAG +48. [256] Justice Cards (Weapon) sell: 2000G These cards of justice boost magic abilities. ATK +30, MAG +36. [257] Magic Cards (Weapon) sell: 210G These cards boost the user's magic ability. ATK +20, MAG +24. [258] Hunter's Knife (Weapon) sell: 60G Perfect for hunting. ATK +11. [259] Force Knife (Weapon) sell: 36G Radiates fighting spirit. ATK +13. Use weapon: Increase ally's ATK. [260] Multiple Knife (Weapon) sell: 24G This knife comes with a blade for every occasion. ATK +9. [261] Trident (Weapon) sell: 1G A three-pronged weapon sometimes used on board a ship. ATK +16. [262] Harpoon (Weapon) sell: 8G A harpoon -- the typical sailor's weapon. ATK +1. [263] Baton of Light (Weapon) sell: 1G This baton makes trails of lightin the air as it is waved. ATK +99, MAG +99. [264-300] - [301] Spirit Armor (Armor) sell: 30000G A suit of armor imbued with the power of countless spirits. DEF +125. [302] Phalanx (Armor) sell: 15000G Can stand up to 100 men. Small chance of canceling all damage from an attack. DEF +95. [303] - [304] Hero Armor (Armor) sell: 20000G Fills the wearer with vitality. DEF +88. Regenerates HP at set intervals. [305] - [306] Heavy Mail (Armor) sell: 6000G Very heavy metal armor. DEF +78. Cannot be knocked back. [307] Mithril Mail (Armor) sell: 3200G A set of armor made from a silvery-white metal. DEF +60. [308] Warrior Mail (Armor) sell: 1800G A full-body suit of armor favored by warriors. DEF +44. [309] - [310] Dragon Armor (Armor) sell: 200G A suit of armor made of interlaced dragon scales. DEF +32. [311] Plate Mail (Armor) sell: 630G A suit of armor made from interlaced plates of metal. DEF +21. [312] Chain Mail (Armor) sell: 130G A suit of armor made from woven metal chains. DEF +14. [313] Leather Armor (Armor) sell: 60G A lightweight suit of armor made from oiled leather. DEF +7. [314] Ninja Suit (Armor) sell: 10000G A black set of clothes. DEF +80. Halves non-elemental damage. [315] Aura Armor (Armor) sell: 9000G Emits a mysterious aura. DEF +75. Increases SP restored when hit. [316] - [317] Ebony Armor (Armor) sell: 4900G Shiny black armor. DEF +55. Halves all elemental damage. [318] Ceramic Mail (Armor) sell: 300G Made from a tough and durable non-metallic substance. DEF +42, RES +21. [319] Rune Armor (Armor) sell: 175G A breastplate engraved with ancient runes. DEF +25, RES +50. [320] Silver Armor (Armor) sell: 775G A suit of armor decorated with a beautiful silver inlay design. DEF +30. [321] Breastplate (Armor) sell: 340G A simple piece of armor made from normal metal. DEF +18. [322] Shell Armor (Armor) sell: 30G Made from rare seashells. DEF +10. Halves water-based damage. [323] Angel Dress (Armor) sell: 6300G A dress with wings. DEF +65, RES +64. Prevents instant death. [324] Hect's Dress (Armor) A cute Terrarium-style dress. DEF +75, RES +75. [This armor cannot be sold.] [325] Holy Cloak (Armor) sell: 4750G Radiates holy light. DEF +55, RES +55. Prevents sickness. [326] Fairy Cloak (Armor) sell: 400G Made by fairies. DEF +36, RES +36. Prevents confusion. [327] Cotton Doublet (Armor) sell: 840G A doublet made of thick cotton cloth. DEF +24, RES +24. [328] Quilted Silk (Armor) sell: 540G A silk dress popular in the highlands. DEF +16, RES +16. [329] Silk Clothes (Armor) sell: 22G A set of clothes made from heavy-duty silk. DEF +5, RES + 5. [sic] [330] - [331] Sage's Robe (Armor) sell: 12500G Imbued with ancient wisdom. DEF +90, RES +50. Prevents silence. [332] Robes of Light (Armor) sell: 4900G A set of priceless robes woven from shining thread. DEF +72, RES +36. [333] Silverthread Robe (Armor) sell: 2600G A robe woven from magical silver thread. DEF +56, RES +28. [334] Magician's Robe (Armor) sell: 1500G A robe once worn by a powerful magician. DEF +40, RES +20. [335] Earthen Robe (Armor) sell: 150G This robe protects the wearer with the power of earth. DEF +28, RES +14. [336] Leather Duster (Armor) sell: 130G A robe made from oiled leather. DEF +12, RES +6. [337] Cotton Robe (Armor) sell: 21G A normal robe. DEF +8, RES +4. [338] - [339] Dragon Vest (Armor) sell: 140G A vest made from interleaved dragon scales. DEF +16. [340] Admiral Uniform (Armor) sell: 1G A military uniform, complete with impressive medals. DEF +14. [341] Hunter's Jacket (Armor) sell: 1G Has many pockets, making it perfect for hunting. DEF +10, RES +20. [342] Leather Jacket (Armor) sell: 18G A lightweight jacket made from oiled leather. DEF +6. [343] Flight Jacket (Armor) sell: 10G A warm jacket used by many pilots. DEF +2. [344] Tattered Jacket (Armor) sell: 1G Filled with holes and covered in patches. DEF +1. [345] Maiden's Dress (Armor) sell: 21000G Would suit any refined lady. DEF +85, RES +85. Prevents all status disorders. [346-350] - [351] Spirit Boots (Shoes) sell: 27500G Filled with countless spirits. INI +20, MOV +20. Halves all elemental damage. [352] Mars Boots (Shoes) sell: 10000G Imbued with the power of the god of war. INI +16, MOV +16. [353] - [354] Ninja Slippers (Shoes) sell: 900G These special slippers muffle the wearer's footsteps. INI +10. Warp movement. [355] Heavy Leggings (Shoes) sell: 3400G Although slightly heavy, these leggings fit perfectly. INI +12, MOV +12. [356] Mithril Leggings (Shoes) sell: 1800G These leggings are made of a silvery-white metal. INI +10, MOV +10. [357] Silver Leggings (Shoes) sell: 550G Made of silver, these leggings are a bit expensive. INI +6, MOV +6. [358] Dragon Boots (Shoes) sell: 84G The seal of the Dragon King adorns these boots. MOV +12. [359] Bold Boots (Shoes) sell: 90G These boots are standard equipment for all adventurers. INI +2, MOV +2. [360] Traveler's Boots (Shoes) sell: 7G These boots are perfect for a short journey. INI +1, MOV +1. [361] Leather Boots (Shoes) sell: 6G These leather boots are quite easy to put on. MOV +2. [362] Warp Boots (Shoes) sell: 18000G Allow the user to travel in another dimension. INI +20. Warp movement. [363] Mysterious Clogs (Shoes) sell: 160G Carved from the wood of an ancient magical tree. Warp movement. [364] Thor's Boots (Shoes) sell: 16500G Said to have been used by Thor the god of thunder himself. MOV +60. [365] Lion Boots (Shoes) sell: 5100G Can make any animal bow down in fear. MOV +36. [366] Mach Boots (Shoes) sell: 2700G The speed of these boots puts all enemies at your mercy. MOV +30. [367] Wolf Boots (Shoes) sell: 900G Imbued with the spirit of the wolf. MOV +24. [368] Wing Boots (Shoes) sell: 480G Magic exudes from these beautiful winged boots. MOV +18. [369] Magic Pumps (Shoes) sell: 125G These magical high heels shine with white magic. INI +6. [370] Iron Leggings (Shoes) sell: 240G Leggings made of iron. INI +4, MOV +4. [371] Rubber Boots (Shoes) sell: 16G Insulate the user. MOV +6. Halves water and wind damage. [372] Hect's Shoes (Shoes) A pair of cute shoes made in Terrarium. INI +20, MOV +10. [These shoes cannot be sold.] [373] Admiral Boots (Shoes) sell: 1G Allow the wearer to run even on board a ship. INI +25. [374] Tattered Shoes (Shoes) sell: 1G These shoes have holes by the big toes. [375] Hunter's Boots (Shoes) sell: 1G These comfortable boots are favored by hunters. INI +2, MOV +1. [376] - [377] Queen's Heels (Shoes) sell: 21000G These stiletto heels make the wearer feel like a queen. INI +30. [378] Rainbow Heels (Shoes) sell: 12300G These bend light, allowing for surprise attacks. INI +24. [379] Witch's Pumps (Shoes) sell: 4500G These wooden pumps are favored by witches everywhere. INI +18. [380] Glass Slippers (Shoes) sell: 480G Their beauty charms all who view them. INI +15. [381] Fairy Pumps (Shoes) sell: 270G These pumps are said to have been made by fairies. INI +12. [382] Earthen Heels (Shoes) sell: 150G These fill the wearer with the power of the earth. INI +9. [383-400] - [401] Jade Charm (Accessory) sell: 16G A jade charm that exudes magical power. ATK +5. [402] Power Ring (Accessory) sell: 600G This ring fills anyone who wears it with fighting power. ATK +10. [403] Peerless Belt (Accessory) sell: 5000G This belt gives the wearer unmatched fighting power. ATK +25. [404] Dragon Scale (Accessory) sell: 16G This badge is made from a dragon scale. DEF +5. [405] Endurance Ring (Accessory) sell: 600G This ring makes the wearer tougher. DEF +10. [406] Diamond Badge (Accessory) sell: 5000G This badge makes the wearer as hard as diamonds. DEF +25. [407] Magic Pendant (Accessory) sell: 16G This tiny pendant was made from a magic stone. MAG +5. [408] Magic Ring (Accessory) sell: 600G This ring is inscribed with magic runes. MAG +10. [409] Knowledge Medal (Accessory) sell: 5000G This medal is given only to the wisest of sages. MAG +25. [410] Protective Charm (Accessory) sell: 16G Makes you feel like someone is watching over you. RES +5. [411] Mental Ring (Accessory) sell: 600G Helps the wearer maintain his composure. RES +10. [412] Goddess Amulet (Accesory) sell: 5000G Engraved with a picture of a goddess. RES +25. [413] Yuki's Badge (Accessory) sell: 16G This badge is proof of the strong will of its wearer. INI +2. [414] First Ring (Accessory) sell: 240G This ring helps the wearer make the first move. INI +4. [415] Hurricane Belt (Accessory) sell: 2250G Makes the wearer fast enough to cause a hurricane. INI +10. [416] Dash Ring (Accessory) sell: 240G Creates a cyclone to whisk the user over the battlefield. MOV +10. [417] Spirit Ring (Accessory) sell: 24000G Filled with many spirits. Halves all elemental damage. Prevents all status disorders. [418] Divine Charm (Accessory) sell: 4000G Offers protection against everything. Halves all elemental damage. [419] Fire Ring (Accessory) sell: 125G Weakens the power of fire attacks. Halves fire-based damage. [420] Earth Ring (Accessory) sell: 125G Weakens the power of earth attacks. Halves earth-based damage. [421] Water Ring (Accessory) sell: 125G Weakens the power of water attacks. Halves water-based damage. [421] Wind Ring (Accessory) sell: 125G Weakens the power of wind attacks. Halves wind-based damage. [422] Anne's Necklace (Accessory) Once belonged to Schmidt's sweetheart Anne. Prevents all status disorders. [423] Mithril Ring (Accessory) sell: 800G This ring has an understated simple beauty. Prevents poison and paralysis. [424] Poison Amulet (Accessory) sell: 300G This amulet protects the bearer from poison. Prevents poison. [426] Sleep Amulet (Accessory) sell: 200G This amulet keeps the bearer awake and alert. Prevents sleep. [427] Confusion Amulet (Accessory) sell: 600G This amulet keeps the bearer's mind focused. Prevents confusion. [428] Sickness Amulet (Accessory) sell: 1000G This purifying amulet keeps the bearer healthy. Prevents sickness. [429] Healing Ring (Accessory) sell: 22000G Heals its bearer's wounds with holy power. Restores HP at set intervals. [430] Warrior's Charm (Accessory) sell: 12000G Carries the blessing of the god of war. Restores SP at set intervals. [431] Mana Emblem (Accessory) sell: 27000G Helps mana recovery. Restores 10% of MP at the end of combat. [432] - [433] Revival Gem (Accessory) sell: 500G Imbued with holy power. Upon death, the bearer will be resurrected, consuming the gem. [434] Golden Ring (Accessory) sell: 10000G This grand-looking ring shines with golden light. Prevents all status disorders. [435] Pearl Ring (Accessory) sell: 500G A giant pearl ring. Looks like it could be sold for a large amount of money. [436] Amethyst Ring (Accessory) sell: 2500G A rainbow-colored ring. Looks like it could be sold for a large amount of money. [437] Sapphire Ring (Accessory) sell: 5000G A sky-blue ring. Looks like it could be sold for a large amount of money. [438] Ruby Ring (Accessory) sell: 10000G A fiery red ring. Looks like it could be sold for a large amount of money. [439] Sheepskin (Accessory) sell: 1000G Nice and fluffy. Looks like it could be sold for a large amount of money. [440-447] - [448] Topaz Ring (Accessory) sell: 1500G An amber-colored ring. Looks like it could be sold for a large amount of money. [449-500] - [Note: As a rule, Mana Eggs and Skill Books cannot be sold.] [501] Flare Egg (Egg) Filled with the power of fire. Fire: * Magic Level 1. [502] Stone Egg (Egg) Filled with the power of earth. Earth: * Magic Level 1. [503] Aqua Egg (Egg) Filled with the power of water. Water: * Magic Level 1. [504] Wind Egg (Egg) Filled with the power of wind. Wind: * Magic Level 1. [505] Bomb Egg (Egg) Filled with explosive power. Fire: * Earth: * Magic Level 2. [506] Leaf Egg (Egg) Filled with the power of plants. Earth: * Water: * Magic Level 2. [507] Frost Egg (Egg) Filled with the power of frost. Water: * Wind: * Magic Level 2. [508] Thunder Egg (Egg) Filled with the power of thunder. Fire: * Wind: * Magic Level 2. [509] Blaze Egg (Egg) Filled with the power of a blaze. Fire: ** Magic Level 4. [510] Quake Egg (Egg) Filled with the power of the land. Earth: ** Magic Level 4. [511] Rain Egg (Egg) Filled with the power of rain. Water: ** Magic Level 4. [512] Cyclone Egg (Egg) Filled with cyclone power. Wind: ** Magic Level 4. [513] Life Egg (Egg) Holds the source of all life. Fire: * Earth: * Water: * Wind: * Magic Level 5. [514] Burst Egg (Egg) Filled with destructive power. Fire: * Earth: * Water: * Wind: * Magic Level 5. [515] Blast Egg (Egg) Imbued with fiery wind power. Fire: ** Earth: ** Magic Level 5. [516] Tree Egg (Egg) Imbued with the power of trees. Earth: ** Water: ** Magic Level 5. [517] Icicle Egg (Egg) Imbued with the power of icicles. Water: ** Wnid: ** Magic Level 5. [518] Lightning Egg (Egg) Imbued with lightning power. Fire: ** Wind: ** Magic Level 5. [519] Volcano Egg (Egg) Imbued with volcanic power. Fire: *** Magic Level 6. [520] Gravity Egg (Egg) Imbued with gravity power. Earth: *** Magic Level 6. [521] Lake Egg (Egg) Bursting with water power. Water: *** Magic Level 6. [522] Tempest Egg (Egg) Bursting with storm power. Wind: *** Magic Level 6. [523] Booster Egg (Egg) Can bost any kind of magic. Fire: ** Earth: ** Water: ** Wind: ** Magic Level 7. [524] Heal Egg (Egg) Bursting with healing power. Fire: ** Earth: ** Water: ** Wind: ** Magic Level 7. [525] Calmity Egg (Egg) Invokes a terrible disaster. Fire: *** Earth: ** Magic Level 8. [526] Forest Egg (Egg) Invokes forest power. Earth: *** Water: ** Magic Level 8. [527] Blizzard Egg (Egg) Invokes blizzard power. Water: *** Wind: ** Magic Level 8. [528] Photon Egg (Egg) Invokes light power. Fire: ** Wind: *** Magic Level 8. [529] Cluster Egg (Egg) Releases star power. Fire: *** Earth: *** Magic Level 9. [530] Holy Egg (Egg) Bursting with holy power. Earth: *** Water: *** Magic Level 9. [531] Fenrir Egg (Egg) Invokes an ice wolf. Water: *** Wind: *** Magic Level 9. [532] Chaos Egg (Egg) Invokes chaos. Fire: *** Wind: *** Magic Level 9. [533] Ether Egg (Egg) Invokes spirit power. Fire: *** Earth: *** Water: *** Wind: *** Magic Level 10. [534] Dust Egg (Egg) Imbued with dust power. Magic Level 1. [535-550] - [551] Priest Book (Book) An introductory Skill Book. Mind: * Skill Level 1. [552] Ranger Book (Book) An introductory Skill Book. Tech: * Skill Level 1. [553] Soldier Book (Book) An introductory Skill Book. Body: * Skill Level 1. [554] Sorcerer Book (Book) A reference book for Skills. Mind: ** Tech: * Skill Level 2. [555] Hunter Book (Book) A reference book for Skills. Tech: ** Body: * Skill Level 2. [556] Fighter Book (Book) A reference book for Skills. Mind: * Body: ** Skill Level 2. [557] Wizard Book (Book) A secret treatise on Skills. Mind: *** Skill Level 4. [558] Scout Book (Book) A secret treatise on Skills. Tech: *** Skill Level 4. [559] Warrior Book (Book) A secret treatise on Skills. Body: *** Skill Level 4. [560] Lucky Book (Book) A book covering everything. Mind: ** Tech: ** Body: ** Skill Level 5. [561] Shaman Book (Book) Written by a master of Skills. Mind: *** Tech: ** Skill Level 6. [562] Veteran Book (Book) Written by a master of Skills. Tech: *** Body: ** Skill Level 6. [563] Guardian Book (Book) Written by a master of Skills. Mind: ** Body: *** Skill Level 6. [564] Bishop Book (Book) A bestseller about Skills. Mind: *** Tech: * Body: ** Skill Level 7. [565] Ninja Book (Book) A bestseller about Skills. Mind: ** Tech: *** Body: * Skill Level 7. [566] Paladin Book (Book) A bestseller about Skills. Mind: * Tech: ** Body: *** Skill Level 7. [567] Divine Book (Book) Unveils the ultimate Skills. Mind: *** Tech: *** Skill Level 8. [568] Slayer Book (Book) Unveils the ultimate Skills. Tech: *** Body: *** Skill Level 8. [569] General Book (Book) Unveils the ultimate Skills. Mind: *** Body: *** Skill Level 8. [570] Expert Book (Book) An exquisite Skill Book. Mind: *** Tech: *** Body: *** Skill Level 10. [571] Master Book (Book) The ultimate Skill Book. Mind: *** Tech: *** Body: *** Skill Level 10. [572-600] - [601] Burn! (Fire) -4 MP- sell: 30G Send a fireball at the enemy. Fire damage. Power: ** [602] Burnstrike (Fire) -9 MP- sell: 120G Send a flock of firebirds flying at the enemy. Fire damage. Power: *** [603] Hellburner (Fire) -21 MP- sell: 450G Call forth the flames of hell. Fire damage. Power: ***** [604] Burnblaze (Fire) -64 MP- sell: 1600G Burn the enemy with a swirl of flames. Fire damage. Power: ***** [605] BOOM! (Fire) -14 MP- sell: 240G Send forth a fiery wall of force. Fire damage. Power: ** [606] BOOMOR! (Fire) -28 MP- sell: 600G Create a localized explosion. Fire damage. Power: **** [607] BA-BOOM! (Fire) -78 MP- sell: 2200G Create a giant explosion. Fire damage. Power: ***** [608] Heaven's Gate (Fire) -99 MP- sell: 1600G Call forth divine flames that destroy all they touch. Fire damage. Power: ********* [609] Galactic Bang (Fire) -84 MP- sell: 4800G Trigger a supernova to blast the enemy. Fire damage. Power: ******** [610] WOW! (Fire) -12 MP- sell: 200G Fill the heart of an ally with fighting spirit. Temporarily increases ATK. [611] Tremor (Earth) -15 MP- sell: 200G Unleash hidden energies from the earth. Earth damage. Power: ** [612] Quake (Earth) -45 MP- sell: 500G Trigger a major earthquake. Earth damage. Power: **** [613] Meteor Strike (Earth) -48 MP- sell: 1800G Call down a meteor from the heavens. Earth damage. Power: ***** [614] Poizn (Earth) -8 MP- sell: 80G Envelop an enemy in poisonous gel. Earth damage. Power: *. [sic] Effect: Poison. [615] Absorber (Earth) -40 MP- sell: 275G Suck life force from an enemy. Earth damage. Power: ***. [sic] Absorbs HP. Reverse for demons. [616] Cure (Earth) -8 MP- sell: 120G Purify with the power of nature. Cures poison and paralysis. [617] Halvah (Earth) -16 MP- sell: 600G Restore a balance with nature. Cures poison, sleep, paralysis, confusion, silence, and sickness. [618] Resurrect (Earth) -24 MP- sell: 200G Summon the water of life to restore the will to fight. Resurrects a dead ally. [619] Diggin' (Earth) -8 MP- sell: 50G Call on the power of the earth for protection. +DEF and +RES (temporary). [620] Crystal Wall (Earth) -99 MP- sell: 4800G Summon a protective crystal wall. Negates a set amount of damage. [621] Gravity (Earth) -5 MP- sell: 150G Generate a magnetic field. Gathers enemies in the center of the battlefield. [622] Crackle (Water) -10 MP- sell: 200G Impale the enemy on spears of ice. Water damage. Power: *** [623] Diamond Dust (Water) -28 MP- sell: 750G Fill the air with frost. Water damage. Power: **** [624] Crackle Fang (Water) -77 MP- sell: 2200G Summon a giant block of ice and drop it on the enemy. Water damage. Power: ***** [625] Absolute Zero (Water) -99 MP- sell: 4800G Chill the air to absolute zero. Water damage. Power: ******* [626] Heal (Water) -4 MP- sell: 30G Summon the mist of life to slightly heal an ally. Restores HP. Power: * [627] Healer (Water) -12 MP- sell: 120G Summon the mist of benevolence to heal an ally. Restores HP. Power: *** [628] Healer+ (Water) -36 MP- sell: 450G Summon a mysterious mist to greatly heal an ally. Restores HP. Power: ***** [629] Alheal (Water) -10 MP- sell: 200G Summon a fountain of life to slightly heal all allies. Restores HP. Power: ** [630] Alhealer (Water) -30 MP- sell: 600G Summon a fountain of benevolence to heal all allies. Restores HP. Power: *** [631] Snooze (Water) -9 MP- sell: 90G Envelop enemies in a sleep- inducing foam. Puts enemies to sleep. [632] Howl (Wind) -6 MP- sell: 40G Summon a strong wind. Wind damage. Power: * [633] Howlslash (Wind) -10 MP- sell: 150G Summon a mighty gale. Wind damage. Power: ** [634] Howlnado (Wind) -25 MP- sell: 500G Summon a whirlwind. Wind damage. Power: **** Effect: Confusion. [635] Zap! (Wind) -15 MP- sell: 240G Fill the air with electricity. Wind damage. Power: ** Effect: Paralysis. [636] Zap All (Wind) -30 MP- sell: 750G Zap enemies with 10,000 volts. Wind damage. Power: **** Effect: Paralysis. [637] Gad Zap (Wind) -60 MP- sell: 2200G Call down a blast of lightning. Wind damage. Power: ***** Effect: Paralysis. [638] Astraea Zap (Wind) -99 MP- sell: 4800G Summon a blast of divine lightning. Wind damage. Power: ****** Effect: Parlaysis. [639] Runner (Wind) -20 MP- sell: 600G Call upon the power of the wind for extra speed. +INI and +MOV (temporary). [640] Craze (Wind) -15 MP- sell: 450G Spray nerve gas into the air. Confuses enemies. [641] Fiora (Wind) -18 MP- sell: 240G Prevents enemies from using spells or special moves. Silences the enemy. [642] Erebos (Magic) -40 MP- sell: 1200G Uses a magic mist to send an enemy into the next world. Kills an enemy. [643-646] - [647] (Magic) [This spell displays no name.] [This spell displays no description.] [This spell cannot be sold.] [648] (Magic) [This spell displays no name.] [This spell displays no description.] [This spell cannot be sold.] [649] (Magic) Mind/The ultimate magic skill. [This spell displays no name.] [This spell cannot be sold.] [650] (Magic) Mind/The ultimate magic skill. Adds cancel to all attack spells. [This spell displays no name.] [This spell cannot be sold.] [651] Magica Esoterica (Mind) sell: 4000G The ultimate magic skill. Adds cancel to all attack spells. Skill Level 5. [652] Decoy (Mind) sell: 4000G Gets the enemy's attention. User is more likely to be targeted. Skill Level 4. [653] Prayer (Mind) sell: 750G A prayer for healing. Restores HP when user guards. Skill Level 3. [654] Meditation (Mind) sell: 1500G Helps achieve inner peace. Restores MP when user guards. Skill Level 3. [655] Luck (Mind) sell: 1000G Increases user's luck. Enemies drop more money. Skill Level 3. [656] Fire Mastery (Mind) sell: 750G Mastery of fire magic. Reduces MP cost of fire spells. Skill Level 2. [657] Earth Mastery (Mind) sell: 750G Mastery of earth magic. Reduces MP cost of earth spells. Skill Level 2. [658] Water Mastery (Mind) sell: 750G Mastery of water magic. Reduces MP cost of water spells. Skill Level 2. [659] Wind Mastery (Mind) sell: 750G Mastery of wind magic. Reduces MP cost of wind spells. Skill Level 2. [660] Guru's Way (Mind) sell: 50G Taught to all magic users. +MAG and +RES. Skill Level 1. [661] Magic Up (Mind) sell: 1250G Increases magic power. Increases max MP. Skill Level 1. [662] Endurance (Mind) sell: 120G Increases inner strength. Negates damage for minor attacks. Skill Level 2. [663] Sharp Eyes (Mind) sell: 40G Helps analyze the enemy. Attack earlier when combat starts. Skill Level 1. [664] Absorb Magic (Mind) sell: 30G Converts magic to mana. Regain MP when hit by magic. Skill Level 1. [665] Wide Attack (Tech) sell: 4000G Increases attack range. Critical attack becomes fan-shaped. Skill Level 5. [666] Berserker (Tech) sell: 4000G Gives berserker rage. Increases combo attack hits. Skill Level 4. [667] Item Mastery (Tech) sell: 1000G More efficient item use. Battle items are more effective. Skill Level 3. [668] Legendary Thief (Tech) sell: 1000G Written by a great thief. Enemies more likely to drop items. Skill Level 3. [669] Hero's Talent (Tech) sell: 1000G Accelerates learning. Increases experience gained. Skill Level 3. [670] Lizard Hunter (Tech) sell: 120G By a lizard hunter. +damage to reptiles and amphibians. Skill Level 2. [671] Beast Hunter (Tech) sell: 120G By a famous hunter. +damage to beasts. Skill Level 3. [672] Demon Hunter (Tech) sell: 120G By a legendary paladin. +damage to demons and undead. Skill Level 2. [673] Verse Hunter (Tech) sell: 120G By a famous explorer. +damage to Verse Realm enemies. Skill Level 2. [674] Way of Speed (Tech) sell: 2000G Keeps the user alert. +INI and +MOV. Skill Level 2. [675] Perception (Tech) sell: 30G Tones reflexes. Increases dodge rate. Skill Level 1. [676] Counter (Tech) sell: 40G Increases alertness. Gives chance for counter-attack. Skill Level 1. [677] Jolt Counter (Tech) sell: 50G A strong counter-attack. Increases counter-attack damage. Skill Level 1. [678] Quick Draw (Tech) sell: 60G On how to handle items. Shortens item preparation time. Skill Level 1. [679] Force Attack (Body) sell: 4000G Increases fighting spirit. Increases critical attack hits. Skill Level 5. [680] Auto-Cancel (Body) sell: 4000G The secrets of the enemy. Cancels special moves/magic. Skill Level 4. [681] Super Reflexes (Body) sell: 1000G User reacts without thnking. Guards against enemy attacks. Skill Level 3. [682] Unshakeable Will (Body) sell: 1000G Gives user iron nerves. IP gauge not delayed when hit. Skill Level 3. [683] Mighty Guard (Body) sell: 1000G The ultimate guard technique. Decreases damage when guarding. Skill Level 3. [684] Reflect (Body) sell: 400G Use the enemy's power. Reflects back 10% of damage. Skill Level 2. [685] Fighting Spirit (Body) sell: 400G Increases fighting spirit. Increases SP regeneration. Skill Level 2. [686] Revenge (Body) sell: 400G An angry counter-attack. Use special move when damaged. Skill Level 2. [687] Attack Speed (Body) sell: 400G Faster attacks. Faster combos/criticals. Skill Level 2. [688] Warrior's Way (Body) sell: 50G Known by any warrior. +ATK and +DEF. Skill Level 1. [689] Life Up (Body) sell: 1000G Builds up the user. Increases max HP. Skill Level 1. [690] Brute Strength (Body) sell: 120G Fills user with strength. Increases combo IP damage. Skill Level 2. [691] Mighty Blow (Body) sell: 40G Teaches enemy weaknesses. Strengthens cancel effect. Skill Level 1. [692] Passive Defense (Body) sell: 30G Teaches how to break a fall. Reduces IP damage. Skill Level 1. [693 - 700] -