MFAudio.exe - Rename GR3_STR.STZ to GR3_STR.RAW (or .000) - Frequency: 24000 Hz - Samples: 16 bits - Channels: 2 (Stereo) - Interleave: 800 Bytes 800 Anfog Village 351800 (silence) 379800 Shop 472000 Shop (2) 799800 Dungeon (can't snap perfectly) Well exporting these doesn't really seem to work properly. MFAudio doesn't "snap" effectively under all circumstances! But, exporting from offsets 379000 and 379800 produce two full-length (1:33:20ish) audio files with *all* the music instead of just one song - some are offset by 800, hence the two audio files. (These are about a gigabyte each, so take care with available storage space!) Note that there may well still be more stuff at a way later offset, e.g. cutscene audio. Anyway, here are some (approximate) timestamps in 379000 and 379800.wav: (* Marked tracks don't have an analogue on the OST release.) 00:00:00 +800: Proprietress of the Inn (short) 00:00:36 +000: Proprietress of the Inn (full) 00:02:39 +800: A Trap Lurking in the Darkness (no stinger) 00:06:00 +000: Forest of a Fantasy (full) 00:09:08 +800: * Forest of a Fantasy (medium) 00:12:15 +000: * Forest of a Fantasy (light) 00:15:19 +800: Gambling House (Sabatar Harbor) 00:17:32 +000: Sabatar (Plane 1 / Boat 1) 00:19:23 +800: PEACEFUL (Boat 2) 00:21:13 +800: * Randoto - Inlet (ambience) 00:23:52 +000: * Mendi Harbor 00:24:27 +800: South Street 00:26:19 +000: Mendi City (Crowded City) 00:28:28 +800: Morning of Departure (Euphonium) 00:30:40 +000: * (A piano song from that morning) 00:32:35 +800: * (Another! Not as piano-centered) 00:34:26 +000: * Arcriff Temple (light) 00:35:43 +800: * Arcriff Temple (overrun) 00:36:52 +000: Theme of Emelious (short) 00:38:11: * (ambience) 00:39:50 +800: Baccula 00:41:30: (silence) 00:42:05 +000: * To the Moon (interior) 00:44:30: * (ambience) 00:45:19 +000: * Verse Realm 00:47:25 +800: * (ambience) (Eternal Corridor - Heart?) 00:47:51 +000: Terrarium 00:51:06: * (ambience) (Wind) 00:52:33: * (ambience) (Crackling fire) 00:55:12 +800: * Melc Ruins 00:56:57 +000: * Melc Ruins - Hall of Flight (ambience) 00:58:11 +800: Theme of Guardian Gryph (short) 00:59:55 +000: Raflid Town (Defeated Hope) 01:03:09 +800: * Surmania - Chapel (etc) 01:05:22 +000: Surmania Ruins 01:08:05 +800: Zone Revival (short) 01:09:07 +000: * Requiem of a Birth (reverse, light) 01:10:28 +800: An Elder Brother and a Younger Sister 01:12:58 +000: * Requiem of a Birth (medium) 01:14:15 +800: * Requiem of a Birth (reverse, light) 01:15:37 +000: * Requiem of a Birth (reverse, light) 01:16:57 +800: * Forest of Arcriff (medium) 01:18:20 +000: Forest of Arcriff (full) 01:19:24 +800: * Arcriff Temple (full) 01:20:44 +000: * Arcriff Temple (medium) 01:22:01 +800: * Arcriff Temple (lightest) 01:23:11 +000: * Arcriff Temple (choir) 01:24:21 +800: A Trap Lurking in the Darkness (full) 01:27:48 +000: * Gambling House (Casino Interior) 01:29:57 +800: * Baccula (Interior) 01:31:37 +000: Theme of Bianca (short) 01:32:55 +800: Theme of Bianca (short, light) 01:33:16 +000: * Good Night's Rest The first audio file ends there, but the music keeps going! There's one track which kinda just exists in its own file at offset 9610800: 00:00:00 +800: * Poor Night's Rest Then another 37 minutes of music from offsets 9645000 and 9645800: 00:00:00 +000: * Happy Mushrooming (Piano) 00:01:29 +800: Happy Mushrooming 00:02:43 +000: Morning of Departure (Piano) 00:04:56 +800: SORROW 00:06:37 +000: SORROW 00:08:17 +800: * Sky Spirits 00:10:02 +000: Caravans (Plane 2) 00:12:35 +800: * Sky Spirits 00:14:19 +000: Sailor's Spirit (Plane 3) 00:15:27 +800: Attack With Conviction!! 00:17:29 +000: GR Turbo 00:19:21 +800: What Do You Fight For 00:21:20 +000: GR Turbo 00:23:11 +800: ZETEC 00:25:21 +000: A HOT CRASH!! 00:27:15 +800: ATTACK OF A FLASH (Synth) 00:28:56 +000: ATTACK OF A FLASH (Orchestral) 00:30:45 +800: GREAT ASSIZE 00:33:15 +000: Yes! We Broke Through One More Barrier! 00:34:14 +800: Will the Airplane Fall and Crash On the Ground 00:35:20 +000: Hey! Was That Just Real?! 00:36:28 +800: Theme Arrangement 2 That's all, folks! Except cutscene audio and stuff past this point.