Burn! Lv. 0 MGP 100, MGR 0: 498 MGP 100, MGR 50: 348 MGP 100, MGR 100: 198 MGP 100, MGR 150: 48 MGP 100, MGR 200: 0 Damage is -150 per 50 MGR MGP 100, MGR 0: 498 MGP 100, MGR 1: 495 Damage is -3 per MGR MGP 100, MGR 0: 498 MGP 200, MGR 0: 948 MGP 300, MGR 0: 1398 Damage is +450 per 100 MGP MGP 0, MGR 0: 48 MGP 10, MGR 0: 93 MGP 20, MGR 0: 138 MGP 30, MGR 0: 183 Damage is +45 per 10 MGP MGP 0, MGR 0: 48 MGP 1, MGR 0: 52 MGP 2, MGR 0: 57 MGP 3, MGR 0: 61 MGP 4, MGR 0: 66 Damage is +4.5 per MGP Base damage is 48 Burn! Lv. 0 damage = 48 + 4.5(MGP) - 3(MGR) Burn! Lv. 1 MGP 100, MGR 0: 522 MGP 100, MGR 50: 372 MGP 100, MGR 100: 222 Damage is -150 per 50 MGR MGP 0, MGR 0: 72 MGP 100, MGR 0: 522 MGP 200, MGR 0: 972 Damage is +450 per 100 MGP MGR and MGP factors are the same as before. Only difference is base damage: 72. Burn! Lv. 2 MGP 100, MGR 0: 570 MGP 100, MGR 50: 420 MGP 100, MGR 100: 270 Damage is -150 per 50 MGR MGP 0, MGR 0: 120 MGP 100, MGR 0: 570 MGP 200, MGR 0: 1020 Damage is +450 per 100 MGP Again, MGR/MGP are the same as before. Base damage is 120. Burn! Lv. 3 MGP 100, MGR 0: 642 MGP 100, MGR 50: 492 MGP 100, MGR 100: 342 Damage is -150 per 50 MGR MGP 0, MGR 0: 192 MGP 100, MGR 0: 642 MGP 200, MGR 0: 1092 Damage is +450 per 100 MGP Yet again, MGR/MGP are the same as before. Base damage is 192. Burn! Overall: Damage = BASE + 4.5(MGP) - 3(MGR) BASE = Lv. 0: 48 Lv. 1: 72 Lv. 2: 120 Lv. 3: 192 Crackle Lv. 0 MGP 100, MGR 0: 707 (10 hits) MGP 100, MGR 50: 526 (10 hits) MGP 100, MGR 100: 346 (10 hits) NOTE TO SELF: Defend seems to disable the chain boost. First set INPUT_ALL, then in Work, page 2, set GUARD. MGP 100, MGR 0: 580 (10 hits) MGP 100, MGR 50: 430 (10 hits) MGP 100, MGR 100: 280 (10 hits) Damage is -150 per 50 MGR MGP 0, MGR 0: 130 MGP 100, MGR 0: 580 MGP 200, MGR 0: 1030 Damage is +450 per 100 MGP Note that Crackle is a multihit attack and actually deals about 12x the damage of a single shard (versus the 10x if there were no chain boost). Crackle = BASE + 4.5(MGP) - 3(MGR) Shard = BASE/10 + 0.45(MGP) - 0.3(MGR) BASE = Lv. 0: 130 Lv. 1: 200 Lv. 2: 350 Lv. 3: 560 Hellburner MGP 0, MGR 0: 383 MGP 100, MGR 0: 833 MGP 200, MGR 0: 1283 Damage is +450 per 100 MGP MGP 100, MGR 0: 833 MGP 100, MGR 50: 683 Damage is -150 per 50 MGR Hellburner BASE = Lv. 0: 383 Lv. 1: 576 Lv. 2: 960 Lv. 3: 1535 - Sand Lizard: Burn! - Enemy did 60 dmg with Burn! 0 MGR: 60 10 MGR: 45 20 MGR: 30 Damage is -15 per 10 MGR 0 MGP: 60 10 MGP: 81 20 MGP: 104 30 MGP: 126 0 MGP: 60 50 MGP: 170 100 MGP: 280 150 MGP: 390 200 MGP: 500 -APPROXIMATE- Damage is 60 + 2.2(MGP) - 1.5(MGR) - Undead Mage: BOOM! - 0 MGP: 20 per hit 50 MGP: 38 per hit 100 MGP: 57 per hit 150 MGP: 76 per hit 200 MGP: 95 per hit Damage is 20 + 0.375(MGP) 0 MGR: 20 per hit 10 MGR: 17 per hit 20 MGR: 15 per hit 30 MGR: 12 per hit 40 MGR: 10 per hit 50 MGR: 7 per hit 200 MGP, 0 MGR: 95 per hit 200 MGP, 50 MGR: 82 per hit 200 MGP, 100 MGR: 70 per hit 200 MGP, 150 MGR: 57 per hit 200 MGP, 200 MGR: 45 per hit 1000 MGP, 0 MGR: 395 per hit 1000 MGP, 100 MGR: 370 per hit 1000 MGP, 200 MGR: 345 per hit 1000 MGP, 300 MGR: 320 per hit 1000 MGP, 400 MGR: 295 per hit 1000 MGP, 500 MGR: 270 per hit Damage is -25 per 100 MGR Damage is -0.25(MGR) 0 MGP: 20 per hit 200 MGP: 95 per hit 400 MGP: 170 per hit 600 MGP: 245 per hit 800 MGP: 320 per hit 1000 MGP: 395 per hit Damage is +75 per 200 MGP Damage is +0.375(MGP) Base damage is 20. Burn! Lv. 0: 48 Lv. 1: 72 Lv. 2: 120 Lv. 3: 192 Burnstrike (12-14 hits) Lv. 0: 108+ (9 per hit) Lv. 1: 168+ (14 per hit) Lv. 2: 288+ (24 per hit) Lv. 3: 468+ (39 per hit) Hellburner Lv. 0: 383 Lv. 1: 576 Lv. 2: 960 Lv. 3: 1535 BOOM! (6 hits) Lv. 0: 90 (15 per hit) Lv. 1: 138 (23 per hit) Lv. 2: 234 (39 per hit) Lv. 3: 315 (63 per hit) BOOMOR! Lv. 0: 263 Lv. 1: 395 Lv. 2: 660 Lv. 3: 1055 BA-BOOM! Lv. 0: 323 Lv. 1: 485 Lv. 2: 809 Lv. 3: 1295 Burnblaze (11-12 hits) Lv. 0: 341+ (31 per hit) Lv. 1: 517+ (47 per hit) Lv. 2: 869+ (79 per hit) Lv. 3: 1397+ (127 per hit) Galactic Bang (15 hits) Lv. 0: 1065 (71 per hit) Lv. 1: 1605 (107 per hit) Lv. 2: 2685 (179 per hit) Lv. 3: 4305 (287 per hit) Heaven's Gate (20 hits) Lv. 0: 1320 (66 per hit) Lv. 1: 2000 (100 per hit) Lv. 2: 3340 (167 per hit) Lv. 3: 5380 (269 per hit) Tremor (2-3 hits) Lv. 0: 36+ (18 per hit) Lv. 1: 54+ (27 per hit) Lv. 2: 88+ (44 per hit) Lv. 3: 142+ (71 per hit) Quake Lv. 0: 145 Lv. 1: 215 Lv. 2: 360 Lv. 3: 575 Meteor Strike Lv. 0: 750 Lv. 1: 1125 Lv. 2: 1875 Lv. 3: 3000 Poizn ("impact" damage, i.e. directly from getting hit by the spell - NOT gradual poison effect) Lv. 0: 1 Lv. 1: 2 Lv. 2: 2 Lv. 3: 4 Absorber Lv. 0: 120 Lv. 1: 180 Lv. 2: 300 Lv. 3: 480 Crackle (10 hits) Lv. 0: 140 (14 per hit) Lv. 1: 210 (21 per hit) Lv. 2: 350 (35 per hit) Lv. 3: 560 (56 per hit) Diamond Dust (9-12 hits) Lv. 0: 216+ (24 per hit) Lv. 1: 324+ (36 per hit) Lv. 2: 531+ (59 per hit) Lv. 3: 855+ (95 per hit) Crackle Fang Lv. 0: 324 Lv. 1: 486 Lv. 2: 809 Lv. 3: 1295 Absolute Zero Lv. 0: 900 Lv. 1: 1350 Lv. 2: 2250 Lv. 3: 3600 Howl (5 hits) Lv. 0: 20 (4 per hit) Lv. 1: 30 (6 per hit) Lv. 2: 55 (11 per hit) Lv. 3: 90 (18 per hit) Howlslash Lv. 0: 96 Lv. 1: 143 Lv. 2: 240 Lv. 3: 383 Howlnado Lv. 0: 240 Lv. 1: 360 Lv. 2: 600 Lv. 3: 960 Zap! (7-11 hits) Lv. 0: 56+ (8 per hit) Lv. 1: 77+ (11 per hit) Lv. 2: 140+ (20 per hit) Lv. 3: 224+ (32 per hit) Zap All (3 hits) Lv. 0: 81 (27 per hit) Lv. 1: 120 (40 per hit) Lv. 2: 204 (68 per hit) Lv. 3: 330 (110 per hit) Gad Zap Lv. 0: 480 Lv. 1: 720 Lv. 2: 1200 Lv. 3: 1920 Astraea Zap (8-11 hits) Lv. 0: 432+ (54 per hit) Lv. 1: 648+ (81 per hit) Lv. 2: 1072+ (134 per hit) Lv. 3: 1720+ (215 per hit) Critical ATK 0, DEF 0: 0 ATK 10, DEF 0: 18 ATK 20, DEF 0: 36 ATK 30, DEF 0: 54 Damage is +18 per 10 ATK ATK 100, DEF 0: 180 ATK 100, DEF 50: 130 ATK 100, DEF 100: 80 Damage is -1 per 1 DEF Critical = 1.8(ATK) - DEF Combo ATK 0, DEF 0: 0 ATK 10, DEF 0: 15 ATK 20, DEF 0: 30 Damage is +15 per 10 ATK ATK 100, DEF 0: 150 ATK 100, DEF 50: 100 ATK 100, DEF 100: 50 Damage is -1 per 1 DEF Combo = 1.5(ATK) - DEF Desert Lord: Hellburner MGP 0: 768 MGP 100: 993 MGP 186: 1186 MGP 200: 1218 1000: 3018 MGR 100: 2868 MGR 200: 2718 768 + 2.25(MGP) - 1.50(MGR) Desert Lord: Howlnado MGP 0: 480 MGP 100: 705 MGP 186: 898 MGP 200: 930 1000: 2730 MGR 100: 2580 MGR 200: 2430 480 + 2.25(MGP) - 1.50(MGR) Desert Lord: Quake MGP 0: 288 MGP 100: 513 MGP 186: 706 MGP 200: 738 1000: 2538 MGR 100: 2388 MGR 200: 2238 288 + 2.25(MGP) - 1.50(MGR)