----** Weapons **---- Novice's Weapon (Valley of Heroes) Tree Branch .... x3 -> Hatchet [ATK +10] "Everyday tool used for chopping firewood and clearing brush. Too heavy to swing easily." +Petite Citrine: Hatchet {**} [ SP Boost 2] [-----------] Hatchet {**} [ATK Boost 2] [ SP Boost 1] Hatchet {**} [ SP Boost 2] [-----------] Hatchet {**} [ATK Boost 2] [-----------] Hatchet {**} [ATK Boost 2] [ SP Boost 1] +Petite Sapphire: Hatchet {**} [ SP Boost 2] [-----------] Hatchet {**} [ SP Boost 2] [ATK Boost 1] Hatchet {**} [ATK Boost 2] [-----------] Hatchet {**} [ SP Boost 2] [-----------] +Petite Ruby: Hatchet {**} [ SP Boost 2] [ATK Boost 1] Hatchet {**} [ATK Boost 2] [ SP Boost 1] Hatchet {**} [ATK Boost 2] [ SP Boost 1] Hatchet {**} [ SP Boost 2] [ATK Boost 1] Fledgling's Wpn. (Valley of Heroes, Old Town) Copper ........ x1 Oak Branch .... x1 -> Bronze Sword [ATK +21] "A blade made from copper materials. Not very powerful. Used primarily for practice." +Petite Citrine: Bronze Sword {**} [ SP Boost 2] [ATK Boost 1] Bronze Sword {**} [ SP Boost 2] [-----------] Bronze Sword {**} [ATK Boost 2] [-----------] Bronze Sword {**} [ SP Boost 2] [-----------] Bronze Sword {**} [ SP Boost 2] [-----------] Bronze Sword {**} [ATK Boost 2] [ SP Boost 1] +Petite Sapphire: Bronze Sword {**} [ SP Boost 2] [ATK Boost 1] Bronze Sword {**} [ SP Boost 2] [-----------] Bronze Sword {**} [ SP Boost 2] [-----------] Bronze Sword {**} [ATK Boost 2] [-----------] Bronze Sword {**} [ SP Boost 2] [-----------] Bronze Sword {**} [ SP Boost 2] [-----------] Bronze Sword {**} [ SP Boost 2] [ATK Boost 1] Bronze Sword {**} [ SP Boost 2] [-----------] Bronze Sword {**} [ SP Boost 2] [-----------] Bronze Sword {**} [ATK Boost 2] [-----------] Bronze Sword {**} [ SP Boost 2] [ATK Boost 1] Bronze Sword {**} [ SP Boost 2] [-----------] +Petite Ruby: Bronze Sword {**} [ATK Boost 2] [-----------] Bronze Sword {**} [ SP Boost 2] [ATK Boost 1] Bronze Sword {**} [ATK Boost 2] [-----------] Bronze Sword {**} [ATK Boost 2] [ SP Boost 1] Bronze Sword {**} [ATK Boost 2] [ SP Boost 1] Bronze Sword {**} [ATK Boost 2] [-----------] Bronze Sword {**} [ATK Boost 2] [ SP Boost 1] Bronze Sword {**} [ATK Boost 2] [-----------] Bronze Sword {**} [ SP Boost 2] [ATK Boost 1] Bronze Sword {**} [ATK Boost 2] [ SP Boost 1] Child's Weapon (Old Town) Bone ........... x1 Tree Branch .... x2 Iron Weapon (Old Town) Iron ........... x1 Tree Branch .... x2 -> Iron Sword [ATK +32] "A blade made from iron materials. Used widely as the standard weapon of choice." Steel Weapon (Vaal Mountain) Iron ...... x1 Garnet .... x1 -> Bastard Sword {*} [ATK +40] "A blade made from steel materials. Considered essential for travelers on dangerous journeys." * SP Boost: Increases maximum SP. Warrior's Wpn. Copper ........ x2 Oak Branch .... x1 Garnet ........ x2 -> Gladius {*} [ATK +50] * ATK Boost Fiery Weapon Iron ......... x2 Red Stone .... x1 -> Flametongue {*} [ATK +45] * Crimson Essence ----** Head Armor **---- ??? -> Hatless [DEF +0] "No cushion for concussions to the cranium." Bronze Helmet (Valley of Heroes) Copper .... x1 -> Bronze Helm {*} [DEF +7] "A helmet made from copper materials. For all tribes." * DEF Boost: Increases defensive power. Iron Helmet Iron .... x1 -> Iron Helm [DEF +12] "An angular helmet made from iron. For all tribes." Green Headwear (Old Town) Leather ........... x1 Silk .............. x1 Green Fay Dust .... x1 -> Green Hat {*} [DEF +5] [MAG +1] "A green cap woven with the power of earth. For all tribes." * White Mage's Eye: Makes party members automatically use Cure, Clear and Raise spells. For story mode only. Secret Disguise (Valley of Heroes) Silk .... x1 -> Hero Mask {*} [DEF +5] [ATK +2] "An eye mask to inspire the inner superhero. For all tribes." * Thief's Eye: Makes party members less prone to be targeted by enemies. For story mode only. Red Headwear (Old Town) Leather ......... x1 Silk ............ x1 Red Fay Dust .... x1 Blue Headwear (Old Town) Leather .......... x1 Silk ............. x1 Blue Fay Dust .... x1 Dragonlike Helm Iron ............. x1 Lizard Crest ..... x1 Behemoth Claw .... x1 -> Dragoon Sallet {*} [DEF +15] "A helmet worn by a dragon rider who blazed across the skies. For all tribes." * Dragoon Lore: Strengthens aerial attacks. Cozy Headwear Mu Fur ........ x2 White Dust .... x1 -> White Mage Hood [DEF +12] "Headwear beloved by masters of healing magic. For all tribes." Cute Kitty Hat Mu Fur ........... x2 Curious Petal .... x2 -> Pastel Cat Hood {*} [DEF +13] [ATK +2] * MAG Boost ----** Body Armor **---- Hand-me-downs (Valley of Heroes) Silk .... x2 -> Travel Clothes "Finely-crafted outfit sewn from sturdy cloth. For all tribes." Bronze Lt. Armor (Old Town) Copper ..... x2 Leather .... x1 -> Bronze Corslet [DEF +14] -> Bronze Corslet {*} [DEF +16] * DEF Boost Rugged Clothes (Old Town) Silk .............. x2 Green Fay Dust .... x1 -> Green Clothes {*} [DEF +12] * Anti-Zap Boost Iron Harness (Vaal Mountain) Iron .... x2 -> Iron Armour [DEF +29] Not Hot Outfit (Old Town) Silk ............ x2 Red Fay Dust .... x1 Not Cold Outfit (Old Town) Silk ............. x2 Blue Fay Dust .... x1 Dragonlike Armor Iron .............. x2 Tortoise Shell .... x1 -> Dragoon Harness [DEF +35] [ATK +2] Magical Raiment Mu Fur ............ x2 Magic Stone ....... x1 Odd Angled Eye .... x1 -> Black Mage Robe [DEF +30] [MAG +10] Healing Raiment Mu Fur ............ x2 Moogle Plant ...... x2 Odd Angled Eye .... x1 -> White Mage Robe [DEF +33] [MAG +5] ----** Accessories **---- Band of Strength Bone ............ x1 Lizard Scale .... x1 -> Power Ring [ATK +2] {} {*} ATK Boost Band of Mystique Bone .............. x1 Odd Angled Eye .... x1 -> Magic Ring [MAG +2] ----** Materials **---- Soft Cloth (Valley of Heroes, Old Town) Mu Fur .... x2 -> Silk "A soft cloth often used to make clothing." Sturdy Leather (Valley of Heroes [boss], Old Town) Mu Fur .... x2 -> Leather "A durable hide often used to make clothing." Refined Copper (Old Town, Mount Vaal) Copper Shard .... x3 Red Stone ....... x1 Blue Stone ...... x1 -> Copper Refined Iron (Old Town, Mount Vaal) Iron Shard .... x3 Red Stone ..... x1 Blue Stone .... x1 -> Iron "A fairly hard metal commonly used to make military equipment." [Sample 1] MU1: Oak Branch MU2: Blue Fay Dust SKL1: Refined Iron SKL2: Refined Copper, Bone SKL3: 3 * Blizzard, Skull [Sample 2] MU1: Tree Branch MU2: Blue Fay Dust, Mu Fur SKL1: Refined Copper, Skull SKL2: Refined Iron, Skull SKL3: 3 * Blizzard [Sample 3] MU1: Oak Branch, Mu Fur MU2: Blue Fay Dust, Mu Fur SKL1: Refined Copper SKL2: Refined Copper SKL3: 3 * Blizzard [Sample 4] MU1: Tree Branch MU2: Red Fay Dust, Mu Nose SKL1: Refined Copper SKL2: Refined Copper, Skull SKL3: 3 * Blizzard, Bone [Sample 5] MU1: Tree Branch MU2: Red Fay Dust SKL1: Refined Iron, Bone SKL2: Refined Copper SKL3: 3 * Blizzard [Sample 6] MU1: Tree Branch, Mu Nose MU2: Red Fay Dust SKL1: Refined Copper SKL2: Refined Copper, Skull SKL3: 3 * Blizzard [Sample 7] MU1: Oak Branch MU2: Blue Fay Dust SKL1: Refined Copper SKL2: Refined Copper SKL3: 3 * Blizzard [Sample 8] MU1: Oak Branch, Mu Fur MU2: Green Fay Dust SKL1: Refined Iron, Bone SKL2: Refined Copper SKL3: 3 * Blizzard [Sample 9] MU1: Tree Branch MU2: Red Fay Dust, Mu Nose SKL1: Refined Copper SKL2: Refined Iron, Bone SKL3: 3 * Blizzard [Sample 10] MU1: Tree Branch MU2: Blue Fay Dust SKL1: Refined Copper, Bone SKL2: Refined Iron SKL3: 3 * Blizzard, Bone MU1: Oak Tree Oak Tree Tree Tree Oak Oak Tree Tree MU1: N/A N/A Fur N/A N/A Nose N/A Fur N/A N/A -> 4(Oak) + 6(Tree) -> 2(Fur) + 1(Nose) + 7(N/A) MU2: Blue Blue Blue Red Red Red Blue Green Red Blue MU2: N/A Fur Fur Nose N/A N/A N/A N/A Nose N/A -> 5(Blue) + 4(Red) + 1(Green) -> 2(Fur) + 2(Nose) + 6(N/A) SKL1: Iron Copp Copp Copp Iron Copp Copp Iron Copp Copp SKL1: None Skul None None Bone None None Bone None Bone -> 3(Iron) + 7(Copper) -> 1(Skul) + 3(Bone) + 6(None) SKL2: Copp Iron Copp Copp Copp Copp Copp Copp Iron Iron SKL2: Bone Skul None Skul None Skul None None Bone None -> 3(Iron) + 7(Copper) -> 3(Skul) + 2(Bone) + 5(None) SKL3: (Always 3 * Blizzard Magicite) SKL3: Skul None None Bone None None None None None Bone -> 10(3 Blizzard) -> 1(Skul) + 2(Bone) + 7(None)