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import {FocusElement} from 'tui-lib/ui/primitives'
import * as ansi from 'tui-lib/util/ansi'
export default class FocusBox extends FocusElement {
// A box (not to be confused with Pane!) that can be selected. When it's
// selected, it applies an invert effect to its children. (This won't work
// well if you have elements inside of it that have their own attributes,
// since they're likely to reset all effects after drawing - including the
// invert from the FocusBox! Bad ANSI limitations; it's relatively likely
// I'll implement maaaaaagic to help deal with this - maybe something
// similar to 'pushMatrix' from Processing - at some point... [TODO])
constructor() {
super()
this.cursorX = null
this.cursorY = null
}
drawTo(writable) {
if (this.isSelected) {
writable.write(ansi.invert())
}
}
didRenderTo(writable) {
if (this.isSelected) {
writable.write(ansi.resetAttributes())
}
}
}
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