From 503a37ba4d7550f9c2ed1602e589a0142a20d10d Mon Sep 17 00:00:00 2001 From: Florrie Date: Fri, 10 Jul 2020 11:28:34 -0300 Subject: basic working backend save/restore & socket server Backend save/restore code (living in serialized-backend.js) has been well tested and shouldn't need much change going forward. Now we get to begin working on the actual synchronized-over-socket-server commands! --- backend.js | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'backend.js') diff --git a/backend.js b/backend.js index 69aa815..d2d0138 100644 --- a/backend.js +++ b/backend.js @@ -66,6 +66,7 @@ class QueuePlayer extends EventEmitter { this.playingTrack = null this.queueGrouplike = {name: 'Queue', isTheQueue: true, items: []} this.pauseNextTrack = false + this.playedTrackToEnd = false this.timeData = null @@ -367,7 +368,7 @@ class QueuePlayer extends EventEmitter { } - async play(item) { + async play(item, forceStartPaused = false) { if (this.player === null) { throw new Error('Attempted to play before a player was loaded') } @@ -417,7 +418,9 @@ class QueuePlayer extends EventEmitter { this.emit('playing', this.playingTrack, oldTrack, this) await this.player.kill() - if (this.playedTrackToEnd) { + if (forceStartPaused) { + this.player.setPause(true) + } else if (this.playedTrackToEnd) { this.player.setPause(this.pauseNextTrack) this.pauseNextTrack = false this.playedTrackToEnd = false -- cgit 1.3.0-6-gf8a5