From ceb4c5959d1a50574029c39252248874ed0fa160 Mon Sep 17 00:00:00 2001 From: liam4 Date: Mon, 12 Jun 2017 08:51:17 -0300 Subject: Check if format is supported before converting --- src/loop-play.js | 88 +++++++++++++++++++++++++++++++++++++++++--------------- 1 file changed, 65 insertions(+), 23 deletions(-) (limited to 'src') diff --git a/src/loop-play.js b/src/loop-play.js index d22d55d..e43cb31 100644 --- a/src/loop-play.js +++ b/src/loop-play.js @@ -4,6 +4,7 @@ const { spawn } = require('child_process') const promisifyProcess = require('./promisify-process') const sanitize = require('sanitize-filename') const tempy = require('tempy') +const path = require('path') const EventEmitter = require('events') @@ -46,7 +47,7 @@ class DownloadController extends EventEmitter { // If the picker returns null, nothing was picked; that means that we // should stop now. No point in trying to play nothing! if (picked == null) { - this.wavFile = null + this.playFile = null return false } @@ -67,26 +68,18 @@ class DownloadController extends EventEmitter { // got. const fromFile = await this.downloader(downloaderArg) - // Before we convert the file, we'll check if it's already an audio file. - // This goes on the assumption that if avprobe understands a file, play - // also does; which is probably true almost all the time. - let probeCode + // Ignore the '.' at the start. + const format = path.extname(fromFile).slice(1) - try { - // Well, lovely. avprobe ALWAYS outputs "# avprobe output" - even if - // its loglevel is set to silent! Blasphemy, but whatever. We're forced - // to not pipe to stdout (which we do by passing false to - // promisifyProcess). - await promisifyProcess(spawn('avprobe', [fromFile]), false) - } catch(errorCode) { - probeCode = errorCode - } + // We'll only want to convert the "from" file if it's not already supported + // by SoX; so we check the supported format list. + + const supportedFormats = await this.getSupportedFormats() - // We'll use this wav file later, to actually play the track. - if (probeCode > 0) { - this.wavFile = await this.convert(picked, fromFile) + if (supportedFormats.includes(format)) { + this.playFile = fromFile } else { - this.wavFile = fromFile + this.playFile = await this.convert(picked, fromFile) } // If this download was destroyed, we quit now; we don't want to emit that @@ -99,13 +92,62 @@ class DownloadController extends EventEmitter { this.emit('downloadFinished') } + async getSupportedFormats() { + // Gets the formats supported by SoX (i.e., the `play` command) by + // searching the help output for the line that starts with + // 'AUDIO FILE FORMATS:'. This seems to be the only way to list the formats + // that any installation of SoX accepts; in the documentation, this is also + // the recommended way (though it's not particularly suggested to be parsed + // automatically): "To see if SoX has support for an optional format or + // device, enter sox −h and look for its name under the list: 'AUDIO FILE + // FORMATS' or 'AUDIO DEVICE DRIVERS'." + + if (this._supportedSoXFormats) { + return this._supportedSoXFormats + } + + const sox = spawn('sox', ['-h']) + + const buffers = [] + + sox.stdout.on('data', buf => { + buffers.push(buf) + }) + + await promisifyProcess(sox, false) + + const str = Buffer.concat(buffers).toString() + + const lines = str.split('\n') + + const prefix = 'AUDIO FILE FORMATS: ' + + const formatsLine = lines.find(line => line.startsWith(prefix)) + + const formats = formatsLine.slice(prefix.length).split(' ') + + this._supportedSoXFormats = formats + + return formats + } + async convert(picked, fromFile) { - // The "to" file is simply a WAV file. We give this WAV file a specific + // The "to" file is simply an MP3 file. We give this MP3 file a specific // name - the title of the track we got earlier, sanitized to be file-safe // - so that when `play` outputs the name of the song, it's obvious to the // user what's being played. + // + // Previously a WAV file was used here. Converting to a WAV file is + // considerably faster than converting to an MP3; however, the file sizes + // of WAVs tend to be drastically larger than MP3s. When saving disk space + // is one of the greatest concerns (it's essentially the point of + // http-music!), it's better to opt for an MP3. Additionally, most audio + // convertion is done in the background, while another track is already + // playing, so an extra few seconds of background time can hardly be + // noticed. + const title = picked[1] const tempDir = tempy.directory() - const toFile = tempDir + `/.${sanitize(title)}.wav` + const toFile = tempDir + `/.${sanitize(title)}.mp3` // Now that we've got the `to` and `from` file names, we can actually do // the convertion. We don't want any output from `avconv` at all, since the @@ -145,7 +187,7 @@ class DownloadController extends EventEmitter { } } - return to + return toFile } skipUpNext() { @@ -183,11 +225,11 @@ class PlayController { await this.downloadController.downloadNext() - while (this.downloadController.wavFile) { + while (this.downloadController.playFile) { this.currentTrack = this.downloadController.pickedTrack - const file = this.downloadController.wavFile + const file = this.downloadController.playFile const playProcess = spawn('play', [...this.playArgs, file]) const playPromise = promisifyProcess(playProcess) this.process = playProcess -- cgit 1.3.0-6-gf8a5