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// --> Patch
export class Patch {
static INPUT_NONE = 0;
static INPUT_CONSTANT = 1;
static INPUT_DIRECT_CONNECTION = 2;
static INPUT_MANAGED_CONNECTION = 3;
static INPUT_UNAVAILABLE = 0;
static INPUT_AVAILABLE = 1;
static OUTPUT_UNAVAILABLE = 0;
static OUTPUT_AVAILABLE = 1;
static inputNames = [];
inputNames = null;
static outputNames = [];
outputNames = null;
manager = null;
inputs = Object.create(null);
constructor({
manager,
inputNames,
outputNames,
inputs,
} = {}) {
this.inputNames = inputNames ?? this.constructor.inputNames;
this.outputNames = outputNames ?? this.constructor.outputNames;
manager?.addManagedPatch(this);
if (inputs) {
Object.assign(this.inputs, inputs);
}
this.initializeInputs();
}
initializeInputs() {
for (const inputName of this.inputNames) {
if (!this.inputs[inputName]) {
this.inputs[inputName] = [Patch.INPUT_NONE];
}
}
}
computeInputs() {
const inputs = Object.create(null);
for (const inputName of this.inputNames) {
const input = this.inputs[inputName];
switch (input[0]) {
case Patch.INPUT_NONE:
inputs[inputName] = [Patch.INPUT_UNAVAILABLE];
break;
case Patch.INPUT_CONSTANT:
inputs[inputName] = [Patch.INPUT_AVAILABLE, input[1]];
break;
case Patch.INPUT_DIRECT_CONNECTION: {
const patch = input[1];
const outputName = input[2];
const output = patch.computeOutputs()[outputName];
switch (output[0]) {
case Patch.OUTPUT_UNAVAILABLE:
inputs[inputName] = [Patch.INPUT_UNAVAILABLE];
break;
case Patch.OUTPUT_AVAILABLE:
inputs[inputName] = [Patch.INPUT_AVAILABLE, output[1]];
break;
}
throw new Error('Unreachable');
}
case Patch.INPUT_MANAGED_CONNECTION: {
if (!this.manager) {
inputs[inputName] = [Patch.INPUT_UNAVAILABLE];
break;
}
inputs[inputName] = this.manager.getManagedInput(input[1]);
break;
}
}
}
return inputs;
}
computeOutputs() {
const inputs = this.computeInputs();
const outputs = Object.create(null);
console.log(`Compute: ${this.constructor.name}`);
this.compute(inputs, outputs);
return outputs;
}
compute(inputs, outputs) {
// No-op. Return all outputs as unavailable. This should be overridden
// in subclasses.
for (const outputName of this.constructor.outputNames) {
outputs[outputName] = [Patch.OUTPUT_UNAVAILABLE];
}
}
attachToManager(manager) {
manager.addManagedPatch(this);
}
detachFromManager() {
if (this.manager) {
this.manager.removeManagedPatch(this);
}
}
}
// --> PatchManager
export class PatchManager extends Patch {
managedPatches = [];
managedInputs = {};
#externalInputPatch = null;
#externalOutputPatch = null;
constructor(...args) {
super(...args);
this.#externalInputPatch = new PatchManagerExternalInputPatch({
manager: this,
});
this.#externalOutputPatch = new PatchManagerExternalOutputPatch({
manager: this,
});
}
addManagedPatch(patch) {
if (patch.manager === this) {
return false;
}
patch.detachFromManager();
patch.manager = this;
if (patch.manager === this) {
this.managedPatches.push(patch);
return true;
} else {
return false;
}
}
removeManagedPatch(patch) {
if (patch.manager !== this) {
return false;
}
patch.manager = null;
if (patch.manager === this) {
return false;
}
for (const inputName of patch.inputNames) {
const input = patch.inputs[inputName];
if (input[0] === Patch.INPUT_MANAGED_CONNECTION) {
this.dropManagedInput(input[1]);
patch.inputs[inputName] = [Patch.INPUT_NONE];
}
}
this.managedPatches.splice(this.managedPatches.indexOf(patch), 1);
return true;
}
addManagedInput(patchWithInput, inputName, patchWithOutput, outputName) {
if (patchWithInput.manager !== this || patchWithOutput.manager !== this) {
throw new Error(`Input and output patches must belong to same manager (this)`);
}
const input = patchWithInput.inputs[inputName];
if (input[0] === Patch.INPUT_MANAGED_CONNECTION) {
this.managedInputs[input[1]] = [patchWithOutput, outputName, {}];
} else {
const key = this.getManagedConnectionIdentifier();
this.managedInputs[key] = [patchWithOutput, outputName, {}];
patchWithInput.inputs[inputName] = [Patch.INPUT_MANAGED_CONNECTION, key];
}
return true;
}
dropManagedInput(identifier) {
return delete this.managedInputs[identifier];
}
getManagedInput(identifier) {
const connection = this.managedInputs[identifier];
const patch = connection[0];
const outputName = connection[1];
const memory = connection[2];
return this.computeManagedInput(patch, outputName, memory);
}
computeManagedInput(patch, outputName) {
// Override this function in subclasses to alter behavior of the "wire"
// used for connecting patches.
const output = patch.computeOutputs()[outputName];
switch (output[0]) {
case Patch.OUTPUT_UNAVAILABLE:
return [Patch.INPUT_UNAVAILABLE];
case Patch.OUTPUT_AVAILABLE:
return [Patch.INPUT_AVAILABLE, output[1]];
}
}
#managedConnectionIdentifier = 0;
getManagedConnectionIdentifier() {
return this.#managedConnectionIdentifier++;
}
addExternalInput(patchWithInput, patchInputName, managerInputName) {
return this.addManagedInput(
patchWithInput,
patchInputName,
this.#externalInputPatch,
managerInputName
);
}
setExternalOutput(managerOutputName, patchWithOutput, patchOutputName) {
return this.addManagedInput(
this.#externalOutputPatch,
managerOutputName,
patchWithOutput,
patchOutputName
);
}
compute(inputs, outputs) {
Object.assign(outputs, this.#externalOutputPatch.computeOutputs());
}
}
class PatchManagerExternalInputPatch extends Patch {
constructor({manager, ...rest}) {
super({
manager,
inputNames: manager.inputNames,
outputNames: manager.inputNames,
...rest,
});
}
computeInputs() {
return this.manager.computeInputs();
}
compute(inputs, outputs) {
for (const name of this.inputNames) {
const input = inputs[name];
switch (input[0]) {
case Patch.INPUT_UNAVAILABLE:
outputs[name] = [Patch.OUTPUT_UNAVAILABLE];
break;
case Patch.INPUT_AVAILABLE:
outputs[name] = [Patch.INPUT_AVAILABLE, input[1]];
break;
}
}
}
}
class PatchManagerExternalOutputPatch extends Patch {
constructor({manager, ...rest}) {
super({
manager,
inputNames: manager.outputNames,
outputNames: manager.outputNames,
...rest,
});
}
compute(inputs, outputs) {
for (const name of this.inputNames) {
const input = inputs[name];
switch (input[0]) {
case Patch.INPUT_UNAVAILABLE:
outputs[name] = [Patch.OUTPUT_UNAVAILABLE];
break;
case Patch.INPUT_AVAILABLE:
outputs[name] = [Patch.INPUT_AVAILABLE, input[1]];
break;
}
}
}
}
// --> demo
const caches = Symbol();
const common = Symbol();
Patch[caches] = {
WireCachedPatchManager: class extends PatchManager {
// "Wire" caching for PatchManager: Remembers the last outputs to come
// from each patch. As long as the inputs for a patch do not change, its
// cached outputs are reused.
// TODO: This has a unique cache for each managed input. It should
// re-use a cache for the same patch and output name. How can we ensure
// the cache is dropped when the patch is removed, though? (Spoilers:
// probably just override removeManagedPatch)
computeManagedInput(patch, outputName, memory) {
let cache = true;
const {previousInputs} = memory;
const {inputs} = patch;
if (memory.previousInputs) {
for (const inputName of patch.inputNames) {
// TODO: This doesn't account for connections whose values
// have changed (analogous to bubbling cache invalidation).
if (inputs[inputName] !== previousInputs[inputName]) {
cache = false;
break;
}
}
} else {
cache = false;
}
if (cache) {
return memory.previousOutputs[outputName];
}
const outputs = patch.computeOutputs();
memory.previousOutputs = outputs;
memory.previousInputs = {...inputs};
return outputs[outputName];
}
},
};
Patch[common] = {
Stringify: class extends Patch {
static inputNames = ['value'];
static outputNames = ['value'];
compute(inputs, outputs) {
if (inputs.value[0] === Patch.INPUT_AVAILABLE) {
outputs.value = [Patch.OUTPUT_AVAILABLE, inputs.value[1].toString()];
} else {
outputs.value = [Patch.OUTPUT_UNAVAILABLE];
}
}
},
Echo: class extends Patch {
static inputNames = ['value'];
static outputNames = ['value'];
compute(inputs, outputs) {
if (inputs.value[0] === Patch.INPUT_AVAILABLE) {
outputs.value = [Patch.OUTPUT_AVAILABLE, inputs.value[1]];
} else {
outputs.value = [Patch.OUTPUT_UNAVAILABLE];
}
}
},
};
const PM = new Patch[caches].WireCachedPatchManager({
inputNames: ['externalInput'],
outputNames: ['externalOutput'],
});
const P1 = new Patch[common].Stringify({manager: PM});
const P2 = new Patch[common].Echo({manager: PM});
PM.addExternalInput(P1, 'value', 'externalInput');
PM.addManagedInput(P2, 'value', P1, 'value');
PM.setExternalOutput('externalOutput', P2, 'value');
PM.inputs.externalInput = [Patch.INPUT_CONSTANT, 123];
console.log(PM.computeOutputs());
console.log(PM.computeOutputs());
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