From 74d3d59f3cb02714aa723a0817f50fd5684235f0 Mon Sep 17 00:00:00 2001 From: "(quasar) nebula" Date: Wed, 11 Dec 2024 21:42:46 -0400 Subject: lilith nov 4 review + changelog --- album/lofam5a2.yaml | 67 ++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 66 insertions(+), 1 deletion(-) (limited to 'album/lofam5a2.yaml') diff --git a/album/lofam5a2.yaml b/album/lofam5a2.yaml index e090da12..a46af79d 100644 --- a/album/lofam5a2.yaml +++ b/album/lofam5a2.yaml @@ -1931,6 +1931,11 @@ Commentary: |- Biggest shout out to Tee-vee, who performed all the guitars for this --- Track: deadkidsGodhood +Additional Names: +- Name: >- + deadkidsGodhood (Even in Death Remix) + Annotation: >- + [Newgrounds](https://www.newgrounds.com/audio/listen/1207752) Artists: - Pixels & Paradiddles - pixelseph @@ -1958,6 +1963,31 @@ Commentary: |- While her buddy revivifies in the backline, Rose prepares to give a very bad dog an exclusive sneak preview eldritch sommelier taste test of the Furthest Ring. Or she would be, if her ghost-white eyes weren’t betraying her ultimate fate. This track is probably my fave on the album, so glad I got to do art for it! + + pixelseph: ([Newgrounds short description](https://www.newgrounds.com/playlist/275797/pixels-paradiddles-homestuck-ep)) + + A heavier take on [[track:even-in-death|Even in Death]], from Homestuck Vol. 7 + + pixelseph, paradiddlesjosh: ([Newgrounds description](https://www.newgrounds.com/audio/listen/1207752), excerpt, 4/14/2023) + + Every single needs a B-side. + + This one and the recent [[Clockstopper (New Game+ All Clocks%)]] were incepted during 2020, because [[media:misc/there-was-time-now.gif|there was finally enough time]]. Conceptually, it's like Tool meets Homestuck composer [[artist:tensei|Joren "Tensei" de Bruin]] (particularly from [[album:strife|his Strife record]]). + + Time/Tempo: 2'42" / 120bpm (4/4)
+ KEY: D Minor + + ORIGINAL THEMES: [[track:even-in-death|"Even in Death"]] by [[artist:clark-powell]], [[track:upward-movement-dave-owns|"Upward Movement"]] by [[artist:kalibration]], motifs from [[track:savior-of-the-dreaming-dead|"Savior of the Dreaming Dead"]] by [[artist:malcolm-brown]] (which quotes [[track:savior-of-the-waking-world|"Savior of the Waking World"]] by [[artist:toby-fox]]). + + SAMPLES USED: "Boom - Cavernous B" from Flame Sound's Inferno SFX pack. + + VSTi USED: Adam Szapo Viper v1.0.8, Decidedly Decent Sampler (Clockscape), NI Kontakt 6 (Embertone Arcane v1.01 "Seance"), Spitfire Audio BBC Symphony Orchestra Core, Spitfire Audio LABS (Autograph Grand, Percussion), Spitfire Audio Originals - Media Toolkit, Spitfire Audio Original - Cinematic Percussion, Toontrack Superior Drummer 2 + + VST Effects: Arturia Pre 1973, Arturia Delay TAPE-201, Arturia Rev PLATE-140, iZotope Vinyl, iZotope Trash 2, NI Supercharger, Slate TH-U Overloud, Plugin Alliance Black Box Analog Design HG-2, Plugin Alliance Brainworx Subfilter, Plugin Alliance Shadow Hills Mastering Compressor, Presonus Binaural Pan, Presonus Bitcrusher, Presonus Fat Channel, Presonus Flanger, Presonus Gate, Presonus Pro EQ, Presonus RedLightDist, Presonus X-Trem, Tokyo Dawn Labs TDR Nova + + Guitars recorded using a Line 6 JTV-59 Variax through a Line 6 Helix LT into an SSL-2 interface. Basses recorded using a Hackenbacker through a Line 6 Helix into an SSL-2 interface. Arranged, recorded, engineered, and mixed in Presonus Studio One 4. + + Like, review, subscribe, all that jazz. Enjoy! --- Track: GALACTIC INCOHERENCE ~ Cosmic NaN Propagation Artists: @@ -3043,11 +3073,46 @@ Referenced Tracks: - Atomyk Ebonpyre - Upward Movement (Dave Owns) Commentary: |- - pixelseph: (& paradiddlesjosh) + pixelseph, paradiddlesjosh: “Clockstopper” from [[album:coloUrs-and-mayhem-universe-b|coloUrs & mayhem Universe B]], but it's from 2023 and Dave needed to destroy every single clock in Sburb. No one asked for more Castlevania/Megaman/Otacore vibes on this track, but we brought it anyway. Enjoy your New Game+. Awkward: That's the last time I'm drawing Dave five times in the same piece, suffice to say (those timetables were absolutely evil trying to line). Loved working with the colours though, imposing reds with fiery overblown glow dodges will always be one of my favourite combos. + + pixelseph: ([Newgrounds short description](https://www.newgrounds.com/playlist/275797/pixels-paradiddles-homestuck-ep)) + + [[Clockstopper]], but if it were made in 2023 + + pixelseph, paradiddlesjosh: ([Newgrounds description](https://www.newgrounds.com/audio/listen/1207576), excerpt, 4/13/2023) + + Hi, it's been a while. Noses to the grindstone, and all that hustle. Y'all know how it goes. Don't need to belabor the point. + + Happy 413, have a remix Josh and I have been cooking up for a while and found the time/space to release it. + + EDIT: it's the A-side to [[track:deadkidsgodhood|this track]], 'cause you know singles always come in pairs. + + Details below. + + TIME/TEMPO: 5'48” / 138bpm, 69bpm (nice), 128bpm, 118bpm, 160bpm, 106bpm (4/4, 6/4, and 11/8 time)
+ KEY: C Minor + + ORIGINAL THEMES: [[track:beatdown-strider-style|"Beatdown (Strider Style)"]] and [[track:beatdown-round-2|"Beatdown Round 2"]] by [[artist:curt-blakeslee]], [[track:atomyk-ebonpyre|"Atomyk Ebonpyre"]] by [[artist:toby-fox]] and [[track:upward-movement-dave-owns|"Upward Movement (Dave Owns)"]] by [[artist:kalibration]]. Some melodic work in the breakdown of "Beatdown" by Joseph Brown (chocosoda/pixelseph). + + MIDI TRANSCRIPTIONS: "Beatdown (Strider Style)" and "Atomyk Ebonpyre" by [[artist:mrcheeze|MrCheese]] on the MSPA forum. "Upward Movement" was transcribed for piano by BRPXQZME on the MSPA forum. + + SAMPLES USED: "Computer Glitching, Digital Data Corruption, 02 04, Loop" by Jonathan Shaw (InspectorJ of Freesound.org), "Smashing Wooden Fence A, Wav" by Jonathan Shaw (InspectorJ of Freesound.org), "Factory Ambience Loop 1" from the Ancient Game Iron Forge pack + + VSTi USED: Adam Szapo Viper v1.0.8, Arturia Analog Lab V Intro, Decidedly Decent Sampler (Clockscape), NI Battery 4, NI Kontakt 6 (Twenty Five), Presonus Mai Tai, Spitfire Audio BBC Symphony Orchestra Core, Spitfire Audio LABS (Autograph Grand, Percussion), Spitfire Audio Originals - Media Toolkit, Spitfire Audio Original - Cinematic Percussion, Toontrack Superior Drummer 2, YCMK Magical8BitPlug 2 + + VST Effects: Arturia Pre 1973, Arturia Delay TAPE-201, Arturia Rev PLATE-140, Arturia Chorus JUN-6, iZotope Neutron 3 Elements, iZotope Vinyl, iZotope Trash 2, NI Guitar Rig 6, NI Supercharger, Slate TH-U Overloud, Plugin Alliance Black Box Analog Design HG-2, Plugin Alliance Brainworx Subfilter, Plugin Alliance Shadow Hills Mastering Compressor, Presonus Binaural Pan, Presonus Bitcrusher, Presonus Fat Channel, Presonus Flanger, Presonus Gate, Presonus Pro EQ, Presonus RedLightDist, Tokyo Dawn Labs TDR Nova + + Guitars recorded using a Line 6 JTV-59 Variax through a Line 6 Helix LT into an SSL-2 interface. Basses recorded using a Schecter C-4 through a Line 6 Helix into an SSL-2 interface. Arranged, recorded, engineered, and mixed in Presonus Studio One 4. + + No one asked for more Castlevania/Megaman/Otacore vibes on this track, but we brought it anyway. Enjoy your New Game+. + + Like, comment, subscribe, review, all the fun stuff! + + ~Pixels and Paradiddles --- Track: The Ballad of Moro and San Artists: -- cgit 1.3.0-6-gf8a5