From 973ed8df374f7e6bc0f4497437e6fad9caba43b6 Mon Sep 17 00:00:00 2001 From: "(quasar) nebula" Date: Sun, 21 Sep 2025 20:01:05 -0300 Subject: - [[track:nicer-links|Nicer links]] + [[Nicer links]] --- album/deltarune-ch2-rejected-tracks.yaml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'album/deltarune-ch2-rejected-tracks.yaml') diff --git a/album/deltarune-ch2-rejected-tracks.yaml b/album/deltarune-ch2-rejected-tracks.yaml index a10bd291..fbe911ac 100644 --- a/album/deltarune-ch2-rejected-tracks.yaml +++ b/album/deltarune-ch2-rejected-tracks.yaml @@ -43,13 +43,13 @@ Commentary: |- - After creating UNDERTALE, one of my goals for DELTARUNE was for players to finally be able to challenge a "real" version of Mettaton NEO that didn't just end in one turn. For that purpose, I actually created a few music mockups for an extended version of [[track:power-of-neo|Power of NEO]].
+ After creating UNDERTALE, one of my goals for DELTARUNE was for players to finally be able to challenge a "real" version of Mettaton NEO that didn't just end in one turn. For that purpose, I actually created a few music mockups for an extended version of [[Power of NEO]].
There's even another one from 2016 (lol) … Unfortunately, try I might, I could never create a full-length version of the song that I was satisfied with. Eventually, the boss concept evolved to involve Spamton, and with that, the music changed as well. I still like the last half of the song. The guitar section was inspired by Brandish's song ["Ending 2"](https://www.youtube.com/watch?v=CbW1vBBlEMc). All of it is pretty placeholder though.
- It's still fun to imagine fighting something to this... Though, if I was given another opportunity to extend [[track:power-of-neo|POWER OF NEO]], I would probably do something different. + It's still fun to imagine fighting something to this... Though, if I was given another opportunity to extend [[POWER OF NEO]], I would probably do something different. --- Track: Power of SPAMTON (Older) Artists: @@ -122,7 +122,7 @@ Commentary: |- Apparently this was the first concept I came up with for Spamton's battle theme. To be honest, I have absolutely no memory of this. When I found it in my files I was quite surprised. (Maybe Spamton made it himself...) - By the way, originally I was planning to have Spamton's intro song, "[[track:hey-every|HEY EVERY !]]", also be his shop theme. It was planned that it would slowly drop in pitch the longer you stayed in the shop until it was unrecognizable. But, that ultimately did not match the tone of the dialogue, so I ended up using [[track:dialtone|Dialtone]] for that. + By the way, originally I was planning to have Spamton's intro song, "[[HEY EVERY !]]", also be his shop theme. It was planned that it would slowly drop in pitch the longer you stayed in the shop until it was unrecognizable. But, that ultimately did not match the tone of the dialogue, so I ended up using [[Dialtone]] for that. --- Track: Giga Queen (Old) Artists: -- cgit 1.3.0-6-gf8a5