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Diffstat (limited to 'album/crossmound-vol-1.yaml')
-rw-r--r-- | album/crossmound-vol-1.yaml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/album/crossmound-vol-1.yaml b/album/crossmound-vol-1.yaml index 3d958fc7..6abd2f39 100644 --- a/album/crossmound-vol-1.yaml +++ b/album/crossmound-vol-1.yaml @@ -339,7 +339,7 @@ Art Tags: - Horrorterrors Commentary: |- <i>Abibeur:</i> - "Eyes in the Abyss" is... what happens when you ask a noise artist to work on the soundtrack of your fanadventure. Ironically, it is probably the less Homestuck-y track of the whole album and as such probably the track who differentiates Crossmound Vol. 1 from most other Homestuck and fanadventures' soundtracks. In all modesty, obviously. It is one of my shortest songs, as I'm used to make them drag a little longer for a full droney vibe, but I fully understand why it had to be that way, as it was used in <a href="https://mspfa.com/?s=45123&p=418">[S] And now... You'll wake up.</a> + "Eyes in the Abyss" is... what happens when you ask a noise artist to work on the soundtrack of your fanadventure. Ironically, it is probably the less Homestuck-y track of the whole album and as such probably the track who differentiates Crossmound Vol. 1 from most other Homestuck and fanadventures' soundtracks. In all modesty, obviously. It is one of my shortest songs, as I'm used to make them drag a little longer for a full droney vibe, but I fully understand why it had to be that way, as it was used in [\[S] And now... You'll wake up.](https://mspfa.com/?s=45123&p=418) I was asked to begin the track in a dark ambient feel and then make it become increasingly noisy and chaotic, and that's what I did. I don't really remember what were most of the sounds and noises I used in this, but as I just said "most", there still are some. I was asked to represent horrorterrors by adding unsettling sentient noises, so I did with whispers, moans and groans that I actually recorded myself, because I know how to make strange noises with my mouth, so I was in my element. |