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strip trailing whitespace in a bunch of content fields - hsmusic-data - Data files for https://hsmusic.wiki - track, album, artist & flash info, etc
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author(quasar) nebula <qznebula@protonmail.com>2024-01-06 11:15:20 -0400
committer(quasar) nebula <qznebula@protonmail.com>2024-01-06 11:15:20 -0400
commit92a9594e93ca89be50380ca217375f65ae5e9149 (patch)
tree58b5b5da156f42dc37fca92410c0e9c73c777465 /album/sburb-ost.yaml
parente4206586cb7dd6811b9620133401e5d189991b6a (diff)
strip trailing whitespace in a bunch of content fields
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1 files changed, 40 insertions, 40 deletions
diff --git a/album/sburb-ost.yaml b/album/sburb-ost.yaml
index 50da5ca..69ca13c 100644
--- a/album/sburb-ost.yaml
+++ b/album/sburb-ost.yaml
@@ -39,23 +39,23 @@ Additional Files:
 Commentary: |-
     <i>Marcy Nabors:</i>
     Greetings, revered listeners!
-    
+
     It is my pleasure to present to you the long-awaited album known as the Sburb OST. It has been a long journey, one that has finally concluded.
-    
+
     Over a year ago (July 2011, to be precise), I had a conversation that forever changed me. A question was posed:
 
     <i>What if Sburb came with stock BGM?</i>
 
     What if, indeed. I set out to provide an answer to that question.
-    
+
     My idea was to create an original soundtrack (or OST) for Sburb, a collection of generic, catch-all, session-nonspecific music to accompany every player throughout their journey.
-    
-    Upon presenting my pitch to the MSPA forums, I was met with a brilliant team of musicians and visual artists dedicated to making this a reality. Along the way we created some fantastic works of art, spawned an exciting narrative, and forged many strong friendships. 
+
+    Upon presenting my pitch to the MSPA forums, I was met with a brilliant team of musicians and visual artists dedicated to making this a reality. Along the way we created some fantastic works of art, spawned an exciting narrative, and forged many strong friendships.
 
     It is, again, a great pleasure for all of us to finally be able to bring this project to a satisfying conclusion, and to present it to those who have waited so long for its arrival.
-    
+
     \-[[artist:marcy-nabors|Marcy "Shadolith" Nabors]]<br>
-    Founder and CEO of the imaginary Sburb OST Corporation 
+    Founder and CEO of the imaginary Sburb OST Corporation
 
     •Special Thanks•<br>
     Conception/Organization: [[artist:marcy-nabors]]<br>
@@ -119,7 +119,7 @@ Referenced Tracks:
 Commentary: |-
     <i>sidewalkbanana:</i>
     When I went into doing this piece, I wasn't really thinking about anything and I literally spent the first day doing nothing. Then I tried to remember the first song I properly heard and enjoyed which was '[[Explore]]'.
-    
+
     I tried to give it a highly arpeggiated sound and a low classical feel while still using synths. Once I fell into the flow of things, it was easy enough to get some basic melodies down. I split it up into two sections to explore the themes of both Prospit and Derse. In the end, I am happy with it due to this being my first attempt at composing, and I have definitely learnt from the experience.
 
     <i>RunDoubleRun:</i>
@@ -144,7 +144,7 @@ Art Tags:
 Commentary: |-
     <i>sidewalkbanana:</i>
     For 'Option Menu', I started with an old riff that I'd abandoned due to lack of ideas. I began to fiddle around with jazz elements and this is what came out.
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+
     Support this album as all the other artists are incredible people. (Tips hat to Brad)
 
     <i>Brad Griffin:</i> (booklet editor)
@@ -173,7 +173,7 @@ Referenced Tracks:
 Commentary: |-
     <i>Marcy Nabors:</i>
     Ignorance is Bliss holds a special place in my heart, simple of a song as it is, because the scenario that it represents is what started this whole big Sburb OST project in the first place. I tried to capture the initial apparent simplicity presented and curiosity elicited by the Sburb interface when one connects as a server player. The titular blissful ignorance is the topic at hand here, as the simple Animal Crossing inspired instrumentation calmly assures you that you have all the time in the world - but the world doesn't have much time left.
-    
+
     <i>Esabelle Ryngin:</i>
     The first time I heard this track when we were doing selections, I couldn't help but remember my days avidly playing Animal Crossing on the Gamecube and immediately picked it as one of my choices. Luckily, the music was cute enough that I got picked to do it! Thinking about how to make art for all these game OST tracks was harder than it sounded at first, because I wasn't entirely sure how I could convey clicking around without including a subject, which had at the time not been set as the composers of the music! Fortunately, though, we worked that out and I got to draw [[artist:marcy-nabors|Shadolith]] instead of some generic cutout!
 ---
@@ -308,7 +308,7 @@ Art Tags:
 Commentary: |-
     <i>Traikan:</i>
     I had that G, G#, B motive stuck in my head for a long time, and I knew I wanted to use it for a desert song, so when I saw "Years in the future" I jumped at the chance to put it into play. The latter half of the song is scavenged from an older piece, that never saw the light of day. Texturally, acoustic guitars, high strings, droning pads, and a bit of brass all make me think "DESERT." The scale does most of the also desert themed, work establishing that, though. I wanted the song to be upbeat and include two parts. The first serves as a "conversation theme" to be played when the exiles are communicating with the players and "exile action" which, is unlikely to be heard by a player, but would accompany something more intense happening years in the future.
-    
+
     <i>Brad Griffin:</i> (booklet editor)
     [YEARS IN THE FUTURE...<br>
     A ramshackle wanderer<br>
@@ -397,7 +397,7 @@ Commentary: |-
     [Let's just take a sec<br>
     to appreciate that cow.<br>
     It's adorable!]
-    
+
     <i>Esabelle Ryngin:</i>
     We actually had a big discussion during the planning stages of the album (the part where we decided the players would be the composers and the consorts would be the artists) about which player had what kind of consort a while before I ended up drawing this. I'm reasonably sure I missed that discussion, because I was pretty surprised to learn that the Cow, which I had chosen as my consort animal, was the very animal James had chosen for himself! Happy coincidences aside, I was pretty excited to work on this track (although I at first misunderstood that it wasn't supposed to be the alchemiter theme, which was embarrassing), since it's a bouncy, fun track, and I like that sort of thing!
 ---
@@ -482,7 +482,7 @@ Referenced Tracks:
 Commentary: |-
     <i>Veritas Unae:</i>
     When approaching Prospit's theme, I had a clear picture in mine that this piece would have several sections illustrating different areas of the moon itself. Feel free to envision your own areas, but the areas I came up with were Main City, Touching Skaia Clouds, Dream Towers, Queen's Palace and Solar Strife. Dream Towers heavily borrows on the [[track:lulling-lutescent|Lulling Lutescent]] theme I made prior to attempting this piece. Also, remember the 'teaser'? Everything in that was from this. So I'm sure a lot of this album was a surprise after all!
-    
+
     <i>invalidgriffin:</i>
     This song is really gentle and dignified, like a slow floating walk through a golden city, until the end where you gaze up at Skaia and see your entire life flashing before you! The Dreamer in the image does exactly that while curious Prospitians look on. I'm not sure what he's seeing in those clouds, but I bet it's exciting. I bet he'll remember it when the time is right.
 ---
@@ -533,7 +533,7 @@ Commentary: |-
     U MAD?
 
     Seriously, though. In Homestuck, Jack's theme "[[Black]]" is pretty darn crazy with all the pitch bending and running notes, but to be honest? I don't think it fits with Jack as a character. Don't get me wrong - it's perfectly justified within the context of Homestuck because Jack goes batshit insane after getting the bunny. But if you look at him within the context of a regular session, he's, well - a washed-up Archagent stuck in a dead-end job who hates his superior. And that's not very exciting. So I made something that sounds more like a funeral march. It's your funeral, because after the song's over, he <i>shoas u his stabbz</i>.
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     <i>melodiousDiscord:</i>
     Some explanation is required for this piece. Kon made the sprite that made Jack hate him at least 10 times more. A Party Cat sprite. Sadly for Jack, these are not corpse parties, these are the good old fashioned cake, confetti, and music parties. So imagine you are Jack. You went to bed feeling disgruntled as always but that's nothing new. You are then suddenly wakened by DD, HB, and CD playing a rousing and lively song outside your door. How do you feel?
 ---
@@ -599,7 +599,7 @@ Art Tags:
 Commentary: |-
     <i>Catboss:</i>
     The Dersites have always struck me as a colorful bunch. We see a range of personalities, from the cold, calculating Droog to the bumbling Deuce, the goofy Vagabond and the highstrung Renegade. Also, with the possible exception of Jack, they don't really seem that evil or malicious to me. If you'll forgive my use of the term, they seem like Punch Clock Villains, just out to do their job, like the soldiers of any army. That job unfortunately includes the extermination of Prospit. That doesn't necessarily mean they're the bad guys here per se! From a musical standpoint, the Dersites have also been very much linked with jazz for me, especially since the Midnight Crew album. It just seems to fit; they're dark, but not really evil. I didn't entirely subscribe to the Midnight Crew's "dark jazz," though - they're more diverse than that. So I went with a jazzy piece with different elements that hopefully capture the different personalities of the Dersites we've seen so far - lighthearted piano for the Drolls and smooth jazz for the Dignitaries.
-    
+
     <i>Selan Pike:</i>
     I was so excited to get this one, oh man oh man, I love the Dersite characters so much and also the song is great and oh gosh. So I was all "yeah I think I'll do a nice picture of DD and CD" and I talked to Cat Boss and he mentioned WV and I was like, OH MAN. All my babbies. So yeah then I tried to do something with WV and DD with the flag and spear in an X pattern, and it looked dumb, so I drew this. And spent about ten million hours on overlays getting the colors juuuuuust so. And it's hardly even noticeable, bluh.
 ---
@@ -657,7 +657,7 @@ Art Tags:
 Commentary: |-
     <i>Charles Neudorf:</i>
     When I started working on the Veil theme, I initially had the idea to combine a song about the Veil with a song about the labs. The idea was to have two separate sections: a calm, soothing ambient piece and a harsh electronic piece. That idea ended up not really coming to fruition due to various reasons, so I just settled on writing a piece solely focused on the veil, and I'm still very proud of how it turned out! I really think that as I worked on it, I gained a much richer understanding of how compositions are made, and for better or worse, it has deeply impacted how I look at music.
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     <i>Esabelle Ryngin:</i>
     [[artist:charles-neudorf|Crazy-8]] has been a good friend of mine for about a year now, and when I heard that he was going to be submitting to this album, I immediately set my heart on doing the cover art for it. This track, to me, at least, has a sort of peaceful loneliness to it, which I think is perfect for the Veil.
 ---
@@ -731,7 +731,7 @@ Commentary: |-
 
     <i>Brad Griffin:</i>
     <i>Dersite battleships float above, casting shadows on the lifeless Prospitian husks. The King lies on the Battlefield, pierced and broken, never to rise again.</i>
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     This is probably the most depressing thing I've drawn. I had a lot of fun with it!
 ---
 Track: Paradoxical Meteor Shower [Reckoning]
@@ -751,7 +751,7 @@ Commentary: |-
     [The end of the world<br>
     Spacey stones seeding stations<br>
     ...and also babies]
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     [Falling fireballs<br>
     spectacular shooting stars<br>
     massive meteors]
@@ -778,7 +778,7 @@ Commentary: |-
 
     <i>Mixt:</i>
     <i>There's something about facing off against something so big - especially something with the mass of two universes - out in the middle of nowhere and nothing that is incredibly humbling, even if you are a god.</i>
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     My first thought when thinking of the Green Sun is a surface of rolling, boiling fire, hotter and brighter than anything you've ever seen. Solar flares that reach distances you can't even imagine. I also had a brief flash to another celestial body with a turbulent, stormy atmosphere: Jupiter, whose Giant Red Spot I ended up making an allusion to.
 ---
 Section: Disk 2
@@ -995,9 +995,9 @@ Commentary: |-
 
     <i>Dawn Davis:</i>
     I want to say "The Choice is one of my favourite songs on the Sburb OST" but that would be a lie just because I love absolutely everything on the Sburb OST. Either way I was really excited when I got to do the art for this song. It's so slow, smooth, beautiful and dramatic, and I wanted a piece that could convey that. I wanted it to be dark, hopefully have Echidna in a silhouette somehow with glowing eyes.
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     I experimented with a side-view of her before we got the outline of what you see here. Then we tried to go with a bright background, but it wasn't working out, which I'm still pretty sorry for. The bright BG could have worked in a pair of scales, which I was excited to use because of all of the music puns we could make. But when I got this BG I knew we had a winner.
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     The entire time I was drawing it I would occasionally say to myself, in hushed tones, quietly.... <i>pchoooooooo</i>. Now I do it every time I look at the thing.
 ---
 Track: Vulcanic Volcano [Forge]
@@ -1032,10 +1032,10 @@ Art Tags:
 Commentary: |-
     <i>Veritas Unae:</i>
     As I wrote the Castle theme, I was picturing a two stage piece - one where you were merely exploring the castle for information or insight and another where the battle was taking place inside, with small meteors from the Reckoning crashing through the ceilings, and Prospitans and Dersites engaged in battle around you. The piece shows shifts between the two; the trumpet fanfare into the fast section and the slow down to the start section again allow for transition between untouched rooms and rooms with action. Thanks to [[artist:yan-rodriguez|Nucleose]] for all his assistance on this song too - it really helped make it what it is.
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     <i>Mixt:</i>
     One of my favourite things in RPGs is exploring every knook and cranny of the environment, although sometimes it's also a bit nerve wracking because you might not know what's around the corner. How long can you continue unhindered? What will you find?
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     Will you like what you find in the middle of this war?
 ---
 Track: Endgame Execution [Black King Battle]
@@ -1066,7 +1066,7 @@ Commentary: |-
     Herald of the End (Reprise) - ...and finally, their efforts are rewarded. The Black King stumbles, and with a final cry, he crashes to the ground, vanquished once and for all.
 
     I took a lot of elements from previous, unreleased songs, but that would take too long to go through. Enjoy!
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+
     <i>shymuffin:</i>
     I'm pretty pleased that I managed to get in every single first prototype that was listed to me.<br>
     Including that Obama picture.
@@ -1111,9 +1111,9 @@ Commentary: |-
 
     <i>Mixt:</i>
     <i>You've all fought long and hard, faced and defeated great enemies, overcome incredible obstacles and achieved unbelievable feats. At last, you are here.
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     And yet, for a moment, you hesitate. You think of all that has been lost on this journey - all for the sake of a new universe. And what will it be like, this creation of yours? How will you be as gods?
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     You look around at your fellow players - friends with whom you've been through so much, accomplished the unimaginable - and you turn back to the door (so deceptively simply) before you.  You reach for the knob and open...</i>
 ---
 Track: Gods of the New World [Universe Creation]
@@ -1133,9 +1133,9 @@ Commentary: |-
     <i>Max Wright:</i>
     <i>Shh... close your eyes. Listen carefully.<br>
     To the birth of the New World.</i>
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     I only have one thing to say about this piece, that it is meant to convey the emotions that would be felt when creating a universe - the epitome of achievement. I can only hope that I have managed to convey such feelings here.
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     <i>invalidgriffin:</i>
     The moment I heard this song, even then when it was still half-finished, I gasped, sat back in my chair, and instantly felt unworthy. These guys are so ridiculously talented. The song covers the entirety of a growing universe, so it was difficult to pick just one stage. In the end, I decided on the Genesis Frog in His pond, surrounded by blooming lotus flowers. You can just barely see the end-game platform, where the victorious players are watching their new universe take form.
 ---
@@ -1178,7 +1178,7 @@ Referenced Tracks:
 Commentary: |-
     <i>Brad Griffin:</i>
     Initially made to give [[artist:charles-neudorf|Crazy-8]] some ideas on how to continue his Skaia track, this piece is driven heavily by what he had already done. It's a medley of the other OST themes relating to Skaia, loosely shadowing the progression of Nannasprite's Skaia exposition. See if you can catch all the references!
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     The art was kind of thrown together at the last minute. Check out the rad J.J. Abrams lens flare!
 ---
 Track: Melody && Form && Composition [Alchemiter]
@@ -1200,9 +1200,9 @@ Commentary: |-
     Hahaha. <i>Haaa</i>. I had no idea what to do with this.
 
     The only thing I could think of was that using the Alchemiter would probably be very menu-intensive, so I should draw menus. And then I was like, okay, what kind of look should I go for here, I'm really only good at vector stuff but something pixelly and oldschool would be really neat...
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     Ahhh well the short end of it is that I tossed Photoshop aside, opened up an old ANSI-based game creation engine I used to use back in the day and drew up some menus in that.
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     Mmmm, pixels.
 ---
 Track: Take Flight [Battleship]
@@ -1222,9 +1222,9 @@ Referenced Tracks:
 Commentary: |-
     <i>Veritas Unae:</i>
     Take Flight was just an attempt at making a song I had running about in my head to do with the Battleships both sides have on Skaia's battlefield. It takes a couple of motifs from [[track:checkerboard-checkmate|Battlefield]] and [[track:check-the-chequered-castle|Castle]] themes but ultimately it came into its own. The trumpets take a harmony from the start of Battlefield, while the main repeated motif of [[track:check-the-chequered-castle|Castle]] is interspersed on different instruments throughout. The second violin brings in [[track:checkerboard-checkmate|Battlefield's theme]] briefly before the end.
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     On the art, I asked Pseudonym if she'd be willing to draw some album art for me. I suggested the reflection of a battleship in Veritas' glasses, the Reckoning causing many ships to be struck by meteors and catch a-blaze. The sketch she drew was fantastic, and I'd like to extend many thanks to [[artist:brad-griffin|Avinoch]] for finishing the art up for us!
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     <i>Brad Griffin:</i>
     I can't really speak to the concept behind this art piece. Pseudonym drew the original sketch for this, but was sadly unavailable to complete it. I just did a colours and shading pass.
 ---
@@ -1306,20 +1306,20 @@ Cover Artists:
 Commentary: |-
     <i>Catboss:</i>
     <i>"Marcy, you can't do this!"
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     "Yes I can. With Prospit winning on the battlefield, the Reckoning will be delayed indefinitely... or as long as I see fit."
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     "No, you don't understand. Without the Reckoning, none of us would ever exist - you'll cause a time paradox-"
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     "-That's a risk I'm willing to take."
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     "It'll be the end of us all, Marcy!"
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     "<b>Would you rather I end you? Right here, right now?</b>"
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     "...so that's the way it's going to be, then."</i>
 
     <i>Shoona:</i>
     Uhh I don't really know what to say about it honestly???
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     It was a really last minute decision to do the art for it since prior to this I knew precisely jack shit about the project. There were better things I could have done but I had a really small time constraint.