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Sburb OST commentary improvements/fixes - hsmusic-data - Data files for https://hsmusic.wiki - track, album, artist & flash info, etc
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authorNiklink <niklink413@gmail.com>2022-03-08 21:43:26 -0400
committerNiklink <niklink413@gmail.com>2022-03-08 21:43:26 -0400
commitfaaa6fe12c57bbb8827b0036da0d451c11006c54 (patch)
treef21904f11657255c0492cc146ef7d14d37a145d1
parent7bd6d6c8e6ebff25d8806d1cbf92733d92e1c380 (diff)
Sburb OST commentary improvements/fixes
-rw-r--r--album/sburb-ost.yaml62
1 files changed, 34 insertions, 28 deletions
diff --git a/album/sburb-ost.yaml b/album/sburb-ost.yaml
index 48f4945..bb1c78d 100644
--- a/album/sburb-ost.yaml
+++ b/album/sburb-ost.yaml
@@ -146,7 +146,7 @@ Commentary: |-
     Ignorance is Bliss holds a special place in my heart, simple of a song as it is, because the scenario that it represents is what started this whole big Sburb OST project in the first place. I tried to capture the initial apparent simplicity presented and curiosity elicited by the Sburb interface when one connects as a server player. The titular blissful ignorance is the topic at hand here, as the simple Animal Crossing inspired instrumentation calmly assures you that you have all the time in the world - but the world doesn't have much time left.
     
     <i>Esabelle Ryngin:</i>
-    The first time I heard this track when we were doing selections, I couldn't help but remember my days avidly playing Animal Crossing on the Gamecube and immediately picked it as one of my choices. Luckily, the music was cute enough that I got picked to do it! Thinking about how to make art for all these game OST tracks was harder than it sounded at first, because I wasn't entirely sure how I could convey clicking around without including a subject, which had at the time not been set as the composers of the music! Fortunately, though, we worked that out and I got to draw Shadolith instead of some generic cutout!
+    The first time I heard this track when we were doing selections, I couldn't help but remember my days avidly playing Animal Crossing on the Gamecube and immediately picked it as one of my choices. Luckily, the music was cute enough that I got picked to do it! Thinking about how to make art for all these game OST tracks was harder than it sounded at first, because I wasn't entirely sure how I could convey clicking around without including a subject, which had at the time not been set as the composers of the music! Fortunately, though, we worked that out and I got to draw [[artist:marcy-nabors|Shadolith]] instead of some generic cutout!
 ---
 Track: Metamorphic Choices [Kernel Prototyping]
 Directory: metamorphic-choices
@@ -162,10 +162,10 @@ Cover Artists:
 - Dawn Davis
 Commentary: |-
     <i>Veritas Unae:</i>
-    Metamorphic Choices was lovingly glitched by Shadolith. This song is meant to be a sort of a 'you just prototyped this, way to go' song - a great big flash (everything got changed his molecules were all rearranged...) happens as your item makes contact with the kernelsprite and then the song plays. This piece was heavily inspired by [[track:harlequin]] and [[track:nannaquin]]. Who doesn't love glitchy sprites?
+    Metamorphic Choices was lovingly glitched by [[artist:marcy-nabors|Shadolith]]. This song is meant to be a sort of a 'you just prototyped this, way to go' song - a great big flash (everything got changed his molecules were all rearranged...) happens as your item makes contact with the kernelsprite and then the song plays. This piece was heavily inspired by [[track:harlequin]] and [[track:nannaquin]]. Who doesn't love glitchy sprites?
 
     <i>Dawn Davis:</i>
-    I actually had a hard time coming up with what to do here so I relied on Scott and Marcy a lot for the concept. We used it as an excuse sort of to really get into a lot of the specific world and sprite stuff! In the end Marcy made a Squiddle Speaker Sprite which I LOVE because of how fucking terrifying it looks with that cyclops speaker eye. Veri has his self-writing story sprite, which is much more classy. And then we got Marcy and Veri's worlds in there, too. Up top you see the Land of Beats and Stirring Sonar, and below you have the Land of Music and Technology. It seems that I forgot how much fun I have with scenery and land designs until I joined the Sburb group.
+    I actually had a hard time coming up with what to do here so I relied on [[artist:veritas-unae|Scott]] and Marcy a lot for the concept. We used it as an excuse sort of to really get into a lot of the specific world and sprite stuff! In the end Marcy made a Squiddle Speaker Sprite which I LOVE because of how fucking terrifying it looks with that cyclops speaker eye. Veri has his self-writing story sprite, which is much more classy. And then we got Marcy and Veri's worlds in there, too. Up top you see the Land of Beats and Stirring Sonar, and below you have the Land of Music and Technology. It seems that I forgot how much fun I have with scenery and land designs until I joined the Sburb group.
 ---
 Track: Dawn of the End [Countdown]
 Directory: dawn-of-the-end
@@ -187,7 +187,7 @@ Commentary: |-
     Also, there are references to each of the Homestuck kids' medium entry songs inserted throughout, though not all are obvious.
 
     <i>invalidgriffin:</i>
-    Unlike the other two pieces I made for this album, I didn't plan this one out at all! Luckily, the awesome folks in the chat space had ideas to spare about what Imbrog's totem lathe item should be. Thanks to them, Imbrog the SBURB Player will have to compose for his life before that meteor destroys everything he loves.
+    Unlike the other two pieces I made for this album, I didn't plan this one out at all! Luckily, the awesome folks in the chat space had ideas to spare about what [[artist:max-wright|Imbrog's]] totem lathe item should be. Thanks to them, [[artist:max-wright|Imbrog]] the SBURB Player will have to compose for his life before that meteor destroys everything he loves.
 ---
 Track: A Spirited Conversation [Sprite Interaction]
 Directory: a-spirited-conversation
@@ -207,10 +207,10 @@ Referenced Tracks:
 - Metamorphic Choices [Kernel Prototyping]
 Commentary: |-
     <i>Veritas Unae:</i>
-    While Metamorphic Choices does well enough as a generic Sprite/Prototyping piece, remixing it with Crazy-8 just allowed us to explore the theme a little more and give an alternate, more diverse song. A Sprited Conversation is a nice contrast to the original chiptune song. Props to Imbrog and Shadolith for providing piano and accordian, respectively.
+    While Metamorphic Choices does well enough as a generic Sprite/Prototyping piece, remixing it with [[artist:charles-neudorf|Crazy-8]] just allowed us to explore the theme a little more and give an alternate, more diverse song. A Sprited Conversation is a nice contrast to the original chiptune song. Props to [[artist:max-wright|Imbrog]] and [[artist:marcy-nabors|Shadolith]] for providing piano and accordian, respectively.
 
     <i>Charles Neudorf:</i>
-    For "A Spirited Conversation" I once again contacted Veri and sent him a quick piano part I had written up as a suggestion for a "Sprite exposition theme." Veri went above the call of duty and actually finished pretty much most of the song by himself! Then it was simply a matter of asking Imbrog and Shadolith for the respective piano and accordian recordings. Thanks again guys!!!
+    For "A Spirited Conversation" I once again contacted Veri and sent him a quick piano part I had written up as a suggestion for a "Sprite exposition theme." Veri went above the call of duty and actually finished pretty much most of the song by himself! Then it was simply a matter of asking [[artist:max-wright|Imbrog]] and [[artist:marcy-nabors|Shadolith]] for the respective piano and accordian recordings. Thanks again guys!!!
 
     <i>Adoxographist:</i>
     While I was listening to A Spirited Conversation, it sounded kind of dark, but with a hopeful ending which reminded me of the moment where the players and their sprites separated. I guess this sort of idea that you have to leave a friend, but you know that thanks to that friend, you're strong enough to carry on. What was really tough was this idea of... How on earth do you show the relationship between a fellow and his sprite when his sprite is a book and has no human-esque features so to speak of?
@@ -273,7 +273,9 @@ Commentary: |-
     I had that G, G#, B motive stuck in my head for a long time, and I knew I wanted to use it for a desert song, so when I saw "Years in the future" I jumped at the chance to put it into play. The latter half of the song is scavenged from an older piece, that never saw the light of day. Texturally, acoustic guitars, high strings, droning pads, and a bit of brass all make me think "DESERT." The scale does most of the also desert themed, work establishing that, though. I wanted the song to be upbeat and include two parts. The first serves as a "conversation theme" to be played when the exiles are communicating with the players and "exile action" which, is unlikely to be heard by a player, but would accompany something more intense happening years in the future.
     
     <i>Brad Griffin:</i>
-    [YEARS IN THE FUTURE...<br>A ramshackle wanderer<br>...finds a giant book?]
+    [YEARS IN THE FUTURE...<br>
+    A ramshackle wanderer<br>
+    ...finds a giant book?]
 ---
 Track: Overly Ostentatious Ogre [Miniboss]
 Directory: overly-ostentatious-ogre
@@ -290,7 +292,9 @@ Art Tags:
 - Underlings
 Commentary: |-
     <i>Brad Griffin:</i>
-    [Hope you've leveled up<br>This guy doesn't mess around<br>but he makes a mess!]
+    [Hope you've leveled up<br>
+    This guy doesn't mess around<br>
+    but he makes a mess!]
 
     <i>Kate Holden:</i>
     So near the end of the project, Tawa made it known that due to circumstances she wouldn't be able to finish some of her art for the album. For this piece she had left the basic sketch, and I decided to take on the task of making it into a finished piece. The overall layout and the shape of the ogre with his rippling muscles was all Tawa, so my job was really one of trying to decide on a background, put the characters into some kind of context and to add finish and colour to the whole thing. I quite like the collaborative feel of it; I think both of our artistic voices come through.
@@ -368,7 +372,7 @@ Art Tags:
 - Denizens
 Commentary: |-
     <i>Eston Schweickart:</i>
-    Nucleose and I are good pals, so we collaborated on this piece. We decided to compose a theme for first encountering a denizen (but not fighting it!). We agreed that it should be cinematic and ominous, and perhaps switch moods throughout, to accompany a theoretical cutscene featuring a dialogue between the player and the denizen. Within a day, Nucleose had hammered out the main theme on piano, which I then set about to arrange for full orchestra and electronics. I emerged nearly 6 months later, scarred from many bloody battles with the demons of procrastination, with a song called Waking the Beast (a title that I settled on months before Eidolon Orpheus' [[track:bargaining-with-the-beast]] was released). Though Nucleose would claim that he had almost no hand in the finished product, I incorporated (read: stole) many elements that are common in his music: uncommon meter, Phrygian mode, numerous gradual tempo changes, etc. SO THERE, YAN.
+    [[artist:yan-rodriguez|Nucleose]] and I are good pals, so we collaborated on this piece. We decided to compose a theme for first encountering a denizen (but not fighting it!). We agreed that it should be cinematic and ominous, and perhaps switch moods throughout, to accompany a theoretical cutscene featuring a dialogue between the player and the denizen. Within a day, [[artist:yan-rodriguez|Nucleose]] had hammered out the main theme on piano, which I then set about to arrange for full orchestra and electronics. I emerged nearly 6 months later, scarred from many bloody battles with the demons of procrastination, with a song called Waking the Beast (a title that I settled on months before Eidolon Orpheus' [[track:bargaining-with-the-beast]] was released). Though [[artist:yan-rodriguez|Nucleose]] would claim that he had almost no hand in the finished product, I incorporated (read: stole) many elements that are common in his music: uncommon meter, Phrygian mode, numerous gradual tempo changes, etc. SO THERE, YAN.
 
     <i>Brad Griffin:</i>
     [It begs the question...<br>
@@ -392,7 +396,7 @@ Commentary: |-
     LOAD POINTS COMING SOON.]
 
     <i>melodiousDiscord:</i>
-    James' land is a desert which made it easy to come up with imagery for it. A single glowing point of light past a troop of imps. You just need to get past them and you're safe for a bit. The song itself is for the screen that would display when you loaded the game from a previous file, like Dearly Beloved from Kingdom Hearts. But I digress, the art depicts one of the few save points in the game. It is located on top of a hill. And off in the sky you can see Shadolith's land! Yay!
+    James' land is a desert which made it easy to come up with imagery for it. A single glowing point of light past a troop of imps. You just need to get past them and you're safe for a bit. The song itself is for the screen that would display when you loaded the game from a previous file, like Dearly Beloved from Kingdom Hearts. But I digress, the art depicts one of the few save points in the game. It is located on top of a hill. And off in the sky you can see [[artist:marcy-nabors|Shadolith's]] land! Yay!
 ---
 Track: Lulling Lutescent [Prospit Sleep]
 Directory: lulling-lutescent
@@ -432,7 +436,7 @@ Commentary: |-
     When approaching Prospit's theme, I had a clear picture in mine that this piece would have several sections illustrating different areas of the moon itself. Feel free to envision your own areas, but the areas I came up with were Main City, Touching Skaia Clouds, Dream Towers, Queen's Palace and Solar Strife. Dream Towers heavily borrows on the [[track:lulling-lutescent|Lulling Lutescent]] theme I made prior to attempting this piece. Also, remember the 'teaser'? Everything in that was from this. So I'm sure a lot of this album was a surprise after all!
     
     <i>invalidgriffin:</i>
-    This song is really gentle and dignified, like a slow floating walk through a golden city, until the end where you gaze up at Skaia and see your entire life flashing before you! The Dreamer in the image does exactly that while curious Prospitians look on. I ’m not sure what he ’s seeing in those clouds, but I bet it ’s exciting. I bet he ’ll remember it when the time is right.
+    This song is really gentle and dignified, like a slow floating walk through a golden city, until the end where you gaze up at Skaia and see your entire life flashing before you! The Dreamer in the image does exactly that while curious Prospitians look on. I'm not sure what he's seeing in those clouds, but I bet it's exciting. I bet he'll remember it when the time is right.
 ---
 Track: Amongst Smiling Faces [Prospitian Dignitaries]
 Directory: amongst-smiling-faces
@@ -474,7 +478,9 @@ Commentary: |-
     <i>Catboss:</i>
     I suppose most people expected jazz!<br>
     Well... It's not jazz.
+
     U MAD?
+
     Seriously, though. In Homestuck, Jack's theme "[[track:black]]" is pretty darn crazy with all the pitch bending and running notes, but to be honest? I don't think it fits with Jack as a character. Don't get me wrong - it's perfectly justified within the context of Homestuck because Jack goes batshit insane after getting the bunny. But if you look at him within the context of a regular session, he's, well - a washed-up Archagent stuck in a dead-end job who hates his superior. And that's not very exciting. So I made something that sounds more like a funeral march. It's your funeral, because after the song's over, he <i>shoas u his stabbz</i>.
     
     <i>melodiousDiscord:</i>
@@ -513,7 +519,7 @@ Cover Artists:
 - Nyanface
 Commentary: |-
     <i>Catboss:</i>
-    He awakens with a start. The first thing he notices is the throbbing headache. He feels groggy, and his entire body feels heavy, as if he's been sleeping for ages, so long it's forgotten how to move. There's something in the back of his head, something that sounds like white noise, or static, or strange whispers. He dismisses them for the moment; it's probably the headache talking, he thinks. The second thing he notices, as he forces himself to sit up, is how everything is purple. The walls of his room are lined with violet and indigo, and even his sheets and his pajamas (he didn't remember putting these on before going to sleep; heck, he didn't even remember having them) are similar shades. This must be a dream, he thinks, and yet he is unable to shake the feeling that this is terribly, frighteningly real. The third thing he notices is how dark and quiet it is. Faint light streams in through the window, from a blue planet far away. It's thin and wispy, as if shining from behind a veil. The eerie silence makes his skin crawl. He strides over to the window, and looks up, towards the endless void. There is nothing there, and yet it beckons him, and he is nearly compelled to leap into the abyss. Tearing his gaze away from the vast nothingness, he peers downwards instead - and there it is, stretching out before him in all its glory: Derse, the planet in shadow.
+    <i>He awakens with a start. The first thing he notices is the throbbing headache. He feels groggy, and his entire body feels heavy, as if he's been sleeping for ages, so long it's forgotten how to move. There's something in the back of his head, something that sounds like white noise, or static, or strange whispers. He dismisses them for the moment; it's probably the headache talking, he thinks. The second thing he notices, as he forces himself to sit up, is how everything is purple. The walls of his room are lined with violet and indigo, and even his sheets and his pajamas (he didn't remember putting these on before going to sleep; heck, he didn't even remember having them) are similar shades. This must be a dream, he thinks, and yet he is unable to shake the feeling that this is terribly, frighteningly real. The third thing he notices is how dark and quiet it is. Faint light streams in through the window, from a blue planet far away. It's thin and wispy, as if shining from behind a veil. The eerie silence makes his skin crawl. He strides over to the window, and looks up, towards the endless void. There is nothing there, and yet it beckons him, and he is nearly compelled to leap into the abyss. Tearing his gaze away from the vast nothingness, he peers downwards instead - and there it is, stretching out before him in all its glory: Derse, the planet in shadow.</i>
 
     <i>Brad Griffin:</i>
     [Planet in Shadow?<br>
@@ -556,7 +562,7 @@ Commentary: |-
     With The Ultimate Riddle, I tried to merge two concepts: The first half of the song is quite ambient. It is meant to fill the role of a sort of myserious "you can't go here yet" song, not unlike the scenario of the infinite staircase in Super Mario 64. The second half is a very Metroid Prime inspired exploration piece, to be heard while exploring ruins on your personal world. The result is a very mysterious song indeed.
 
     <i>melodiousDiscord:</i>
-    I interpreted the riddle as Shadolith entering a temple in his land and then when she finally reaches the core she sees the heart of the land along with ancient carvings. Shadolith is confronted with a strange tablet on the wall (representing the prophecy about her becoming a god) and a series of holes in the wall. Said holes actually make up part of the melody to the song "Gods of the New World". Would playing those measures actually be relevant to creating the new world? They might be, or they might not.
+    I interpreted the riddle as [[artist:marcy-nabors|Shadolith]] entering a temple in his land and then when she finally reaches the core she sees the heart of the land along with ancient carvings. Shadolith is confronted with a strange tablet on the wall (representing the prophecy about her becoming a god) and a series of holes in the wall. Said holes actually make up part of the melody to the song "Gods of the New World". Would playing those measures actually be relevant to creating the new world? They might be, or they might not.
 ---
 Track: Eldritch Murmurs [Horrorterrors]
 Directory: eldritch-murmurs
@@ -594,7 +600,7 @@ Commentary: |-
     When I started working on the Veil theme, I initially had the idea to combine a song about the Veil with a song about the labs. The idea was to have two separate sections: a calm, soothing ambient piece and a harsh electronic piece. That idea ended up not really coming to fruition due to various reasons, so I just settled on writing a piece solely focused on the veil, and I'm still very proud of how it turned out! I really think that as I worked on it, I gained a much richer understanding of how compositions are made, and for better or worse, it has deeply impacted how I look at music.
     
     <i>Esabelle Ryngin:</i>
-    Crazy-8 has been a good friend of mine for about a year now, and when I heard that he was going to be submitting to this album, I immediately set my heart on doing the cover art for it. This track, to me, at least, has a sort of peaceful loneliness to it, which I think is perfect for the Veil.
+    [[artist:charles-neudorf|Crazy-8]] has been a good friend of mine for about a year now, and when I heard that he was going to be submitting to this album, I immediately set my heart on doing the cover art for it. This track, to me, at least, has a sort of peaceful loneliness to it, which I think is perfect for the Veil.
 ---
 Track: Inner Depths [Labs]
 Directory: inner-depths
@@ -610,7 +616,7 @@ Referenced Tracks:
 - Outer Reaches [Veil]
 Commentary: |-
     <i>Brad Griffin:</i>
-    Made an ambient track for the labs. Beep Boop. Drums added at the last minute to drive it better. Crazy-8's "[[track:outer-reaches|Outer Reaches]]" is quoted in it too.
+    Made an ambient track for the labs. Beep Boop. Drums added at the last minute to drive it better. [[artist:charles-neudorf|Crazy-8's]] "[[track:outer-reaches|Outer Reaches]]" is quoted in it too.
 
     [Tarranon drew this<br>
     and send the lineart to me<br>
@@ -657,7 +663,7 @@ Referenced Tracks:
 - On Golden Dreams [Prospit]
 Commentary: |-
     <i>Veritas Unae:</i>
-    Working with Crazy-8 on Broken Dreams was great, and I'm sure both of us got a lot out of the experience. A remix of [[track:on-golden-dreams|Prospit's theme]] for when Prospit eventually loses the battle and the Reckoning is just about to begin. It transitions into the song for the Reckoning too.
+    Working with [[artist:charles-neudorf|Crazy-8]] on Broken Dreams was great, and I'm sure both of us got a lot out of the experience. A remix of [[track:on-golden-dreams|Prospit's theme]] for when Prospit eventually loses the battle and the Reckoning is just about to begin. It transitions into the song for the Reckoning too.
 
     <i>Charles Neudorf:</i>
     For Broken Dreams, I suggested a sad, almost funeral-esque arrangement of the Prospit theme "[[track:on-golden-dreams|On Golden Dreams]]" as sort of a "Prospit loses" theme. Veri delivered with the fantastic piano arrangement and I added the percussion.
@@ -742,7 +748,7 @@ Referenced Tracks:
 - SBURBan Prelude [Main Menu]
 Commentary: |-
     <i>Brad Griffin:</i>
-    To reflect the subject matter (prognosticative precipitation) I tried to make this song lighthearted, with a hint of mystery. To give it a drifty, floaty feeling I messed around a lot with stereo panning. The track name is a terrible pun (sorry!). This piece is heavily influenced by "Dire, Dire Docks" from Mario 64, and references the melody from SidewalkBanana's' "[[track:sburban-prelude|SBURBan Prelude]]".
+    To reflect the subject matter (prognosticative precipitation) I tried to make this song lighthearted, with a hint of mystery. To give it a drifty, floaty feeling I messed around a lot with stereo panning. The track name is a terrible pun (sorry!). This piece is heavily influenced by "Dire, Dire Docks" from Mario 64, and references the melody from SidewalkBanana's "[[track:sburban-prelude|SBURBan Prelude]]".
 
     <i>Tavia Morra:</i>
     With every piece I did for Sburb OST I was trying to blend iconic Homestuck images/styles with an art deco feel.
@@ -781,7 +787,7 @@ Cover Artists:
 - Toe
 Commentary: |-
     <i>Solatrus:</i>
-    Skaiaward has had a pretty strange development. I was the original artist attached to it, but had to drop out of the SburbOST project to focus on everything else that was going on. Eventually, Cadrien (mD) attempted something for it, but struggled due to his lack of compositional experience. Nonetheless, the pentatonic idea he went with (similarly to the canon [[track:skies-of-skaia]]) was the base that Marcy and I ultimately used in our reinterpretation... after I managed to get myself involved with the project again.
+    Skaiaward has had a pretty strange development. I was the original artist attached to it, but had to drop out of the SburbOST project to focus on everything else that was going on. Eventually, [[artist:melodiousDiscord|Cadrien (mD)]] attempted something for it, but struggled due to his lack of compositional experience. Nonetheless, the pentatonic idea he went with (similarly to the canon [[track:skies-of-skaia]]) was the base that Marcy and I ultimately used in our reinterpretation... after I managed to get myself involved with the project again.
 
     Our opinion is that this piece is a more accurate representation of Skaia compared to [[track:skies-of-skaia]]. The focus is on the bittersweet concept that Skaia is both a creator and destroyer of life.
 
@@ -843,10 +849,10 @@ Art Tags:
 - Genesis Frog
 Commentary: |-
     <i>Yan Rodriguez:</i>
-    I made this when I was just sitting at a piano messing with 6th chord arppeggios and really enjoyed the foreboding but... I suppose, full feeling that it gave. For something that ’s been around for a long time, and, well, is important.
+    I made this when I was just sitting at a piano messing with 6th chord arppeggios and really enjoyed the foreboding but... I suppose, full feeling that it gave. For something that's been around for a long time, and, well, is important.
 
     <i>Toe:</i>
-    It sounded as if the stars in the night sky were jingling in the beginning of the song, soon proceeding with a more dramatic melody as it surrounded the frog temple, representing the mysteries it holds. Nucleose, you never cease to amaze me! The melancholic atmosphere got stuck in my head when I started drafting out the picture. You can tell I like starry night skies quite a lot. Ahaha.
+    It sounded as if the stars in the night sky were jingling in the beginning of the song, soon proceeding with a more dramatic melody as it surrounded the frog temple, representing the mysteries it holds. [[artist:yan-rodriguez|Nucleose]], you never cease to amaze me! The melancholic atmosphere got stuck in my head when I started drafting out the picture. You can tell I like starry night skies quite a lot. Ahaha.
 ---
 Track: The Will to Fight Further [Denizen Strife]
 Directory: the-will-to-fight-further
@@ -870,10 +876,10 @@ Commentary: |-
     I wanted something fast paced and intense, but I realized that effect would be more dramatic if there was a slowed down intro with different instruments. That way, the song can build up and surprise you when that beat finally drops.
 
     <i>Catboss:</i>
-    This is my arrangement of UWBW's "[[track:the-will-to-fight-original-mix|The Will to Fight]]." It was pretty awesome enough already, but then UWBW (originally, at any rate!) had to pull out of the project. So I picked up his theme and remixed it, while mixing some of my own melodies in. In my mind Sburb is an action RPG, so I wanted something fast and action-y. I didn't actually necessarily know where I was going to go with it so it ended up this fast-paced, nearly dance-esque thing? With multiple segments, heh. And then Mark stepped in with Shreddage and tossed some badass guitar at me, and I added that in too. So now you have a song which starts off with a sort of let's fite kind of atmosphere, and later it gets pretty badass, so I'd say it turned out pretty well on the whole! Also, there's a quick reference to "[[track:waking-the-beast|Waking the Beast]]" in the ending. I love that song.
+    This is my arrangement of [[artist:kevin-grant|UWBW's]] "[[track:the-will-to-fight-original-mix|The Will to Fight]]." It was pretty awesome enough already, but then [[artist:kevin-grant|UWBW]] (originally, at any rate!) had to pull out of the project. So I picked up his theme and remixed it, while mixing some of my own melodies in. In my mind Sburb is an action RPG, so I wanted something fast and action-y. I didn't actually necessarily know where I was going to go with it so it ended up this fast-paced, nearly dance-esque thing? With multiple segments, heh. And then Marcy stepped in with Shreddage and tossed some badass guitar at me, and I added that in too. So now you have a song which starts off with a sort of let's fite kind of atmosphere, and later it gets pretty badass, so I'd say it turned out pretty well on the whole! Also, there's a quick reference to "[[track:waking-the-beast|Waking the Beast]]" in the ending. I love that song.
 
     <i>Dawn Davis:</i>
-    There's a lot to say about this picture that makes the whole thing really hilarious, and not in a structural way. The narratives that are taking place make no sense at all, and I think it's really funny. I had conceptualized the [[track:the-will-to-fight-original-mix|original Denizen Strife theme]] to take place with Cetus as the subject, but when the game came together with the musicians as players, this no longer made any sense. We don't have any Light players. As a matter of fact, we don't have any Breath players, either. konec0 is the Boss of Cats and Underwater Basketweaver is the King of Queens. I really had no canon denizens for those titles, so I drew Typheus for fun. When listening to the song I could imagine the backgrounds changing according to the different movements, but I couldn't make track art of that so I just idly drew up konec0's Land of Flight and Thunder. Still, the mish-mash of elements and locations and denizen doesn't actually make any sense. konec0 and I figured what this means is that he and UWBW have been running around killing other people's denizens.
+    There's a lot to say about this picture that makes the whole thing really hilarious, and not in a structural way. The narratives that are taking place make no sense at all, and I think it's really funny. I had conceptualized the [[track:the-will-to-fight-original-mix|original Denizen Strife theme]] to take place with Cetus as the subject, but when the game came together with the musicians as players, this no longer made any sense. We don't have any Light players. As a matter of fact, we don't have any Breath players, either. [[artist:catboss|konec0]] is the Boss of Cats and [[artist:kevin-grant|Underwater Basketweaver]] is the King of Queens. I really had no canon denizens for those titles, so I drew Typheus for fun. When listening to the song I could imagine the backgrounds changing according to the different movements, but I couldn't make track art of that so I just idly drew up [[artist:catboss|konec0's]] Land of Flight and Thunder. Still, the mish-mash of elements and locations and denizen doesn't actually make any sense. [[artist:catboss|konec0]] and I figured what this means is that he and [[artist:kevin-grant|UWBW's]] have been running around killing other people's denizens.
 
     The <i>jerks</i>.
 ---
@@ -948,7 +954,7 @@ Cover Artists:
 - Mixt
 Commentary: |-
     <i>Veritas Unae:</i>
-    As I wrote the Castle theme, I was picturing a two stage piece - one where you were merely exploring the castle for information or insight and another where the battle was taking place inside, with small meteors from the Reckoning crashing through the ceilings, and Prospitans and Dersites engaged in battle around you. The piece shows shifts between the two; the trumpet fanfare into the fast section and the slow down to the start section again allow for transition between untouched rooms and rooms with action. Thanks to Nucleose for all his assistance on this song too - it really helped make it what it is.
+    As I wrote the Castle theme, I was picturing a two stage piece - one where you were merely exploring the castle for information or insight and another where the battle was taking place inside, with small meteors from the Reckoning crashing through the ceilings, and Prospitans and Dersites engaged in battle around you. The piece shows shifts between the two; the trumpet fanfare into the fast section and the slow down to the start section again allow for transition between untouched rooms and rooms with action. Thanks to [[artist:yan-rodriguez|Nucleose]] for all his assistance on this song too - it really helped make it what it is.
     
     <i>Mixt:</i>
     One of my favourite things in RPGs is exploring every knook and cranny of the environment, although sometimes it's also a bit nerve wracking because you might not know what's around the corner. How long can you continue unhindered? What will you find?
@@ -1086,7 +1092,7 @@ Referenced Tracks:
 - Gods of the New World [Universe Creation]
 Commentary: |-
     <i>Brad Griffin:</i>
-    Initially made to give Crazy-8 some ideas on how to continue his Skaia track, this piece is driven heavily by what he had already done. It's a medley of the other OST themes relating to Skaia, loosely shadowing the progression of Nannasprite's Skaia exposition. See if you can catch all the references!
+    Initially made to give [[artist:charles-neudorf|Crazy-8]] some ideas on how to continue his Skaia track, this piece is driven heavily by what he had already done. It's a medley of the other OST themes relating to Skaia, loosely shadowing the progression of Nannasprite's Skaia exposition. See if you can catch all the references!
     
     The art was kind of thrown together at the last minute. Check out the rad J.J. Abrams lens flare!
 ---
@@ -1103,7 +1109,7 @@ Cover Artists:
 - Selan Pike
 Commentary: |-
     <i>Charles Neudorf:</i>
-    Shadolith has been a really great friend and mentor to me these past months, guiding me through my admittedly limited knowledge of music theory and production. I'm really glad I worked with her on the Alchemiter theme and I hope to work with her again soon.
+    [[artist:marcy-nabors|Shadolith]] has been a really great friend and mentor to me these past months, guiding me through my admittedly limited knowledge of music theory and production. I'm really glad I worked with her on the Alchemiter theme and I hope to work with her again soon.
 
     <i>Selan Pike:</i>
     Hahaha. <i>Haaa</i>. I had no idea what to do with this.
@@ -1132,7 +1138,7 @@ Commentary: |-
     <i>Veritas Unae:</i>
     Take Flight was just an attempt at making a song I had running about in my head to do with the Battleships both sides have on Skaia's battlefield. It takes a couple of motifs from [[track:checkerboard-checkmate|Battlefield]] and [[track:check-the-chequered-castle|Castle]] themes but ultimately it came into its own. The trumpets take a harmony from the start of Battlefield, while the main repeated motif of [[track:check-the-chequered-castle|Castle]] is interspersed on different instruments throughout. The second violin brings in [[track:checkerboard-checkmate|Battlefield's theme]] briefly before the end.
     
-    On the art, I asked Pseudonym if she'd be willing to draw some album art for me. I suggested the reflection of a battleship in Veritas' glasses, the Reckoning causing many ships to be struck by meteors and catch a-blaze. The sketch she drew was fantastic, and I'd like to extend many thanks to Avinoch for finishing the art up for us!
+    On the art, I asked Pseudonym if she'd be willing to draw some album art for me. I suggested the reflection of a battleship in Veritas' glasses, the Reckoning causing many ships to be struck by meteors and catch a-blaze. The sketch she drew was fantastic, and I'd like to extend many thanks to [[artist:brad-griffin|Avinoch]] for finishing the art up for us!
     
     <i>Brad Griffin:</i>
     I can't really speak to the concept behind this art piece. Pseudonym drew the original sketch for this, but was sadly unavailable to complete it. I just did a colours and shading pass.
@@ -1208,7 +1214,7 @@ Cover Artists:
 - Shoona
 Commentary: |-
     <i>Catboss:</i>
-    <i>"Mark, you can't do this!"
+    <i>"Marcy, you can't do this!"
     
     "Yes I can. With Prospit winning on the battlefield, the Reckoning will be delayed indefinitely... or as long as I see fit."
     
@@ -1216,7 +1222,7 @@ Commentary: |-
     
     "-That's a risk I'm willing to take."
     
-    "It'll be the end of us all, Mark!"
+    "It'll be the end of us all, Marcy!"
     
     "<b>Would you rather I end you? Right here, right now?</b>"